@Entek US is up
Total World War 3.0 7 players
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@Caesar1 said in Total World War 3.0 7 players:
@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
I already used it and it was sunk by a transport in the Baltic (lol)
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TripleA Turn Summary: Australia round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 13 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 25 PUs Research Technology - Britain Note to players Britain: <body><img src="singapore.png"/></body> Trigger britishaTAD: Britain gains access to AdvancedDestroyers Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone 1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia 2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia 1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone 1 britishInfantry moved from Cairo to Central Egpyt 2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika 1 britishTransport moved from 72 Sea Zone to 76 Sea Zone 2 britishInfantrys moved from Eastern South Africa to Rhodesia 1 britishTank moved from Cape Town to Rhodesia 1 britishMech.Infantry moved from Cameroon to Gold Coast 1 britishInfantry moved from Eastern Madras to Western Bengal 2 britishInfantrys moved from Exiled Allies to London Combat - Britain Battle in Southern Saudi Arabia Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 Entrenchment owned by the Neutral Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits 2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits 2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia 2 Infantrys owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits 2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia 1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits 1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia 1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia Britain loses 0 PUs for violating Southern Saudi Arabias neutrality. Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4 Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 2 britishFighters moved from Southern Saudi Arabia to Cairo 2 britishInfantrys moved from 73 Sea Zone to Aden 1 Material and 1 Truck moved from Cape Town to Rhodesia 1 Train moved from Western Bengal to Bombay 1 Train and 2 britishInfantrys moved from Bombay to Western Bengal 1 Truck moved from Western Madras to Bombay 1 Material and 1 Truck moved from Bombay to New Dehli 1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia 1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone 1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone 4 britishInfantrys moved from Azores to 39 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 britishCombatEngineer moved from Azores to 39 Sea Zone 1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 Material moved from Cape Town to Eastern South Africa 1 britishCombatEngineer moved from Cape Town to Eastern South Africa 1 britishTank moved from Central Britain to 7 Sea Zone 1 britishArtillery moved from Central Britain to 7 Sea Zone 1 britishAntiTankGun moved from Central Britain to 7 Sea Zone 1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone 1 britishMarine moved from Scotland to 7 Sea Zone 1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone 1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone 2 britishNavalFighters moved from London to 7 Sea Zone 2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone 1 britishFighter moved from Central Britain to Scotland 1 britishStrategicBomber moved from London to Azores 1 britishNavalFighter moved from Southern Britain to 9 Sea Zone 1 Truck and 1 britishMarine moved from Central Britain to Scotland 1 britishCombatEngineer moved from Central Britain to Scotland 1 Truck moved from Exiled Allies to Scotland 1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 1 Material and 1 britishMarine moved from 39 Sea Zone to Azores 1 britishArtillery moved from Labrador to Quebec Purchase Units - Britain Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishHull placed in 7 Sea Zone Britain undo move 1. 3 britishInfantrys placed in Scotland 4 britishInfantrys placed in London 1 britishHull placed in 7 Sea Zone Turn Complete - Britain Britain collect 37 PUs; end with 37 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs Units generate 3 techTokens; Britain end with 6 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; Place Units - Canada 1 britishTransport placed in 19 Sea Zone 1 britishMarine placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishTransport Some Units in Quebec change ownership: 1 britishMarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs; Place Units - ExiledAllies Units in Exiled Allies being upgraded or consumed: 2 Materials 1 britishAircraftPlant placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 33 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs Units Change Ownership Some Units in Exiled Allies change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 1 Material 1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 8 PUs Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs; Place Units - India 1 britishCombatEngineer and 1 britishInfantry placed in Calcutta 2 Materials and 1 britishInfantry placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry Some Units in New Dehli change ownership: 1 Material Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs; Place Units - Australia Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 britishNavalFighter placed in 162 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 23 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 0.00 Neutral AntiAircraftGun : -0.08 Neutral regular : 1.33 Britain regular : -0.17
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I will post in a few hours - haven’t forgotten
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens Turning on Edit Mode EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25
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Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
@surfer is up next -
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
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@surfer said in Total World War 3.0 7 players:
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
I was wondering that myself. Really messed my NCM up.
