@dawgoneit Hisaichi is up
NML 1914 team game 15
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@Entek is up as Commies
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,4 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 1 field_gun moved from Bratsk to Krasnoyarsk 1 infantry moved from Bratsk to Krasnoyarsk 1 conscript moved from Bratsk to Krasnoyarsk 5 cavalrys moved from Bratsk to Novosibirsk 1 conscript moved from Bratsk to Novosibirsk Purchase Units - Communists Communists buy 5 cavalrys and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Krasnoyarsk Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 conscript Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Krasnoyarsk, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Krasnoyarsk Communists win, taking Krasnoyarsk from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Novosibirsk Communists attack with 5 cavalrys and 1 conscript Russia defend with 1 conscript Communists roll dice for 5 cavalrys and 1 conscript in Novosibirsk, round 2 : 0/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 5 cavalrys and 1 conscript in Novosibirsk, round 3 : 0/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 3 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Novosibirsk Communists roll dice for 5 cavalrys in Novosibirsk, round 4 : 0/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 5 cavalrys in Novosibirsk, round 5 : 1/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 5 cavalrys remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Non Combat Move - Communists 1 conscript moved from Yakutsk to Tiksi 2 conscripts, 2 field_guns and 2 infantry moved from Yakutsk to Aldan 3 conscripts and 2 field_guns moved from Aldan to Bratsk Place Units - Communists 1 trench placed in Aldan 5 cavalrys placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Communists regular : -2.00 Russia regular : 0.17
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@Elrood Time for the USA to step up and save the world from the Hun. Or, finish the job and conquer the rest of Mexico. Or both.
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@FMErwinRommel traveling. Probably can move Saturday again
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@FMErwinRommel Game History
Round: 4 Research Technology - USA USA spend 10 on tech rolls USA roll 5,2,2 and gets 0 hits Combat Move - USA 1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 34 Mid Atlantic 1 battlecruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 battlecruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - USA USA buy 2 battlecruisers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 3 PUs; 3 techTokens; Combat - USA Battle in Sea Zone 25 Mid Atlantic USA attack with 2 battlecruisers and 1 destroyer; Britain loiter and taunt Germany defend with 1 submarine USA roll dice for 2 battlecruisers and 1 destroyer in Sea Zone 25 Mid Atlantic, round 2 : 1/3 hits, 1,67 expected hits Germany roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germany lost in Sea Zone 25 Mid Atlantic USA win with 2 battlecruisers and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Battle in Sea Zone 34 Mid Atlantic USA attack with 1 destroyer Germany defend with 2 submarines USA roll dice for 1 destroyer in Sea Zone 34 Mid Atlantic, round 2 : 1/1 hits, 0,33 expected hits Germany roll dice for 2 submarines in Sea Zone 34 Mid Atlantic, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the USA lost in Sea Zone 34 Mid Atlantic 1 submarine owned by the Germany lost in Sea Zone 34 Mid Atlantic Germany win with 1 submarine remaining. Battle score for attacker is -1 Casualties for USA: 1 destroyer Casualties for Germany: 1 submarine Non Combat Move - USA Turning on Edit Mode EDIT: Removing units owned by USA from Chihuahua: 1 cavalry EDIT: Adding units owned by USA to Mexico City: 1 cavalry EDIT: Changing ownership of Mexico City from Neutral to USA EDIT: Turning off Edit Mode 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 30 Mid Atlantic to Carolinas 2 infantry moved from Hudson-Delaware to Washington D.C. 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 2 infantry moved from Chihuahua to Mexico City 1 field_gun and 1 infantry moved from San Francisco to California 1 infantry moved from California to New Mexico 2 infantry moved from San Francisco to California Place Units - USA 2 battlecruisers, 1 destroyer and 2 transports placed in Sea Zone 30 Mid Atlantic 2 infantry placed in Washington D.C. Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - USA USA collect 71 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germany regular : 0,50 USA regular : 0,00
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@Elrood You’re getting ahead of yourself, it was only round 4.
