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    Maddox

    @Maddox

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    Latest posts made by Maddox

    • Oil and ship refuel

      In ww2, Oil is important part of warfare. Germany have big broplems in late war because they haven’t oil for airplanes or tanks. Japan’s navy have same broplem. Allies have unlimited source of oil (Caucasus, middle east, USA).

      in game, some provinces generate oil:
      USA, Alaska, Venezuela, Brazil, Germany (little), Hungary (little), Romania, Ukreine (little), Archangelsk, Ural, Caucasus, Soviet far east, Novosibirsk, Sinkiang, Formosa, Manchuria (little), Papua, Borneo, East indies, French indochina, Burma, India, Persia, Iraq, Transjordan&Syrie, Egypt (little), Libya (little), Algeria (little) and South africa…

      Moving tank or Mechanized inf costs 0.5, blitzing cost 1.
      Moving ships costs 0.5 oil per seazone
      Aircraft cost 1 oil for all movement in turn.

      At start of game, Japan, Germany and italy have Oil Reserves, and when it ends, they must take oil normally…

      Ships range isn’t unlimited. They would  be same movement than Fighters, 4 zones but must end movement to friendly territory. Ships must refuel and support in ports , fleets can’t stay in sea years. That rule do not apply to submarines. You can pay additional oil to ships for more movement. That rule makes pacific little islands more important, because you need friendly zones to ships support.

      posted in House Rules
      M
      Maddox
    • RE: Strengthen Germany, Contain Japan: 5 Ways To Make Axis And Allies a Better Game

      The starting German fleet in SZ 5 should be:
      2 battleships (representing Bismarck and Tripitz)
      2 cruisers (representing Prinz Eugen and Scharnhorst)
      3 destroyers
      3 subs
      1 transport

      That’s too strong. only UK home fleet was three times bigger than Kriegsmarine, so if germans gain those navy, uk must have least 6 BB’s and then all other countries’es navies must be stronger…

      But make danmark,s canal, its wise.

      posted in House Rules
      M
      Maddox
    • Realistic italy

      Italy in that games is unrealistic. First, their economy is nearly same than japan
      Second, they have greatest fleet, air force and army in mediterranean…

      Their army is old and generals bad, tanks poor, inf poor-equipmented(in Alps, 19 french + 2 MGs defend fortess, Italian inf division retreat), artillery WWi, bombers do not hit, battleships are bad(Littorio shooted 96 rounds to Warspite, no any hit) and they havent much fuel for ships.

      So their army must be stronger and zones worth more IPCs, but some rules needed for their bad warachievement…

      posted in House Rules
      M
      Maddox
    • RE: Bigger Game Boards?

      I’m do my own custom map. Its big….France have 10 territories ( bretange, west coast, normandy, vichy, marseille, toulon, elsass+maginot-line, paris, dunkrik and zone which goes ardennes to channel coast (for dunkrik circle))… There is also ports, airbases and railroads for movementbonuses…It’s 1940 scenario.

      posted in Player Help
      M
      Maddox
    • Realistic battles

      It’s so unrealistic that etc. Infantry division destroyed in battle. All units must be two-hit units like BBs. Also two dice rolls per unit is nice. More possiblitys to game. Damaged units lost their second roll and can be repaired/reinforced etc. paying half of their cost.
      BB is three-hit unit. Use something counters to represent damages.

      posted in House Rules
      M
      Maddox