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco 1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco 1 americanStrategicBomber moved from Johnston Island to Marshall Islands 2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands 1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone Combat - Usa Battle in Morrocco Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Morrocco Some non-combat units are destroyed: Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6 Casualties for VichyFrance: 1 germanEntrenchment Battle in Marshall Islands Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands Some non-combat units are destroyed: Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco 1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone 2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands 1 americanFighter moved from Johnston Island to Gilbert Islands 1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone 1 americanTransport moved from 101 Sea Zone to 104 Sea Zone 1 americanInfantry moved from Alaska to British Columbia 1 Train moved from Eastern Central US to Detroit 2 Materials and 1 Train moved from Detroit to Florida Peninsula 1 Truck moved from Detroit to Eastern Central US 1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula 1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone 1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone 1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Azores to 61 Sea Zone 1 americanAirTransport moved from Morrocco to Gibraltar 1 americanArtillery moved from Washington to 30 Sea Zone 1 americanMarine moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanStrategicBomber moved from London to Gibraltar 1 americanNavalFighter moved from Chicago to San Francisco 1 americanNavalFighter moved from Chicago to 37 Sea Zone Purchase Units - Usa Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Florida Peninsula being upgraded or consumed: 2 Materials 1 americanFactory placed in Florida Peninsula Units in San Francisco being upgraded or consumed: 2 Materials 1 americanDocks placed in San Francisco 1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier placed in 30 Sea Zone 1 americanFighter and 1 americanNavalFighter placed in Chicago 1 Material and 2 americanInfantrys placed in San Francisco 2 Materials placed in Detroit Activate Technology - Usa Usa activating ImprovedDestroyers Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Usa collect 68 PUs; end with 68 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Japan regular : -0.17 VichyFrance regular : -0.50 Usa rolls : 1.00 Usa regular : 0.83 Japan AntiAircraftGun : -0.08
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@surfer said in Total World War 3.0 7 players:
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.
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Regarding trains, if it is permitted by the regulation it could/should be edited.
I don’t remember if it’s one of those cases where the Triple A engine doesn’t arrive and editing is allowed…
I actually ran into this problem too and gave up…
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Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in MoroccoWhat is this about? Where is it in the rules?
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Waiting @Caesar1 …
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TripleA Turn Summary: Finland round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 24 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 30 PUs Research Technology - Germany Note to players Germany: <body><img src="winteroffensive.png"/></body> Germany rolls : 1/1 hits, 0.00 expected hits Germany removing all Technology Tokens after successful research. Germany discover SpecialWarfare Execute Operation Lila - Germany Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5 for Trigger SZ44PlaceGermanBattleship) Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4 for Trigger SZ44PlaceGermanCruiser) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanDestroyer) Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanDestroyer) Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 6 for Trigger SZ44PlaceGermanSubmarine) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanSubmarine) Trigger SZ44PlaceGermanSubmarine: Germany has 1 germanSubmarine placed in 44 Sea Zone Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanTransport) Trigger SZ44PlaceGermanTransport: Germany has 1 germanTransport placed in 44 Sea Zone Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Lativa Estonia to Belorussia 1 germanInfantry moved from Lithuania to Belorussia 2 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from Lativa Estonia to Belorussia 1 germanAntiTankGun, 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Orel Kursk 1 germanTank moved from Eastern Ukraine to Orel Kursk 1 germanInfantry moved from Northern Finland to Murmansk Finland take Murmansk from Russia 1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 5 germanTanks moved from Lativa Estonia to Pskov Germany take Pskov from Russia 1 germanTank moved from Lithuania to Pskov Combat - Germany Battle in Belorussia Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber Russia defend with 1 Flagpole, 1 Rail and 1 russianMech.Infantry Germany roll dice for 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber in Belorussia, round 2 : 2/1 hits, 2.25 expected hits Russia roll dice for 1 russianMech.Infantry in Belorussia, round 2 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Belorussia 1 russianMech.Infantry owned by the Russia lost in