scramble to sz110?
AD (L+28) vs FB (X +10) #4 BM
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Combat Move - British 2 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 battleship and 1 cruiser moved from 118 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Iceland to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 107 Sea Zone 1 cruiser moved from 106 Sea Zone to 107 Sea Zone 3 fighters moved from Algeria to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone Combat - British
Combat Hit Differential Summary :
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submerge in 110?
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@axis-dominion for sure
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 72 to 76 EDIT: Turning off Edit Mode Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 101 Sea Zone Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 harbour EDIT: Adding units owned by Americans to Eastern United States: 1 harbour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Removing units owned by Americans from Central United States: 1 armour, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Eastern United States to 92 Sea Zone 1 fighter moved from 89 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 89 Sea Zone to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from United Kingdom to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British Turning on Edit Mode EDIT: Changing PUs for British from 36 to 40 EDIT: Turning off Edit Mode British buy 1 battleship, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 battleship and 1 cruiser moved from 118 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Iceland to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 107 Sea Zone 1 cruiser moved from 106 Sea Zone to 107 Sea Zone 3 fighters moved from Algeria to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 96 Sea Zone British attack with 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 107 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone British win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone British attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans submerged British roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 mech_infantry moved from Algeria to Morocco 4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to India 1 aaGun and 3 infantry moved from Burma to India 1 infantry moved from Eastern Persia to West India 2 infantry moved from Persia to Eastern Persia 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 battleship and 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,2,3,2,1,2,2,1,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.33 Germans regular : 0.83 British regular : 1.50
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let me know if i can make a change
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actually, nvm, proceed as is
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@axis-dominion if you were still considering, its not too late
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thanks, but i realized it was a US noncom and technically the decision could be seen as affected by a UK battle. so better not to go there.
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians
Combat Hit Differential Summary :
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will asssume no scramble. Only one combat so easy to correct.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Crete Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the French lost in 92 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Yugoslavia to Northern Italy 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Southern France to Greater Southern Germany 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Alexandria to Tobruk Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 1.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Germans Battle in Cyprus Non Combat Move - Germans 2 bombers moved from Greece to Western Germany 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 aaGuns, 5 artilleries and 26 infantry moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States 1 armour, 4 artilleries and 3 infantry moved from Poland to Eastern Poland 4 armour and 9 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Finland to Norway 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 mech_infantry moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to France 1 artillery moved from Northern Italy to France 1 armour and 1 mech_infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Germany 1 infantry moved from Western Germany to France 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Alexandria to Southern Italy 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 4 mech_infantrys placed in Germany 5 infantry and 2 mech_infantrys placed in Western Germany 2 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun EDIT: Adding units owned by Germans to Baltic States: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 aaGun EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour and 2 mech_infantrys moved from Sikang to Caucasus 2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan 1 armour and 1 mech_infantry moved from Yunnan to India 5 infantry moved from Ukraine to Bryansk 2 artilleries moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 2 infantry moved from Russia to Bryansk 1 aaGun and 19 infantry moved from Belarus to Bryansk 1 aaGun and 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Russia 1 armour and 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 artillery and 7 infantry moved from Western Ukraine to Bryansk 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@farmboy said in AD (L+28) vs FB (X +10) #4 BM:
We are playing some house rules here. Battleships at 16, Cruisers at 10, and both sides get a bid and Axis gets to put their bid down last.
GL&HF!
Battleships at 16 make them equal to destroyers in power and HP on round 1 of battle, and on subsequent rounds battleships keep their power when they are damaged while the DDs are killed off. This is BB spam cost.
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@Adam514 said in AD (L+28) vs FB (X +10) #4 BM:
@farmboy said in AD (L+28) vs FB (X +10) #4 BM:
We are playing some house rules here. Battleships at 16, Cruisers at 10, and both sides get a bid and Axis gets to put their bid down last.
GL&HF!
Battleships at 16 make them equal to destroyers in power and HP on round 1 of battle, and on subsequent rounds battleships keep their power when they are damaged while the DDs are killed off. This is BB spam cost.
i take it you mean equal to 2 dds?
yes i thought of that, but dds still are preferable for blocking and the fact that you have 2 units firing instead of one… at least now a bb will be purchased, whereas at 20 it’s basically never bought and at 18 it’s still rarely bought or justified. at 16 you are still deciding to buy a bb over a carrier which is a big deal, but in some cases where you can’t fill a carrier, a bb makes a lot more sense (like my uk purchase in 110). idk… i just don’t understand the purpose of having units–really cool units at that–that are never bought cuz they cost too much.
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and so what if 16 makes them too cheap? both sides can buy them lol
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maybe in that case dds can be reduced to 7, if you feel that’s a big concern. i’d rather do that than have a perfectly great unit that never gets bought since it is way overpriced
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@axis-dominion said in AD (L+28) vs FB (X +10) #4 BM:
@Adam514 said in AD (L+28) vs FB (X +10) #4 BM:
@farmboy said in AD (L+28) vs FB (X +10) #4 BM:
We are playing some house rules here. Battleships at 16, Cruisers at 10, and both sides get a bid and Axis gets to put their bid down last.
GL&HF!
Battleships at 16 make them equal to destroyers in power and HP on round 1 of battle, and on subsequent rounds battleships keep their power when they are damaged while the DDs are killed off. This is BB spam cost.
i take it you mean equal to 2 dds?
yes i thought of that, but dds still are preferable for blocking and the fact that you have 2 units firing instead of one… at least now a bb will be purchased, whereas at 20 it’s basically never bought and at 18 it’s still rarely bought or justified. at 16 you are still deciding to buy a bb over a carrier which is a big deal, but in some cases where you can’t fill a carrier, a bb makes a lot more sense (like my uk purchase in 110). idk… i just don’t understand the purpose of having units–really cool units at that–that are never bought cuz they cost too much.
2 units at 2 is equal to 1 unit at 4 in terms of how much they affect the battle, until casualties are considered. Go same PU of BBs vs DD and BBs wipe the floor.
There are still uses for DD for anti-sub and blocking, but the ideal fleet comp for naval fights will be a handful of other ships + max amount of BBs.