League Community Shared Hot-Seat game


  • @gamerman01

    Would you be on a set team (Axis or Allies), so could consult with your teammates on the moves? Or is the entire point to have some randomness to it?

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    @Booper said in League General Discussion Thread:

    @gamerman01

    Would you be on a set team (Axis or Allies), so could consult with your teammates on the moves? Or is the entire point to have some randomness to it?

    Great question,
    I had thought about this aspect,
    No set team
    No consulting, honor system
    Purely pop in, play the turn that’s up.

    It looks like we will easily have enough players to participate, so I will continue developing the idea, starting with looking into Swiss or McMahon

    I would like to work on and put out an outline, then take ideas from everyone for a bit, and then after deciding what will be well accepted and enjoyed, we’ll get it started

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    @Arthur-Bomber-Harris your feedback much appreciated and respected. I looked at what those are, and they’re both about ranking and rating.

    This community game is purely for enjoyment, and a break from ranking and rating.

    I do have ideas, some of which I’m firm on because I’m sure they’ll work great.

    1. No one has to be in on the ground floor. No sign up necessary. Many players won’t know this is starting. Some players may not even be in the league yet as of now.
    2. Who’s going to play? It will NOT be random. It will NOT be signup. It will be more who is raising their hand - volunteering - eager to play right now. So no one will be like “oh bummer, it’s my turn and I need to fit it into my schedule to do my turn since everyone’s waiting on me”
    3. We will have multiple players who are interested in doing the next move at the same time. Yours truly will moderate, choosing who will play this next move. This isn’t because I’m power hungry (though I kind of am, you all know), but for benefits for all. I want to keep a balanced participation in the community hot-seat game. I will absolutely choose to mix up the skill levels and take in other factors, like who plays tons of games, who doesn’t. Equal opportunity over all, yet chosen.
      I will be… the “Gamewright”
      #1 Goal being max enjoyment for all

    Depending on how the game is going, I am highly likely to balance it out a bit. If Moscow is about to fall early, and if our top players are interested in playing a turn, imagine giving the US to Adam and the UK to Ghostglider (for ONE move!). Then one of our relatively inexperience players to Italy.

    As a community, team game, we get more of the way the game was meant to be played. Multiple players on the same side. But with extreme NON-collaboration. Probably a huge advantage to the Axis, but again, that can be balanced. So NO passing on ideas or intel or warnings to other players. Shoot, you might be playing on the other alliance a couple rounds later. Honors system, no way to enforce, obviously.

    1. As always, I will be trying to stay in tune with league players’ inputs, while firmly and politely refusing some of your zany ideas I don’t think will be popular

    Alright, that was probably too many words, but a few more things to give you an idea of what I’m envisioning:

    If someone says they’d like to play the next turn, and then they are silent for a day… Next man in! The silent player could certainly take the next move, though.

    Everyone is allowed to observe the game whenever you want. No need to go in blind. If Germany is romping, and France just finished their pathetic turn, raise your hand! You know what, you could call dibs on a future turn, too.
    Bottom line, I will manage who will play what turn in order to maintain order, and possibly keep it more interesting and not entirely random.

    With enough players, no one will be allowed to play too often. Ideally, less often than one turn every two rounds, something like that.

    OK, some of these things I’m pretty firm on, some not.
    If you dare, put out your ideas - it’s part of the fun!
    I don’t aim to dally around too long.
    The first game will be just that. The first game. Then we find what we loved and what wasn’t so lovable, and adapt to the 2nd game (I’m quite optimistic this is going to be popular)

    GO!

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    There is a matter about MARTI…

    No big deal, we could go local dice on honors system (shoot, you’re not going to have to follow up your move later anyway, and not ranked)
    Or some may choose to roll on forum (not required)

    @simon33 or someone might have an idea about working TripleA to actually do MARTI dice,
    Yes… maybe an e-mail address is made to be mine so I could verify dice if needed.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Refining idea:

    Rather than hands up, your turn,

    Will have several (not too many) turns scheduled out as to players so that I’m not holding up the game, waiting on me.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    We will have an issue with scrambling decisions, casualty choices, as to who makes decisions for the defender.

    Do you have ideas?
    One could be that we have a designated person or a small team of persons (so that play continues smoother/faster) who call these decisions.

    It’s not too early to volunteer to play a power in the first round or two. I can keep the list on the first post of the game so it can easily be seen

  • G gamerman01 pinned this topic 4 days ago
  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    @FlyingBadger @farmboy @Arthur-Bomber-Harris @simon-tressel @crockett36 @AldoRaine

    Making sure you guys who at least upvoted a post are alerted to the hotseat community game thread to keep you on board.

    I’m taking ideas, but I don’t see why we can’t start scheduling out the first round (see opening post at top)

    Anyone in the league can volunteer to play a move at any time, later on. No need to be in on the ground floor.

    We’ll see where this evolves. I’m starting to envision big team games (not 2v2, but at least 3v3 or 3v more), who knows


  • @gamerman01 for scrambling and OOL decisions, probably simplest to have either the previous opposing player, or the one after your turn, call it.

  • 2025 '19

    Can I be UK1? Just let me know what to do after that.


  • You are UK1, @AldoRaine

    Another issue is set up

    Allies are further handicapped by lack of coordination.
    Not that we are trying for a perfectly balanced game, it’s about the process, not the end result so much. You will not even really have a sense of “ownership” of your side, and you may play a power on the opposite side later.

    It’s more like picking up the newspaper and seeing their chess situation and try to mate in 3. It’s about the fun of picking up a power in a situation that you did not create.

    In a 1v1, players tend to bid between 40 and 60 IPCs to add to the board for the Allies. We’ve done this for so many years, and this is NOT 1v1!

    In an attempt to make it fun, even it up, considering it’s a party game hot seat, not wanting to change the starting set up too dramatically, and various other intangible factors, I’d like to propose the following, with a short window for ideas.

    Slow down the Japs, make it a little more realistic, maybe
    I think we can take off

    1. fighter removed from Okinawa,
    2. tactical removed from Japan

    Add

    1. Infantry to Chahar
    2. Infantry to Anhwe
    3. Infantry to Hopei
    4. Infantry to India

    And Europe handicap
    Remove

    1. Cruiser from 114

    Add

    1. DD to 101
    2. Infantry to Egypt
    3. DD to 91
    4. DD to 110
    5. Transport to SAF (71)
    6. Infantry to Ukraine
    7. Infantry to Russia
    8. Fighter to East Poland

    That’s 95 if you’re counting, but not where a player would put a 95 bid, that is for sure.


  • @gamerman01 sounds great!

  • G gamerman01 referenced this topic 2 days ago

  • I’m glad to have positive feedback,
    I’m excited to see how this goes.

    Any eager beaver may set up the board with the added and subtracted pieces if they would like. I guess put my e-mail tdwiegand@mchsi.com in a MARTI e-mail slot and… maybe it will take mine again for the 2nd spot? If it’s’ required and assuming no one else wants to get the e-mails. I don’t know, I’m taking suggestions.

    I’m open to ideas about the starting set up, but at the same time, I don’t think it’s a big deal. Not like anyone’s invested in the outcome.


  • Game thread set up,
    ID 41709


  • Thank you for initiating this type of game/test/initiative.
    It will be interesting to follow.

    I will take R1 if it is still available.

    I suggest scramble options during G1 will be decided by UK1-player - especially now that we know UK1 will be handled by AldoRaine .


  • I’ve tried to set the game up as play by forum. Used that same email twice and seemed okay. Have posted a save after making the placements (and deductions).

    @gamerman01 Can I just check one placement as it non-standard?

    • DD to 101

    This puts a British destroyer on the East Coast of the USA and I’m worried you guys will start throwing the tea rations into Boston Harbor.


    I’m happy to do G1 if it helps gets things going. I will endevour to approach this game like every other, with no thought to future moves or coordination between allied powers!


  • That would be an American destroyer to 101, actually.

    US had about 70 in 1940, and Germany had about 50-60 U-boats.
    I don’t want to go down the trail of trying to make it all realistic, but would be good for gameplay and give the totally uncoordinated Allies that unit. In the game, 5 German subs, 0 US destroyers… lol… and Flying tigers that support the Chinese army looool


  • I’m happy to do G1 if it helps gets things going. I will endevour to approach this game like every other, with no thought to future moves or coordination between allied powers!

    That’s right, the idea is to not be ridiculous or irresponsible with the game, but not terribly serious either, of course.

    Go ahead and do G1, and put a GREEN destroyer in 101 please


  • @gamerman01

    I would actually prefer to have set teams, but possibly randomly determined or determined by you to mix skill levels. We can also randomize who takes the turn.

    I think it would be a great way for less experienced players to learn and discuss some possible strats with more experienced.

    We could have some internal rule, that once you designate who will play the next turn, all strat discussions cease, and that player decides the specifics “on their own”. Or maybe we have discussions between complete full rounds, and then each power has at it independently, and has to adapt on their own as the round evolves.

    I would foresee having an oversupply of players per team, so you never know which round you will be in, of which power you control. But you are on a set side, Axis or Allies.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Yep, I like parts of that, thanks for the brainstorming!

    A pool of players for each side, more than enough for one round, and they get plugged in, not the same power every time.

    We’ll see what else this first game reveals to us, probably more ideas too. I think game #1 will keep creative juices like that flowing, and we’ll all keep thinking

    Picking a side and having more than 3 or 4 players per side, with occasional strat discussions is a good idea,

    A difference between that, with this first trial game here, being, with no teams and no conferencing there is also no ownership or really competitiveness, which has its own advantages (less stress, less time, teammates are not disappointed with you)

    Those ideas are very welcome, thank you


  • I’ll take China 1 if that’s OK

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