• @FMErwinRommel the others can play on , but France not contributing anything is too crippling .
    I did not stress enough how much I needed U.K. help and I shouldn’t havr bothered with Africa and Marseille.
    The fault lies Witt me.

  • 2024 '22 '19 '17 '15

    @Witt you can have Italy and strong Arabs then


  • @Witt yes France would be boring, but USA would still be fun and Russia. I’m sure Elrond would give you Italy and Arabs. It was all about T&A, trenches and artillery (heavy guns).


  • @FMErwinRommel happy to pull out of the game . I have a lot going on at the moment .
    I will check in and see how things are going.

  • 2024 '22 '19 '17 '15

    @Witt nah! that is no excuse! When was the last time you did NOT have a lot on your plate! This game at least helps you get your mind of things

  • 2024 '22 '19 '17 '15

    @Elrood Off things


  • is it game over?


  • @dawgoneit please do Russia .


  • @dawgoneit Lots of good action left in this game, please take your turn as Russia.


  • @FMErwinRommel exactly


  • @Elrood 121731a0-fa70-4489-b7e4-e5e680e0cd81-Russia 3.tsvg

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            2 conscripts moved from Minsk to Belarus
            1 heavy_gun moved from Minsk to Belarus
            1 conscript and 2 infantry moved from Latvia to Lithuania
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
            1 heavy_gun moved from Odessa to Belarus
            1 heavy_gun moved from Kiev to Odessa
            2 conscripts moved from Kiev to Odessa
            3 infantry moved from Belarus to Lithuania
            1 conscript, 1 field_gun, 1 heavy_gun and 5 infantry moved from Smolensk to Belarus
            1 heavy_gun moved from Moscow to Don
            1 conscript moved from Evenkia to Krasnoyarsk
            1 conscript moved from Norilsk to Evenkia
            1 field_gun moved from Kazan to Perm
            2 conscripts moved from Novosibirsk to Omsk
            1 conscript moved from Kazan to Omsk
            1 heavy_gun and 2 infantry moved from Vladivostok to Primorsky
            3 cavalrys moved from St. Petersburg to Sweden
    
        Purchase Units - Russia
            Russia buy 3 conscripts, 3 field_guns, 6 heavy_guns, 1 infantry, 1 late_fighter, 3 tanks and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
            1 conscript moved from Pskov to Latvia
    
        Place Units - Russia
            3 heavy_guns and 3 trenchs placed in Irkutsk
            1 conscript, 1 heavy_gun and 1 trench placed in Omsk
            1 conscript, 1 field_gun and 1 infantry placed in Vladivostok
            Russia undo move 3.
            1 field_gun, 1 heavy_gun and 1 infantry placed in Vladivostok
            1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk
            1 conscript, 1 field_gun and 1 late_fighter placed in Kiev
            3 tanks placed in Moscow
    
        Turn Complete - Russia
            Russia collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Russia rolls : 0.00
    

  • @Entek you’re up as Commies, give 'em hell


  • @dawgoneit Tanks and late fighters, while no one else has either tech. The world is upside down. Suppose you would have preferred industry. But you have sizable income, so you can be a real threat by adding offensive power to all those cheap hit points from the peasant serfs. And G doesn’t have big ICs on the Eastern front.

  • '20 '19 '18 '17 '16

    @Elrood

    Game History

    Round: 3
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 cavalry moved from Bratsk to Buryatia
                  Communists take Buryatia from Russia
            1 cavalry moved from Buryatia to Bratsk
            1 conscript moved from Aldan to Amur
                  Communists take Amur from Russia
            1 conscript, 2 field_guns, 2 heavy_guns and 3 infantry moved from Aldan to Bratsk
            2 field_guns moved from Yakutsk to Aldan
            5 conscripts moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 3 conscripts, 2 field_guns and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 conscripts, 2 field_guns and 2 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    

    commies-3.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 3
    
        Research Technology - USA
                USA roll 6,4,4 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover dockyards
    
        Combat Move - USA
            1 cavalry and 3 infantry moved from New Mexico to Chihuahua
            1 infantry moved from Texas to Chihuahua
    
        Purchase Units - USA
            USA buy 1 Factory, 1 destroyer, 3 field_guns, 5 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Chihuahua
                USA attack with 1 cavalry and 4 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 2 : 0/5 hits, 0,83 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0,67 expected hits
                    USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 3 : 0/5 hits, 0,83 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0,67 expected hits
                    USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 4 : 1/5 hits, 0,83 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                    1 infantry owned by the Neutral lost in Chihuahua
                    USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 5 : 0/4 hits, 0,67 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0,33 expected hits
                    USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 6 : 0/4 hits, 0,67 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 7 : 1/3 hits, 0,50 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral lost in Chihuahua
                USA loses 0 PUs for violating Chihuahuas neutrality.
                USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 0
                Casualties for USA: 2 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
            2 battlecruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
    
