@elrood If UK doesn’t like my F cruiser sz127 moving to sz131 Palau, you can move it elsewhere on your turn. However, my transport must stay there.
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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Tankograd is running at full speed. The Russians now have more tanks than men on the Eastern Front. Be prepared to retreat.
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Allow me to make a NCM edit in the far east as well, Stalin forgot mechanized infantry are so quick that they can move 3.
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@VictoryFirst Hitler has forbidden any retreats.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Kufra to Darfur 1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Darfur 1 Infantry moved from Mersa Matruh to New Valley 4 Artillerys, 3 Elites, 32 Infantrys, 1 Mech.Inf and 4 Tanks moved from Mersa Matruh to Kufra 1 Infantry moved from Mersa Matruh to Kufra 3 Tanks moved from Hun to Kufra 1 Fighter moved from 46 Sea Zone to E.Morocco 2 Tanks moved from S.Algeria to E.Morocco 1 Transport moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 4 Transports moved from 45 Sea Zone to 46 Sea Zone 1 Artillery and 7 Infantrys moved from Campania to 46 Sea Zone 1 Adv.Fighter, 1 Artillery, 1 Carrier, 1 Destroyer, 7 Infantrys, 1 Submarine and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk 1 Infantry moved from Rome to Campania 2 Infantrys moved from Tunis to S.Tunisia 2 Artillerys moved from Lombardy to Tuscany EDIT: 1 Destroyer and 2 Submarines moved from 45 Sea Zone to 48 Sea Zone Purchase Units - Italians Italians buy 2 Adv.Fighters, 1 Bunker, 12 Infantrys, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry French defend with 1 Elite Italians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Elite in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the French lost in Darfur Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for French: 1 Elite Non Combat Move - Italians 1 Adv.Fighter and 1 Fighter moved from Darfur to Hun Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 3 Tanks placed in Hun 1 Adv.Fighter placed in 48 Sea Zone 1 Adv.Fighter and 3 Infantrys placed in Tunis 2 Transports placed in 48 Sea Zone 1 Infantry placed in Greece 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Yamamoto 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Ulithi Yamamoto take Ulithi from Americans 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Flores 1 Transport moved from 101 Sea Zone to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Flores 2 Adv.Fighters moved from 107 Sea Zone to Flores 1 Infantry moved from Peleliu to 101 Sea Zone 1 Infantry moved from Saipan to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Guam 2 Adv.Fighters moved from 86 Sea Zone to Guam 2 Adv.Fighters moved from 86 Sea Zone to Minamitori 3 Adv.Fighters moved from 85 Sea Zone to Minamitori 1 Transport moved from 85 Sea Zone to 86 Sea Zone 2 Infantrys moved from Saipan to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 1 Battleship moved from 101 Sea Zone to 86 Sea Zone 5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi 2 Bombers moved from Hunan to Lanchow 1 Infantry moved from Szechwan to Lanchow 1 Transport moved from 101 Sea Zone to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry moved from Iwo Jima to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Guam Yamamoto attack with 2 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Americans lost in Guam Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Minamitori Yamamoto attack with 5 Adv.Fighters and 6 Infantrys Americans defend with 1 Artillery, 1 Bunker and 1 Infantry Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 Bunker owned by the Americans Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits 2 Infantrys owned by the Yamamoto lost in Minamitori 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori 1 Bunker owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry Battle in Flores Yamamoto attack with 2 Adv.Fighters and 4 Infantrys Anzac defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits 1 Infantry owned by the Yamamoto lost in Flores 1 Infantry owned by the Anzac lost in Flores Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits 2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 3 Infantrys Battle in Lanchow Yamamoto attack with 2 Bombers and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shensi Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks Chinese defend with 1 ArmoredCar and 3 Infantrys Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits 1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 1 ArmoredCar and 3 Infantrys Non Combat Move - Yamamoto 1 AAGun moved from Szechwan to Shensi 1 Infantry moved from Kweichow to Szechwan 1 Elite moved from Hupeh to Shensi 3 Infantrys moved from Hupeh to Shensi 2 Infantrys moved from Hupeh to Shensi 1 Infantry moved from Hupeh to Shensi 2 Infantrys moved from Hupeh to Shansi 6 Infantrys moved from Hunan to Hupeh 6 Infantrys moved from Kiangsi to Hunan 6 Infantrys moved from Hong Kong to Kiangsi 2 Adv.Fighters moved from Flores to 111 Sea Zone 1 Carrier moved from 107 Sea Zone to 111 Sea Zone 2 Bombers moved from Lanchow to Hunan 2 Adv.Fighters moved from Minamitori to 86 Sea Zone 2 Adv.Fighters moved from Minamitori to 86 Sea Zone 