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@Witt You lucky dog you. 95% wasn’t good enough.
triplea_41183_5_Germ failed.tsvg
Ger combat dice -4.83
Fra +12.5
every round Ger rolled at or below average and F rolled at or above average. I would have been in better shape rolling one less round. Luckily, I was able to rearrange my builds. But my western army is gone and Fr can outbuild me.Round: 5
Research Technology - Germany Germany spend 0 on tech rolls Germany roll 3,4,4 and gets 0 hits Combat Move - Germany 21 field_guns, 4 fighters, 1 gas, 3 heavy_guns and 46 infantry moved from Champagne to Paris 17 cavalrys and 2 fighters moved from Belgium to Paris 8 cavalrys moved from Alsace to Paris 6 gass moved from Wurttemburg to Paris 14 cavalrys and 8 gass moved from Rhine to Paris Purchase Units - Germany Germany buy 2 cruisers, 4 field_guns, 8 heavy_guns, 3 infantry, 4 stormtruppens, 1 submarine, 2 transports and 1 trench; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Battle in Paris Germany attack with 39 cavalrys, 21 field_guns, 6 fighters, 15 gass, 3 heavy_guns and 46 infantry Italy defend with 1 cavalry; Britain defend with 7 fighters and 8 infantry; France defend with 1 Factory, 5 cavalrys, 5 field_guns, 1 fighter, 14 heavy_guns, 37 infantry and 9 trenchs Germany roll dice for 15 gass in Paris, round 2 : 8/15 hits, 10.00 expected hits 2 infantry owned by the Britain, 1 cavalry owned by the Italy and 5 cavalrys owned by the France lost in Paris 15 gass owned by the Germany lost in Paris Germany roll dice for 39 cavalrys, 21 field_guns, 6 fighters, 3 heavy_guns and 46 infantry in Paris, round 2 : 28/115 hits, 29.17 expected hits France roll dice for 5 field_guns, 8 fighters, 14 heavy_guns, 43 infantry and 9 trenchs in Paris, round 2 : 37/70 hits, 29.33 expected hits 37 infantry owned by the Germany lost in Paris 9 trenchs owned by the France, 3 infantry owned by the Britain and 7 infantry owned by the France lost in Paris Germany roll dice for 39 cavalrys, 21 field_guns, 6 fighters, 3 heavy_guns and 9 infantry in Paris, round 3 : 21/78 hits, 23.00 expected hits France roll dice for 5 field_guns, 8 fighters, 14 heavy_guns and 33 infantry in Paris, round 3 : 26/60 hits, 26.00 expected hits 9 infantry owned by the Germany and 17 cavalrys owned by the Germany lost in Paris 3 infantry owned by the Britain and 18 infantry owned by the France lost in Paris Germany roll dice for 22 cavalrys, 21 field_guns, 6 fighters and 3 heavy_guns in Paris, round 4 : 18/52 hits, 17.33 expected hits France roll dice for 5 field_guns, 8 fighters, 14 heavy_guns and 12 infantry in Paris, round 4 : 23/39 hits, 19.00 expected hits 1 field_gun owned by the Germany and 22 cavalrys owned by the Germany lost in Paris 5 field_guns owned by the France, 1 fighter owned by the Britain and 12 infantry owned by the France lost in Paris Germany roll dice for 20 field_guns, 6 fighters and 3 heavy_guns in Paris, round 5 : 10/29 hits, 9.67 expected hits France roll dice for 7 fighters and 14 heavy_guns in Paris, round 5 : 12/21 hits, 12.83 expected hits 12 field_guns owned by the Germany lost in Paris 3 heavy_guns owned by the France, 6 fighters owned by the Britain and 1 fighter owned by the France lost in Paris Germany roll dice for 8 field_guns, 6 fighters and 3 heavy_guns in Paris, round 6 : 5/17 hits, 