@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +47) OOB:
scramble / submerge sz110?
submerge sz106?
HF
Orders coming up on Sunday
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from France to Normandy Bordeaux
3 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Slovakia Hungary to Romania
1 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
3 artilleries and 12 infantry moved from Poland to Eastern Poland
6 artilleries moved from Germany to Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
1 fighter moved from Southern Italy to Romania
6 armour and 4 mech_infantrys moved from France to Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 bombers, 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Will be posting in the AM! Looking forward to our duel on the eastern front!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Belarus to Baltic States
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 infantry moved from Novgorod to Belarus
3 armour moved from Ukraine to Belarus
1 fighter moved from Vyborg to Belarus
1 fighter and 1 tactical_bomber moved from Karelia to Belarus
3 armour moved from Novgorod to Belarus
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
Place Units - Russians
3 mech_infantrys placed in Novgorod
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 armour, 1 artillery, 3 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries and 1 infantry moved from Anhwe to Kweichow
7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry and 3 marines placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 armour, 1 artillery, 3 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries and 1 infantry moved from Anhwe to Kweichow
7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry and 3 marines placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 3 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 3 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Hunan: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 armour, 1 artillery, 3 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries and 1 infantry moved from Anhwe to Kweichow
7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry and 3 marines placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 3 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 3 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Hunan: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
how is this even fun to play if each turn takes about a month?
We both had babies recently.
I´m up to continue and I think Garg will be soon too.
Juan
cool. congrats to both of you!
We both had babies recently.
I�m up to continue and I think Garg will be soon too.
Juan
Thank you!!
Hey Garg! We should continue this battle!
Juan
Lets speed up Sir!, the tournament awaits, we cannot keep this longer. Please concede and we can continue it for fun at whatever pace to see who is best!
It would be a shame for a play off game to be decided by someone being bumped out.
The only shame is to opt-in for a playoff and then just refuse to play.
If the schedule does not allow this or if family needs to have the clear priority, its totally fine. But why block a seat for the play-offs and let the entire league suffer from that? Just do not opt-in and everything is fine.
Juan, bump this guy every 3 days. Even it’s the final, whatever. As I remember he started only one game with a top rated player and dropped it.
Spot on!
It would be a shame for a play off game to be decided by someone being bumped out.
For the record, when I posted this, I didn’t mean that it would be a shame to bump him out, but it’s a shame that it is possible.
Ok, agree then:-)
Garg and I discussed, unfortunatelly he will not have time now. Family keeps needing all the attention.
Given the other quarter final is near finalization, he concedes and I will claim the game. (thanks for sportmanship Garg)
We will play it for fun when time permits and will show the world who is best! jaja
Cheers
Juan
Frankly, I do not know what sportsmanship you are talking about. This outcome was blatantly obvious 4 months ago already. Everybody told that but Garg insisted of blocking the playoff seat.
So the result is that one play-off game was now totally wasted, a player gets a bye and a potential other player that would have loved to participate was blocked by Gargs stubbornness.
The way Garg (non)handled this situation by just disappearing (and comeon, I have 2 little kids too, having a kid does not mean that it becomes impossible to have 3 minutes to drop a post here), and being unfriendly and aggressive towards people who pointed out that this is not right.
This was certainly the worst sportsmanship I have experienced in 5 years of the league here.
JDOW, given that he could have dragged it out further, it’s a step in the right direction. I agree, too bad for one of the players who just missed the playoff (Wheatbeer?).