Belorussia Some non-combat units are destroyed: Germany win, taking Belorussia from Russia with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 2 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianMech.Infantry Battle in Orel Kursk Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits Russia roll dice for 1 russianInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Orel Kursk Germany win, taking Orel Kursk from Russia with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAntiTankGun moved from Western Ukraine to Kharkov 2 germanFighters moved from Belorussia to Lithuania 1 germanNavalFighter moved from Belorussia to Lithuania 1 germanStrategicBomber moved from Belorussia to Lithuania 1 germanTacticalBomber moved from Belorussia to Lithuania 1 Train moved from Poland to Berlin 1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland 1 germanTank moved from Crimea to Kharkov 1 germanAirTransport moved from Eastern Ukraine to Western Ukraine 4 germanInfantrys moved from Poland to Lithuania 1 germanTransport moved from 29 Sea Zone to 27 Sea Zone 1 Truck moved from Eastern Poland to Western Ukraine 1 Material and 1 Truck moved from Western Ukraine to Kharkov 1 Material and 1 Truck moved from Hungary Slovakia to Western Ukraine 1 Train moved from Hungary Slovakia to Western Ukraine 1 germanInfantry moved from Hungary Slovakia to Eastern Poland 4 germanInfantrys moved from Eastern Germany to Poland 1 germanCombatEngineer moved from Hungary Slovakia to Eastern Poland 1 germanMech.Infantry moved from Hungary Slovakia to Western Ukraine 1 germanCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Western Egypt to Cyrenaica 1 germanInfantry moved from Tobruk to Western Egypt 1 germanArtillery moved from Tobruk to Western Egypt 2 germanInfantrys moved from Tripolitania to 48 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 48 Sea Zone to 51 Sea Zone 2 germanInfantrys moved from 51 Sea Zone to Western Egypt 1 germanDestroyer moved from 48 Sea Zone to 51 Sea Zone 2 germanInfantrys moved from Northern Norway to Central Norway 2 germanArtillerys moved from Northern Norway to Central Norway 1 Truck moved from Northern Norway to Northern Finland 1 Material and 1 Truck moved from Northern Finland to Northern Norway 1 germanNavalFighter moved from Paris to Eastern Germany 1 germanFighter moved from Paris to Eastern Germany 1 germanMech.Infantry moved from Northern Finland to Central Norway 2 germanInfantrys moved from Finland to Northern Finland 1 Truck moved from Northern Finland to Northern Norway 1 germanParatrooper moved from Northern Finland to Northern Norway 4 germanTanks moved from Western Germany to Bohemia Moravia 2 germanInfantrys moved from Berlin to Eastern Germany 1 germanCombatEngineer and 2 germanInfantrys moved from French West Africa to Eastern French Africa 2 germanSubmarines and 1 germanTransport moved from 64 Sea Zone to 69 Sea Zone 1 germanInfantry moved from Tripolitania to Cyrenaica Purchase Units - Germany Germany buy 1 germanArtillery, 3 germanInfantrys, 1 germanStrategicBomber and 6 germanTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Northern Norway being upgraded or consumed: 1 Material 1 Rail placed in Northern Norway 1 germanArtillery and 3 germanInfantrys placed in Eastern Germany 1 germanStrategicBomber placed in Southern Germany 4 germanTanks placed in Western Germany Activate Technology - Germany Germany activating SpecialWarfare Trigger germanSW1: Setting isMarine to true for unitAttachment attached to germanMarine Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanInfantry Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAlpineInfantry Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanParatrooper Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanCombatEngineer Trigger germanSW3: Germany is added to UnitSupportAttachment attached to: UnitType{name=germanAirTransport} with name: supportAttachmentAirtrangerman Turn Complete - Germany Germany collect 72 PUs; end with 72 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 75 PUs Units generate 3 techTokens; Germany end with 3 techTokens Units Change Ownership Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer Some Units in Northern Finland change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials Purchase Units - VichyFrance VichyFrance buy 1 Truck, 2 germanArtillerys, 1 germanFighter, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs; Place Units - VichyFrance 3 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials and 3 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 germanFighter and 2 germanTanks; Remaining resources: 1 PUs; Place Units - DanubeAxis 1 germanFighter and 2 germanTanks placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 13 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter and 2 germanTanks Purchase Units - Finland Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 1 PUs; Place Units - Finland 1 germanArtillery and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 9 PUs Units Change Ownership Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Combat Hit Differential Summary :
Germany regular : -0.50 Germany rolls : 1.00 Russia regular : 0.50
Territory Summary for DanubeAxis, Finland, Germany and VichyFrance :