5.67 expected hits France roll dice for 11 heavy_guns in Paris, round 6 : 8/11 hits, 7.33 expected hits 8 field_guns owned by the Germany lost in Paris 5 heavy_guns owned by the France lost in Paris Germany roll dice for 6 fighters and 3 heavy_guns in Paris, round 7 : 3/9 hits, 3.00 expected hits France roll dice for 6 heavy_guns in Paris, round 7 : 5/6 hits, 4.00 expected hits 2 fighters owned by the Germany and 3 heavy_guns owned by the Germany lost in Paris 3 heavy_guns owned by the France lost in Paris 4 fighters owned by the Germany retreated France win with 3 heavy_guns remaining. Battle score for attacker is -134 Casualties for Britain: 7 fighters and 8 infantry Casualties for France: 5 cavalrys, 5 field_guns, 1 fighter, 11 heavy_guns, 37 infantry and 9 trenchs Casualties for Italy: 1 cavalry Casualties for Germany: 39 cavalrys, 21 field_guns, 2 fighters, 15 gass, 3 heavy_guns and 46 infantry Non Combat Move - Germany 1 cavalry moved from Bavaria to Alsace 1 cavalry moved from Bavaria to Rhine 1 fighter moved from Paris to Alsace 1 fighter moved from Paris to Rhine 1 fighter moved from Paris to Belgium 1 fighter moved from Paris to Rhine 1 submarine moved from Sea Zone 17 Norwegian Sea to Sea Zone 15 English Channel 2 heavy_guns moved from Warsaw to Eastern Poland 3 cavalrys moved from Galicia to East Prussia 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic 1 cruiser and 2 submarines moved from Sea Zone 83 Indian Ocean to Sea Zone 87 Southern Ocean 1 submarine moved from Sea Zone 89 Indian Ocean to Sea Zone 87 Southern Ocean Place Units - Germany 1 trench placed in Champagne 1 cruiser and 1 submarine placed in Sea Zone 15 English Channel 1 heavy_gun placed in Belgium 2 heavy_guns placed in Wurttemburg 2 heavy_guns placed in West Prussia 2 heavy_guns placed in Warsaw 2 field_guns and 1 infantry placed in Dar es Salaam 1 heavy_gun and 1 infantry placed in German New Guinea 1 cruiser and 2 transports placed in Sea Zone 12 Baltic Sea 2 field_guns and 1 infantry placed in Mecklenburg 4 stormtruppens placed in Berlin Turning on Edit Mode EDIT: Removing units owned by Germany from Berlin: 4 stormtruppens EDIT: Adding units owned by Germany to Wurttemburg: 4 infantry EDIT: Turning off Edit Mode Germany undo move 8. Germany undo move 7. 1 heavy_gun and 1 infantry placed in West Prussia 2 field_guns and 1 infantry placed in Bavaria Turn Complete - Germany Germany collect 111 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germany regular : -4.83 France regular : 12.50
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Last turn, I redirected 3 cav from the Paris attack to defend Galicia. That reduced my odds from almost 98% to 95%. Those 3 hit points would have allowed me to continue rolling to the last man. I might have won by one or two units. F would have retaken Paris, but I would have gotten his income and without builds, F wouldn’t have been able to hold it.
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@FMErwinRommel I am telling you… my Italian cav made all the difference!!!
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Thanks for the one Cav, that i expressly requested for their fighting skills .
Very unlucky , Rommel, Paris should have been yours . You played a great opener .
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You lucky dog @Witt !
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@VictoryFirst been there… lost the Ger 1 attack on Paris once…
98%… first round… I lost both my planes to AA and then ALL other units missed… I did not recover from it… and france survived with 5 units or so… crazy
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@VictoryFirst please allow adam to move my two Pacific Cruisers
Research Technology - FranceCombat Move - France 1 infantry moved from Burgundy to Champagne 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean 3 colonials, 1 infantry and 2 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean 3 colonials and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Palestine 1 colonial moved from Sinai to Palestine 1 colonial moved from Sinai to Palestine 1 colonial moved from Sinai to Palestine 4 cavalrys moved from Cairo-Suez to Palestine 1 battleship moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean 1 infantry moved from Cyrenaica to Lower Egypt 1 infantry moved from Cyrenaica to Lower Egypt 1 colonial moved from Niger to Fezzan 1 colonial moved from Tunisia to Tripolitania 1 infantry moved from Gujarat to Sindh 1 colonial moved from Bengal to Nagpur 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 transport moved from Sea Zone 144 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 120 Arafura Sea 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 147 Gulf of California Purchase Units - France France buy 1 battleship, 2 cavalrys, 1 colonial, 4 field_guns, 2 gass and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Champagne France attack with 1 infantry Germany defend with 1 trench France win, taking Champagne from Germany with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 trench Battle in Palestine France attack with 4 cavalrys, 6 colonials and 1 infantry Turkey defend with 3 field_guns, 1 heavy_gun and 5 infantry France win, taking Palestine from Turkey with 3 cavalrys and 6 colonials remaining. Battle score for attacker is 25 Casualties for France: 1 cavalry and 1 infantry Casualties for Turkey: 3 field_guns, 1 heavy_gun and 5 infantry Non Combat Move - France 1 infantry moved from Franche-Comte to Champagne 2 colonials and 2 infantry moved from Burgundy to Champagne 3 heavy_guns moved from Paris to Champagne 3 infantry moved from Rhone to Franche-Comte 1 field_gun moved from Marseilles to Rhone Place Units - France 1 battleship placed in Sea Zone 60 Central Mediterranean 1 colonial placed in Tobruk 1 gas placed in Marseilles 2 cavalrys and 1 gas placed in Brittany 4 field_guns and 4 infantry placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 79 PUs; end with 79 PUs
Territory Summary for France :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 cavalry Kamerun : 1 flag Palau : 1 flag Togo : 1 flag Algiers : 1 Factory Brittany : 1 Factory, 2 cavalrys and 1 gas Champagne : 2 colonials, 3 heavy_guns and 4 infantry Fezzan : 1 colonial Franche-Comte : 3 infantry Madagascar : 1 infantry Marseilles : 1 Factory and 1 gas Paris : 1 Factory, 4 field_guns and 7 infantry Rhone : 1 field_gun Shanghai 4 : 1 field_gun and 1 infantry Tobruk : 1 Factory and 1 colonial Yanaon : 1 Factory Greece : 3 colonials and 1 infantry Tripolitania : 1 colonial Tuscany : 2 colonials Palestine : 1 flag, 3 cavalrys and 6 colonials Lower Egypt : 2 infantry Nagpur : 1 colonial Sindh : 1 infantry Sea Zone 60 Central Mediterranean : 1 battleship and 2 cruisers Sea Zone 71 Eastern Mediterranean : 1 battleship and 2 transports Sea Zone 119 Timor Sea : 2 cruisers Sea Zone 120 Arafura Sea : 1 transport Sea Zone 141 Pacific Ocean : 1 transport Sea Zone 147 Gulf of California : 1 transport
Production/PUs Summary :
Germany : 108 / 112 France : 79 / 79 Serbia : 7 / 12 Austria : 87 / 90 Italy : 28 / 30 Arabia : 7 / 14 Turkey : 55 / 60 Britain : 95 / 95 Russia : 97 / 99 Communists : 27 / 27 USA : 71 / 74
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@Elrood I also lost WWII 1940 opening against France once. There’s no recovering from that.
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@Elrood said in NML 1914 team game 15:
@FMErwinRommel I am telling you… my Italian cav made all the difference!!!
One or two units can make a big difference in the odds in a small battle. I was hesitant to redirect 3 cav away from Paris to Galicia. But I still attacked with 130 units; and battle calc said I would still average 35 winning units left, instead of 40. But F gave 37 hits on first round, instead of expected 25. So, after 6 rounds of dice, with just a handful of units left on each side, your Italian cav and my 3 missing cav, made the difference between fighting to the end or retreating just short of victory.
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@Elrood Were my 7 fighters and multiple ground units worth less than Elrood’s one fighter? Feeling unappreciated … 😞
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@Private-Panic said in NML 1914 team game 15:
@Elrood Were my 7 fighters and multiple ground units worth less than Elrood’s one fighter? Feeling unappreciated … 😞
horse! not fighter! ;-)
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Come on guys, don’t argue over cav and figs. We all know it was the 1300 commandeered taxis of Paris that transported 5-6,000 French infantry on the nights of Sept 6-7, 1914 to the battle of the Marne, that saved Paris in the Miracle at the Marne.
Well, they really did transport a few thousand infantry to the battle. But it wasn’t the decisive factor in a battle between a million troops on both sides.