works!
@Witt UK up
Time to take risks, apparently. But only if they work …
@dawgoneit Russia is up
Game History
Round: 3
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
1 battlecruiser, 2 battleships, 4 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
1 colonial moved from Baluchistan to Sea Zone 73 Arabian Sea
1 field_gun moved from Baluchistan to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 battlecruiser, 1 colonial, 1 cruiser, 2 field_guns, 1 infantry, 1 submarine and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 75 Red Sea to Sinai
1 cavalry, 1 field_gun, 2 heavy_guns and 4 infantry moved from Cairo-Suez to Sinai
1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
1 battlecruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
1 field_gun moved from New South Wales to Sea Zone 115 Tasman Sea
1 field_gun and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 114 Pacific Ocean
1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 113 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 113 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 field_gun moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands
1 field_gun and 1 infantry moved from Nova Scotia to Sea Zone 29 Mid Atlantic
1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
1 cavalry and 2 fighters moved from Paris to Picardy
Purchase Units - Britain
Britain buy 2 Factorys, 5 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Britain
Battle in Picardy
Britain attack with 1 cavalry and 2 fighters
Germany defend with 1 infantry
Britain roll dice for 1 cavalry and 2 fighters in Picardy, round 2 : 1/3 hits, 1.00 expected hits
Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Picardy
Britain win, taking Picardy from Germany with 1 cavalry and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Sinai
Britain attack with 1 cavalry, 1 colonial, 3 field_guns, 2 heavy_guns and 5 infantry
Turkey defend with 3 cavalrys, 2 field_guns, 2 infantry and 3 trenchs
Britain roll dice for 2 battlecruisers and 1 battleship in Sinai, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 2 trenchs owned by the Turkey
Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns, 2 heavy_guns and 5 infantry in Sinai, round 2 : 2/12 hits, 3.83 expected hits
Units damaged: 1 trench owned by the Turkey
Turkey roll dice for 3 cavalrys, 2 field_guns, 2 infantry and 3 trenchs in Sinai, round 2 : 2/7 hits, 1.83 expected hits
1 cavalry owned by the Britain and 1 infantry owned by the Britain lost in Sinai
1 trench owned by the Turkey lost in Sinai
Britain roll dice for 1 colonial, 3 field_guns, 2 heavy_guns and 4 infantry in Sinai, round 3 : 2/10 hits, 3.50 expected hits
Turkey roll dice for 3 cavalrys, 2 field_guns, 2 infantry and 2 trenchs in Sinai, round 3 : 0/7 hits, 1.83 expected hits
2 trenchs owned by the Turkey lost in Sinai
Britain roll dice for 1 colonial, 3 field_guns, 2 heavy_guns and 4 infantry in Sinai, round 4 : 1/10 hits, 3.50 expected hits
Turkey roll dice for 3 cavalrys, 2 field_guns and 2 infantry in Sinai, round 4 : 2/7 hits, 1.83 expected hits
2 infantry owned by the Britain lost in Sinai
1 cavalry owned by the Turkey lost in Sinai
Britain roll dice for 1 colonial, 3 field_guns, 2 heavy_guns and 2 infantry in Sinai, round 5 : 3/8 hits, 2.83 expected hits
Turkey roll dice for 2 cavalrys, 2 field_guns and 2 infantry in Sinai, round 5 : 2/6 hits, 1.67 expected hits
2 infantry owned by the Britain lost in Sinai
1 infantry owned by the Turkey and 2 cavalrys owned by the Turkey lost in Sinai
Britain roll dice for 1 colonial, 3 field_guns and 2 heavy_guns in Sinai, round 6 : 4/6 hits, 2.17 expected hits
Turkey roll dice for 2 field_guns and 1 infantry in Sinai, round 6 : 2/3 hits, 1.00 expected hits
1 colonial owned by the Britain and 1 field_gun owned by the Britain lost in Sinai
1 infantry owned by the Turkey and 2 field_guns owned by the Turkey lost in Sinai
Britain win, taking Sinai from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 9
Casualties for Britain: 1 cavalry, 1 colonial, 1 field_gun and 5 infantry
Casualties for Turkey: 3 cavalrys, 2 field_guns, 2 infantry and 3 trenchs
Battle in Marshall Islands
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Azores
Britain attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
Britain roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Azores