        Place Units - USA
            1 Factory placed in Washington D.C.
            1 destroyer placed in Sea Zone 29 Mid Atlantic
            1 transport placed in Sea Zone 29 Mid Atlantic
            2 transports placed in Sea Zone 30 Mid Atlantic
            1 field_gun and 1 infantry placed in Charleston
            1 field_gun and 1 infantry placed in New York
            1 field_gun and 3 infantry placed in San Francisco
    
        Activate Technology - USA
            USA activating dockyards
            Trigger USAT2: buysubmarine_dy added to productionUSA
            Trigger USAT2: buydestroyer_dy added to productionUSA
            Trigger USAT2: buycruiser_dy added to productionUSA
            Trigger USAT2: buybattlecruiser_dy added to productionUSA
            Trigger USAT2: buybattleship_dy added to productionUSA
            Trigger USAT2: buytransport_dy added to productionUSA
            Trigger USAT2: buysubmarine removed from productionUSA
            Trigger USAT2: buydestroyer removed from productionUSA
            Trigger USAT2: buycruiser removed from productionUSA
            Trigger USAT2: buybattlecruiser removed from productionUSA
            Trigger USAT2: buybattleship removed from productionUSA
            Trigger USAT2: buytransport removed from productionUSA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    USA regular : -2,33
    Neutral regular : -1,00
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 3
    
        Research Technology - USA
                USA roll 6,4,4 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover dockyards
    
        Combat Move - USA
            1 cavalry and 3 infantry moved from New Mexico to Chihuahua
            1 infantry moved from Texas to Chihuahua
    
        Purchase Units - USA
            USA buy 1 Factory, 1 destroyer, 3 field_guns, 5 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Chihuahua
                USA attack with 1 cavalry and 4 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 2 : 0/5 hits, 0,83 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0,67 expected hits
                    USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 3 : 0/5 hits, 0,83 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0,67 expected hits
                    USA roll dice for 1 cavalry and 4 infantry in Chihuahua, round 4 : 1/5 hits, 0,83 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                    1 infantry owned by the Neutral lost in Chihuahua
                    USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 5 : 0/4 hits, 0,67 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0,33 expected hits
                    USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 6 : 0/4 hits, 0,67 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 7 : 1/3 hits, 0,50 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral lost in Chihuahua
                USA loses 0 PUs for violating Chihuahuas neutrality.
                USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 0
                Casualties for USA: 2 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
            2 battlecruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
    
        Place Units - USA
            1 Factory placed in Washington D.C.
            1 destroyer placed in Sea Zone 29 Mid Atlantic
            1 transport placed in Sea Zone 29 Mid Atlantic
            2 transports placed in Sea Zone 30 Mid Atlantic
            1 field_gun and 1 infantry placed in Charleston
            1 field_gun and 1 infantry placed in New York
            1 field_gun and 3 infantry placed in San Francisco
    
        Activate Technology - USA
            USA activating dockyards
            Trigger USAT2: buysubmarine_dy added to productionUSA
            Trigger USAT2: buydestroyer_dy added to productionUSA
            Trigger USAT2: buycruiser_dy added to productionUSA
            Trigger USAT2: buybattlecruiser_dy added to productionUSA
            Trigger USAT2: buybattleship_dy added to productionUSA
            Trigger USAT2: buytransport_dy added to productionUSA
            Trigger USAT2: buysubmarine removed from productionUSA
            Trigger USAT2: buydestroyer removed from productionUSA
            Trigger USAT2: buycruiser removed from productionUSA
            Trigger USAT2: buybattlecruiser removed from productionUSA
            Trigger USAT2: buybattleship removed from productionUSA
            Trigger USAT2: buytransport removed from productionUSA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 67 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by USA from Sea Zone 23 Mid Atlantic: 1 destroyer
            EDIT: Adding units owned by USA to Sea Zone 32 Sargasso Sea: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    USA regular : -2,33
    Neutral regular : -1,00
    

    Savegame


  • @Witt triplea_41183_4 Ger.tsvg
    Round: 4

        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 3,2,1 and gets 0 hits
    
        Combat Move - Germany
            2 battlecruisers and 2 battleships moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
            1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 25 Mid Atlantic
            2 fighters moved from Belgium to Sea Zone 15 English Channel
            1 fighter and 1 infantry moved from Belgium to Picardy
    