1 Adv.Fighter moved from Minamitori to 101 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from Guam to 101 Sea Zone 2 Infantrys moved from Davao to Mindanao Place Units - Yamamoto 1 Adv.Fighter placed in Tokyo 2 Destroyers and 1 Transport placed in 84 Sea Zone 3 Infantrys placed in Hupeh 6 Infantrys placed in Hong Kong 4 Infantrys placed in Davao 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Yamamoto regular : 2,50 Americans regular : 1,33 Dutch regular : -1,33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Yamamoto 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Ulithi Yamamoto take Ulithi from Americans 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Flores 1 Transport moved from 101 Sea Zone to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Flores 2 Adv.Fighters moved from 107 Sea Zone to Flores 1 Infantry moved from Peleliu to 101 Sea Zone 1 Infantry moved from Saipan to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Guam 2 Adv.Fighters moved from 86 Sea Zone to Guam 2 Adv.Fighters moved from 86 Sea Zone to Minamitori 3 Adv.Fighters moved from 85 Sea Zone to Minamitori 1 Transport moved from 85 Sea Zone to 86 Sea Zone 2 Infantrys moved from Saipan to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 1 Battleship moved from 101 Sea Zone to 86 Sea Zone 5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi 2 Bombers moved from Hunan to Lanchow 1 Infantry moved from Szechwan to Lanchow 1 Transport moved from 101 Sea Zone to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry moved from Iwo Jima to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Guam Yamamoto attack with 2 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Americans lost in Guam Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Minamitori Yamamoto attack with 5 Adv.Fighters and 6 Infantrys Americans defend with 1 Artillery, 1 Bunker and 1 Infantry Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 Bunker owned by the Americans Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits 2 Infantrys owned by the Yamamoto lost in Minamitori 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori 1 Bunker owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry Battle in Flores Yamamoto attack with 2 Adv.Fighters and 4 Infantrys Anzac defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits 1 Infantry owned by the Yamamoto lost in Flores 1 Infantry owned by the Anzac lost in Flores Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits 2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 3 Infantrys Battle in Lanchow Yamamoto attack with 2 Bombers and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shensi Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks Chinese defend with 1 ArmoredCar and 3 Infantrys Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits 1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 1 ArmoredCar and 3 Infantrys Non Combat Move - Yamamoto 1 AAGun moved from Szechwan to Shensi 1 Infantry moved from Kweichow to Szechwan 1 Elite moved from Hupeh to Shensi 3 Infantrys moved from Hupeh to Shensi 2 Infantrys moved from Hupeh to Shensi 1 Infantry moved from Hupeh to Shensi 2 Infantrys moved from Hupeh to Shansi 6 Infantrys moved from Hunan to Hupeh 6 Infantrys moved from Kiangsi to Hunan 6 Infantrys moved from Hong Kong to Kiangsi 2 Adv.Fighters moved from Flores to 111 Sea Zone 1 Carrier moved from 107 Sea Zone to 111 Sea Zone 2 Bombers moved from Lanchow to Hunan 2 Adv.Fighters moved from Minamitori to 86 Sea Zone 2 Adv.Fighters moved from Minamitori to 86 Sea Zone 1 Adv.Fighter moved from Minamitori to 101 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from Guam to 101 Sea Zone 2 Infantrys moved from Davao to Mindanao Place Units - Yamamoto 1 Adv.Fighter placed in Tokyo 2 Destroyers and 1 Transport placed in 84 Sea Zone 3 Infantrys placed in Hupeh 6 Infantrys placed in Hong Kong 4 Infantrys placed in Davao 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,50 Yamamoto regular : 2,50 Americans regular : 1,33 Dutch regular : -1,33
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@captainwalker second post it is… china is up
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar 1 ArmoredCar moved from Ningsia to Chahar 1 Adv.Fighter moved from Ningsia to Chahar 2 Infantrys moved from E.Qinghai to Lanchow 1 Adv.Fighter and 1 Fighter moved from Ningsia to Lanchow Purchase Units - Chinese Chinese buy 2 Bunkers and 10 Infantrys; Remaining resources: 3 PUs; Combat - Chinese Battle in Lanchow Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Lanchow Chinese win, taking Lanchow from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Chahar Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -4 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Chahar to Ningsia 1 Adv.Fighter and 1 Fighter moved from Lanchow to Ningsia 2 Tanks moved from Gobi Altai to Ningsia 2 Tanks moved from E.Qinghai to Ningsia 2 Artillerys moved from E.Qinghai to Ningsia 12 Infantrys moved from E.Qinghai to Ningsia 2 ArmoredCars moved from E.Qinghai to Ningsia 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from Ningsia to Suiyuan Place Units - Chinese 1 Bunker placed in Ningsia 1 Bunker and 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : -1.17 Hisaichi regular : 0.67
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@dawgoneit Hisaichi is up!