Britain roll dice for 1 field_gun in Azores, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Azores, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Azores, round 5 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Azores, round 5 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Azores, round 6 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Azores, round 6 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Azores, round 7 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Azores, round 7 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Azores, round 8 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Azores, round 8 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in Azores
1 infantry owned by the Neutral lost in Azores
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Britain: 1 field_gun and 1 infantry
Casualties for Neutral: 1 infantry
Battle in Sea Zone 13 Skagerrak
Britain attack with 1 battlecruiser, 2 battleships, 4 cruisers, 1 destroyer and 2 submarines
Germany defend with 3 battlecruisers, 2 battleships, 3 cruisers and 3 submarines
Britain roll dice for 2 submarines in Sea Zone 13 Skagerrak, round 2 : 0/2 hits, 1.00 expected hits
Britain roll dice for 1 battlecruiser, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 4/8 hits, 4.33 expected hits
Units damaged: 2 battleships owned by the Germany
Germany roll dice for 3 submarines in Sea Zone 13 Skagerrak, round 2 : 0/3 hits, 0.50 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 13 Skagerrak, round 2 : 6/8 hits, 4.83 expected hits
Units damaged: 2 battleships owned by the Britain
2 submarines owned by the Britain, 1 destroyer owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 13 Skagerrak
2 submarines owned by the Germany lost in Sea Zone 13 Skagerrak
Germany roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 3 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 battlecruiser, 2 battleships and 3 cruisers in Sea Zone 13 Skagerrak, round 3 : 4/6 hits, 3.50 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 13 Skagerrak, round 3 : 5/8 hits, 4.83 expected hits
1 battleship owned by the Britain, 1 battlecruiser owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 13 Skagerrak
1 submarine owned by the Germany and 3 cruisers owned by the Germany lost in Sea Zone 13 Skagerrak
Britain roll dice for 1 battleship in Sea Zone 13 Skagerrak, round 4 : 1/1 hits, 0.67 expected hits
Germany roll dice for 3 battlecruisers and 2 battleships in Sea Zone 13 Skagerrak, round 4 : 3/5 hits, 3.33 expected hits
1 battleship owned by the Britain lost in Sea Zone 13 Skagerrak
1 battlecruiser owned by the Germany lost in Sea Zone 13 Skagerrak
Germany win with 2 battlecruisers and 2 battleships remaining. Battle score for attacker is -56
Casualties for Britain: 1 battlecruiser, 2 battleships, 4 cruisers, 1 destroyer and 2 submarines
Casualties for Germany: 1 battlecruiser, 3 cruisers and 3 submarines
Non Combat Move - Britain
2 infantry moved from England to Sea Zone 15 English Channel
2 infantry moved from England to Sea Zone 15 English Channel
4 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
4 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
2 infantry moved from Normandy to Paris
2 fighters moved from Picardy to Paris
1 infantry moved from London to England
1 field_gun moved from London to England
1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 95 South Atlantic
1 infantry moved from German Southwest Africa to Northern Rhodesia
2 cavalrys, 1 field_gun and 1 infantry moved from Northern Rhodesia to German East Africa
1 infantry moved from Niger to Chad
1 colonial moved from Kamerun to Chad
1 destroyer moved from Sea Zone 115 Tasman Sea to Sea Zone 123 Banda Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 119 Timor Sea to Sea Zone 123 Banda Sea
2 colonials moved from Quebec to Nova Scotia
1 field_gun moved from Quebec to Nova Scotia
1 colonial moved from Ontario to Quebec
1 colonial moved from Manitoba to Ontario
1 colonial moved from Saskatchewan to Manitoba
1 colonial moved from Alberta to Saskatchewan
1 infantry moved from Bombay to Gujarat
1 infantry moved from Sindh to Baluchistan
2 colonials moved from New South Wales to Queensland
3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
Place Units - Britain
1 Factory placed in England
5 fighters placed in London
1 Factory placed in Baluchistan
2 infantry placed in Cairo-Suez
1 infantry placed in Bombay
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 112 Pacific Ocean: 1 cruiser
EDIT: Adding units owned by France to Sea Zone 132 Pacific Ocean: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Britain
Britain collect 93 PUs; end with 93 PUs
2 units repaired.