        Purchase Units - Germany
            Germany buy 1 Factory, 2 cavalrys, 2 destroyers, 2 field_guns, 2 fighters, 6 gass, 2 heavy_guns, 3 infantry and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 25 Mid Atlantic
                Germany attack with 1 submarine
                Britain defend with 2 transports
                    2 transports owned by the Britain lost in Sea Zone 25 Mid Atlantic
                Germany win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Britain: 2 transports
            Battle in Sea Zone 15 English Channel
                Germany attack with 2 battlecruisers, 2 battleships and 2 fighters
                France defend with 1 battlecruiser, 1 cruiser and 1 transport
                    Germany roll dice for 2 battlecruisers, 2 battleships and 2 fighters in Sea Zone 15 English Channel, round 2 : 2/6 hits, 3.33 expected hits
                    France roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 15 English Channel, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Germany
                    1 cruiser owned by the France and 1 battlecruiser owned by the France lost in Sea Zone 15 English Channel
                    1 transport owned by the France lost in Sea Zone 15 English Channel
                Germany win with 2 battlecruisers, 2 battleships and 2 fighters remaining. Battle score for attacker is 33
                Casualties for France: 1 battlecruiser, 1 cruiser and 1 transport
            Battle in Picardy
                Germany attack with 1 fighter and 1 infantry
                Britain defend with 1 cavalry
                    Germany roll dice for 1 fighter and 1 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits
                    France roll dice for 1 cavalry in Picardy, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 fighter and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits
                    France roll dice for 1 cavalry in Picardy, round 3 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 fighter and 1 infantry in Picardy, round 4 : 0/2 hits, 0.67 expected hits
                    France roll dice for 1 cavalry in Picardy, round 4 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 fighter and 1 infantry in Picardy, round 5 : 0/2 hits, 0.67 expected hits
                    France roll dice for 1 cavalry in Picardy, round 5 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 fighter and 1 infantry in Picardy, round 6 : 1/2 hits, 0.67 expected hits
                    France roll dice for 1 cavalry in Picardy, round 6 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Britain lost in Picardy
                Germany win, taking Picardy from France with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Britain: 1 cavalry
    
        Non Combat Move - Germany
            1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 17 Norwegian Sea
            2 submarines moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic
            1 submarine moved from Sea Zone 92 Mozambique Channel to Sea Zone 89 Indian Ocean
            1 cruiser and 2 submarines moved from Sea Zone 126 Java Sea to Sea Zone 83 Indian Ocean
            1 heavy_gun moved from Eastern Poland to East Prussia
            2 heavy_guns moved from Warsaw to Eastern Poland
            3 cavalrys moved from Bavaria to Galicia
            2 fighters moved from Sea Zone 15 English Channel to Champagne
            1 fighter moved from Picardy to Champagne
            3 field_guns and 1 heavy_gun moved from Belgium to Champagne
            6 cavalrys and 12 field_guns moved from Alsace to Champagne
            1 fighter moved from Wurttemburg to Champagne
            3 cavalrys moved from Bavaria to Alsace
            5 cavalrys moved from Wurttemburg to Alsace
            1 field_gun, 1 gas and 15 infantry moved from Rhine to Champagne
            3 cavalrys moved from Rhine to Belgium
            14 cavalrys moved from Hanover to Rhine
            7 cavalrys moved from Champagne to Belgium
            8 gass moved from Berlin to Rhine
    
        Place Units - Germany
            3 trenchs placed in East Prussia
            3 trenchs placed in Eastern Poland
            1 Factory placed in West Prussia
            6 gass placed in Wurttemburg
            1 destroyer placed in Sea Zone 15 English Channel
            2 fighters placed in Belgium
            1 destroyer placed in Sea Zone 12 Baltic Sea
            2 cavalrys placed in Bavaria
            1 field_gun and 2 infantry placed in Dar es Salaam
            2 heavy_guns placed in Warsaw
            1 field_gun and 1 infantry placed in German New Guinea
    
        Turn Complete - Germany
            Germany collect 116 PUs; end with 116 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germany regular : -3.67
    France regular : -1.00
    

  • @FMErwinRommel could you be so kind a put a screenshot here of the area around the english channel, were the fleets were just destroyed?

    Cannot load the game here. Thanks


  • Why do you wa t to see that ? The Channelnis all Black now . No Red, white and Blie.


  • @Elrood I’ve never done a screen shot.

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