@Arthur-Bomber-Harris your feedback much appreciated and respected. I looked at what those are, and they’re both about ranking and rating.
This community game is purely for enjoyment, and a break from ranking and rating.
I do have ideas, some of which I’m firm on because I’m sure they’ll work great.
- No one has to be in on the ground floor. No sign up necessary. Many players won’t know this is starting. Some players may not even be in the league yet as of now.
- Who’s going to play? It will NOT be random. It will NOT be signup. It will be more who is raising their hand - volunteering - eager to play right now. So no one will be like “oh bummer, it’s my turn and I need to fit it into my schedule to do my turn since everyone’s waiting on me”
- We will have multiple players who are interested in doing the next move at the same time. Yours truly will moderate, choosing who will play this next move. This isn’t because I’m power hungry (though I kind of am, you all know), but for benefits for all. I want to keep a balanced participation in the community hot-seat game. I will absolutely choose to mix up the skill levels and take in other factors, like who plays tons of games, who doesn’t. Equal opportunity over all, yet chosen.
I will be… the “Gamewright”
#1 Goal being max enjoyment for all
Depending on how the game is going, I am highly likely to balance it out a bit. If Moscow is about to fall early, and if our top players are interested in playing a turn, imagine giving the US to Adam and the UK to Ghostglider (for ONE move!). Then one of our relatively inexperience players to Italy.
As a community, team game, we get more of the way the game was meant to be played. Multiple players on the same side. But with extreme NON-collaboration. Probably a huge advantage to the Axis, but again, that can be balanced. So NO passing on ideas or intel or warnings to other players. Shoot, you might be playing on the other alliance a couple rounds later. Honors system, no way to enforce, obviously.
- As always, I will be trying to stay in tune with league players’ inputs, while firmly and politely refusing some of your zany ideas I don’t think will be popular
Alright, that was probably too many words, but a few more things to give you an idea of what I’m envisioning:
If someone says they’d like to play the next turn, and then they are silent for a day… Next man in! The silent player could certainly take the next move, though.
Everyone is allowed to observe the game whenever you want. No need to go in blind. If Germany is romping, and France just finished their pathetic turn, raise your hand! You know what, you could call dibs on a future turn, too.
Bottom line, I will manage who will play what turn in order to maintain order, and possibly keep it more interesting and not entirely random.
With enough players, no one will be allowed to play too often. Ideally, less often than one turn every two rounds, something like that.
OK, some of these things I’m pretty firm on, some not.
If you dare, put out your ideas - it’s part of the fun!
I don’t aim to dally around too long.
The first game will be just that. The first game. Then we find what we loved and what wasn’t so lovable, and adapt to the 2nd game (I’m quite optimistic this is going to be popular)
GO!