Combat Hit Differential Summary :
Germany regular : -0.33
Britain rolls : 0.00
Neutral regular : -0.33
Turkey regular : -0.17
Britain regular : -5.67
@dawgoneit Time to wake up Russian bear.
@FMErwinRommel he can stay sleeping .
It is game over .
@Witt with Arabia and GB pressuring T and Africa and Pacific safe, it would be fun or interesting to see what you could even though Paris falls. Your income would still be about equal to CP.
@FMErwinRommel the others can play on , but France not contributing anything is too crippling .
I did not stress enough how much I needed U.K. help and I shouldn’t havr bothered with Africa and Marseille.
The fault lies Witt me.
@Witt you can have Italy and strong Arabs then
@Witt yes France would be boring, but USA would still be fun and Russia. I’m sure Elrond would give you Italy and Arabs. It was all about T&A, trenches and artillery (heavy guns).
@FMErwinRommel happy to pull out of the game . I have a lot going on at the moment .
I will check in and see how things are going.
@Witt nah! that is no excuse! When was the last time you did NOT have a lot on your plate! This game at least helps you get your mind of things
@Elrood Off things
is it game over?
@dawgoneit please do Russia .
@dawgoneit Lots of good action left in this game, please take your turn as Russia.
@FMErwinRommel exactly
@Elrood 121731a0-fa70-4489-b7e4-e5e680e0cd81-Russia 3.tsvg
Game History
Round: 3
Research Technology - Russia
Russia spend 5 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Combat Move - Russia
2 conscripts moved from Minsk to Belarus
1 heavy_gun moved from Minsk to Belarus
1 conscript and 2 infantry moved from Latvia to Lithuania
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
1 heavy_gun moved from Odessa to Belarus
1 heavy_gun moved from Kiev to Odessa
2 conscripts moved from Kiev to Odessa
3 infantry moved from Belarus to Lithuania
1 conscript, 1 field_gun, 1 heavy_gun and 5 infantry moved from Smolensk to Belarus
1 heavy_gun moved from Moscow to Don
1 conscript moved from Evenkia to Krasnoyarsk
1 conscript moved from Norilsk to Evenkia
1 field_gun moved from Kazan to Perm
2 conscripts moved from Novosibirsk to Omsk
1 conscript moved from Kazan to Omsk
1 heavy_gun and 2 infantry moved from Vladivostok to Primorsky
3 cavalrys moved from St. Petersburg to Sweden
Purchase Units - Russia
Russia buy 3 conscripts, 3 field_guns, 6 heavy_guns, 1 infantry, 1 late_fighter, 3 tanks and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Russia
Non Combat Move - Russia
1 conscript moved from Pskov to Latvia
Place Units - Russia
3 heavy_guns and 3 trenchs placed in Irkutsk
1 conscript, 1 heavy_gun and 1 trench placed in Omsk
1 conscript, 1 field_gun and 1 infantry placed in Vladivostok
Russia undo move 3.
1 field_gun, 1 heavy_gun and 1 infantry placed in Vladivostok
1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk
1 conscript, 1 field_gun and 1 late_fighter placed in Kiev
3 tanks placed in Moscow
Turn Complete - Russia
Russia collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00
@Entek you’re up as Commies, give 'em hell
@dawgoneit Tanks and late fighters, while no one else has either tech. The world is upside down. Suppose you would have preferred industry. But you have sizable income, so you can be a real threat by adding offensive power to all those cheap hit points from the peasant serfs. And G doesn’t have big ICs on the Eastern front.
Game History
Round: 3
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Bratsk to Buryatia
Communists take Buryatia from Russia
1 cavalry moved from Buryatia to Bratsk
1 conscript moved from Aldan to Amur
Communists take Amur from Russia
1 conscript, 2 field_guns, 2 heavy_guns and 3 infantry moved from Aldan to Bratsk
2 field_guns moved from Yakutsk to Aldan
5 conscripts moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 3 conscripts, 2 field_guns and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Non Combat Move - Communists
Place Units - Communists
3 conscripts, 2 field_guns and 2 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 3
Research Technology - USA
USA roll 6,4,4 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover dockyards
Combat Move - USA
1 cavalry and 3 infantry moved from New Mexico to Chihuahua
1 infantry moved from Texas to Chihuahua
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 3 field_guns, 5 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 2 : 0/5 hits, 0,83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0,67 expected hits
USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 3 : 0/5 hits, 0,83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0,67 expected hits
USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 4 : 1/5 hits, 0,83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the USA lost in Chihuahua
1 infantry owned by the Neutral lost in Chihuahua
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 5 : 0/4 hits, 0,67 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0,33 expected hits
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 6 : 0/4 hits, 0,67 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the USA lost in Chihuahua
USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 7 : 1/3 hits, 0,50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 0
Casualties for USA: 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
2 battlecruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Place Units - USA
1 Factory placed in Washington D.C.
1 destroyer placed in Sea Zone 29 Mid Atlantic
1 transport placed in Sea Zone 29 Mid Atlantic
2 transports placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in Charleston
1 field_gun and 1 infantry placed in New York
1 field_gun and 3 infantry placed in San Francisco
Activate Technology - USA
USA activating dockyards
Trigger USAT2: buysubmarine_dy added to productionUSA
Trigger USAT2: buydestroyer_dy added to productionUSA
Trigger USAT2: buycruiser_dy added to productionUSA
Trigger USAT2: buybattlecruiser_dy added to productionUSA
Trigger USAT2: buybattleship_dy added to productionUSA
Trigger USAT2: buytransport_dy added to productionUSA
Trigger USAT2: buysubmarine removed from productionUSA
Trigger USAT2: buydestroyer removed from productionUSA
Trigger USAT2: buycruiser removed from productionUSA
Trigger USAT2: buybattlecruiser removed from productionUSA
Trigger USAT2: buybattleship removed from productionUSA
Trigger USAT2: buytransport removed from productionUSA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA regular : -2,33
Neutral regular : -1,00
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 3
Research Technology - USA
USA roll 6,4,4 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover dockyards
Combat Move - USA
1 cavalry and 3 infantry moved from New Mexico to Chihuahua
1 infantry moved from Texas to Chihuahua
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 3 field_guns, 5 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 2 : 0/5 hits, 0,83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0,67 expected hits
USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 3 : 0/5 hits, 0,83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0,67 expected hits
USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 4 : 1/5 hits, 0,83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the USA lost in Chihuahua
1 infantry owned by the Neutral lost in Chihuahua
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 5 : 0/4 hits, 0,67 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0,33 expected hits
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 6 : 0/4 hits, 0,67 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the USA lost in Chihuahua
USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 7 : 1/3 hits, 0,50 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 0
Casualties for USA: 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
2 battlecruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Place Units - USA
1 Factory placed in Washington D.C.
1 destroyer placed in Sea Zone 29 Mid Atlantic
1 transport placed in Sea Zone 29 Mid Atlantic
2 transports placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in Charleston
1 field_gun and 1 infantry placed in New York
1 field_gun and 3 infantry placed in San Francisco
Activate Technology - USA
USA activating dockyards
Trigger USAT2: buysubmarine_dy added to productionUSA
Trigger USAT2: buydestroyer_dy added to productionUSA
Trigger USAT2: buycruiser_dy added to productionUSA
Trigger USAT2: buybattlecruiser_dy added to productionUSA
Trigger USAT2: buybattleship_dy added to productionUSA
Trigger USAT2: buytransport_dy added to productionUSA
Trigger USAT2: buysubmarine removed from productionUSA
Trigger USAT2: buydestroyer removed from productionUSA
Trigger USAT2: buycruiser removed from productionUSA
Trigger USAT2: buybattlecruiser removed from productionUSA
Trigger USAT2: buybattleship removed from productionUSA
Trigger USAT2: buytransport removed from productionUSA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by USA from Sea Zone 23 Mid Atlantic: 1 destroyer
EDIT: Adding units owned by USA to Sea Zone 32 Sargasso Sea: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : -2,33
Neutral regular : -1,00