I’d like to check it out ;)
Latest posts made by bolter
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RE: Favorite nations
Japan for sure!
It’s the one country with the most freedom of action. Japan is proactive, not reactive. Only USSR and UK can attack Japan with inpunity on T1, and neither of these attacks will force Japan’s hand; so long as it’s being played by a competent commander.
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RE: New tanks
The tank destroyers are probably either SU100/122 or ISU122/152. The SUs are built arround the T34 chasis and the ISUs are built arround the IS (Stalin tank) chasis.
Check this site for details:
Enjoy, and good haul!
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RE: They are making a new axis based computer game
They’re going to mix A&A with an RTS engine?! Hmmmm……we’ll see how it turns out.
If you’re looking forward to playing a WW2 RTS game, check out:
I didn’t like Sudden Strike, and I thought that RTS wasn’t for the WW2 genre, but this game changed my mind. It reminds me a lot of Panzer General II, but with rad graphics.
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RE: Various Transport Questions
@El:
Bolter,
just a personal question…
Are you a heavy drinker?
With that nick and close
it justs looks that way. :DROFL! that’s a good one!
Cheers! is not an exhortation to drink, it’s so people in the boards cheer-up.
I play online WW2 flight sims like Aces High and WW2OL. People really need to cheer-up on those boards ;)
Incidently, I got my nickname while doing carrier trials for an Aces High naval squadron. I couldn’t catch the wire when landing, and that’s what the Navy calls a bolter…it stuck.
With that said…Cheers! :D
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RE: Russian immunity
Not sure about the original PC game, but Iron Blitz sure has it.
You can set Russia Restricted from the preferences. There, you can also adjust the initial income of countries, so it’s easy to give Germany extra IPCs on the first turn.
In my experience though, you don’t need RR or extra IPCs when playing against the computer. The AI simply sux0rz.
For multiplayer, just chat away and figure out what the German player gets.
Cheers!
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RE: Various Transport Questions
No need to make notes. Print these up!
They’re in pdf format, so you need acrobat reader.
Cheers!
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RE: Various Transport Questions
Read a bit further. Page 9, right column, second bullet:
“the USSR player places the Karelia SSR naval units in the sea zone north of Karelia, not in the baltic sea zone”
edit this is for initial placement only. You can place any purchased russian naval unist in the baltic sea.
Cheers!
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RE: Various Transport Questions
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Naval combat is resolved before land combat, so no, you’re not moving the transport after combat. You’re resolving naval combat before ground combat. So long as you moved the transport to the sea zone before rolling any die, you’re fine. Note: any units that participated in naval combat, cannot participate on the land phase of the battle. So, if your battleship(s) did naval combat, they don’t get supporting shot(s). Same goes for planes. If they did combat over the water, they cannot participate on the amphibious assault, as they’d need to “combat move” onto land, and they already did combat.
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On the manual, under placing units, there is a whole section with notes on placement. There, it specifies that the russian navy goes on the sea zone north of Karelia. It says more than just that. Find the section, and read it. It clears out a lot of confusion.
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Any movement that results in combat, like an amphibious assault, is a legal combat move. The transport doesn’t have to do combat, so long as its cargo does. Note, taking an undefended enemy territory IS a combat movement.
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Regardless of legalese about moves, transports end their move once they unload. So, no, you cannot bridge and get more cargo because you didn’t “expend” a move. The transport is done as soon as it unloads. This also means, that you cannot unload at different territories, even if you have the range. Once you unload anything, you’re done.
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