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@Elrood Wayne hasn’t posted anything in nine days. Can somebody do Hisaichi to keep things rolling?
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@captainwalker I will
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Hisaichi 1 Infantry moved from Heilungchiang to Ayan 1 Infantry moved from Khabarovsk to Ayan 2 Tanks moved from Chita to Ayan 1 Fighter moved from Kunashir to Ayan 5 Artillerys, 21 Infantrys and 11 Tanks moved from Chita to N.Buryat Mongolia 2 Transports moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone 1 Artillery, 5 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa 2 Infantrys moved from 111 Sea Zone to Lombok 2 Infantrys moved from 111 Sea Zone to Lombok 2 Infantrys moved from Changchun to 84 Sea Zone 1 Elite moved from Shantung to 84 Sea Zone 1 Infantry moved from Peking to 84 Sea Zone 1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 3 Infantrys moved from 111 Sea Zone to Soembawa 1 Elite moved from Shantung to 84 Sea Zone 1 Infantry moved from Peking to 84 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 1 Infantry moved from 111 Sea Zone to Lombok 2 Infantrys moved from Yap to 101 Sea Zone 2 Infantrys and 1 Transport moved from 101 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 2 Infantrys moved from Peking to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to Soembawa 1 Adv.Fighter and 1 L.Fighter moved from 110 Sea Zone to Lombok 1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Lombok 1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa 1 Adv.Fighter moved from 84 Sea Zone to Lombok 1 L.Fighter moved from 84 Sea Zone to Soembawa Purchase Units - Hisaichi Hisaichi buy 1 Carrier, 21 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Soembawa Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter Anzac defend with 5 Infantrys and 1 Tank; Dutch defend with 2 Bunkers Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter in Soembawa, round 2 : 4/15 hits, 4,33 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Bunkers, 5 Infantrys and 1 Tank in Soembawa, round 2 : 4/8 hits, 3,17 expected hits 4 Infantrys owned by the Hisaichi lost in Soembawa 3 Infantrys owned by the Anzac lost in Soembawa Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 4 Infantrys and 1 L.Fighter in Soembawa, round 3 : 5/11 hits, 3,67 expected hits Dutch roll dice for 2 Bunkers, 2 Infantrys and 1 Tank in Soembawa, round 3 : 1/5 hits, 2,17 expected hits 1 Infantry owned by the Hisaichi lost in Soembawa 2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Bunkers owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 17 Casualties for Hisaichi: 5 Infantrys Casualties for Anzac: 5 Infantrys and 1 Tank Casualties for Dutch: 2 Bunkers Battle in Lombok Hisaichi attack with 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter in Lombok, round 2 : 3/11 hits, 3,50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1,83 expected hits 2 Infantrys owned by the Hisaichi lost in Lombok 2 Infantrys owned by the Anzac lost in Lombok Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 3 Infantrys and 1 L.Fighter in Lombok, round 3 : 3/9 hits, 3,17 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 3 : 3/3 hits, 1,17 expected hits 3 Infantrys owned by the Hisaichi lost in Lombok 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok Hisaichi win, taking Lombok from Dutch with 3 Adv.Fighters, 1 Elite, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 5 Infantrys Casualties for Anzac: 1 Artillery and 3 Infantrys Casualties for Dutch: 1 Bunker Battle in N.Buryat Mongolia Hisaichi attack with 5 Artillerys, 21 Infantrys and 11 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 5 Artillerys, 21 Infantrys and 11 Tanks in N.Buryat Mongolia, round 2 : 13/37 hits, 11,50 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia 1 Infantry owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 5 Artillerys, 20 Infantrys and 11 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ayan Hisaichi attack with 1 Fighter, 2 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Ayan, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Ayan, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Hisaichi 3 Infantrys moved from Hulunbuir to Chita 3 Mech.Infs moved from Peking to N.Buryat Mongolia 1 Infantry moved from Shansi to Chahar 3 Artillerys, 3 Marines and 3 Tanks moved from Burma to Assam 6 Infantrys moved from S.Thailand to Burma 4 Infantrys moved from Malaya to S.Thailand 1 Fighter moved from Lombok to 110 Sea Zone 1 Adv.Fighter moved from Lombok to 110 Sea Zone 2 