13 Sea Zone : 1 flag 14 Sea Zone : 1 germanBattleship-damaged 15 Sea Zone : 1 flag 27 Sea Zone : 1 germanHull and 1 germanTransport 44 Sea Zone : 2 germanDestroyers, 1 germanSubmarine and 1 germanTransport 51 Sea Zone : 1 germanDestroyer and 1 germanTransport 64 Sea Zone : 1 vichyBattleship and 1 vichyDestroyer 69 Sea Zone : 2 germanSubmarines and 1 germanTransport Al Kufrah : 1 germanAntiAirGun Algeria : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield Austria : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanBarracks Belorussia : 1 flag, 1 Flagpole and 1 germanInfantry Berlin : 1 Flagpole, 3 Materials, 2 Rails, 1 ResearchCenter, 1 germanAirfield, 1 germanAntiAirGun and 1 germanBarracks Bessarabia : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanArtillery Bohemia Moravia : 1 Flagpole, 1 Rail, 1 germanAirfield and 4 germanTanks Bulgaria : 1 Flagpole and 1 Rail Central Norway : 1 Flagpole, 1 Rail, 1 germanAntiAirGun, 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry Copenhagen : 1 Flagpole and 1 germanAirfield Corsica : 1 Flagpole Crete : 1 Flagpole, 1 Material, 1 germanAirfield, 1 germanArtillery, 1 germanInfantry and 1 germanParatrooper Crimea : 1 flag, 1 Flagpole Cyrenaica : 1 Truck, 1 germanCombatEngineer and 1 germanInfantry Denmark : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanEntrenchment and 1 germanInfantry Eastern Finland : 1 Flagpole, 1 Rail, 1 germanAirfield, 2 germanAntiAirGuns, 1 germanEntrenchment and 2 germanFortifications Eastern France : 1 Flagpole, 1 Material, 1 Rail, 1 Truck, 1 germanAntiTankGun and 1 germanInfantry Eastern French Africa : 1 Flagpole, 1 germanCombatEngineer and 2 germanInfantrys Eastern Germany : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 1 germanFighter, 5 germanInfantrys and 1 germanNavalFighter Eastern Poland : 1 flag, 1 Flagpole, 1 Rail, 1 Train, 1 germanAirfield, 1 germanCombatEngineer and 3 germanInfantrys Finland : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 1 germanInfantry French Central Africa : 1 Flagpole French Guyana : 1 Flagpole French Indochina : 1 Flagpole French West Africa : 1 Flagpole and 1 Rail Hungary Slovakia : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanFactory, 1 germanFighter and 2 germanTanks Kharkov : 1 flag, 1 Flagpole, 1 Material, 1 Truck, 1 germanAirfield, 1 germanAntiTankGun, 1 germanParatrooper and 1 germanTank Lativa Estonia : 1 flag, 1 Flagpole, 1 Truck and 1 germanAntiAirGun Lithuania : 1 flag, 1 Flagpole, 1 Rail, 2 germanFighters, 4 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber Low Countries : 1 Flagpole, 1 UnitsForExiledAllies and 1 germanEntrenchment Madagascar : 1 Flagpole, 1 germanAirfield and 1 germanInfantry Murmansk : 1 flag, 1 Flagpole and 1 germanInfantry Northern Finland : 1 Flagpole, 1 Rail, 1 germanCombatEngineer, 2 germanEntrenchments and 2 germanInfantrys Northern France : 1 Flagpole, 1 Material, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Northern Germany : 1 Flagpole, 2 Rails, 2 germanAirfields, 1 germanBarracks, 1 germanDocks, 1 germanFortification and 2 germanInfantrys Northern Italy : 1 germanAntiAirGun and 1 germanInfantry Northern Norway : 1 Flagpole, 1 Rail, 2 Trucks, 1 germanAirfield, 2 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper Northern Yugoslavia : 1 Flagpole and 1 Rail Norway : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Orel Kursk : 1 flag, 1 Flagpole, 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank Paris : 1 Flagpole, 2 Rails, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun, 1 germanArtillery, 1 germanCombatEngineer, 3 germanInfantrys, 2 germanMarines, 1 germanMech.Infantry and 1 germanTank Pinsk Marshes : 1 flag, 1 Flagpole Poland : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield and 4 germanInfantrys Pskov : 1 flag, 1 Flagpole, 1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 6 germanTanks Romania : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanBarracks and 1 germanDocks Southern Algeria : 1 Flagpole Southern Germany : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanEntrenchment and 1 germanStrategicBomber Southern Ukraine : 1 flag, 1 Flagpole and 1 Rail Southwestern Algeria : 1 Flagpole Tobruk : 1 Material Tripolitania : 1 Material Tunisia : 1 Flagpole, 1 Rail, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun Vichy France : 1 Flagpole, 2 Materials, 1 Occupation, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 6 germanInfantrys and 1 germanMech.Infantry West Africa : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield Western Egypt : 2 germanArtillerys, 1 germanFighter, 6 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks Western France : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanDocks and 1 germanEntrenchment Western Germany : 1 Flagpole, 1 Rail, 2 germanAirfields, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 1 germanFactory, 6 germanInfantrys and 4 germanTanks Western Ukraine : 1 flag, 1 Flagpole, 2 Materials, 1 Rail, 1 Train, 1 Truck, 1 germanAirTransport and 1 germanMech.Infantry
Production/PUs Summary :
Germany : 72 / 75 VichyFrance : 11 / 11 DanubeAxis : 12 / 13 Finland : 8 / 9 Russia : 60 / 69 Brazil : 7 / 0 Japan : 78 / 83 Manchuria : 10 / 10 Thailand : 9 / 10 China : 17 / 18 Spain : 8 / 0 Britain : 37 / 42 Canada : 15 / 15 ExiledAllies : 23 / 19 Egypt : 8 / 8 SouthAfrica : 7 / 7 India : 13 / 14 Australia : 17 / 23 Sweden : 7 / 0 Italy : 30 / 33 Usa : 68 / 68 Turkey : 7 / 0
Dice Statistics:
Total 1 was rolled 29 times 2 was rolled 29 times 3 was rolled 24 times 4 was rolled 32 times 5 was rolled 30 times 6 was rolled 30 times 7 was rolled 29 times 8 was rolled 30 times 9 was rolled 32 times 10 was rolled 24 times 11 was rolled 34 times 12 was rolled 22 times Average roll : 6.452 Median : 6.000 Variance : 0.419 Standard Deviation : 0.648 Total rolls : 345 Null / Other 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 5 times 7 was rolled 7 times 8 was rolled 4 times 9 was rolled 3 times 10 was rolled 1 times 11 was rolled 3 times 12 was rolled 4 times Average roll : 5.722 Median : 5.500 Variance : 0.849 Standard Deviation : 0.921 Total rolls : 54 Manchuria Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Neutral Combat 3 was rolled 2 times 4 was rolled 1 times 7 was rolled 3 times 8 was rolled 1 times 9 was rolled 2 times 11 was rolled 1 times Average roll : 6.800 Median : 7.000 Variance : 1.296 Standard Deviation : 1.139 Total rolls : 10 Usa Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times 8 was rolled 2 times 9 was rolled 2 times 10 was rolled 3 times 11 was rolled 1 times Average roll : 5.778 Median : 5.500 Variance : 1.235 Standard Deviation : 1.111 Total rolls : 18 ExiledAllies Combat 3 was rolled 1 times 4 was rolled 1 times 7 was rolled 1 times 10 was rolled 1 times Average roll : 6.000 Median : 5.500 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 4 VichyFrance Combat 10 was rolled 1 times Average roll : 10.000 Median : 10.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japan Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 9 times 7 was rolled 3 times 8 was rolled 7 times 9 was rolled 7 times 10 was rolled 6 times 11 was rolled 8 times 12 was rolled 2 times Average roll : 6.727 Median : 6.500 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 66 Egypt Combat 8 was rolled 1 times 9 was rolled 1 times Average roll : 8.500 Median : 8.500 Variance : 1.667 Standard Deviation : 1.291 Total rolls : 2 Britain Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times 8 was rolled 2 times 9 was rolled 6 times 10 was rolled 4 times 11 was rolled 7 times 12 was rolled 3 times Average roll : 7.125 Median : 8.500 Variance : 1.043 Standard Deviation : 1.021 Total rolls : 40 Russia Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 3 times 6 was rolled 4 times 7 was rolled 4 times 8 was rolled 6 times 9 was rolled 4 times 10 was rolled 1 times 11 was rolled 6 times 12 was rolled 4 times Average roll : 6.471 Median : 6.000 Variance : 0.885 Standard Deviation : 0.941 Total rolls : 51 China Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times 7 was rolled 3 times 8 was rolled 1 times 9 was rolled 3 times 10 was rolled 5 times 11 was rolled 3 times 12 was rolled 3 times Average roll : 7.464 Median : 8.500 Variance : 0.617 Standard Deviation : 0.786 Total rolls : 28 Finland Combat 7 was rolled 1 times 11 was rolled 1 times Average roll : 9.000 Median : 9.000 Variance : 1.667 Standard Deviation : 1.291 Total rolls : 2 Italy Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 3 times 6 was rolled 2 times 8 was rolled 2 times 9 was rolled 1 times 10 was rolled 1 times 11 was rolled 1 times 12 was rolled 2 times Average roll : 7.000 Median : 7.000 Variance : 0.744 Standard Deviation : 0.862 Total rolls : 14 Germany Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 5 times 7 was rolled 7 times 8 was rolled 4 times 9 was rolled 3 times 10 was rolled 1 times 11 was rolled 3 times 12 was rolled 4 times Average roll : 5.722 Median : 5.500 Variance : 0.849 Standard Deviation : 0.921 Total rolls : 54
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Game History
Round: 4 Research Technology - Russia Trigger russianaTIM: Russia gains access to ImprovedMechanization Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedSpecialWarfare Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianNavalFighter moved from Urals to 14 Sea Zone 1 russianFighter moved from Urals to 14 Sea Zone 1 russianInfantry moved from Voronezh to Eastern Ukraine Russia take Eastern Ukraine from Italy 1 russianFighter moved from Leningrad to 14 Sea Zone Combat - Russia Battle in 14 Sea Zone Russia attack with 2 russianFighters and 1 russianNavalFighter Germany defend with 1 germanBattleship-damaged 1 germanBattleship-damaged owned by the Germany lost in 14 Sea Zone Russia win with 2 russianFighters and 1 russianNavalFighter remaining. Battle score for attacker is 17 Casualties for Germany: 1 germanBattleship-damaged Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Irkutsk to Western Evenki 1 russianInfantry moved from Yakut to Lake Baikal 1 russianInfantry moved from Yakut to Lake Baikal 1 russianInfantry moved from Lake Baikal to Western Evenki 1 russianInfantry moved from Lake Baikal to Western Evenki 1 russianCombatEngineer moved from Irkutsk to Yakut 1 russianTank moved from Irkutsk to Yakut 1 russianAirTransport moved from Leningrad to Moscow 1 russianCombatEngineer moved from Moscow to Novgorod 1 russianInfantry moved from Moscow to Smolensk 1 russianMech.Infantry moved from Moscow to Novgorod 1 russianMech.Infantry moved from Moscow to Novgorod 2 russianFighters and 1 russianNavalFighter moved from 14 Sea Zone to Novgorod 1 russianAlpineInfantry, 4 russianAntiTankGuns, 5 russianArtillerys, 3 russianCombatEngineers, 16 russianInfantrys, 2 russianMarines, 1 russianParatrooper and 6 russianTanks moved from Leningrad to Novgorod 1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod 1 Material and 1 Truck moved from Leningrad to Novgorod 1 Material and 1 Truck moved from Leningrad to Novgorod 1 Train and 1 russianAntiAirGun moved from Leningrad to Moscow 1 russianTank moved from Voronezh to Moscow 1 russianMech.Infantry moved from Voronezh to Moscow 1 russianInfantry moved from Stalingrad to Voronezh 1 russianCombatEngineer moved from Stalingrad to Caucasus 1 russianAlpineInfantry moved from Stalingrad to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 1 Truck moved from Yakut to Irkutsk 1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut 1 Train moved from Yakut to Novosibirsk Purchase Units - Russia Russia buy 1 Material, 1 russianArtillery, 1 russianEntrenchment, 1 russianFighter, 10 russianInfantrys, 1 russianTacticalBomber and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Novgorod being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Novgorod 3 russianInfantrys placed in Stalingrad 3 russianInfantrys and 1 russianTank placed in Moscow 1 russianInfantry placed in Leningrad 1 russianInfantry placed in Leningrad 1 Material placed in Novosibirsk 1 russianArtillery placed in Novosibirsk 2 russianInfantrys placed in Irkutsk 1 russianFighter and 1 russianTacticalBomber placed in Urals Activate Technology - Russia Russia activating ImprovedSpecialWarfare Trigger russianImpSW9: Setting isAirTransportable to true for unitAttachment attached to russianAlpineInfantry Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianAlpineInfantry Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianMarine Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianCombatEngineer Trigger russianImpSW1: Setting defense to 4 for unitAttachment attached to russianParatrooper Trigger russianImpSW8: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianAirTransport} with name: supportAttachmentAirtranrussian3 Turn Complete - Russia Russia collect 62 PUs; end with 62 PUs Units generate 6 techTokens; Russia end with 6 techTokens
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TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan rolls : 2/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Burma to Eastern Szechwan 1 japaneseArtillery moved from Yunnan to Eastern Szechwan 1 japaneseInfantry moved from Yunnan to Eastern Szechwan 3 japaneseFighters moved from French Indochina to Eastern Szechwan 1 japaneseMech.Infantry moved from Hunan to Kansu 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseAlpineInfantry moved from Hupeh to Kansu 1 japaneseInfantry moved from Kweichow to Eastern Szechwan 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseStrategicBomber moved from French Indochina to Eastern Szechwan 1 japaneseTacticalBomber moved from Suiyuan to Kansu 2 japaneseNavalFighters moved from 91 Sea Zone to Sumatra 3 japaneseMarines moved from Malay to 91 Sea Zone 3 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 3 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseBattleship moved from 91 Sea Zone to 92 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone 2 japaneseNavalFighters moved from 147 Sea Zone to Sumatra 1 japaneseCruiser moved from 147 Sea Zone to 92 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 100 Sea Zone to 101 Sea Zone Combat - Japan Battle in 101 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine Britain defend with 1 britishDestroyer; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Japan roll DepthChargeAttack dice in 101 Sea Zone : 0/1 hits, 0.08 expected hits 1 russianSubmarine owned by the Russia submerged Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Russia roll dice for 1 britishDestroyer, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 101 Sea Zone 1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 101 Sea Zone Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits Russia roll dice for 1 britishDestroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 101 Sea Zone Japan win, taking 101 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseBattleship Casualties for Russia: 1 russianDestroyer and 1 russianTransport Casualties for Britain: 1 britishDestroyer Battle in Eastern Szechwan Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAlpineInfantry and 1 chineseEntrenchment Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 2 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 1/1 hits, 1.08 expected hits 1 japaneseInfantry owned by the Japan lost in Eastern Szechwan 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 3 : 1/1 hits, 1.25 expected hits China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits 1 chineseEntrenchment owned by the China lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseEntrenchment Battle in Kansu Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseTank Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/1 hits, 2.50 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseTank in Kansu, round 2 : 0/1 hits, 0.58 expected hits 1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kansu Japan win, taking Kansu from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10 Casualties for China: 1 chineseAlpineInfantry and 1 chineseTank Battle in Sumatra Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 2/1 hits, 1.08 expected hits Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/1 hits, 2.33 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1.25 expected hits 2 japaneseMarines owned by the Japan lost in Sumatra 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra Some non-combat units are destroyed: Japan win, taking Sumatra from ExiledAllies with 1 japaneseMarine and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 2 japaneseMarines Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine Non Combat Move - Japan Note to players Japan: <body><img src="dutchcolonies.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 4 japaneseNavalFighters moved from Sumatra to 92 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 147 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Formosa to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to French Indochina 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTacticalBomber moved from Kansu to Suiyuan 1 Material and 1 Truck moved from Hunan to Hupeh 1 Material and 1 Truck moved from Kwangtung to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 1 japaneseCombatEngineer moved from Anhwei to Hunan 2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 Train moved from Hunan to Shantung 1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shantung to Inner Mongolia 1 Train moved from Shensi to Shantung 1 Train and 2 japaneseAlpineInfantrys moved from Shantung to Inner Mongolia 1 Material and 1 Truck moved from Western Szechwan to Hupeh 1 japaneseInfantry moved from Burma to Bengal 1 japaneseFighter moved from Eastern Szechwan to Hupeh 1 japaneseFighter moved from Eastern Szechwan to Hupeh 1 japaneseFighter moved from Eastern Szechwan to French Indochina 1 japaneseStrategicBomber moved from Eastern Szechwan to French Indochina 1 japaneseFighter moved from Southern Thailand to Bengal 2 japaneseInfantrys moved from Thailand to Burma 1 Material and 1 Truck moved from Korea to Peking 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Khabarovskiy Kray 1 japaneseNavalFighter moved from Vladivostok to Japan 2 japaneseTanks moved from Soviet Far East to Far Eastern Republic 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Truck moved from Manchuria to Korea 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 3 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery moved from 97 Sea Zone to Shantung 3 japaneseTransports moved from 100 Sea Zone to 99 Sea Zone 4 japaneseMarines moved from Tokyo to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone Purchase Units - Japan Japan buy 1 Material, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseBattleship, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 4 japaneseMarines placed in Tokyo 3 japaneseAlpineInfantrys placed in Kyushu Shikoku Units in Hupeh being upgraded or consumed: 3 Materials 1 japaneseAirfield and 1 japaneseBarracks placed in Hupeh 1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea 1 japaneseArtillery, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber placed in Japan Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 99 Sea Zone Activate Technology - Japan Japan activating ImprovedSpecialWarfare Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3 Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08 Japan regular : -0.17 ExiledAllies regular : 0.75 China regular : -1.25 Japan DepthChargeAttack : -0.08 Japan rolls : 2.00 Russia regular : 0.17
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@surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.
@Grinchveld you’re up next
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TripleA Turn Summary: Australia round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 19 PUs Some Units in Morrocco change ownership: 1 britishInfantry Preparing Defense - Egypt Egypt collect 0 PUs; end with 8 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 23 PUs Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank Combat - Britain Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran 1 britishTank moved from Southern Saudi Arabia to 72 Sea Zone 1 britishTank moved from 72 Sea Zone to Cairo 1 Train moved from Western Bengal to Bombay 2 Materials and 1 Train moved from Bombay to Calcutta 1 Material and 1 Truck moved from New Dehli to Western Bengal 1 britishInfantry moved from Bombay to New Dehli 1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 149 Sea Zone to 163 Sea Zone 1 britishCarrier, 1 britishNavalFighter and 1 britishTransport moved from 162 Sea Zone to 163 Sea Zone 1 britishFighter moved from Southwestern Australia to 163 Sea Zone 2 Materials and 1 Train moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to New South Wales 1 Truck moved from Southwestern Australia to New South Wales 1 britishMarine moved from Azores to 39 Sea Zone 1 britishMarine and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 61 Sea Zone to Morrocco 1 britishTransport moved from 61 Sea Zone to 39 Sea Zone 1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 9 Sea Zone to 13 Sea Zone 1 britishBattleship moved from 9 Sea Zone to 13 Sea Zone 1 britishCarrier and 2 britishNavalFighters moved from 9 Sea Zone to 13 Sea Zone 1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone 1 britishFighter moved from Scotland to 7 Sea Zone 2 Materials moved from London to Exiled Allies 1 Material and 1 Truck moved from Rhodesia to Cameroon 1 britishArtillery and 1 britishInfantry moved from Tanganyika to 76 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo 1 britishTransport moved from 73 Sea Zone to 76 Sea Zone 1 britishTransport moved from 73 Sea Zone to 79 Sea Zone 1 britishTransport moved from 72 Sea Zone to 73 Sea Zone 2 britishInfantrys moved from Aden to 73 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone 2 britishInfantrys moved from 72 Sea Zone to Cairo 1 britishTank moved from Rhodesia to Cameroon 2 britishInfantrys moved from Rhodesia to Tanganyika 1 britishCombatEngineer moved from Eastern South Africa to Rhodesia 1 Material moved from Cape Town to Eastern South Africa 1 britishInfantry moved from Cape Town to Eastern South Africa 1 britishTransport moved from 61 Sea Zone to 39 Sea Zone 1 britishDestroyer moved from 32 Sea Zone to 7 Sea Zone 1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 9 Sea Zone to 7 Sea Zone 1 britishTransport moved from 104 Sea Zone to 112 Sea Zone 1 Material moved from New South Wales to Southern Australia 1 britishCombatEngineer moved from New South Wales to Southern Australia 1 Truck moved from Quebec to 19 Sea Zone 1 britishMarine moved from Quebec to 19 Sea Zone 1 Truck, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 1 Truck moved from 39 Sea Zone to Azores 1 britishMarine moved from 39 Sea Zone to Azores 1 Train moved from New Brunswick to Ontario 1 britishFighter moved from 163 Sea Zone to Southwestern Australia 1 britishFighter moved from 7 Sea Zone to Central Britain Purchase Units - Britain Britain buy 2 Materials, 1 britishCarrier, 1 britishCombatEngineer, 1 britishHull and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens; Place Units - Britain Units in 7 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 7 Sea Zone 1 britishHull placed in 7 Sea Zone 1 britishTransport placed in 10 Sea Zone 1 britishCombatEngineer placed in Scotland 1 Material placed in Central Britain 1 Material placed in London Britain undo move 5. 1 Material placed in Central Britain Britain undo move 3. 1 britishTransport placed in 24 Sea Zone Britain undo move 6. 1 britishTransport placed in 7 Sea Zone 1 britishInfantry placed in Scotland 1 britishInfantry and 1 britishMarine placed in London Turn Complete - Britain Britain collect 37 PUs; end with 38 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 3 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Cameroon change ownership: 1 Material Some Units in Eastern South Africa change ownership: 2 Materials Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Western Bengal change ownership: 3 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; Place Units - Canada 2 britishArtillerys placed in Ontario 1 britishMarine placed in Quebec 1 britishTransport placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishTransport Some Units in Ontario change ownership: 2 britishArtillerys Some Units in Quebec change ownership: 1 britishMarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies repair damage of 3x Rail; Remaining resources: 16 PUs; ExiledAllies buy 2 britishCombatEngineers and 1 britishFactory; Remaining resources: 7 PUs; Place Units - ExiledAllies Units in Exiled Allies being upgraded or consumed: 2 Materials 2 britishCombatEngineers and 1 britishFactory placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 28 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 24 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs Units Change Ownership Some Units in Cameroon change ownership: 1 Material Some Units in Exiled Allies change ownership: 3 britishCombatEngineers Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material and 1 britishFortification; Remaining resources: 2 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 1 Material and 1 britishEntrenchment 1 Material and 1 britishFortification placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 10 PUs Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Purchase Units - SouthAfrica SouthAfrica buy 2 Trucks and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 2 Trucks and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 2 Trucks and 1 britishInfantry Some Units in Eastern South Africa change ownership: 2 Materials Purchase Units - India India buy 3 britishCombatEngineers and 2 britishEntrenchments; Remaining resources: 0 PUs; Place Units - India Units in Calcutta being upgraded or consumed: 1 Material 2 britishCombatEngineers and 1 britishEntrenchment placed in Calcutta Units in Western Bengal being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Western Bengal 1 britishCombatEngineer placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishBarracks and 2 britishParatroopers; Remaining resources: 14 PUs; Place Units - Australia Units in Southwestern Australia being upgraded or consumed: 2 Materials 1 britishBarracks placed in Southwestern Australia 1 Material and 2 britishParatroopers placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 31 PUs Units Change Ownership Some Units in New South Wales change ownership: 1 Material and 2 britishParatroopers Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 0.00
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Research Technology - Italy Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures Trigger italianaTIL: Italy gains access to ImprovedLogistics Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 Train moved from Southern Ukraine to Rome 2 italianFighters moved from Northern Italy to Crete 1 italianTransport moved from 51 Sea Zone to 48 Sea Zone 2 italianMarines moved from Malta to 48 Sea Zone 2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianMarines moved from 51 Sea Zone to Western Egypt 1 Truck moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Cyrenaica to Tripolitania 1 italianTransport moved from 51 Sea Zone to 48 Sea Zone 1 italianParatrooper moved from Malta to 48 Sea Zone 1 italianParatrooper and 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone 1 italianParatrooper moved from 50 Sea Zone to Sicily 1 italianAirTransport moved from Southern Italy to Sicily 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 4 italianInfantrys moved from Rome to Southern Italy 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 1 italianTransport moved from 51 Sea Zone to 49 Sea Zone Purchase Units - Italy Italy buy 1 italianBarracks, 1 italianEntrenchment, 1 italianFighter, 2 italianInfantrys, 2 italianMarines and 1 italianTank; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy Units in Tripolitania being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Tripolitania Units in Northern Italy being upgraded or consumed: 2 Materials 1 italianBarracks, 1 italianFighter and 1 italianTank placed in Northern Italy 2 italianInfantrys and 2 italianMarines placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy rolls : 0.00