TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover Logistics
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
2 italianFighters moved from Crete to 51 Sea Zone
1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
Combat - Italy
Battle in 51 Sea Zone
Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
Britain defend with 1 britishDestroyer
Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 51 Sea Zone
Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishDestroyer
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Crete
1 italianTacticalBomber moved from 51 Sea Zone to Crete
1 italianNavalFighter moved from 51 Sea Zone to Crete
2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from Sicily to 48 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Tripolitania to Tobruk
1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
1 italianInfantry moved from Bessarabia to Southern Ukraine
1 italianInfantry moved from Kharkov to Southern Ukraine
1 Truck moved from Southern Italy to Rome
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italy
Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
4 italianInfantrys placed in Rome
2 italianFighters placed in Northern Italy
Activate Technology - Italy
Italy activating Logistics
Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
Turn Complete - Italy
Italy collect 30 PUs; end with 30 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover Logistics
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
2 italianFighters moved from Crete to 51 Sea Zone
1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
Combat - Italy
Battle in 51 Sea Zone
Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
Britain defend with 1 britishDestroyer
Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 51 Sea Zone
Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishDestroyer
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Crete
1 italianTacticalBomber moved from 51 Sea Zone to Crete
1 italianNavalFighter moved from 51 Sea Zone to Crete
2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from Sicily to 48 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Tripolitania to Tobruk
1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
1 italianInfantry moved from Bessarabia to Southern Ukraine
1 italianInfantry moved from Kharkov to Southern Ukraine
1 Truck moved from Southern Italy to Rome
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italy
Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
4 italianInfantrys placed in Rome
2 italianFighters placed in Northern Italy
Activate Technology - Italy
Italy activating Logistics
Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
Turn Complete - Italy
Italy collect 30 PUs; end with 30 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
Turning on Edit Mode
EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck
EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck
EDIT: Turning off Edit Mode
Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job. @surfer is up next
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Usa
Note to players Usa: <body><img src="phillippines.png"/></body>
Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare
Usa spend 0 on tech rolls
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedDestroyers
Combat Move - Usa
Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone
3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone
3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco
1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco
1 americanStrategicBomber moved from Johnston Island to Marshall Islands
2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone
1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands
1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands
1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands
1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone
Combat - Usa
Battle in Morrocco
Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper
VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies
Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits
VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits
1 germanEntrenchment owned by the VichyFrance lost in Morrocco
Some non-combat units are destroyed:
Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6
Casualties for VichyFrance: 1 germanEntrenchment
Battle in Marshall Islands
Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits
Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits
Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits
1 americanInfantry owned by the Usa lost in Marshall Islands
1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
Some non-combat units are destroyed:
Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11
Casualties for Usa: 1 americanInfantry
Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria
Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria
Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone
2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone
1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone
1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands
1 americanFighter moved from Johnston Island to Gilbert Islands
1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone
1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone
1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
1 americanInfantry moved from Alaska to British Columbia
1 Train moved from Eastern Central US to Detroit
2 Materials and 1 Train moved from Detroit to Florida Peninsula
1 Truck moved from Detroit to Eastern Central US
1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula
1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone
1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone
1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone
1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone
1 americanNavalFighter moved from Azores to 61 Sea Zone
1 americanAirTransport moved from Morrocco to Gibraltar
1 americanArtillery moved from Washington to 30 Sea Zone
1 americanMarine moved from New York to 30 Sea Zone
1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores
1 americanStrategicBomber moved from London to Gibraltar
1 americanNavalFighter moved from Chicago to San Francisco
1 americanNavalFighter moved from Chicago to 37 Sea Zone
Purchase Units - Usa
Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
Units in Florida Peninsula being upgraded or consumed: 2 Materials
1 americanFactory placed in Florida Peninsula
Units in San Francisco being upgraded or consumed: 2 Materials
1 americanDocks placed in San Francisco
1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone
Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
1 americanCarrier placed in 30 Sea Zone
1 americanFighter and 1 americanNavalFighter placed in Chicago
1 Material and 2 americanInfantrys placed in San Francisco
2 Materials placed in Detroit
Activate Technology - Usa
Usa activating ImprovedDestroyers
Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
Turn Complete - Usa
Usa collect 68 PUs; end with 68 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Japan regular : -0.17
VichyFrance regular : -0.50
Usa rolls : 1.00
Usa regular : 0.83
Japan AntiAircraftGun : -0.08
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.
The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.
Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in Morocco
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 8 PUs
Reinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 24 PUs
Counter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 30 PUs
Research Technology - Germany
Note to players Germany: <body><img src="winteroffensive.png"/></body>
Germany rolls : 1/1 hits, 0.00 expected hits
Germany removing all Technology Tokens after successful research.
