@Private-Panic triplea_41470_4 Com.tsvg
Round: 4
Combat Hit Differential Summary :
Communists regular : -0.33 Russia regular : -0.83Tankograd is running at full speed. The Russians now have more tanks than men on the Eastern Front. Be prepared to retreat.
Allow me to make a NCM edit in the far east as well, Stalin forgot mechanized infantry are so quick that they can move 3.
@VictoryFirst Hitler has forbidden any retreats.
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from Kufra to Darfur
1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Darfur
1 Infantry moved from Mersa Matruh to New Valley
4 Artillerys, 3 Elites, 32 Infantrys, 1 Mech.Inf and 4 Tanks moved from Mersa Matruh to Kufra
1 Infantry moved from Mersa Matruh to Kufra
3 Tanks moved from Hun to Kufra
1 Fighter moved from 46 Sea Zone to E.Morocco
2 Tanks moved from S.Algeria to E.Morocco
1 Transport moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys moved from Tunis to 47 Sea Zone
2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
4 Transports moved from 45 Sea Zone to 46 Sea Zone
1 Artillery and 7 Infantrys moved from Campania to 46 Sea Zone
1 Adv.Fighter, 1 Artillery, 1 Carrier, 1 Destroyer, 7 Infantrys, 1 Submarine and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
1 Infantry moved from Rome to Campania
2 Infantrys moved from Tunis to S.Tunisia
2 Artillerys moved from Lombardy to Tuscany
EDIT: 1 Destroyer and 2 Submarines moved from 45 Sea Zone to 48 Sea Zone
Purchase Units - Italians
Italians buy 2 Adv.Fighters, 1 Bunker, 12 Infantrys, 3 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
French defend with 1 Elite
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Elite in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the French lost in Darfur
Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for French: 1 Elite
Non Combat Move - Italians
1 Adv.Fighter and 1 Fighter moved from Darfur to Hun
Place Units - Italians
1 Bunker and 4 Infantrys placed in E.Morocco
3 Tanks placed in Hun
1 Adv.Fighter placed in 48 Sea Zone
1 Adv.Fighter and 3 Infantrys placed in Tunis
2 Transports placed in 48 Sea Zone
1 Infantry placed in Greece
4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Ulithi
Yamamoto take Ulithi from Americans
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
2 Adv.Fighters moved from 107 Sea Zone to Flores
1 Infantry moved from Peleliu to 101 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Minamitori
3 Adv.Fighters moved from 85 Sea Zone to Minamitori
1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from Saipan to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Battleship moved from 101 Sea Zone to 86 Sea Zone
5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
2 Bombers moved from Hunan to Lanchow
1 Infantry moved from Szechwan to Lanchow
1 Transport moved from 101 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Guam
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Minamitori
Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
2 Infantrys owned by the Yamamoto lost in Minamitori
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
1 Bunker owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Flores
Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
1 Infantry owned by the Yamamoto lost in Flores
1 Infantry owned by the Anzac lost in Flores
Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 3 Infantrys
Battle in Lanchow
Yamamoto attack with 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shensi
Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
Chinese defend with 1 ArmoredCar and 3 Infantrys
Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Non Combat Move - Yamamoto
1 AAGun moved from Szechwan to Shensi
1 Infantry moved from Kweichow to Szechwan
1 Elite moved from Hupeh to Shensi
3 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shansi
6 Infantrys moved from Hunan to Hupeh
6 Infantrys moved from Kiangsi to Hunan
6 Infantrys moved from Hong Kong to Kiangsi
2 Adv.Fighters moved from Flores to 111 Sea Zone
1 Carrier moved from 107 Sea Zone to 111 Sea Zone
2 Bombers moved from Lanchow to Hunan
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
1 Adv.Fighter moved from Minamitori to 101 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from Guam to 101 Sea Zone
2 Infantrys moved from Davao to Mindanao
Place Units - Yamamoto
1 Adv.Fighter placed in Tokyo
2 Destroyers and 1 Transport placed in 84 Sea Zone
3 Infantrys placed in Hupeh
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Yamamoto regular : 2,50
Americans regular : 1,33
Dutch regular : -1,33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Ulithi
Yamamoto take Ulithi from Americans
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
2 Adv.Fighters moved from 107 Sea Zone to Flores