Adv.Fighters moved from Lombok to 111 Sea Zone 1 L.Fighter moved from Lombok to 111 Sea Zone 2 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from Soembawa to 111 Sea Zone 1 Transport moved from 107 Sea Zone to 84 Sea Zone 1 Carrier moved from 84 Sea Zone to 111 Sea Zone 1 Carrier moved from 101 Sea Zone to 111 Sea Zone 1 T.Boat moved from 85 Sea Zone to 84 Sea Zone 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 111 Sea Zone 1 Fighter moved from Ayan to 84 Sea Zone 1 B.Transport moved from 111 Sea Zone to 84 Sea Zone Place Units - Hisaichi 1 Carrier placed in 84 Sea Zone 1 L.Fighter placed in 84 Sea Zone 3 Infantrys placed in Chita 3 Infantrys placed in Peking 6 Infantrys placed in Malaya 4 Infantrys placed in Banjarmasin 5 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1,67 Dutch regular : 1,67 Hisaichi regular : 2,00
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@Karl7 UK up
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - British 1 Infantry moved from Brittany to Aquitaine French take Aquitaine from Italians 1 Infantry moved from Brittany to Orleanais French take Orleanais from Italians 3 Artillerys moved from Wales to 20 Sea Zone 3 Infantrys moved from Wales to 20 Sea Zone 3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy 2 Fighters moved from 20 Sea Zone to Normandy 2 Infantrys moved from Wales to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Belgium 1 Fighter moved from 20 Sea Zone to Belgium 3 Infantrys moved from Dover to 20 Sea Zone 3 Infantrys moved from 20 Sea Zone to Picardy 1 Fighter moved from 20 Sea Zone to Picardy 1 Fighter moved from Manchester to Picardy 3 ArmoredCars and 2 Tanks moved from Baluchistan to W.Iran 1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran 1 Transport moved from 57 Sea Zone to 58 Sea Zone 2 Infantrys moved from Baluchistan to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to W.Iran 1 Infantry moved from Cape Town to 40 Sea Zone 1 Infantry and 1 S.Submarine moved from 40 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to W.Iran 1 Bomber moved from Lower Egypt to W.Iran 1 Infantry moved from Lower Egypt to Mersa Matruh 2 Adv.Fighters moved from 56 Sea Zone to Mersa Matruh 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh Purchase Units - British British buy 10 Artillerys, 1 Carrier, 1 Fighter, 17 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in W.Iran British attack with 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys Neutral roll AA dice in W.Iran : 0/1 hits, 0.17 expected hits British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/11 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the British lost in W.Iran 2 Infantrys owned by the Neutral lost in W.Iran British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 2/10 hits, 3.67 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the British lost in W.Iran 2 Infantrys owned by the Neutral lost in W.Iran British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks in W.Iran, round 4 : 4/8 hits, 3.33 expected hits Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8 Casualties for British: 3 Infantrys Casualties for Neutral: 1 Bunker and 4 Infantrys Battle in Normandy British attack with 3 Artillerys, 2 Fighters and 3 Infantrys Germans defend with 1 AAGun, 4 Artillerys, 1 Factory and 2 Infantrys Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Normandy British roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in Normandy, round 2 : 5/8 hits, 2.67 expected hits Germans roll dice for 4 Artillerys and 1 Infantry in Normandy, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the British lost in Normandy 4 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Normandy British win, taking Normandy from Germans with 3 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 16 Casualties for Germans: 4 Artillerys and 2 Infantrys Casualties for British: 2 Infantrys Battle in Picardy British attack with 2 Fighters and 3 Infantrys Germans defend with 2 ArmoredCars British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 ArmoredCars in Picardy, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Picardy British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar in Picardy, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Picardy British win, taking Picardy from Germans with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 ArmoredCars Battle in Mersa Matruh British attack with 3 Adv.Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 3 Adv.Fighters and 1 Infantry in Mersa Matruh, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh 1 Infantry owned by the Italians lost in Mersa Matruh British win with 3 Adv.Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Belgium British attack with 1 Fighter and 2 Infantrys Germans defend with 1 Artillery British roll dice for 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/3 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery Non Combat Move - British 1 Fighter moved from Belgium to 20 Sea Zone 2 Fighters moved from Normandy to 20 Sea Zone 2 Fighters moved from Picardy to 20 Sea Zone 1 Fighter moved from 20 Sea Zone to Wales 1 Artillery and 3 Infantrys moved from Manchester to Wales 3 Infantrys moved from Dover to Wales 1 Submarine moved from 21 Sea Zone to 20 Sea Zone 1 Infantry and 1 Tank moved from Azores to 16 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 16 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from 18 Sea Zone to Wales 3 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone 1 Bomber moved from W.Iran to Lower Egypt 3 ArmoredCars moved from Kordofan to Lower Egypt 3 Tanks moved from Italian East Africa to Lower Egypt 2 Infantrys moved from Kenya to Italian East Africa 3 Infantrys moved from Hyderabad to Bihar 4 Artillerys moved from Delhi to Bihar 1 Infantry moved from Delhi to Bihar 4 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Madras to Hyderabad 4 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Baluchistan to Punjab 1 ArmoredCar moved from Rhodesia to Italian East Africa 1 Destroyer moved from 90 Sea Zone to 91 Sea Zone 1 Artillery moved from Equatoria to Italian East Africa Place Units - British 1 Carrier and 1 Fighter placed in 56 Sea Zone 3 Artillerys and 2 Infantrys placed in Delhi 2 Artillerys and 3 Infantrys placed in Madras 3 Tanks placed in Italian East Africa 4 Artillerys placed in Wales 1 Artillery and 3 Infantrys placed in Manchester 2 Infantrys placed in Bombay 4 Infantrys placed in Cairo British undo move 4. British undo move 6. 1 Infantry and 2 Tanks placed in Italian East Africa 1 Infantry and 1 Tank placed in Bombay British undo move 8. British undo move 2. 3 Artillerys, 1 Infantry and 1 Tank placed in Delhi 2 Infantrys placed in Bombay 3 Infantrys placed in London Turning on Edit Mode EDIT: Removing units owned by British from Lower Egypt: 1 Bomber EDIT: Adding units owned by British to Punjab: 1 Bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Neutral AA : -0.17 Germans AA : -0.33 Germans regular : -0.50 Neutral regular : -0.50 British regular : 3.17
Dice Statistics:
Total 1 was rolled 631 times 2 was rolled 652 times 3 was rolled 664 times 4 was rolled 672 times 5 was rolled 640 times 6 was rolled 679 times Average roll : 3.527 Median : 4.000 Variance : 0.443 Standard Deviation : 0.666 Total rolls : 3938 Germans Combat 1 was rolled 111 times 2 was rolled 110 times 3 was rolled 108 times 4 was rolled 128 times 5 was rolled 100 times 6 was rolled 116 times Average roll : 3.511 Median : 4.000 Variance : 0.650 Standard Deviation : 0.806 Total rolls : 673 Romanians Combat 1 was rolled 7 times 2 was rolled 16 times 3 was rolled 14 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.349 Median : 3.000 Variance : 1.056 Standard Deviation : 1.028 Total rolls : 63 Neutral Combat 1 was rolled 31 times 2 was rolled 27 times 3 was rolled 28 times 4 was rolled 23 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.488 Median : 3.000 Variance : 0.240 Standard Deviation : 0.489 Total rolls : 168 Italians Combat 1 was rolled 43 times 2 was rolled 47 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 37 times 6 was rolled 45 times Average roll : 3.465 Median : 3.000 Variance : 0.994 Standard Deviation : 0.997 Total rolls : 284 British Combat 1 was rolled 70 times 2 was rolled 72 times 3 was rolled 71 times 4 was rolled 76 times 5 was rolled 73 times 6 was rolled 76 times Average roll : 3.543 Median : 4.000 Variance : 0.073 Standard Deviation : 0.271 Total rolls : 438 Hisaichi Combat 1 was rolled 83 times 2 was rolled 50 times 3 was rolled 85 times 4 was rolled 87 times 5 was rolled 68 times 6 was rolled 78 times Average roll : 3.534 Median : 4.000 Variance : 2.202 Standard Deviation : 1.484 Total rolls : 451 Americans Combat 1 was rolled 46 times 2 was rolled 55 times 3 was rolled 48 times 4 was rolled 43 times 5 was rolled 49 times 6 was rolled 56 times Average roll : 3.545 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 297 Anzac Combat 1 was rolled 19 times 2 was rolled 17 times 3 was rolled 19 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 13 times Average roll : 3.198 Median : 3.000 Variance : 0.720 Standard Deviation : 0.849 Total rolls : 91 French Combat 1 was rolled 23 