Germany discover SpecialWarfare
Execute Operation Lila - Germany
Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5 for Trigger SZ44PlaceGermanBattleship)
Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4 for Trigger SZ44PlaceGermanCruiser)
Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanDestroyer)
Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone
Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanDestroyer)
Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone
Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 6 for Trigger SZ44PlaceGermanSubmarine)
Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanSubmarine)
Trigger SZ44PlaceGermanSubmarine: Germany has 1 germanSubmarine placed in 44 Sea Zone
Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanTransport)
Trigger SZ44PlaceGermanTransport: Germany has 1 germanTransport placed in 44 Sea Zone
Combat Move - Germany
Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
Some non-combat units are destroyed:
Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
1 germanInfantry moved from Lativa Estonia to Belorussia
1 germanInfantry moved from Lithuania to Belorussia
2 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from Lativa Estonia to Belorussia
1 germanAntiTankGun, 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Orel Kursk
1 germanTank moved from Eastern Ukraine to Orel Kursk
1 germanInfantry moved from Northern Finland to Murmansk
Finland take Murmansk from Russia
1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 5 germanTanks moved from Lativa Estonia to Pskov
Germany take Pskov from Russia
1 germanTank moved from Lithuania to Pskov
Combat - Germany
Battle in Belorussia
Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber
Russia defend with 1 Flagpole, 1 Rail and 1 russianMech.Infantry
Germany roll dice for 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber in Belorussia, round 2 : 2/1 hits, 2.25 expected hits
Russia roll dice for 1 russianMech.Infantry in Belorussia, round 2 : 1/1 hits, 0.25 expected hits
1 germanInfantry owned by the Germany lost in Belorussia
1 russianMech.Infantry owned by the Russia lost in Belorussia
Some non-combat units are destroyed:
Germany win, taking Belorussia from Russia with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 2
Casualties for Germany: 1 germanInfantry
Casualties for Russia: 1 russianMech.Infantry
Battle in Orel Kursk
Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank
Russia defend with 1 Flagpole and 1 russianInfantry
Germany roll dice for 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits
Russia roll dice for 1 russianInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
1 russianInfantry owned by the Russia lost in Orel Kursk
Germany win, taking Orel Kursk from Russia with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Non Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
Trigger germanProd: Germany has 1 Material placed in Berlin
1 germanAntiTankGun moved from Western Ukraine to Kharkov
2 germanFighters moved from Belorussia to Lithuania
1 germanNavalFighter moved from Belorussia to Lithuania
1 germanStrategicBomber moved from Belorussia to Lithuania
1 germanTacticalBomber moved from Belorussia to Lithuania
1 Train moved from Poland to Berlin
1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland
1 germanTank moved from Crimea to Kharkov
1 germanAirTransport moved from Eastern Ukraine to Western Ukraine
4 germanInfantrys moved from Poland to Lithuania
1 germanTransport moved from 29 Sea Zone to 27 Sea Zone
1 Truck moved from Eastern Poland to Western Ukraine
1 Material and 1 Truck moved from Western Ukraine to Kharkov
1 Material and 1 Truck moved from Hungary Slovakia to Western Ukraine
1 Train moved from Hungary Slovakia to Western Ukraine
1 germanInfantry moved from Hungary Slovakia to Eastern Poland
4 germanInfantrys moved from Eastern Germany to Poland
1 germanCombatEngineer moved from Hungary Slovakia to Eastern Poland
1 germanMech.Infantry moved from Hungary Slovakia to Western Ukraine
1 germanCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Western Egypt to Cyrenaica
1 germanInfantry moved from Tobruk to Western Egypt
1 germanArtillery moved from Tobruk to Western Egypt
2 germanInfantrys moved from Tripolitania to 48 Sea Zone
2 germanInfantrys and 1 germanTransport moved from 48 Sea Zone to 51 Sea Zone
2 germanInfantrys moved from 51 Sea Zone to Western Egypt
1 germanDestroyer moved from 48 Sea Zone to 51 Sea Zone
2 germanInfantrys moved from Northern Norway to Central Norway
2 germanArtillerys moved from Northern Norway to Central Norway
1 Truck moved from Northern Norway to Northern Finland
1 Material and 1 Truck moved from Northern Finland to Northern Norway
1 germanNavalFighter moved from Paris to Eastern Germany
1 germanFighter moved from Paris to Eastern Germany
1 germanMech.Infantry moved from Northern Finland to Central Norway
2 germanInfantrys moved from Finland to Northern Finland
1 Truck moved from Northern Finland to Northern Norway
1 germanParatrooper moved from Northern Finland to Northern Norway
4 germanTanks moved from Western Germany to Bohemia Moravia
2 germanInfantrys moved from Berlin to Eastern Germany
1 germanCombatEngineer and 2 germanInfantrys moved from French West Africa to Eastern French Africa
2 germanSubmarines and 1 germanTransport moved from 64 Sea Zone to 69 Sea Zone
1 germanInfantry moved from Tripolitania to Cyrenaica
Purchase Units - Germany
Germany buy 1 germanArtillery, 3 germanInfantrys, 1 germanStrategicBomber and 6 germanTanks; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germany
Units in Northern Norway being upgraded or consumed: 1 Material
1 Rail placed in Northern Norway
1 germanArtillery and 3 germanInfantrys placed in Eastern Germany
1 germanStrategicBomber placed in Southern Germany
4 germanTanks placed in Western Germany
Activate Technology - Germany
Germany activating SpecialWarfare
Trigger germanSW1: Setting isMarine to true for unitAttachment attached to germanMarine
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanInfantry
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAlpineInfantry
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanParatrooper
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanCombatEngineer
Trigger germanSW3: Germany is added to UnitSupportAttachment attached to: UnitType{name=germanAirTransport} with name: supportAttachmentAirtrangerman
Turn Complete - Germany
Germany collect 72 PUs; end with 72 PUs
Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 75 PUs
Units generate 3 techTokens; Germany end with 3 techTokens
Units Change Ownership
Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer
Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Some Units in Vichy France change ownership: 2 Materials
Purchase Units - VichyFrance
VichyFrance buy 1 Truck, 2 germanArtillerys, 1 germanFighter, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs;
Place Units - VichyFrance
3 germanInfantrys placed in Vichy France
Turn Complete - VichyFrance
VichyFrance collect 11 PUs; end with 11 PUs
Units Change Ownership
Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer
Some Units in Vichy France change ownership: 2 Materials and 3 germanInfantrys
Purchase Units - DanubeAxis
DanubeAxis buy 1 germanFighter and 2 germanTanks; Remaining resources: 1 PUs;
Place Units - DanubeAxis
1 germanFighter and 2 germanTanks placed in Hungary Slovakia
Turn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 13 PUs
Some Units in Hungary Slovakia change ownership: 1 germanFighter and 2 germanTanks
Purchase Units - Finland
Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 1 PUs;
Place Units - Finland
1 germanArtillery and 1 germanInfantry placed in Finland
Turn Complete - Finland
Finland collect 8 PUs; end with 9 PUs
Units Change Ownership
Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Total
1 was rolled 29 times
2 was rolled 29 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 30 times
6 was rolled 30 times
7 was rolled 29 times
8 was rolled 30 times
9 was rolled 32 times
10 was rolled 24 times
11 was rolled 34 times
12 was rolled 22 times
Average roll : 6.452
Median : 6.000
Variance : 0.419
Standard Deviation : 0.648
Total rolls : 345
Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
7 was rolled 7 times
8 was rolled 4 times
9 was rolled 3 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 4 times
Average roll : 5.722
Median : 5.500
Variance : 0.849
Standard Deviation : 0.921
Total rolls : 54
Manchuria Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Neutral Combat
3 was rolled 2 times
4 was rolled 1 times
7 was rolled 3 times
8 was rolled 1 times
9 was rolled 2 times
11 was rolled 1 times
Average roll : 6.800
Median : 7.000
Variance : 1.296
Standard Deviation : 1.139
Total rolls : 10
Usa Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
8 was rolled 2 times
9 was rolled 2 times
10 was rolled 3 times
11 was rolled 1 times
Average roll : 5.778
Median : 5.500
Variance : 1.235
Standard Deviation : 1.111
Total rolls : 18
ExiledAllies Combat
3 was rolled 1 times
4 was rolled 1 times
7 was rolled 1 times
10 was rolled 1 times
Average roll : 6.000
Median : 5.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 4
VichyFrance Combat
10 was rolled 1 times
Average roll : 10.000
Median : 10.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Japan Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
7 was rolled 3 times
8 was rolled 7 times
9 was rolled 7 times
10 was rolled 6 times
11 was rolled 8 times
12 was rolled 2 times
Average roll : 6.727
Median : 6.500
Variance : 0.877
Standard Deviation : 0.936
Total rolls : 66
Egypt Combat
8 was rolled 1 times
9 was rolled 1 times
Average roll : 8.500
Median : 8.500
Variance : 1.667
Standard Deviation : 1.291
Total rolls : 2
Britain Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
8 was rolled 2 times
9 was rolled 6 times
10 was rolled 4 times
11 was rolled 7 times
12 was rolled 3 times
Average roll : 7.125
Median : 8.500
Variance : 1.043
Standard Deviation : 1.021
Total rolls : 40
Russia Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
7 was rolled 4 times
8 was rolled 6 times
9 was rolled 4 times
10 was rolled 1 times
11 was rolled 6 times
12 was rolled 4 times
Average roll : 6.471
Median : 6.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 51
China Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
7 was rolled 3 times
8 was rolled 1 times
9 was rolled 3 times
10 was rolled 5 times
11 was rolled 3 times
12 was rolled 3 times
Average roll : 7.464
Median : 8.500
Variance : 0.617
Standard Deviation : 0.786
Total rolls : 28
Finland Combat
7 was rolled 1 times
11 was rolled 1 times
Average roll : 9.000
Median : 9.000
Variance : 1.667
Standard Deviation : 1.291
Total rolls : 2
Italy Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
8 was rolled 2 times
9 was rolled 1 times
10 was rolled 1 times
11 was rolled 1 times
12 was rolled 2 times
Average roll : 7.000
Median : 7.000
Variance : 0.744
Standard Deviation : 0.862
Total rolls : 14
Germany Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
7 was rolled 7 times
8 was rolled 4 times
9 was rolled 3 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 4 times
Average roll : 5.722
Median : 5.500
Variance : 0.849
Standard Deviation : 0.921
Total rolls : 54
Round: 4
Research Technology - Russia
Trigger russianaTIM: Russia gains access to ImprovedMechanization
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedSpecialWarfare
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianNavalFighter moved from Urals to 14 Sea Zone
1 russianFighter moved from Urals to 14 Sea Zone
1 russianInfantry moved from Voronezh to Eastern Ukraine
Russia take Eastern Ukraine from Italy
1 russianFighter moved from Leningrad to 14 Sea Zone
Combat - Russia
Battle in 14 Sea Zone
Russia attack with 2 russianFighters and 1 russianNavalFighter
Germany defend with 1 germanBattleship-damaged
1 germanBattleship-damaged owned by the Germany lost in 14 Sea Zone
Russia win with 2 russianFighters and 1 russianNavalFighter remaining. Battle score for attacker is 17
Casualties for Germany: 1 germanBattleship-damaged
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia2: China takes ownership of territory Altay
1 russianInfantry moved from Irkutsk to Western Evenki
1 russianInfantry moved from Yakut to Lake Baikal
1 russianInfantry moved from Yakut to Lake Baikal
1 russianInfantry moved from Lake Baikal to Western Evenki
1 russianInfantry moved from Lake Baikal to Western Evenki
1 russianCombatEngineer moved from Irkutsk to Yakut
1 russianTank moved from Irkutsk to Yakut
1 russianAirTransport moved from Leningrad to Moscow
1 russianCombatEngineer moved from Moscow to Novgorod
1 russianInfantry moved from Moscow to Smolensk
1 russianMech.Infantry moved from Moscow to Novgorod
1 russianMech.Infantry moved from Moscow to Novgorod
2 russianFighters and 1 russianNavalFighter moved from 14 Sea Zone to Novgorod
1 russianAlpineInfantry, 4 russianAntiTankGuns, 5 russianArtillerys, 3 russianCombatEngineers, 16 russianInfantrys, 2 russianMarines, 1 russianParatrooper and 6 russianTanks moved from Leningrad to Novgorod
1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
1 Material and 1 Truck moved from Leningrad to Novgorod
1 Material and 1 Truck moved from Leningrad to Novgorod
1 Train and 1 russianAntiAirGun moved from Leningrad to Moscow
1 russianTank moved from Voronezh to Moscow
1 russianMech.Infantry moved from Voronezh to Moscow
1 russianInfantry moved from Stalingrad to Voronezh
1 russianCombatEngineer moved from Stalingrad to Caucasus
1 russianAlpineInfantry moved from Stalingrad to Caucasus
1 russianInfantry moved from Stalingrad to Caucasus
1 russianArtillery moved from Stalingrad to Caucasus
1 Truck moved from Yakut to Irkutsk
1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut
1 Train moved from Yakut to Novosibirsk
Purchase Units - Russia
Russia buy 1 Material, 1 russianArtillery, 1 russianEntrenchment, 1 russianFighter, 10 russianInfantrys, 1 russianTacticalBomber and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
Units in Novgorod being upgraded or consumed: 1 Material
1 russianEntrenchment placed in Novgorod
3 russianInfantrys placed in Stalingrad
3 russianInfantrys and 1 russianTank placed in Moscow
1 russianInfantry placed in Leningrad
1 russianInfantry placed in Leningrad
1 Material placed in Novosibirsk
1 russianArtillery placed in Novosibirsk
2 russianInfantrys placed in Irkutsk
1 russianFighter and 1 russianTacticalBomber placed in Urals
Activate Technology - Russia
Russia activating ImprovedSpecialWarfare
Trigger russianImpSW9: Setting isAirTransportable to true for unitAttachment attached to russianAlpineInfantry
Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianAlpineInfantry
Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianMarine
Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianCombatEngineer
Trigger russianImpSW1: Setting defense to 4 for unitAttachment attached to russianParatrooper
Trigger russianImpSW8: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianAirTransport} with name: supportAttachmentAirtranrussian3
Turn Complete - Russia
Russia collect 62 PUs; end with 62 PUs
Units generate 6 techTokens; Russia end with 6 techTokens
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 10 PUs
Research Technology - Japan
Japan rolls : 2/1 hits, 0.00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover ImprovedSpecialWarfare
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
1 unit repaired.
1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
1 japaneseBattleship owned by the Japan added in 91 Sea Zone
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu
1 japaneseInfantry moved from Burma to Eastern Szechwan
1 japaneseArtillery moved from Yunnan to Eastern Szechwan
1 japaneseInfantry moved from Yunnan to Eastern Szechwan
3 japaneseFighters moved from French Indochina to Eastern Szechwan
1 japaneseMech.Infantry moved from Hunan to Kansu
1 japaneseArtillery moved from Hupeh to Kansu
1 japaneseAlpineInfantry moved from Hupeh to Kansu
1 japaneseInfantry moved from Kweichow to Eastern Szechwan
1 japaneseInfantry moved from Hupeh to Kansu
1 japaneseStrategicBomber moved from French Indochina to Eastern Szechwan
1 japaneseTacticalBomber moved from Suiyuan to Kansu
2 japaneseNavalFighters moved from 91 Sea Zone to Sumatra
3 japaneseMarines moved from Malay to 91 Sea Zone
3 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone
3 japaneseMarines moved from 92 Sea Zone to Sumatra
1 japaneseBattleship moved from 91 Sea Zone to 92 Sea Zone
1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone
2 japaneseNavalFighters moved from 147 Sea Zone to Sumatra
1 japaneseCruiser moved from 147 Sea Zone to 92 Sea Zone
1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 100 Sea Zone to 101 Sea Zone
Combat - Japan
Battle in 101 Sea Zone
Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine
Britain defend with 1 britishDestroyer; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
Japan roll DepthChargeAttack dice in 101 Sea Zone : 0/1 hits, 0.08 expected hits
1 russianSubmarine owned by the Russia submerged
Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Russia roll dice for 1 britishDestroyer, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits
Units damaged: 1 japaneseBattleship owned by the Japan
1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 101 Sea Zone
1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 101 Sea Zone
Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
Russia roll dice for 1 britishDestroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 101 Sea Zone
Japan win, taking 101 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 1
Casualties for Japan: 1 japaneseBattleship
Casualties for Russia: 1 russianDestroyer and 1 russianTransport
Casualties for Britain: 1 britishDestroyer
Battle in Eastern Szechwan
Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber
China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAlpineInfantry and 1 chineseEntrenchment
Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 2 : 1/1 hits, 1.33 expected hits
China roll dice for 1 chineseAlpineInfantry and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 1/1 hits, 1.08 expected hits
1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 3 : 1/1 hits, 1.25 expected hits
China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits
1 chineseEntrenchment owned by the China lost in Eastern Szechwan
Some non-combat units are destroyed:
Japan win, taking Eastern Szechwan from China with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7
Casualties for Japan: 1 japaneseInfantry
Casualties for China: 1 chineseAlpineInfantry and 1 chineseEntrenchment
Battle in Kansu
Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseTank
Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/1 hits, 2.50 expected hits
China roll dice for 1 chineseAlpineInfantry and 1 chineseTank in Kansu, round 2 : 0/1 hits, 0.58 expected hits
1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kansu
Japan win, taking Kansu from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10
Casualties for China: 1 chineseAlpineInfantry and 1 chineseTank
Battle in Sumatra
Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 2/1 hits, 1.08 expected hits
Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/1 hits, 2.33 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1.25 expected hits
2 japaneseMarines owned by the Japan lost in Sumatra
1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra
Some non-combat units are destroyed:
Japan win, taking Sumatra from ExiledAllies with 1 japaneseMarine and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 2 japaneseMarines
Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
Non Combat Move - Japan
Note to players Japan: <body><img src="dutchcolonies.png"/></body>
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
4 japaneseNavalFighters moved from Sumatra to 92 Sea Zone
1 japaneseCarrier and 1 japaneseDestroyer moved from 147 Sea Zone to 92 Sea Zone
1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
2 japaneseInfantrys moved from Formosa to 96 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
1 japaneseTacticalBomber moved from Kansu to Suiyuan
1 Material and 1 Truck moved from Hunan to Hupeh
1 Material and 1 Truck moved from Kwangtung to Hupeh
1 japaneseArtillery moved from Hunan to Hupeh
1 japaneseCombatEngineer moved from Anhwei to Hunan
2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Shensi to Hupeh
1 Train moved from Hunan to Shantung
1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shantung to Inner Mongolia
1 Train moved from Shensi to Shantung
1 Train and 2 japaneseAlpineInfantrys moved from Shantung to Inner Mongolia
1 Material and 1 Truck moved from Western Szechwan to Hupeh
1 japaneseInfantry moved from Burma to Bengal
1 japaneseFighter moved from Eastern Szechwan to Hupeh
1 japaneseFighter moved from Eastern Szechwan to Hupeh
1 japaneseFighter moved from Eastern Szechwan to French Indochina
1 japaneseStrategicBomber moved from Eastern Szechwan to French Indochina
1 japaneseFighter moved from Southern Thailand to Bengal
2 japaneseInfantrys moved from Thailand to Burma
1 Material and 1 Truck moved from Korea to Peking
1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Khabarovskiy Kray
1 japaneseNavalFighter moved from Vladivostok to Japan
2 japaneseTanks moved from Soviet Far East to Far Eastern Republic
1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
1 Truck moved from Manchuria to Korea
1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
1 japaneseArtillery moved from Japan to 98 Sea Zone
3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
3 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
1 japaneseArtillery moved from 97 Sea Zone to Shantung
3 japaneseTransports moved from 100 Sea Zone to 99 Sea Zone
4 japaneseMarines moved from Tokyo to 99 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone
1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone
Purchase Units - Japan
Japan buy 1 Material, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseBattleship, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
4 japaneseMarines placed in Tokyo
3 japaneseAlpineInfantrys placed in Kyushu Shikoku
Units in Hupeh being upgraded or consumed: 3 Materials
1 japaneseAirfield and 1 japaneseBarracks placed in Hupeh
1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
1 japaneseArtillery, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber placed in Japan
Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
1 japaneseBattleship placed in 99 Sea Zone
Activate Technology - Japan
Japan activating ImprovedSpecialWarfare
Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
Turn Complete - Japan
Japan collect 83 PUs; end with 83 PUs
Units generate 9 techTokens; Japan end with 9 techTokens
Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
Purchase Units - Manchuria
Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs;
Place Units - Manchuria
3 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 11 PUs
Units Change Ownership
Some Units in Manchuria change ownership: 3 japaneseInfantrys
Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
Purchase Units - Thailand
Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs
Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08
Japan regular : -0.17
ExiledAllies regular : 0.75
China regular : -1.25
Japan DepthChargeAttack : -0.08
Japan rolls : 2.00
Russia regular : 0.17
@surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 19 PUs
Some Units in Morrocco change ownership: 1 britishInfantry
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 8 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 7 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 14 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 23 PUs
Research Technology - Britain
Note to players Britain: <body><img src="dutchcolonies.png"/></body>
Britain spend 0 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
Combat - Britain
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
1 britishTank moved from Southern Saudi Arabia to 72 Sea Zone
1 britishTank moved from 72 Sea Zone to Cairo
1 Train moved from Western Bengal to Bombay
2 Materials and 1 Train moved from Bombay to Calcutta
1 Material and 1 Truck moved from New Dehli to Western Bengal
1 britishInfantry moved from Bombay to New Dehli
1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 149 Sea Zone to 163 Sea Zone
1 britishCarrier, 1 britishNavalFighter and 1 britishTransport moved from 162 Sea Zone to 163 Sea Zone
1 britishFighter moved from Southwestern Australia to 163 Sea Zone
2 Materials and 1 Train moved from New South Wales to Southwestern Australia
1 Train moved from Southwestern Australia to New South Wales
1 Truck moved from Southwestern Australia to New South Wales
1 britishMarine moved from Azores to 39 Sea Zone
1 britishMarine and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone
1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 61 Sea Zone to Morrocco
1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 9 Sea Zone to 13 Sea Zone
1 britishBattleship moved from 9 Sea Zone to 13 Sea Zone
1 britishCarrier and 2 britishNavalFighters moved from 9 Sea Zone to 13 Sea Zone
1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
1 britishFighter moved from Scotland to 7 Sea Zone
2 Materials moved from London to Exiled Allies
1 Material and 1 Truck moved from Rhodesia to Cameroon
1 britishArtillery and 1 britishInfantry moved from Tanganyika to 76 Sea Zone
1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo
1 britishTransport moved from 73 Sea Zone to 76 Sea Zone
1 britishTransport moved from 73 Sea Zone to 79 Sea Zone
1 britishTransport moved from 72 Sea Zone to 73 Sea Zone
2 britishInfantrys moved from Aden to 73 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
2 britishInfantrys moved from 72 Sea Zone to Cairo
1 britishTank moved from Rhodesia to Cameroon
2 britishInfantrys moved from Rhodesia to Tanganyika
1 britishCombatEngineer moved from Eastern South Africa to Rhodesia
1 Material moved from Cape Town to Eastern South Africa
1 britishInfantry moved from Cape Town to Eastern South Africa
1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
1 britishDestroyer moved from 32 Sea Zone to 7 Sea Zone
1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 9 Sea Zone to 7 Sea Zone
1 britishTransport moved from 104 Sea Zone to 112 Sea Zone
1 Material moved from New South Wales to Southern Australia
1 britishCombatEngineer moved from New South Wales to Southern Australia
1 Truck moved from Quebec to 19 Sea Zone
1 britishMarine moved from Quebec to 19 Sea Zone
1 Truck, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
1 Truck moved from 39 Sea Zone to Azores
1 britishMarine moved from 39 Sea Zone to Azores
1 Train moved from New Brunswick to Ontario
1 britishFighter moved from 163 Sea Zone to Southwestern Australia
1 britishFighter moved from 7 Sea Zone to Central Britain
Purchase Units - Britain
Britain buy 2 Materials, 1 britishCarrier, 1 britishCombatEngineer, 1 britishHull and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens;
Place Units - Britain
Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
1 britishCarrier placed in 7 Sea Zone
1 britishHull placed in 7 Sea Zone
1 britishTransport placed in 10 Sea Zone
1 britishCombatEngineer placed in Scotland
1 Material placed in Central Britain
1 Material placed in London
Britain undo move 5.
1 Material placed in Central Britain
Britain undo move 3.
1 britishTransport placed in 24 Sea Zone
Britain undo move 6.
1 britishTransport placed in 7 Sea Zone
1 britishInfantry placed in Scotland
1 britishInfantry and 1 britishMarine placed in London
Turn Complete - Britain
Britain collect 37 PUs; end with 38 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs
Units generate 3 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Cameroon change ownership: 1 Material
Some Units in Eastern South Africa change ownership: 2 Materials
Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 britishCombatEngineer
Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 3 Materials and 1 britishCombatEngineer
Some Units in Western Bengal change ownership: 3 Materials and 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs;
Place Units - Canada
2 britishArtillerys placed in Ontario
1 britishMarine placed in Quebec
1 britishTransport placed in 19 Sea Zone
Turn Complete - Canada
Canada collect 15 PUs; end with 15 PUs
Units Change Ownership
Some Units in 19 Sea Zone change ownership: 1 britishTransport
Some Units in Ontario change ownership: 2 britishArtillerys
Some Units in Quebec change ownership: 1 britishMarine
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies repair damage of 3x Rail; Remaining resources: 16 PUs;
ExiledAllies buy 2 britishCombatEngineers and 1 britishFactory; Remaining resources: 7 PUs;
Place Units - ExiledAllies
Units in Exiled Allies being upgraded or consumed: 2 Materials
2 britishCombatEngineers and 1 britishFactory placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 21 PUs; end with 28 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 24 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs
Units Change Ownership
Some Units in Cameroon change ownership: 1 Material
Some Units in Exiled Allies change ownership: 3 britishCombatEngineers
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 1 Material and 1 britishFortification; Remaining resources: 2 PUs;
Place Units - Egypt
Units in Cairo being upgraded or consumed: 1 Material and 1 britishEntrenchment
1 Material and 1 britishFortification placed in Cairo
Turn Complete - Egypt
Egypt collect 8 PUs; end with 10 PUs
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Purchase Units - SouthAfrica
SouthAfrica buy 2 Trucks and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - SouthAfrica
2 Trucks and 1 britishInfantry placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Cape Town change ownership: 2 Trucks and 1 britishInfantry
Some Units in Eastern South Africa change ownership: 2 Materials
Purchase Units - India
India buy 3 britishCombatEngineers and 2 britishEntrenchments; Remaining resources: 0 PUs;
Place Units - India
Units in Calcutta being upgraded or consumed: 1 Material
2 britishCombatEngineers and 1 britishEntrenchment placed in Calcutta
Units in Western Bengal being upgraded or consumed: 1 Material
1 britishEntrenchment placed in Western Bengal
1 britishCombatEngineer placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in Bombay change ownership: 1 britishCombatEngineer
Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 1 britishBarracks and 2 britishParatroopers; Remaining resources: 14 PUs;
Place Units - Australia
Units in Southwestern Australia being upgraded or consumed: 2 Materials
1 britishBarracks placed in Southwestern Australia
1 Material and 2 britishParatroopers placed in New South Wales
Turn Complete - Australia
Australia collect 17 PUs; end with 31 PUs
Units Change Ownership
Some Units in New South Wales change ownership: 1 Material and 2 britishParatroopers
Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Research Technology - Italy
Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
Trigger italianaTIL: Italy gains access to ImprovedLogistics
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger italianProd: Italy has 1 Material placed in Rome
1 Train moved from Southern Ukraine to Rome
2 italianFighters moved from Northern Italy to Crete
1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
2 italianMarines moved from Malta to 48 Sea Zone
2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianMarines moved from 51 Sea Zone to Western Egypt
1 Truck moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Cyrenaica to Tripolitania
1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
1 italianParatrooper moved from Malta to 48 Sea Zone
1 italianParatrooper and 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
1 italianParatrooper moved from 50 Sea Zone to Sicily
1 italianAirTransport moved from Southern Italy to Sicily
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
4 italianInfantrys moved from Rome to Southern Italy
1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
Purchase Units - Italy
Italy buy 1 italianBarracks, 1 italianEntrenchment, 1 italianFighter, 2 italianInfantrys, 2 italianMarines and 1 italianTank; Remaining resources: 0 PUs; 6 techTokens;
Place Units - Italy
Units in Tripolitania being upgraded or consumed: 1 Material
1 italianEntrenchment placed in Tripolitania
Units in Northern Italy being upgraded or consumed: 2 Materials
1 italianBarracks, 1 italianFighter and 1 italianTank placed in Northern Italy
2 italianInfantrys and 2 italianMarines placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs
Units generate 6 techTokens; Italy end with 12 techTokens
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Research Technology - Usa
Trigger americanaTAD: Usa gains access to AdvancedDestroyers
Usa spend 0 on tech rolls
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedFighters
Combat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Some non-combat units are destroyed:
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
1 americanInfantry moved from Morrocco to Algeria
ExiledAllies take Algeria from Germany
1 americanInfantry moved from Morrocco to Southwestern Algeria
ExiledAllies take Southwestern Algeria from Germany
1 americanCarrier and 1 americanNavalFighter moved from 61 Sea Zone to 64 Sea Zone
2 americanDestroyers and 1 americanSubmarine moved from 61 Sea Zone to 64 Sea Zone
1 americanNavalFighter moved from 37 Sea Zone to 64 Sea Zone
1 americanStrategicBomber moved from Gibraltar to 64 Sea Zone
2 americanInfantrys and 1 americanMarine moved from Marshall Islands to 132 Sea Zone
2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 131 Sea Zone
2 americanInfantrys and 1 americanMarine moved from 131 Sea Zone to Caroline Islands
1 americanCruiser moved from 132 Sea Zone to 131 Sea Zone
1 americanNavalFighter moved from 132 Sea Zone to Caroline Islands
1 americanStrategicBomber moved from Gilbert Islands to Caroline Islands
1 americanNavalFighter moved from 143 Sea Zone to Caroline Islands
Combat - Usa
Battle in 64 Sea Zone
Usa attack with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters, 1 americanStrategicBomber and 1 americanSubmarine
Germany defend with 1 vichyBattleship and 1 vichyDestroyer
Usa roll dice for 1 americanSubmarine in 64 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits
Units damaged: 1 vichyBattleship owned by the Germany
1 vichyBattleship owned by the Germany transformed into 1 vichyBattleship-damaged owned by the Germany in 64 Sea Zone
Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 2 : 1/1 hits, 1.75 expected hits
Germany roll dice for 1 vichyBattleship-damaged and 1 vichyDestroyer in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 americanSubmarine owned by the Usa lost in 64 Sea Zone
1 vichyDestroyer owned by the Germany lost in 64 Sea Zone
Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 3 : 2/1 hits, 1.75 expected hits
Germany roll dice for 1 vichyBattleship-damaged in 64 Sea Zone, round 3 : 0/1 hits, 0.42 expected hits
1 vichyBattleship-damaged owned by the Germany lost in 64 Sea Zone
Usa win, taking 64 Sea Zone from Neutral with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is -7
Casualties for Germany: 1 vichyBattleship, 1 vichyBattleship-damaged and 1 vichyDestroyer
Casualties for Usa: 1 americanSubmarine
Battle in Caroline Islands
Usa attack with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun and 1 japaneseInfantry
Japan roll AntiAircraftGun dice in Caroline Islands : 0/1 hits, 0.08 expected hits
Usa roll dice for 1 americanCruiser in Caroline Islands, round 2 : 0/1 hits, 0.25 expected hits
Usa roll dice for 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 2 : 1/1 hits, 1.75 expected hits
Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseInfantry in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
1 americanInfantry owned by the Usa lost in Caroline Islands
1 japaneseAntiAirGun owned by the Japan lost in Caroline Islands
Usa roll dice for 1 americanInfantry, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 3 : 1/1 hits, 1.67 expected hits
Japan roll dice for 1 japaneseInfantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 americanInfantry owned by the Usa lost in Caroline Islands
1 japaneseInfantry owned by the Japan lost in Caroline Islands
Some non-combat units are destroyed:
Usa win, taking Caroline Islands from Japan with 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 1
Casualties for Usa: 2 americanInfantrys
Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseInfantry
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria
2 americanNavalFighters moved from Caroline Islands to 131 Sea Zone
1 americanStrategicBomber moved from Caroline Islands to Dutch New Guinea
1 americanFighter moved from Gilbert Islands to Dutch New Guinea
1 americanFighter moved from Johnston Island to Dutch New Guinea
1 americanCarrier and 3 americanDestroyers moved from 132 Sea Zone to 131 Sea Zone
1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 143 Sea Zone to 131 Sea Zone
1 americanInfantry and 1 americanMarine moved from San Francisco to 156 Sea Zone
1 americanDestroyer, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
1 americanInfantry and 1 americanMarine moved from 116 Sea Zone to Johnston Island
1 americanNavalFighter moved from San Francisco to Johnston Island
1 Train moved from British Columbia to Detroit
1 Train moved from Florida Peninsula to Detroit
2 Materials and 1 Train moved from Detroit to Los Angeles
1 Material and 1 Train moved from Detroit to Southeastern US
1 americanCarrier moved from 30 Sea Zone to 39 Sea Zone
1 americanArtillery and 1 americanMarine moved from Azores to 39 Sea Zone
1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
1 americanInfantry moved from Morrocco to Algeria
1 americanMarine moved from Morrocco to Algeria
1 americanAirTransport moved from Gibraltar to Morrocco
1 americanArtillery and 1 americanMarine moved from 61 Sea Zone to Morrocco
2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
1 americanCarrier moved from 37 Sea Zone to 137 Sea Zone
1 Truck moved from Florida Peninsula to Southeastern US
1 americanNavalFighter moved from Chicago to San Francisco
1 americanFighter moved from Chicago to Florida Peninsula
1 Truck moved from Scotland to Southern Britain
1 Material and 1 Truck moved from Iceland to 6 Sea Zone
1 Material, 1 Truck and 1 americanTransport moved from 6 Sea Zone to 17 Sea Zone
1 americanTransport moved from 104 Sea Zone to 112 Sea Zone
1 americanStrategicBomber moved from 64 Sea Zone to Gold Coast
Purchase Units - Usa
Usa buy 1 Material, 1 americanDestroyer, 1 americanHull, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Usa
1 americanSubmarine placed in 156 Sea Zone
1 americanHull placed in 156 Sea Zone
1 americanDestroyer placed in 36 Sea Zone
2 americanTransports placed in 30 Sea Zone
2 americanNavalFighters placed in Chicago
1 Material placed in Florida Peninsula
Activate Technology - Usa
Usa activating ImprovedFighters
Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter
Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter
Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter
Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter
Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter
Turn Complete - Usa
Usa collect 70 PUs; end with 70 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Germany regular : -0.08
Japan regular : 1.17
Usa rolls : 1.00
Usa regular : -1.42
Japan AntiAircraftGun : -0.08
Strange game. We’re on Turn 4 but not much has happened–from my perspective.
Seems like you have to spend many turns just building infrastructure to enable any advances.
On the other hand, the map is soooo BIG that try as I might, I can’t help the Russians–or much of anyone. I might some day be able to invade something besides N.Africa, but I don’t see that happening anytime soon.
Additionally, because the map is so large, it seems that any territory gains are tiny. It’s hard to take more than 1 territory / round. But unlike G40 where there are key territories, it’s not clear to me that anything is game changing. It’s more like chess or Risk where you slowly build up and make small incremental advances to march on the enemy–until you can just roll over them.
Building is VERY frustrating. It’s hard to move material overseas due to the need to have a truck, and that can’t be the initial focus, you have to establish beachhead first. After invasion, it can be several turns until you’re ready to attack again.
I miss the bonus sea movement from harbors! IMHO, the map is large enough to support that upgrade
Round: 2
Combat Move - Dutch
1 Artillery moved from Java to Lombok
1 Infantry moved from Soembawa to Lombok
Combat - Dutch
Battle in Lombok
Dutch attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Dutch roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Lombok, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Lombok
1 Artillery owned by the Dutch retreated to Java
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Dutch: 1 Infantry
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 Submarine
EDIT: Removing units owned by Anzac from 70 Sea Zone: 1 Submarine
EDIT: Removing units owned by Anzac from Queensland: 1 Artillery and 1 Infantry
EDIT: Adding units owned by Anzac to Wellington: 1 Artillery and 1 Infantry
EDIT: Removing units owned by Anzac from 114 Sea Zone: 1 Transport
EDIT: Removing units owned by Anzac from South New Zealand: 1 Infantry
EDIT: Removing units owned by Anzac from Tasmania: 1 Infantry
EDIT: Adding units owned by Anzac to Western Australia: 2 Infantrys
EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from French Indo China to 36 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 36 Sea Zone to 57 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
3 fighters moved from 36 Sea Zone to 57 Sea Zone
3 fighters moved from 36 Sea Zone to 57 Sea Zone
5 fighters moved from 36 Sea Zone to 56 Sea Zone
5 fighters moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
8 tactical_bombers moved from Shan State to Yunnan
6 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Shan State to Yunnan
3 fighters moved from French Indo China to Yunnan
8 armour, 7 artilleries, 13 infantry and 13 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 armour moved from French Indo China to Burma
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 58 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 58 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 57 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 bomber, 2 infantry and 1 marine
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Sumatra, round 3 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Sumatra, round 5 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 bomber, 2 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 3 mech_infantrys and 14 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 fighters, 3 mech_infantrys and 14 tactical_bombers in Yunnan, round 2 : 10/21 hits, 10.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 mech_infantrys and 14 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 battleship, 11 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
5 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
6 fighters moved from 57 Sea Zone to 42 Sea Zone
5 fighters moved from 56 Sea Zone to 42 Sea Zone
4 fighters moved from Yunnan to 42 Sea Zone
14 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from Malaya to Shan State
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Kazakhstan to Szechwan
1 mech_infantry moved from Kazakhstan to Sikang
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 bomber moved from Celebes to Java
1 bomber moved from Sumatra to Java
1 submarine moved from 63 Sea Zone to 61 Sea Zone
Place Units - Japanese
2 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
3 armour placed in Malaya
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.00
Japanese regular : -4.67
UK_Pacific regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits
6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone
2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
4 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
6 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kwangsi
6 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 93
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 tactical_bombers moved from 110 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Caroline Islands to 33 Sea Zone
2 marines and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
5 battleships, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 5 submarines and 8 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
1 destroyer owned by the Americans lost in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Guam
Battle in Iwo Jima
Battle in Southern France
Americans attack with 9 fighters, 5 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters, 5 infantry and 4 tactical_bombers in Southern France, round 2 : 8/18 hits, 8.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Southern France from Italians with 9 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Paulau Island
Americans attack with 2 marines
Japanese defend with 1 artillery
Americans roll dice for 2 marines in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 2 : 13/27 hits, 15.33 expected hits
Units damaged: 9 carriers owned by the Japanese and 3 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 22/39 hits, 19.83 expected hits
Units damaged: 5 battleships owned by the Americans
2 fighters owned by the ANZAC and 9 carriers owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 submarines in 35 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 5 battleships, 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 3 : 19/27 hits, 15.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 23/39 hits, 19.83 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans and 7 fighters owned by the Americans lost in 35 Sea Zone
6 tactical_bombers owned by the Japanese, 11 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 battleships, 1 bomber, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/9 hits, 5.67 expected hits
Japanese roll dice for 3 battleships, 2 cruisers, 13 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 14/19 hits, 12.17 expected hits
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 5 battleships owned by the Americans lost in 35 Sea Zone
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 battleships and 9 fighters remaining. Battle score for attacker is -165
Casualties for Americans: 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 11 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 7 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 fighters moved from Southern France to 110 Sea Zone
3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters, 1 marine and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs