TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
4 fighters moved from 22 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 3 interceptors out of Southern Italy
Attackers Fire, : 1/2 hits, 0,50 expected hits
Defenders Fire, : 1/3 hits, 1,00 expected hits
1 fighter owned by the Americans lost in Southern Italy
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits
1 tactical_bomber owned by the Americans killed by AA in Southern Italy
Bombing raid in Southern Italy causes 0 damage total.
Battle in Java
Battle in Kwangtung
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 1/8 hits, 3,00 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 10/17 hits, 7,17 expected hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 2 fighters owned by the Americans and 2 artilleries owned by the Americans lost in Western Germany
1 infantry owned by the Germans lost in Western Germany
Germans win, taking Java from Japanese, taking Kwangtung from Japanese with 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for Americans: 1 armour, 2 artilleries, 2 fighters and 3 infantry
Casualties for Germans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 1 bomber and 4 fighters in 36 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Japanese roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
2 fighters owned by the Americans lost in 36 Sea Zone
2 carriers owned by the Japanese lost in 36 Sea Zone
2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Japanese win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 carriers
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Cleaning up after air battles
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Kwangsi
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Wake Island to 20 Sea Zone
1 fighter moved from Wake Island to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 harbour placed in Marianas
1 destroyer placed in 10 Sea Zone
1 submarine placed in 105 Sea Zone
1 fighter placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
3 infantry placed in Korea
3 infantry placed in Central United States
2 fighters placed in Western United States
1 airfield placed in Korea
Americans undo move 6.
Americans undo move 7.
1 fighter and 2 infantry placed in Korea
1 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5,5,6,2,1,4,3,4,5,6,2,1,6,2
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter and 1 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Changing PUs for Americans from 112 to 107
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
1 bomber and 2 fighters moved from Gibraltar to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
EDIT: 1 mech_infantry moved from Morocco to Central United States
EDIT: British undo move 14.
EDIT: 1 mech_infantry moved from Morocco to Central United States
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Sicily
Battle in Western Germany
British attack with 1 armour, 1 bomber, 10 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 armour, 1 bomber, 10 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 10/17 hits, 7,00 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/16 hits, 6,83 expected hits
4 fighters owned by the British and 3 infantry owned by the British lost in Western Germany
1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 5/10 hits, 4,50 expected hits
Germans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Western Germany, round 3 : 5/5 hits, 3,00 expected hits
1 bomber owned by the British and 4 fighters owned by the British lost in Western Germany
3 fighters owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Western Germany from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 1 bomber, 8 fighters and 3 infantry
Casualties for Germans: 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 armour
EDIT: Turning off Edit Mode
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 aaGun moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Place Units - British
1 infantry placed in Union of South Africa
British undo move 1.
1 artillery placed in Union of South Africa
2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,6,6,6,5,1,2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5
British collect 35 PUs (5 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 0,33
Japanese regular : -1,50
Defenders Fire, : 0,00
Germans AA : -0,83
Attackers Fire, : 0,50
Germans regular : 5,67
British regular : 4,33
Italians AA : 0,83
Savegame