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    pawn2power9786

    @pawn2power9786

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    Latest posts made by pawn2power9786

    • RE: Conscripts/Militia

      This is good, and you should give Erie a mitia unit, but also make it a strict nuetral. Also, if you have militia, you should also have guerilla units, which can be the same thing, but always attack. They cannot, however, leave thier original territory. They can also have a kind of “Suprise Strike” and “Sumerge” abilities, because they blend with civillians.

      posted in House Rules
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      pawn2power9786
    • RE: Oil Centers in AAG40

      What about Siberia? I’m pretty sure there’s quite a bit of oil there.

      posted in House Rules
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      pawn2power9786
    • KJF without Hawaii

      My freind made a really dumb move, telling me that he intends to take Hawaii on J1 to prevent a KJF. I know I can’t stop it, so what are some liable buys for the US’s 60 income if I’m going 30% europe, 70% pacific?  :?

      posted in Axis & Allies Global 1940
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      pawn2power9786
    • Axis & Allies Napoleon?

      Has anyone ever thought of making an Axis & Allies style game but in the French Revolutionary and Napoleonic Wars? It couldn’t be called A&A ovboiusly, but alot of the units could be modified to fit the era:

      Navy:
      Battleship to Ship of the Line, Cruiser to Frigate, Destroyer to Sloop of War (or Sixth-rate), and Sub to Privateer, Transport stays
      Military
      Infantry stays, Artillery to Light (hit on 2) and Heavy (hit on 3) Cannon, Tank to Heavy Cavalry, Mech. to Light Cavalry (hit on 2 tho)

      Instead of having air units there could be coastal fortifications which can return fire to naval bombardment.

      The Powers could be as follows:

      England, France, Spain, Prussia, Russia, America

      posted in Other Axis & Allies Variants
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      pawn2power9786
    • KIF + KA(nzac)F = Kill Commonwealth First

      Is there any way to mesh Kill India First and Kill ANZAC First to create a Kill Commonwealth First? Ideas and proven strategies both welcome.  :?

      posted in Axis & Allies Global 1940
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      pawn2power9786
    • RE: Four battleship counter

      Wouldn’t taking part of China (including Yunnan) help fuel me for taking down India & ANZAC?

      posted in Axis & Allies Global 1940
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      pawn2power9786
    • RE: Four battleship counter

      So how what would be a good way to make $ with Japan then?

      posted in Axis & Allies Global 1940
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      pawn2power9786
    • RE: Four battleship counter

      The Allied strategy sounds good, but when he’s the U.S. the fleet is always against Japan, which is alone and not making enough IPCs to counter it. Japan can’t take very much away from their existing fleet without letting Britain in.

      posted in Axis & Allies Global 1940
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      pawn2power9786
    • Four battleship counter

      Every time I play Global 1940 with my friend if he is Germany or the US he’ll stockpile IPCs and make a four battleship fleet that I can never counter. I’ve tried air attacks, but the extra hit it takes to kill them makes it impossible with the amount of planes I have in range and all of my ships aren’t powerful enough to win. Any suggestions?

      posted in Axis & Allies Global 1940
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      pawn2power9786