1 Infantry moved from Peleliu to 101 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Minamitori
3 Adv.Fighters moved from 85 Sea Zone to Minamitori
1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from Saipan to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Battleship moved from 101 Sea Zone to 86 Sea Zone
5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
2 Bombers moved from Hunan to Lanchow
1 Infantry moved from Szechwan to Lanchow
1 Transport moved from 101 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Guam
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Minamitori
Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
2 Infantrys owned by the Yamamoto lost in Minamitori
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
1 Bunker owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Flores
Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
1 Infantry owned by the Yamamoto lost in Flores
1 Infantry owned by the Anzac lost in Flores
Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 3 Infantrys
Battle in Lanchow
Yamamoto attack with 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shensi
Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
Chinese defend with 1 ArmoredCar and 3 Infantrys
Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Non Combat Move - Yamamoto
1 AAGun moved from Szechwan to Shensi
1 Infantry moved from Kweichow to Szechwan
1 Elite moved from Hupeh to Shensi
3 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shansi
6 Infantrys moved from Hunan to Hupeh
6 Infantrys moved from Kiangsi to Hunan
6 Infantrys moved from Hong Kong to Kiangsi
2 Adv.Fighters moved from Flores to 111 Sea Zone
1 Carrier moved from 107 Sea Zone to 111 Sea Zone
2 Bombers moved from Lanchow to Hunan
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
1 Adv.Fighter moved from Minamitori to 101 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from Guam to 101 Sea Zone
2 Infantrys moved from Davao to Mindanao
Place Units - Yamamoto
1 Adv.Fighter placed in Tokyo
2 Destroyers and 1 Transport placed in 84 Sea Zone
3 Infantrys placed in Hupeh
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,50
Yamamoto regular : 2,50
Americans regular : 1,33
Dutch regular : -1,33
@captainwalker second post it is… china is up
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 ArmoredCar moved from Ningsia to Chahar
1 Adv.Fighter moved from Ningsia to Chahar
2 Infantrys moved from E.Qinghai to Lanchow
1 Adv.Fighter and 1 Fighter moved from Ningsia to Lanchow
Purchase Units - Chinese
Chinese buy 2 Bunkers and 10 Infantrys; Remaining resources: 3 PUs;
Combat - Chinese
Battle in Lanchow
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Lanchow
Chinese win, taking Lanchow from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Chahar
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Chahar
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -4
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter moved from Chahar to Ningsia
1 Adv.Fighter and 1 Fighter moved from Lanchow to Ningsia
2 Tanks moved from Gobi Altai to Ningsia
2 Tanks moved from E.Qinghai to Ningsia
2 Artillerys moved from E.Qinghai to Ningsia
12 Infantrys moved from E.Qinghai to Ningsia
2 ArmoredCars moved from E.Qinghai to Ningsia
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from Ningsia to Suiyuan
Place Units - Chinese
1 Bunker placed in Ningsia
1 Bunker and 6 Infantrys placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Chinese regular : -1.17
Hisaichi regular : 0.67
@dawgoneit Hisaichi is up!
@Elrood Wayne hasn’t posted anything in nine days. Can somebody do Hisaichi to keep things rolling?
@captainwalker I will
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Heilungchiang to Ayan
1 Infantry moved from Khabarovsk to Ayan
2 Tanks moved from Chita to Ayan
1 Fighter moved from Kunashir to Ayan
5 Artillerys, 21 Infantrys and 11 Tanks moved from Chita to N.Buryat Mongolia
2 Transports moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
1 Artillery, 5 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
2 Infantrys moved from 111 Sea Zone to Lombok
2 Infantrys moved from 111 Sea Zone to Lombok
2 Infantrys moved from Changchun to 84 Sea Zone
1 Elite moved from Shantung to 84 Sea Zone
1 Infantry moved from Peking to 84 Sea Zone
1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 111 Sea Zone
1 Elite and 3 Infantrys moved from 111 Sea Zone to Soembawa
1 Elite moved from Shantung to 84 Sea Zone
1 Infantry moved from Peking to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
1 Elite and 1 Infantry moved from 111 Sea Zone to Lombok
2 Infantrys moved from Yap to 101 Sea Zone
2 Infantrys and 1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Soembawa
2 Infantrys moved from Peking to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Soembawa
1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to Soembawa
1 Adv.Fighter and 1 L.Fighter moved from 110 Sea Zone to Lombok
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Lombok
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa
1 Adv.Fighter moved from 84 Sea Zone to Lombok
1 L.Fighter moved from 84 Sea Zone to Soembawa
Purchase Units - Hisaichi
Hisaichi buy 1 Carrier, 21 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Soembawa
Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter
Anzac defend with 5 Infantrys and 1 Tank; Dutch defend with 2 Bunkers
Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter in Soembawa, round 2 : 4/15 hits, 4,33 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Bunkers, 5 Infantrys and 1 Tank in Soembawa, round 2 : 4/8 hits, 3,17 expected hits
4 Infantrys owned by the Hisaichi lost in Soembawa
3 Infantrys owned by the Anzac lost in Soembawa
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 4 Infantrys and 1 L.Fighter in Soembawa, round 3 : 5/11 hits, 3,67 expected hits
Dutch roll dice for 2 Bunkers, 2 Infantrys and 1 Tank in Soembawa, round 3 : 1/5 hits, 2,17 expected hits
1 Infantry owned by the Hisaichi lost in Soembawa
2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Bunkers owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 17
Casualties for Hisaichi: 5 Infantrys
Casualties for Anzac: 5 Infantrys and 1 Tank
Casualties for Dutch: 2 Bunkers
Battle in Lombok
Hisaichi attack with 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter
Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter in Lombok, round 2 : 3/11 hits, 3,50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1,83 expected hits
2 Infantrys owned by the Hisaichi lost in Lombok
2 Infantrys owned by the Anzac lost in Lombok
Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 3 Infantrys and 1 L.Fighter in Lombok, round 3 : 3/9 hits, 3,17 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 3 : 3/3 hits, 1,17 expected hits
3 Infantrys owned by the Hisaichi lost in Lombok
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
Hisaichi win, taking Lombok from Dutch with 3 Adv.Fighters, 1 Elite, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 Infantrys
Casualties for Anzac: 1 Artillery and 3 Infantrys
Casualties for Dutch: 1 Bunker
Battle in N.Buryat Mongolia
Hisaichi attack with 5 Artillerys, 21 Infantrys and 11 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 5 Artillerys, 21 Infantrys and 11 Tanks in N.Buryat Mongolia, round 2 : 13/37 hits, 11,50 expected hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
1 Infantry owned by the Russians lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 5 Artillerys, 20 Infantrys and 11 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Ayan, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Ayan, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
3 Infantrys moved from Hulunbuir to Chita
3 Mech.Infs moved from Peking to N.Buryat Mongolia
1 Infantry moved from Shansi to Chahar
3 Artillerys, 3 Marines and 3 Tanks moved from Burma to Assam
6 Infantrys moved from S.Thailand to Burma
4 Infantrys moved from Malaya to S.Thailand
1 Fighter moved from Lombok to 110 Sea Zone
1 Adv.Fighter moved from Lombok to 110 Sea Zone
2 Adv.Fighters moved from Lombok to 111 Sea Zone
1 L.Fighter moved from Lombok to 111 Sea Zone
2 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from Soembawa to 111 Sea Zone
1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Carrier moved from 84 Sea Zone to 111 Sea Zone
1 Carrier moved from 101 Sea Zone to 111 Sea Zone
1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
1 Destroyer and 2 Submarines moved from 107 Sea Zone to 111 Sea Zone
1 Fighter moved from Ayan to 84 Sea Zone
1 B.Transport moved from 111 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
1 Carrier placed in 84 Sea Zone
1 L.Fighter placed in 84 Sea Zone
3 Infantrys placed in Chita
3 Infantrys placed in Peking
6 Infantrys placed in Malaya
4 Infantrys placed in Banjarmasin
5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1,67
Dutch regular : 1,67
Hisaichi regular : 2,00
@Karl7 UK up
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - British
1 Infantry moved from Brittany to Aquitaine
French take Aquitaine from Italians
1 Infantry moved from Brittany to Orleanais
French take Orleanais from Italians
3 Artillerys moved from Wales to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy
2 Fighters moved from 20 Sea Zone to Normandy
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Belgium
1 Fighter moved from 20 Sea Zone to Belgium
3 Infantrys moved from Dover to 20 Sea Zone
3 Infantrys moved from 20 Sea Zone to Picardy
1 Fighter moved from 20 Sea Zone to Picardy
1 Fighter moved from Manchester to Picardy
3 ArmoredCars and 2 Tanks moved from Baluchistan to W.Iran
1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
1 Transport moved from 57 Sea Zone to 58 Sea Zone
2 Infantrys moved from Baluchistan to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to W.Iran
1 Infantry moved from Cape Town to 40 Sea Zone
1 Infantry and 1 S.Submarine moved from 40 Sea Zone to 58 Sea Zone
1 Infantry moved from 58 Sea Zone to W.Iran
1 Bomber moved from Lower Egypt to W.Iran
1 Infantry moved from Lower Egypt to Mersa Matruh
2 Adv.Fighters moved from 56 Sea Zone to Mersa Matruh
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
Purchase Units - British
British buy 10 Artillerys, 1 Carrier, 1 Fighter, 17 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Iran
British attack with 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Neutral roll AA dice in W.Iran : 0/1 hits, 0.17 expected hits
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/11 hits, 3.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the British lost in W.Iran
2 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 2/10 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the British lost in W.Iran
2 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks in W.Iran, round 4 : 4/8 hits, 3.33 expected hits
Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 3 Infantrys
Casualties for Neutral: 1 Bunker and 4 Infantrys
Battle in Normandy
British attack with 3 Artillerys, 2 Fighters and 3 Infantrys
Germans defend with 1 AAGun, 4 Artillerys, 1 Factory and 2 Infantrys
Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits
British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Normandy
British roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in Normandy, round 2 : 5/8 hits, 2.67 expected hits
Germans roll dice for 4 Artillerys and 1 Infantry in Normandy, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the British lost in Normandy
4 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Normandy
British win, taking Normandy from Germans with 3 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 Artillerys and 2 Infantrys
Casualties for British: 2 Infantrys
Battle in Picardy
British attack with 2 Fighters and 3 Infantrys
Germans defend with 2 ArmoredCars
British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 ArmoredCars in Picardy, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 ArmoredCar in Picardy, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 ArmoredCars
Battle in Mersa Matruh
British attack with 3 Adv.Fighters and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 1 Infantry in Mersa Matruh, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
1 Infantry owned by the Italians lost in Mersa Matruh
British win with 3 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Belgium
British attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Artillery
British roll dice for 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Non Combat Move - British
1 Fighter moved from Belgium to 20 Sea Zone
2 Fighters moved from Normandy to 20 Sea Zone
2 Fighters moved from Picardy to 20 Sea Zone
1 Fighter moved from 20 Sea Zone to Wales
1 Artillery and 3 Infantrys moved from Manchester to Wales
3 Infantrys moved from Dover to Wales
1 Submarine moved from 21 Sea Zone to 20 Sea Zone
1 Infantry and 1 Tank moved from Azores to 16 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 16 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from 18 Sea Zone to Wales
3 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone
1 Bomber moved from W.Iran to Lower Egypt
3 ArmoredCars moved from Kordofan to Lower Egypt
3 Tanks moved from Italian East Africa to Lower Egypt
2 Infantrys moved from Kenya to Italian East Africa
3 Infantrys moved from Hyderabad to Bihar
4 Artillerys moved from Delhi to Bihar
1 Infantry moved from Delhi to Bihar
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Madras to Hyderabad
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Baluchistan to Punjab
1 ArmoredCar moved from Rhodesia to Italian East Africa
1 Destroyer moved from 90 Sea Zone to 91 Sea Zone
1 Artillery moved from Equatoria to Italian East Africa
Place Units - British
1 Carrier and 1 Fighter placed in 56 Sea Zone
3 Artillerys and 2 Infantrys placed in Delhi
2 Artillerys and 3 Infantrys placed in Madras
3 Tanks placed in Italian East Africa
4 Artillerys placed in Wales
1 Artillery and 3 Infantrys placed in Manchester
2 Infantrys placed in Bombay
4 Infantrys placed in Cairo
British undo move 4.
British undo move 6.
1 Infantry and 2 Tanks placed in Italian East Africa
1 Infantry and 1 Tank placed in Bombay
British undo move 8.
British undo move 2.
3 Artillerys, 1 Infantry and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
3 Infantrys placed in London
Turning on Edit Mode
EDIT: Removing units owned by British from Lower Egypt: 1 Bomber
EDIT: Adding units owned by British to Punjab: 1 Bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Neutral AA : -0.17
Germans AA : -0.33
Germans regular : -0.50
Neutral regular : -0.50
British regular : 3.17
Dice Statistics:
Total
1 was rolled 631 times
2 was rolled 652 times
3 was rolled 664 times
4 was rolled 672 times
5 was rolled 640 times
6 was rolled 679 times
Average roll : 3.527
Median : 4.000
Variance : 0.443
Standard Deviation : 0.666
Total rolls : 3938
Germans Combat
1 was rolled 111 times
2 was rolled 110 times
3 was rolled 108 times
4 was rolled 128 times
5 was rolled 100 times
6 was rolled 116 times
Average roll : 3.511
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 673
Romanians Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.349
Median : 3.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 63
Neutral Combat
1 was rolled 31 times
2 was rolled 27 times
3 was rolled 28 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.488
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 168
Italians Combat
1 was rolled 43 times
2 was rolled 47 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 37 times
6 was rolled 45 times
Average roll : 3.465
Median : 3.000
Variance : 0.994
Standard Deviation : 0.997
Total rolls : 284
British Combat
1 was rolled 70 times
2 was rolled 72 times
3 was rolled 71 times
4 was rolled 76 times
5 was rolled 73 times
6 was rolled 76 times
Average roll : 3.543
Median : 4.000
Variance : 0.073
Standard Deviation : 0.271
Total rolls : 438
Hisaichi Combat
1 was rolled 83 times
2 was rolled 50 times
3 was rolled 85 times
4 was rolled 87 times
5 was rolled 68 times
6 was rolled 78 times
Average roll : 3.534
Median : 4.000
Variance : 2.202
Standard Deviation : 1.484
Total rolls : 451
Americans Combat
1 was rolled 46 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 43 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.545
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 297
Anzac Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.198
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 91
French Combat
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 44 times
4 was rolled 37 times
5 was rolled 40 times
6 was rolled 36 times
Average roll : 3.670
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 215
Yamamoto Combat
1 was rolled 77 times
2 was rolled 93 times
3 was rolled 55 times
4 was rolled 80 times
5 was rolled 88 times
6 was rolled 96 times
Average roll : 3.607
Median : 4.000
Variance : 2.274
Standard Deviation : 1.508
Total rolls : 489
Chinese Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 16 times
6 was rolled 25 times
Average roll : 3.496
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 135
Finns Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.190
Median : 3.000
Variance : 0.515
Standard Deviation : 0.717
Total rolls : 58
Thai Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.640
Median : 4.000
Variance : 0.532
Standard Deviation : 0.730
Total rolls : 89
Russians Combat
1 was rolled 56 times
2 was rolled 69 times
3 was rolled 53 times
4 was rolled 44 times
5 was rolled 69 times
6 was rolled 52 times
Average roll : 3.458
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 343
Dutch Combat
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 24 times
4 was rolled 29 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.715
Median : 4.000
Variance : 0.601
Standard Deviation : 0.775
Total rolls : 144
TripleA Turn Summary for game: World At War
Game History
Round: 8
Purchase Units - Anzac
Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Anzac
2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 3 Submarines and 5 Transports moved from 67 Sea Zone to 122 Sea Zone
1 Adv.Fighter moved from Townsville to Broome
Place Units - Anzac
2 Infantrys and 1 Tank placed in Port Moresby
3 Infantrys placed in Townsville
3 Infantrys placed in Broome
5 Infantrys and 1 Tank placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Dutch
2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina
1 Infantry moved from Bolivia to Argentina
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Dutch lost in Argentina
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 Tank moved from Suriname to Bolivia
1 Elite moved from Amazon to Suriname
Place Units - Dutch
2 ArmoredCars placed in Suriname
1 Cruiser placed in 26 Sea Zone
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral regular : 0.33
Dutch regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Dutch
2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina
1 Infantry moved from Bolivia to Argentina
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Dutch lost in Argentina
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 Tank moved from Suriname to Bolivia
1 Elite moved from Amazon to Suriname
Place Units - Dutch
2 ArmoredCars placed in Suriname
1 Cruiser placed in 26 Sea Zone
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Dutch to 122 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : 0.33
Dutch regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Thai
1 Tank moved from Assam to Calcutta
Thai take Calcutta from British
1 Tank moved from Calcutta to Assam
Purchase Units - Thai
Thai buy 1 Carrier, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
1 Adv.Fighter and 1 Fighter moved from Sumatra to Assam
1 Tank moved from Bangkok to Burma
2 Artillerys and 3 Infantrys moved from Bangkok to S.Thailand
2 Artillerys and 2 Infantrys moved from Java to 110 Sea Zone
2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 2 Infantrys moved from Malaya to S.Thailand
2 Artillerys and 2 Infantrys moved from 105 Sea Zone to S.Thailand
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Sumatra to Java
Place Units - Thai
1 Carrier placed in 105 Sea Zone
4 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :