scramble to sz99 and/or Shan State
triplea_41433_3jap scramble.tsvg
17L Title Play Off Quarter Final. BM3 Garg (Allies) vs Juan
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 3 infantry
EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 2 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 5 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33 -
ignoring a game when frequently playing several other games,
Yes I’m part of a team game that I post in once a week or so when it’s my one turn of 8 turns. It’s about all there is time for right now.
But “frequently playing other games” is a stretch.
How about you guys worry about your own games? Instead of crying in this thread?
If I lose this game at the deadline because of my lack of performance that’s my problem. Juan has shown incredible sportmanship giving me the grace to post when I chose, clearly not something either of you would have shown.
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Further, you’re interrupting my current posting. If you want me to post. SHUT UP. :)
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Oh boy, you do not even know what you are saying.
Have you followed the league final I played against Zhukov? There were several breaks of 3 or even 5 weeks.
So everyone of us, ME1945, Omega or me are more than lenient when it comes to delays and none of us ever claimed a win by bumping.
However that leniency has to be earned. Earned by showing respect to your opponent and other league participants, being humble, polite and fair.
All attributes you do NOT stand for. All you do is insulting people and getting offensive as soon as someone dares to make you aware of your unsportsmanlike behavior.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 marine placed in Central United States
1 destroyer placed in 101 Sea Zone
2 carriers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 3 infantry
EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 2 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 5 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
3 infantry moved from Malaya to Shan State
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the British lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiserNon Combat Move - British
1 fighter moved from Scotland to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to India
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Tanganyika Territory
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 106 Sea Zone to IcelandPlace Units - British
1 airfield placed in Gibraltar
4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Germans : 0.50
British : 0.33
Italians : -0.33
Chinese : 1.17
Japanese : -0.33 -
Oh boy, you do not even know what you are saying.
Have you followed the league final I played against Zhukov? There were several breaks of 3 or even 5 weeks.
So everyone of us, ME1945, Omega or me are more than lenient when it comes to delays and none of us ever claimed a win by bumping.
However that leniency has to be earned. Earned by showing respect to your opponent and other league participants, being humble, polite and fair.
All attributes you do NOT stand for. All you do is insulting people and getting offensive as soon as someone dares to make you aware of your unsportsmanlike behavior.
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Your “style” is nothing but disgraceful.
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I think this is going too far. Let´s not forget this site is intended to have fun.
In my case I only remember having good gaming experiences with Joel, but there are many players to play with and focus on having fun so I will ask you all that we dedicate this thread to this game.
If the game at some point has to be resolved we will discuss it.
Thank you all.
Juan
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 2 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 2 : 4/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 4 : 2/4 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 armour moved from Northern Italy to Slovakia Hungary
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
5 infantry moved from Southern Italy to Northern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 unit repaired.
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from France to Normandy Bordeaux
3 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Slovakia Hungary to Romania
1 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
3 artilleries and 12 infantry moved from Poland to Eastern Poland
6 artilleries moved from Germany to Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
1 fighter moved from Southern Italy to Romania
6 armour and 4 mech_infantrys moved from France to Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 bombers, 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
2 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
Will be posting in the AM! Looking forward to our duel on the eastern front!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Belarus to Baltic States
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 infantry moved from Novgorod to Belarus
3 armour moved from Ukraine to Belarus
1 fighter moved from Vyborg to Belarus
1 fighter and 1 tactical_bomber moved from Karelia to Belarus
3 armour moved from Novgorod to Belarus
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to BuryatiaPlace Units - Russians
3 mech_infantrys placed in Novgorod
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 armour, 1 artillery, 3 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries and 1 infantry moved from Anhwe to Kweichow
7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry and 3 marines placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 armour, 1 artillery, 3 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries and 1 infantry moved from Anhwe to Kweichow
7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry and 3 marines placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 3 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 3 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Hunan: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 armour, 1 artillery, 3 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries and 1 infantry moved from Anhwe to Kweichow
7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry and 3 marines placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 3 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 3 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Hunan: 2 bombers, 7 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
how is this even fun to play if each turn takes about a month?
-
We both had babies recently.
I´m up to continue and I think Garg will be soon too.
Juan