times 2 was rolled 35 times 3 was rolled 44 times 4 was rolled 37 times 5 was rolled 40 times 6 was rolled 36 times Average roll : 3.670 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 215 Yamamoto Combat 1 was rolled 77 times 2 was rolled 93 times 3 was rolled 55 times 4 was rolled 80 times 5 was rolled 88 times 6 was rolled 96 times Average roll : 3.607 Median : 4.000 Variance : 2.274 Standard Deviation : 1.508 Total rolls : 489 Chinese Combat 1 was rolled 24 times 2 was rolled 16 times 3 was rolled 30 times 4 was rolled 24 times 5 was rolled 16 times 6 was rolled 25 times Average roll : 3.496 Median : 3.000 Variance : 1.131 Standard Deviation : 1.063 Total rolls : 135 Finns Combat 1 was rolled 11 times 2 was rolled 13 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 6 times Average roll : 3.190 Median : 3.000 Variance : 0.515 Standard Deviation : 0.717 Total rolls : 58 Thai Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 16 times 6 was rolled 15 times Average roll : 3.640 Median : 4.000 Variance : 0.532 Standard Deviation : 0.730 Total rolls : 89 Russians Combat 1 was rolled 56 times 2 was rolled 69 times 3 was rolled 53 times 4 was rolled 44 times 5 was rolled 69 times 6 was rolled 52 times Average roll : 3.458 Median : 3.000 Variance : 1.459 Standard Deviation : 1.208 Total rolls : 343 Dutch Combat 1 was rolled 17 times 2 was rolled 22 times 3 was rolled 24 times 4 was rolled 29 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.715 Median : 4.000 Variance : 0.601 Standard Deviation : 0.775 Total rolls : 144
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Purchase Units - Anzac Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac 2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 3 Submarines and 5 Transports moved from 67 Sea Zone to 122 Sea Zone 1 Adv.Fighter moved from Townsville to Broome Place Units - Anzac 2 Infantrys and 1 Tank placed in Port Moresby 3 Infantrys placed in Townsville 3 Infantrys placed in Broome 5 Infantrys and 1 Tank placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Dutch 2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina 1 Infantry moved from Bolivia to Argentina Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs; Combat - Dutch Battle in Argentina Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Dutch lost in Argentina 1 Infantry owned by the Neutral lost in Argentina Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Argentina Dutch loses 0 PUs for violating Argentinas neutrality. Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Dutch: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch 1 Tank moved from Suriname to Bolivia 1 Elite moved from Amazon to Suriname Place Units - Dutch 2 ArmoredCars placed in Suriname 1 Cruiser placed in 26 Sea Zone Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral regular : 0.33 Dutch regular : 0.33
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Dutch 2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina 1 Infantry moved from Bolivia to Argentina Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs; Combat - Dutch Battle in Argentina Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Dutch lost in Argentina 1 Infantry owned by the Neutral lost in Argentina Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Argentina Dutch loses 0 PUs for violating Argentinas neutrality. Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Dutch: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch 1 Tank moved from Suriname to Bolivia 1 Elite moved from Amazon to Suriname Place Units - Dutch 2 ArmoredCars placed in Suriname 1 Cruiser placed in 26 Sea Zone Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine EDIT: Adding units owned by Dutch to 122 Sea Zone: 1 Destroyer and 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : 0.33 Dutch regular : 0.33
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Thai 1 Tank moved from Assam to Calcutta Thai take Calcutta from British 1 Tank moved from Calcutta to Assam Purchase Units - Thai Thai buy 1 Carrier, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai 1 Adv.Fighter and 1 Fighter moved from Sumatra to Assam 1 Tank moved from Bangkok to Burma 2 Artillerys and 3 Infantrys moved from Bangkok to S.Thailand 2 Artillerys and 2 Infantrys moved from Java to 110 Sea Zone 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Malaya to S.Thailand 2 Artillerys and 2 Infantrys moved from 105 Sea Zone to S.Thailand 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Sumatra to Java Place Units - Thai 1 Carrier placed in 105 Sea Zone 4 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :