@JWW:
@U-505:
Techs are a gamblers paradise. They give people who consistently make poor strategic choices a chance to be competetive. It allows you to be outplayed the entire game and come back and win on the figurative “Hail Mary pass” so poor players can sit back and keep doing the same things that lose games for them without actually having to change their ways and learn to make better decisions. It is a strategic crutch. Nothing more. AA50 isn’t one dimensional like Revised and Classic. There are plenty of avenues to victory that you can take without having to add techs. If you want to play with techs for fun, that’s fine. Gamble at the casino, not in the League.
It deeply hurts me to say this but I concur with……V-05
Techs are all about luck, nothing more. We should attempt to keep some semblance of “skill wins over luck” without having to go to the extreme of playing low luck games.
NO’s aren’t about luck at all so IMO they should be in.
41 or 42, I think the person brave enough to run this NEW league along w/the other site duties they hold should decide. Seems like a great deal of work to manage the League(s), Tournament(s) etc……
Yes, dice are a part of the game.
Yes techs are dicey. The new game took away a portion of the ‘luck’ in tech, but not enough for my tastes. But then again, I am from the Enhanced camp that utilized a 4:2 tech roll in conjunction with the directed tech that came into effect at the end of the turn.
I will soon post our tech house rule that mimics Enhanced as closely as possible within the AA50 tech construct. Use it if you would like to reduce the ‘luck’ that is inherant in dice rolls. I better sign off here now or get yelled at for posting house rules in the wrong forum.
AARe version of tech in AA50:
http://www.axisandallies.org/forums/index.php?board=41.0
I agree the N.O.s (or strategic suggestions as I like to call them) should be in the league.