Strengthen Germany, Contain Japan: 5 Ways To Make Axis And Allies a Better Game


  • The starting German fleet in SZ 5 should be:
    2 battleships (representing Bismarck and Tripitz)
    2 cruisers (representing Prinz Eugen and Scharnhorst)
    3 destroyers
    3 subs
    1 transport

    This is way too strong.

    Id say just upgrade the CA to BB and add a DD and one sub to Baltic, plus -1 subs for Germany rest of game.

    2 BB is not balancing. look at how many bb UK had in 1941.

  • '18 '17 '16 '11 Moderator

    I’d say just upgrade the CR to a BB and add 1 Submarine in SZ 8.

    Maybe the Italians should get a bonus transport as well, they seem to be getting the snot kicked out of them lately now that some of us have demonstrated to others how good Italy can be if left alone too long!

  • '16 '15 '10

    @Imperious:

    The starting German fleet in SZ 5 should be:
    2 battleships (representing Bismarck and Tripitz)
    2 cruisers (representing Prinz Eugen and Scharnhorst)
    3 destroyers
    3 subs
    1 transport

    This is way too strong.

    Id say just upgrade the CA to BB and add a DD and one sub to Baltic, plus -1 subs for Germany rest of game.

    2 BB is not balancing. look at how many bb UK had in 1941.

    This would work if the Allies didn’t get any extra naval units.  The fleet ought to be strong enough to hold off an air assault for 2 turns–1 BB 2 DD probably fits that bill.  After that, a carrier buy would make the Baltic relatively secure.

    Maybe I got carried away…massive Atlantic fleet wars seems like fun way to start the game.

  • '18 '17 '16 '11 Moderator

    I like a carrier buy with Italy actually.

    Save 10 IPC on Round 1
    Collect: 23 IPC on Round 2

    Spend 33 IPC for a Carrier, Fighter and Transport on Round 3


  • I think Italy should get a dd, not a transport.

    For UK i think they should get a cruiser with that BB.

    Germany should get one more fighter and a second bomber in 42

    USSR should get 2 fighters and a bomber in 42


  • As for the baltic sea, how about something simpler- treat the space between Denmark and Norway as a Canal- no ships can pass through it unless the owner of the ships owns both of those areas (Western Europe + Norway in revised, NW Europe + Norway in Anniversary).  Add a few canals…

    Actually, make the SZ next to the caucus the same way- you need to control Turkey and the Balkans to enter.  Use Neutral rules to make that possible, as you suggest.


  • @Rakeman:

    As for the baltic sea, how about something simpler- treat the space between Denmark and Norway as a Canal- no ships can pass through it unless the owner of the ships owns both of those areas (Western Europe + Norway in revised, NW Europe + Norway in Anniversary).  Add a few canals…

    Actually, make the SZ next to the caucus the same way- you need to control Turkey and the Balkans to enter.  Use Neutral rules to make that possible, as you suggest.

    I agree.

  • '16 '15 '10

    @Rakeman:

    As for the baltic sea, how about something simpler- treat the space between Denmark and Norway as a Canal- no ships can pass through it unless the owner of the ships owns both of those areas (Western Europe + Norway in revised, NW Europe + Norway in Anniversary).  Add a few canals…

    Interesting idea.  Worth experimenting with.


  • The starting German fleet in SZ 5 should be:
    2 battleships (representing Bismarck and Tripitz)
    2 cruisers (representing Prinz Eugen and Scharnhorst)
    3 destroyers
    3 subs
    1 transport

    That’s too strong. only UK home fleet was three times bigger than Kriegsmarine, so if germans gain those navy, uk must have least 6 BB’s and then all other countries’es navies must be stronger…

    But make danmark,s canal, its wise.


  • Britain can start with more factories only if nations are not allowed to use captured factories.

    Germany+Italy should outproduce UK+Russia while Japan should be two times weaker than USA in a 1942 scenario.

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