WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.


  • @redrum

    Allow me to make a NCM edit in the far east as well, Stalin forgot mechanized infantry are so quick that they can move 3.

    R8 edit 2.tsvg


  • @VictoryFirst Hitler has forbidden any retreats.

  • TripleA

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Infantry moved from Kufra to Darfur
            1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Darfur
            1 Infantry moved from Mersa Matruh to New Valley
            4 Artillerys, 3 Elites, 32 Infantrys, 1 Mech.Inf and 4 Tanks moved from Mersa Matruh to Kufra
            1 Infantry moved from Mersa Matruh to Kufra
            3 Tanks moved from Hun to Kufra
            1 Fighter moved from 46 Sea Zone to E.Morocco
            2 Tanks moved from S.Algeria to E.Morocco
            1 Transport moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            4 Transports moved from 45 Sea Zone to 46 Sea Zone
            1 Artillery and 7 Infantrys moved from Campania to 46 Sea Zone
            1 Adv.Fighter, 1 Artillery, 1 Carrier, 1 Destroyer, 7 Infantrys, 1 Submarine and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
            1 Infantry moved from Rome to Campania
            2 Infantrys moved from Tunis to S.Tunisia
            2 Artillerys moved from Lombardy to Tuscany
            EDIT: 1 Destroyer and 2 Submarines moved from 45 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 1 Bunker, 12 Infantrys, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                French defend with 1 Elite
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Elite in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the French lost in Darfur
                Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 Elite
    
        Non Combat Move - Italians
            1 Adv.Fighter and 1 Fighter moved from Darfur to Hun
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            3 Tanks placed in Hun
            1 Adv.Fighter placed in 48 Sea Zone
            1 Adv.Fighter and 3 Infantrys placed in Tunis
            2 Transports placed in 48 Sea Zone
            1 Infantry placed in Greece
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -0.33
    

    Savegame


  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Ulithi
                  Yamamoto take Ulithi from Americans
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Transport moved from 101 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            2 Adv.Fighters moved from 107 Sea Zone to Flores
            1 Infantry moved from Peleliu to 101 Sea Zone
            1 Infantry moved from Saipan to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Guam
            2 Adv.Fighters moved from 86 Sea Zone to Guam
            2 Adv.Fighters moved from 86 Sea Zone to Minamitori
            3 Adv.Fighters moved from 85 Sea Zone to Minamitori
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Saipan to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 Battleship moved from 101 Sea Zone to 86 Sea Zone
            5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
            2 Bombers moved from Hunan to Lanchow
            1 Infantry moved from Szechwan to Lanchow
            1 Transport moved from 101 Sea Zone to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Guam
                Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Minamitori
                Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
                Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
                    Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
                    2 Infantrys owned by the Yamamoto lost in Minamitori
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
                    Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
                    Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                    1 Bunker owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
            Battle in Flores
                Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
                Anzac defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
                    Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                    1 Infantry owned by the Anzac lost in Flores
                    Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery and 3 Infantrys
            Battle in Lanchow
                Yamamoto attack with 2 Bombers and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shensi
                Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
                Chinese defend with 1 ArmoredCar and 3 Infantrys
                    Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
                    1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 AAGun moved from Szechwan to Shensi
            1 Infantry moved from Kweichow to Szechwan
            1 Elite moved from Hupeh to Shensi
            3 Infantrys moved from Hupeh to Shensi
            2 Infantrys moved from Hupeh to Shensi
            1 Infantry moved from Hupeh to Shensi
            2 Infantrys moved from Hupeh to Shansi
            6 Infantrys moved from Hunan to Hupeh
            6 Infantrys moved from Kiangsi to Hunan
            6 Infantrys moved from Hong Kong to Kiangsi
            2 Adv.Fighters moved from Flores to 111 Sea Zone
            1 Carrier moved from 107 Sea Zone to 111 Sea Zone
            2 Bombers moved from Lanchow to Hunan
            2 Adv.Fighters moved from Minamitori to 86 Sea Zone
            2 Adv.Fighters moved from Minamitori to 86 Sea Zone
            1 Adv.Fighter moved from Minamitori to 101 Sea Zone
            1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from Guam to 101 Sea Zone
            2 Infantrys moved from Davao to Mindanao
    
        Place Units - Yamamoto
            1 Adv.Fighter placed in Tokyo
            2 Destroyers and 1 Transport placed in 84 Sea Zone
            3 Infantrys placed in Hupeh
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Yamamoto regular : 2,50
    Americans regular : 1,33
    Dutch regular : -1,33
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Ulithi
                  Yamamoto take Ulithi from Americans
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Transport moved from 101 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            2 Adv.Fighters moved from 107 Sea Zone to Flores
            1 Infantry moved from Peleliu to 101 Sea Zone
            1 Infantry moved from Saipan to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Guam
            2 Adv.Fighters moved from 86 Sea Zone to Guam
            2 Adv.Fighters moved from 86 Sea Zone to Minamitori
            3 Adv.Fighters moved from 85 Sea Zone to Minamitori
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Saipan to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 Battleship moved from 101 Sea Zone to 86 Sea Zone
            5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
            2 Bombers moved from Hunan to Lanchow
            1 Infantry moved from Szechwan to Lanchow
            1 Transport moved from 101 Sea Zone to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Guam
                Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Minamitori
                Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
                Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
                    Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
                    2 Infantrys owned by the Yamamoto lost in Minamitori
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
                    Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
                    Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                    1 Bunker owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
            Battle in Flores
                Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
                Anzac defend with 1 Artillery and 3 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
                    Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                    1 Infantry owned by the Anzac lost in Flores
                    Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery and 3 Infantrys
            Battle in Lanchow
                Yamamoto attack with 2 Bombers and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shensi
                Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
                Chinese defend with 1 ArmoredCar and 3 Infantrys
                    Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
                    1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 AAGun moved from Szechwan to Shensi
            1 Infantry moved from Kweichow to Szechwan
            1 Elite moved from Hupeh to Shensi
            3 Infantrys moved from Hupeh to Shensi
            2 Infantrys moved from Hupeh to Shensi
            1 Infantry moved from Hupeh to Shensi
            2 Infantrys moved from Hupeh to Shansi
            6 Infantrys moved from Hunan to Hupeh
            6 Infantrys moved from Kiangsi to Hunan
            6 Infantrys moved from Hong Kong to Kiangsi
            2 Adv.Fighters moved from Flores to 111 Sea Zone
            1 Carrier moved from 107 Sea Zone to 111 Sea Zone
            2 Bombers moved from Lanchow to Hunan
            2 Adv.Fighters moved from Minamitori to 86 Sea Zone
            2 Adv.Fighters moved from Minamitori to 86 Sea Zone
            1 Adv.Fighter moved from Minamitori to 101 Sea Zone
            1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from Guam to 101 Sea Zone
            2 Infantrys moved from Davao to Mindanao
    
        Place Units - Yamamoto
            1 Adv.Fighter placed in Tokyo
            2 Destroyers and 1 Transport placed in 84 Sea Zone
            3 Infantrys placed in Hupeh
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
            EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Yamamoto regular : 2,50
    Americans regular : 1,33
    Dutch regular : -1,33
    

    Savegame

  • 2024 '22 '19 '17 '15

    @captainwalker second post it is… china is up

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
            1 ArmoredCar moved from Ningsia to Chahar
            1 Adv.Fighter moved from Ningsia to Chahar
            2 Infantrys moved from E.Qinghai to Lanchow
            1 Adv.Fighter and 1 Fighter moved from Ningsia to Lanchow
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers and 10 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Chinese
            Battle in Lanchow
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Lanchow
                Chinese win, taking Lanchow from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Chahar to Ningsia
            1 Adv.Fighter and 1 Fighter moved from Lanchow to Ningsia
            2 Tanks moved from Gobi Altai to Ningsia
            2 Tanks moved from E.Qinghai to Ningsia
            2 Artillerys moved from E.Qinghai to Ningsia
            12 Infantrys moved from E.Qinghai to Ningsia
            2 ArmoredCars moved from E.Qinghai to Ningsia
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from Ningsia to Suiyuan
    
        Place Units - Chinese
            1 Bunker placed in Ningsia
            1 Bunker and 6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -1.17
    Hisaichi regular : 0.67
    

    Savegame


  • @dawgoneit Hisaichi is up!


  • @Elrood Wayne hasn’t posted anything in nine days. Can somebody do Hisaichi to keep things rolling?


  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Khabarovsk to Ayan
            2 Tanks moved from Chita to Ayan
            1 Fighter moved from Kunashir to Ayan
            5 Artillerys, 21 Infantrys and 11 Tanks moved from Chita to N.Buryat Mongolia
            2 Transports moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery, 5 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
            2 Infantrys moved from 111 Sea Zone to Lombok
            2 Infantrys moved from 111 Sea Zone to Lombok
            2 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite moved from Shantung to 84 Sea Zone
            1 Infantry moved from Peking to 84 Sea Zone
            1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 111 Sea Zone
            1 Elite and 3 Infantrys moved from 111 Sea Zone to Soembawa
            1 Elite moved from Shantung to 84 Sea Zone
            1 Infantry moved from Peking to 84 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            1 Elite and 1 Infantry moved from 111 Sea Zone to Lombok
            2 Infantrys moved from Yap to 101 Sea Zone
            2 Infantrys and 1 Transport moved from 101 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
            2 Infantrys moved from Peking to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
            1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to Soembawa
            1 Adv.Fighter and 1 L.Fighter moved from 110 Sea Zone to Lombok
            1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Lombok
            1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa
            1 Adv.Fighter moved from 84 Sea Zone to Lombok
            1 L.Fighter moved from 84 Sea Zone to Soembawa
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Carrier, 21 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Soembawa
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter
                Anzac defend with 5 Infantrys and 1 Tank; Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter in Soembawa, round 2 : 4/15 hits, 4,33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Bunkers, 5 Infantrys and 1 Tank in Soembawa, round 2 : 4/8 hits, 3,17 expected hits
                    4 Infantrys owned by the Hisaichi lost in Soembawa
                    3 Infantrys owned by the Anzac lost in Soembawa
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 4 Infantrys and 1 L.Fighter in Soembawa, round 3 : 5/11 hits, 3,67 expected hits
                    Dutch roll dice for 2 Bunkers, 2 Infantrys and 1 Tank in Soembawa, round 3 : 1/5 hits, 2,17 expected hits
                    1 Infantry owned by the Hisaichi lost in Soembawa
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Bunkers owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 17
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Anzac: 5 Infantrys and 1 Tank
                Casualties for Dutch: 2 Bunkers
            Battle in Lombok
                Hisaichi attack with 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter
                Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter in Lombok, round 2 : 3/11 hits, 3,50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1,83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Lombok
                    2 Infantrys owned by the Anzac lost in Lombok
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 3 Infantrys and 1 L.Fighter in Lombok, round 3 : 3/9 hits, 3,17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 3 : 3/3 hits, 1,17 expected hits
                    3 Infantrys owned by the Hisaichi lost in Lombok
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 3 Adv.Fighters, 1 Elite, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Anzac: 1 Artillery and 3 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in N.Buryat Mongolia
                Hisaichi attack with 5 Artillerys, 21 Infantrys and 11 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 5 Artillerys, 21 Infantrys and 11 Tanks in N.Buryat Mongolia, round 2 : 13/37 hits, 11,50 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    1 Infantry owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 5 Artillerys, 20 Infantrys and 11 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Ayan, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Ayan, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    1 Bunker owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
            3 Infantrys moved from Hulunbuir to Chita
            3 Mech.Infs moved from Peking to N.Buryat Mongolia
            1 Infantry moved from Shansi to Chahar
            3 Artillerys, 3 Marines and 3 Tanks moved from Burma to Assam
            6 Infantrys moved from S.Thailand to Burma
            4 Infantrys moved from Malaya to S.Thailand
            1 Fighter moved from Lombok to 110 Sea Zone
            1 Adv.Fighter moved from Lombok to 110 Sea Zone
            2 Adv.Fighters moved from Lombok to 111 Sea Zone
            1 L.Fighter moved from Lombok to 111 Sea Zone
            2 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from Soembawa to 111 Sea Zone
            1 Transport moved from 107 Sea Zone to 84 Sea Zone
            1 Carrier moved from 84 Sea Zone to 111 Sea Zone
            1 Carrier moved from 101 Sea Zone to 111 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
            1 Destroyer and 2 Submarines moved from 107 Sea Zone to 111 Sea Zone
            1 Fighter moved from Ayan to 84 Sea Zone
            1 B.Transport moved from 111 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            1 L.Fighter placed in 84 Sea Zone
            3 Infantrys placed in Chita
            3 Infantrys placed in Peking
            6 Infantrys placed in Malaya
            4 Infantrys placed in Banjarmasin
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,67
    Dutch regular : 1,67
    Hisaichi regular : 2,00
    

    Savegame

  • 2024 '22 '19 '17 '15

    @Karl7 UK up

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - British
            1 Infantry moved from Brittany to Aquitaine
                  French take Aquitaine from Italians
            1 Infantry moved from Brittany to Orleanais
                  French take Orleanais from Italians
            3 Artillerys moved from Wales to 20 Sea Zone
            3 Infantrys moved from Wales to 20 Sea Zone
            3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy
            2 Fighters moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Wales to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Fighter moved from 20 Sea Zone to Belgium
            3 Infantrys moved from Dover to 20 Sea Zone
            3 Infantrys moved from 20 Sea Zone to Picardy
            1 Fighter moved from 20 Sea Zone to Picardy
            1 Fighter moved from Manchester to Picardy
            3 ArmoredCars and 2 Tanks moved from Baluchistan to W.Iran
            1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            2 Infantrys moved from Baluchistan to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to W.Iran
            1 Infantry moved from Cape Town to 40 Sea Zone
            1 Infantry and 1 S.Submarine moved from 40 Sea Zone to 58 Sea Zone
            1 Infantry moved from 58 Sea Zone to W.Iran
            1 Bomber moved from Lower Egypt to W.Iran
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Adv.Fighters moved from 56 Sea Zone to Mersa Matruh
            1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
    
        Purchase Units - British
            British buy 10 Artillerys, 1 Carrier, 1 Fighter, 17 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Iran
                British attack with 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    Neutral roll AA dice in W.Iran : 0/1 hits, 0.17 expected hits
                    British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/11 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the British lost in W.Iran
                    2 Infantrys owned by the Neutral lost in W.Iran
                    British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 2/10 hits, 3.67 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the British lost in W.Iran
                    2 Infantrys owned by the Neutral lost in W.Iran
                    British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks in W.Iran, round 4 : 4/8 hits, 3.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British win, taking W.Iran from Neutral with 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 3 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
            Battle in Normandy
                British attack with 3 Artillerys, 2 Fighters and 3 Infantrys
                Germans defend with 1 AAGun, 4 Artillerys, 1 Factory and 2 Infantrys
                    Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                    British roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in Normandy, round 2 : 5/8 hits, 2.67 expected hits
                    Germans roll dice for 4 Artillerys and 1 Infantry in Normandy, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the British lost in Normandy
                    4 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 3 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 4 Artillerys and 2 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Picardy
                British attack with 2 Fighters and 3 Infantrys
                Germans defend with 2 ArmoredCars
                    British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 ArmoredCars in Picardy, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Picardy
                    British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 3 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar in Picardy, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Picardy
                British win, taking Picardy from Germans with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 ArmoredCars
            Battle in Mersa Matruh
                British attack with 3 Adv.Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 3 Adv.Fighters and 1 Infantry in Mersa Matruh, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win with 3 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Belgium
                British attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Artillery
                    British roll dice for 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - British
            1 Fighter moved from Belgium to 20 Sea Zone
            2 Fighters moved from Normandy to 20 Sea Zone
            2 Fighters moved from Picardy to 20 Sea Zone
            1 Fighter moved from 20 Sea Zone to Wales
            1 Artillery and 3 Infantrys moved from Manchester to Wales
            3 Infantrys moved from Dover to Wales
            1 Submarine moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry and 1 Tank moved from Azores to 16 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 16 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Wales
            3 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone
            1 Bomber moved from W.Iran to Lower Egypt
            3 ArmoredCars moved from Kordofan to Lower Egypt
            3 Tanks moved from Italian East Africa to Lower Egypt
            2 Infantrys moved from Kenya to Italian East Africa
            3 Infantrys moved from Hyderabad to Bihar
            4 Artillerys moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
            4 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Madras to Hyderabad
            4 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Baluchistan to Punjab
            1 ArmoredCar moved from Rhodesia to Italian East Africa
            1 Destroyer moved from 90 Sea Zone to 91 Sea Zone
            1 Artillery moved from Equatoria to Italian East Africa
    
        Place Units - British
            1 Carrier and 1 Fighter placed in 56 Sea Zone
            3 Artillerys and 2 Infantrys placed in Delhi
            2 Artillerys and 3 Infantrys placed in Madras
            3 Tanks placed in Italian East Africa
            4 Artillerys placed in Wales
            1 Artillery and 3 Infantrys placed in Manchester
            2 Infantrys placed in Bombay
            4 Infantrys placed in Cairo
            British undo move 4.
            British undo move 6.
            1 Infantry and 2 Tanks placed in Italian East Africa
            1 Infantry and 1 Tank placed in Bombay
            British undo move 8.
            British undo move 2.
            3 Artillerys, 1 Infantry and 1 Tank placed in Delhi
            2 Infantrys placed in Bombay
            3 Infantrys placed in London
            Turning on Edit Mode
            EDIT: Removing units owned by British from Lower Egypt: 1 Bomber
            EDIT: Adding units owned by British to Punjab: 1 Bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Neutral AA : -0.17
    Germans AA : -0.33
    Germans regular : -0.50
    Neutral regular : -0.50
    British regular : 3.17
    

    Dice Statistics:

    Total
            1 was rolled 631 times
            2 was rolled 652 times
            3 was rolled 664 times
            4 was rolled 672 times
            5 was rolled 640 times
            6 was rolled 679 times
        Average roll : 3.527
        Median : 4.000
        Variance : 0.443
        Standard Deviation : 0.666
        Total rolls : 3938
    
    Germans Combat
            1 was rolled 111 times
            2 was rolled 110 times
            3 was rolled 108 times
            4 was rolled 128 times
            5 was rolled 100 times
            6 was rolled 116 times
        Average roll : 3.511
        Median : 4.000
        Variance : 0.650
        Standard Deviation : 0.806
        Total rolls : 673
    
    Romanians Combat
            1 was rolled 7 times
            2 was rolled 16 times
            3 was rolled 14 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3.349
        Median : 3.000
        Variance : 1.056
        Standard Deviation : 1.028
        Total rolls : 63
    
    Neutral Combat
            1 was rolled 31 times
            2 was rolled 27 times
            3 was rolled 28 times
            4 was rolled 23 times
            5 was rolled 29 times
            6 was rolled 30 times
        Average roll : 3.488
        Median : 3.000
        Variance : 0.240
        Standard Deviation : 0.489
        Total rolls : 168
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 47 times
            3 was rolled 56 times
            4 was rolled 56 times
            5 was rolled 37 times
            6 was rolled 45 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.994
        Standard Deviation : 0.997
        Total rolls : 284
    
    British Combat
            1 was rolled 70 times
            2 was rolled 72 times
            3 was rolled 71 times
            4 was rolled 76 times
            5 was rolled 73 times
            6 was rolled 76 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.073
        Standard Deviation : 0.271
        Total rolls : 438
    
    Hisaichi Combat
            1 was rolled 83 times
            2 was rolled 50 times
            3 was rolled 85 times
            4 was rolled 87 times
            5 was rolled 68 times
            6 was rolled 78 times
        Average roll : 3.534
        Median : 4.000
        Variance : 2.202
        Standard Deviation : 1.484
        Total rolls : 451
    
    Americans Combat
            1 was rolled 46 times
            2 was rolled 55 times
            3 was rolled 48 times
            4 was rolled 43 times
            5 was rolled 49 times
            6 was rolled 56 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.438
        Standard Deviation : 0.661
        Total rolls : 297
    
    Anzac Combat
            1 was rolled 19 times
            2 was rolled 17 times
            3 was rolled 19 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 13 times
        Average roll : 3.198
        Median : 3.000
        Variance : 0.720
        Standard Deviation : 0.849
        Total rolls : 91
    
    French Combat
            1 was rolled 23 times
            2 was rolled 35 times
            3 was rolled 44 times
            4 was rolled 37 times
            5 was rolled 40 times
            6 was rolled 36 times
        Average roll : 3.670
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 215
    
    Yamamoto Combat
            1 was rolled 77 times
            2 was rolled 93 times
            3 was rolled 55 times
            4 was rolled 80 times
            5 was rolled 88 times
            6 was rolled 96 times
        Average roll : 3.607
        Median : 4.000
        Variance : 2.274
        Standard Deviation : 1.508
        Total rolls : 489
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 16 times
            3 was rolled 30 times
            4 was rolled 24 times
            5 was rolled 16 times
            6 was rolled 25 times
        Average roll : 3.496
        Median : 3.000
        Variance : 1.131
        Standard Deviation : 1.063
        Total rolls : 135
    
    Finns Combat
            1 was rolled 11 times
            2 was rolled 13 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 6 times
        Average roll : 3.190
        Median : 3.000
        Variance : 0.515
        Standard Deviation : 0.717
        Total rolls : 58
    
    Thai Combat
            1 was rolled 13 times
            2 was rolled 10 times
            3 was rolled 19 times
            4 was rolled 16 times
            5 was rolled 16 times
            6 was rolled 15 times
        Average roll : 3.640
        Median : 4.000
        Variance : 0.532
        Standard Deviation : 0.730
        Total rolls : 89
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 69 times
            3 was rolled 53 times
            4 was rolled 44 times
            5 was rolled 69 times
            6 was rolled 52 times
        Average roll : 3.458
        Median : 3.000
        Variance : 1.459
        Standard Deviation : 1.208
        Total rolls : 343
    
    Dutch Combat
            1 was rolled 17 times
            2 was rolled 22 times
            3 was rolled 24 times
            4 was rolled 29 times
            5 was rolled 26 times
            6 was rolled 26 times
        Average roll : 3.715
        Median : 4.000
        Variance : 0.601
        Standard Deviation : 0.775
        Total rolls : 144
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Purchase Units - Anzac
            Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 3 Submarines and 5 Transports moved from 67 Sea Zone to 122 Sea Zone
            1 Adv.Fighter moved from Townsville to Broome
    
        Place Units - Anzac
            2 Infantrys and 1 Tank placed in Port Moresby
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            5 Infantrys and 1 Tank placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina
            1 Infantry moved from Bolivia to Argentina
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Dutch lost in Argentina
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 Tank moved from Suriname to Bolivia
            1 Elite moved from Amazon to Suriname
    
        Place Units - Dutch
            2 ArmoredCars placed in Suriname
            1 Cruiser placed in 26 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.33
    Dutch regular : 0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina
            1 Infantry moved from Bolivia to Argentina
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Dutch lost in Argentina
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 Tank moved from Suriname to Bolivia
            1 Elite moved from Amazon to Suriname
    
        Place Units - Dutch
            2 ArmoredCars placed in Suriname
            1 Cruiser placed in 26 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by Dutch to 122 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral regular : 0.33
    Dutch regular : 0.33
    

    Savegame


  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Tank moved from Assam to Calcutta
                  Thai take Calcutta from British
            1 Tank moved from Calcutta to Assam
    
        Purchase Units - Thai
            Thai buy 1 Carrier, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Adv.Fighter and 1 Fighter moved from Sumatra to Assam
            1 Tank moved from Bangkok to Burma
            2 Artillerys and 3 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys and 2 Infantrys moved from Java to 110 Sea Zone
            2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Infantrys moved from Malaya to S.Thailand
            2 Artillerys and 2 Infantrys moved from 105 Sea Zone to S.Thailand
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Sumatra to Java
    
        Place Units - Thai
            1 Carrier placed in 105 Sea Zone
            4 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    @Entek US up

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