TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 13 PUs
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 9 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 8 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 13 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 25 PUs
Research Technology - Britain
Note to players Britain: <body><img src="singapore.png"/></body>
Trigger britishaTAD: Britain gains access to AdvancedDestroyers
Britain spend 0 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone
1 britishTransport moved from 101 Sea Zone to 104 Sea Zone
1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone
1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone
2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia
2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia
1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone
1 britishInfantry moved from Cairo to Central Egpyt
2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone
1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika
1 britishTransport moved from 72 Sea Zone to 76 Sea Zone
2 britishInfantrys moved from Eastern South Africa to Rhodesia
1 britishTank moved from Cape Town to Rhodesia
1 britishMech.Infantry moved from Cameroon to Gold Coast
1 britishInfantry moved from Eastern Madras to Western Bengal
2 britishInfantrys moved from Exiled Allies to London
Combat - Britain
Battle in Southern Saudi Arabia
Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank
Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks
Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits
Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits
Units damaged: 1 Entrenchment owned by the Neutral
Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits
2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia
1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia
Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits
2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia
2 Infantrys owned by the Neutral lost in Southern Saudi Arabia
Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits
2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia
1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia
Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits
Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits
1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia
1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia
Britain loses 0 PUs for violating Southern Saudi Arabias neutrality.
Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4
Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter
Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
2 britishFighters moved from Southern Saudi Arabia to Cairo
2 britishInfantrys moved from 73 Sea Zone to Aden
1 Material and 1 Truck moved from Cape Town to Rhodesia
1 Train moved from Western Bengal to Bombay
1 Train and 2 britishInfantrys moved from Bombay to Western Bengal
1 Truck moved from Western Madras to Bombay
1 Material and 1 Truck moved from Bombay to New Dehli
1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia
1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone
1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone
4 britishInfantrys moved from Azores to 39 Sea Zone
4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone
1 britishCombatEngineer moved from Azores to 39 Sea Zone
1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone
1 Material moved from Cape Town to Eastern South Africa
1 britishCombatEngineer moved from Cape Town to Eastern South Africa
1 britishTank moved from Central Britain to 7 Sea Zone
1 britishArtillery moved from Central Britain to 7 Sea Zone
1 britishAntiTankGun moved from Central Britain to 7 Sea Zone
1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone
1 britishMarine moved from Scotland to 7 Sea Zone
1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone
1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone
2 britishNavalFighters moved from London to 7 Sea Zone
2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone
1 britishFighter moved from Central Britain to Scotland
1 britishStrategicBomber moved from London to Azores
1 britishNavalFighter moved from Southern Britain to 9 Sea Zone
1 Truck and 1 britishMarine moved from Central Britain to Scotland
1 britishCombatEngineer moved from Central Britain to Scotland
1 Truck moved from Exiled Allies to Scotland
1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
1 Material and 1 britishMarine moved from 39 Sea Zone to Azores
1 britishArtillery moved from Labrador to Quebec
Purchase Units - Britain
Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens;
Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
Place Units - Britain
1 britishHull placed in 7 Sea Zone
Britain undo move 1.
3 britishInfantrys placed in Scotland
4 britishInfantrys placed in London
1 britishHull placed in 7 Sea Zone
Turn Complete - Britain
Britain collect 37 PUs; end with 37 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Units generate 3 techTokens; Britain end with 6 techTokens
Units Change Ownership
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in New Dehli change ownership: 1 Material
Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs;
Place Units - Canada
1 britishTransport placed in 19 Sea Zone
1 britishMarine placed in Quebec
Turn Complete - Canada
Canada collect 15 PUs; end with 15 PUs
Units Change Ownership
Some Units in 19 Sea Zone change ownership: 1 britishTransport
Some Units in Quebec change ownership: 1 britishMarine
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs;
Place Units - ExiledAllies
Units in Exiled Allies being upgraded or consumed: 2 Materials
1 britishAircraftPlant placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 21 PUs; end with 33 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs
Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs
Units Change Ownership
Some Units in Exiled Allies change ownership: 1 britishCombatEngineer
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - Egypt
Units in Cairo being upgraded or consumed: 1 Material
1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo
Turn Complete - Egypt
Egypt collect 8 PUs; end with 8 PUs
Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry
Purchase Units - SouthAfrica
SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - SouthAfrica
1 Material and 1 britishInfantry placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry
Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
Purchase Units - India
Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs;
Place Units - India
1 britishCombatEngineer and 1 britishInfantry placed in Calcutta
2 Materials and 1 britishInfantry placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 14 PUs
Units Change Ownership
Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry
Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry
Some Units in New Dehli change ownership: 1 Material
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs;
Place Units - Australia
Units in 162 Sea Zone being upgraded or consumed: 1 britishHull
1 britishCarrier placed in 162 Sea Zone
1 britishNavalFighter placed in 162 Sea Zone
1 Material placed in New South Wales
Turn Complete - Australia
Australia collect 17 PUs; end with 23 PUs
Units Change Ownership
Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter
Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover Logistics
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
2 italianFighters moved from Crete to 51 Sea Zone
1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
Combat - Italy
Battle in 51 Sea Zone
Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
Britain defend with 1 britishDestroyer
Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 51 Sea Zone
Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishDestroyer
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Crete
1 italianTacticalBomber moved from 51 Sea Zone to Crete
1 italianNavalFighter moved from 51 Sea Zone to Crete
2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from Sicily to 48 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Tripolitania to Tobruk
1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
1 italianInfantry moved from Bessarabia to Southern Ukraine
1 italianInfantry moved from Kharkov to Southern Ukraine
1 Truck moved from Southern Italy to Rome
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italy
Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
4 italianInfantrys placed in Rome
2 italianFighters placed in Northern Italy
Activate Technology - Italy
Italy activating Logistics
Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
Turn Complete - Italy
Italy collect 30 PUs; end with 30 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover Logistics
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
2 italianFighters moved from Crete to 51 Sea Zone
1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
Combat - Italy
Battle in 51 Sea Zone
Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
Britain defend with 1 britishDestroyer
Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 51 Sea Zone
Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishDestroyer
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Cyrenaica
1 italianFighter moved from 51 Sea Zone to Crete
1 italianTacticalBomber moved from 51 Sea Zone to Crete
1 italianNavalFighter moved from 51 Sea Zone to Crete
2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from Sicily to 48 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Tripolitania to Tobruk
1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
1 italianInfantry moved from Bessarabia to Southern Ukraine
1 italianInfantry moved from Kharkov to Southern Ukraine
1 Truck moved from Southern Italy to Rome
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italy
Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
4 italianInfantrys placed in Rome
2 italianFighters placed in Northern Italy
Activate Technology - Italy
Italy activating Logistics
Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
Turn Complete - Italy
Italy collect 30 PUs; end with 30 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
Turning on Edit Mode
EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck
EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck
EDIT: Turning off Edit Mode
Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job. @surfer is up next
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3
Research Technology - Usa
Note to players Usa: <body><img src="phillippines.png"/></body>
Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare
Usa spend 0 on tech rolls
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedDestroyers
Combat Move - Usa
Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone
3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone
3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco
1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco
1 americanStrategicBomber moved from Johnston Island to Marshall Islands
2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone
1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands
1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands
1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands
1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone
Combat - Usa
Battle in Morrocco
Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper
VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies
Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits
VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits
1 germanEntrenchment owned by the VichyFrance lost in Morrocco
Some non-combat units are destroyed:
Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6
Casualties for VichyFrance: 1 germanEntrenchment
Battle in Marshall Islands
Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits
Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits
Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits
1 americanInfantry owned by the Usa lost in Marshall Islands
1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
Some non-combat units are destroyed:
Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11
Casualties for Usa: 1 americanInfantry
Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria
Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria
Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone
2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone
1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone
1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands
1 americanFighter moved from Johnston Island to Gilbert Islands
1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone
1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone
1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
1 americanInfantry moved from Alaska to British Columbia
1 Train moved from Eastern Central US to Detroit
2 Materials and 1 Train moved from Detroit to Florida Peninsula
1 Truck moved from Detroit to Eastern Central US
1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula
1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone
1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone
1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone
1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone
1 americanNavalFighter moved from Azores to 61 Sea Zone
1 americanAirTransport moved from Morrocco to Gibraltar
1 americanArtillery moved from Washington to 30 Sea Zone
1 americanMarine moved from New York to 30 Sea Zone
1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores
1 americanStrategicBomber moved from London to Gibraltar
1 americanNavalFighter moved from Chicago to San Francisco
1 americanNavalFighter moved from Chicago to 37 Sea Zone
Purchase Units - Usa
Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
Units in Florida Peninsula being upgraded or consumed: 2 Materials
1 americanFactory placed in Florida Peninsula
Units in San Francisco being upgraded or consumed: 2 Materials
1 americanDocks placed in San Francisco
1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone
Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
1 americanCarrier placed in 30 Sea Zone
1 americanFighter and 1 americanNavalFighter placed in Chicago
1 Material and 2 americanInfantrys placed in San Francisco
2 Materials placed in Detroit
Activate Technology - Usa
Usa activating ImprovedDestroyers
Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
Turn Complete - Usa
Usa collect 68 PUs; end with 68 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Japan regular : -0.17
VichyFrance regular : -0.50
Usa rolls : 1.00
Usa regular : 0.83
Japan AntiAircraftGun : -0.08
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.
The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.
Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in Morocco
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 8 PUs
Reinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 24 PUs
Counter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 30 PUs
Research Technology - Germany
Note to players Germany: <body><img src="winteroffensive.png"/></body>
Germany rolls : 1/1 hits, 0.00 expected hits
Germany removing all Technology Tokens after successful research.
Germany discover SpecialWarfare
Execute Operation Lila - Germany
Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5 for Trigger SZ44PlaceGermanBattleship)
Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4 for Trigger SZ44PlaceGermanCruiser)
Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanDestroyer)
Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone
Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanDestroyer)
Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone
Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 6 for Trigger SZ44PlaceGermanSubmarine)
Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2 for Trigger SZ44PlaceGermanSubmarine)
Trigger SZ44PlaceGermanSubmarine: Germany has 1 germanSubmarine placed in 44 Sea Zone
Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1 for Trigger SZ44PlaceGermanTransport)
Trigger SZ44PlaceGermanTransport: Germany has 1 germanTransport placed in 44 Sea Zone
Combat Move - Germany
Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
Some non-combat units are destroyed:
Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
1 germanInfantry moved from Lativa Estonia to Belorussia
1 germanInfantry moved from Lithuania to Belorussia
2 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from Lativa Estonia to Belorussia
1 germanAntiTankGun, 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Orel Kursk
1 germanTank moved from Eastern Ukraine to Orel Kursk
1 germanInfantry moved from Northern Finland to Murmansk
Finland take Murmansk from Russia
1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 5 germanTanks moved from Lativa Estonia to Pskov
Germany take Pskov from Russia
1 germanTank moved from Lithuania to Pskov
Combat - Germany
Battle in Belorussia
Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber
Russia defend with 1 Flagpole, 1 Rail and 1 russianMech.Infantry
Germany roll dice for 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber in Belorussia, round 2 : 2/1 hits, 2.25 expected hits
Russia roll dice for 1 russianMech.Infantry in Belorussia, round 2 : 1/1 hits, 0.25 expected hits
1 germanInfantry owned by the Germany lost in Belorussia
1 russianMech.Infantry owned by the Russia lost in Belorussia
Some non-combat units are destroyed:
Germany win, taking Belorussia from Russia with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 2
Casualties for Germany: 1 germanInfantry
Casualties for Russia: 1 russianMech.Infantry
Battle in Orel Kursk
Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank
Russia defend with 1 Flagpole and 1 russianInfantry
Germany roll dice for 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits
Russia roll dice for 1 russianInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
1 russianInfantry owned by the Russia lost in Orel Kursk
Germany win, taking Orel Kursk from Russia with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Non Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
Trigger germanProd: Germany has 1 Material placed in Berlin
1 germanAntiTankGun moved from Western Ukraine to Kharkov
2 germanFighters moved from Belorussia to Lithuania
1 germanNavalFighter moved from Belorussia to Lithuania
1 germanStrategicBomber moved from Belorussia to Lithuania
1 germanTacticalBomber moved from Belorussia to Lithuania
1 Train moved from Poland to Berlin
1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland
1 germanTank moved from Crimea to Kharkov
1 germanAirTransport moved from Eastern Ukraine to Western Ukraine
4 germanInfantrys moved from Poland to Lithuania
1 germanTransport moved from 29 Sea Zone to 27 Sea Zone
1 Truck moved from Eastern Poland to Western Ukraine
1 Material and 1 Truck moved from Western Ukraine to Kharkov
1 Material and 1 Truck moved from Hungary Slovakia to Western Ukraine
1 Train moved from Hungary Slovakia to Western Ukraine
1 germanInfantry moved from Hungary Slovakia to Eastern Poland
4 germanInfantrys moved from Eastern Germany to Poland
1 germanCombatEngineer moved from Hungary Slovakia to Eastern Poland
1 germanMech.Infantry moved from Hungary Slovakia to Western Ukraine
1 germanCombatEngineer moved from Tobruk to Cyrenaica
1 Truck moved from Western Egypt to Cyrenaica
1 germanInfantry moved from Tobruk to Western Egypt
1 germanArtillery moved from Tobruk to Western Egypt
2 germanInfantrys moved from Tripolitania to 48 Sea Zone
2 germanInfantrys and 1 germanTransport moved from 48 Sea Zone to 51 Sea Zone
2 germanInfantrys moved from 51 Sea Zone to Western Egypt
1 germanDestroyer moved from 48 Sea Zone to 51 Sea Zone
2 germanInfantrys moved from Northern Norway to Central Norway
2 germanArtillerys moved from Northern Norway to Central Norway
1 Truck moved from Northern Norway to Northern Finland
1 Material and 1 Truck moved from Northern Finland to Northern Norway
1 germanNavalFighter moved from Paris to Eastern Germany
1 germanFighter moved from Paris to Eastern Germany
1 germanMech.Infantry moved from Northern Finland to Central Norway
2 germanInfantrys moved from Finland to Northern Finland
1 Truck moved from Northern Finland to Northern Norway
1 germanParatrooper moved from Northern Finland to Northern Norway
4 germanTanks moved from Western Germany to Bohemia Moravia
2 germanInfantrys moved from Berlin to Eastern Germany
1 germanCombatEngineer and 2 germanInfantrys moved from French West Africa to Eastern French Africa
2 germanSubmarines and 1 germanTransport moved from 64 Sea Zone to 69 Sea Zone
1 germanInfantry moved from Tripolitania to Cyrenaica
Purchase Units - Germany
Germany buy 1 germanArtillery, 3 germanInfantrys, 1 germanStrategicBomber and 6 germanTanks; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germany
Units in Northern Norway being upgraded or consumed: 1 Material
1 Rail placed in Northern Norway
1 germanArtillery and 3 germanInfantrys placed in Eastern Germany
1 germanStrategicBomber placed in Southern Germany
4 germanTanks placed in Western Germany
Activate Technology - Germany
Germany activating SpecialWarfare
Trigger germanSW1: Setting isMarine to true for unitAttachment attached to germanMarine
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanInfantry
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAlpineInfantry
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanParatrooper
Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanCombatEngineer
Trigger germanSW3: Germany is added to UnitSupportAttachment attached to: UnitType{name=germanAirTransport} with name: supportAttachmentAirtrangerman
Turn Complete - Germany
Germany collect 72 PUs; end with 72 PUs
Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 75 PUs
Units generate 3 techTokens; Germany end with 3 techTokens
Units Change Ownership
Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer
Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Some Units in Vichy France change ownership: 2 Materials
Purchase Units - VichyFrance
VichyFrance buy 1 Truck, 2 germanArtillerys, 1 germanFighter, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs;
Place Units - VichyFrance
3 germanInfantrys placed in Vichy France
Turn Complete - VichyFrance
VichyFrance collect 11 PUs; end with 11 PUs
Units Change Ownership
Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer
Some Units in Vichy France change ownership: 2 Materials and 3 germanInfantrys
Purchase Units - DanubeAxis
DanubeAxis buy 1 germanFighter and 2 germanTanks; Remaining resources: 1 PUs;
Place Units - DanubeAxis
1 germanFighter and 2 germanTanks placed in Hungary Slovakia
Turn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 13 PUs
Some Units in Hungary Slovakia change ownership: 1 germanFighter and 2 germanTanks
Purchase Units - Finland
Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 1 PUs;
Place Units - Finland
1 germanArtillery and 1 germanInfantry placed in Finland
Turn Complete - Finland
Finland collect 8 PUs; end with 9 PUs
Units Change Ownership
Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Total
1 was rolled 29 times
2 was rolled 29 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 30 times
6 was rolled 30 times
7 was rolled 29 times
8 was rolled 30 times
9 was rolled 32 times
10 was rolled 24 times
11 was rolled 34 times
12 was rolled 22 times
Average roll : 6.452
Median : 6.000
Variance : 0.419
Standard Deviation : 0.648
Total rolls : 345
Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
7 was rolled 7 times
8 was rolled 4 times
9 was rolled 3 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 4 times
Average roll : 5.722
Median : 5.500
Variance : 0.849
Standard Deviation : 0.921
Total rolls : 54
Manchuria Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Neutral Combat
3 was rolled 2 times
4 was rolled 1 times
7 was rolled 3 times
8 was rolled 1 times
9 was rolled 2 times
11 was rolled 1 times
Average roll : 6.800
Median : 7.000
Variance : 1.296
Standard Deviation : 1.139
Total rolls : 10
Usa Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
8 was rolled 2 times
9 was rolled 2 times
10 was rolled 3 times
11 was rolled 1 times
Average roll : 5.778
Median : 5.500
Variance : 1.235
Standard Deviation : 1.111
Total rolls : 18
ExiledAllies Combat
3 was rolled 1 times
4 was rolled 1 times
7 was rolled 1 times
10 was rolled 1 times
Average roll : 6.000
Median : 5.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 4
VichyFrance Combat
10 was rolled 1 times
Average roll : 10.000
Median : 10.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Japan Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
7 was rolled 3 times
8 was rolled 7 times
9 was rolled 7 times
10 was rolled 6 times
11 was rolled 8 times
12 was rolled 2 times
Average roll : 6.727
Median : 6.500
Variance : 0.877
Standard Deviation : 0.936
Total rolls : 66
Egypt Combat
8 was rolled 1 times
9 was rolled 1 times
Average roll : 8.500
Median : 8.500
Variance : 1.667
Standard Deviation : 1.291
Total rolls : 2
Britain Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
8 was rolled 2 times
9 was rolled 6 times
10 was rolled 4 times
11 was rolled 7 times
12 was rolled 3 times
Average roll : 7.125
Median : 8.500
Variance : 1.043
Standard Deviation : 1.021
Total rolls : 40
Russia Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
7 was rolled 4 times
8 was rolled 6 times
9 was rolled 4 times
10 was rolled 1 times
11 was rolled 6 times
12 was rolled 4 times
Average roll : 6.471
Median : 6.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 51
China Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
7 was rolled 3 times
8 was rolled 1 times
9 was rolled 3 times
10 was rolled 5 times
11 was rolled 3 times
12 was rolled 3 times
Average roll : 7.464
Median : 8.500
Variance : 0.617
Standard Deviation : 0.786
Total rolls : 28
Finland Combat
7 was rolled 1 times
11 was rolled 1 times
Average roll : 9.000
Median : 9.000
Variance : 1.667
Standard Deviation : 1.291
Total rolls : 2
Italy Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
8 was rolled 2 times
9 was rolled 1 times
10 was rolled 1 times
11 was rolled 1 times
12 was rolled 2 times
Average roll : 7.000
Median : 7.000
Variance : 0.744
Standard Deviation : 0.862
Total rolls : 14
Germany Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
7 was rolled 7 times
8 was rolled 4 times
9 was rolled 3 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 4 times
Average roll : 5.722
Median : 5.500
Variance : 0.849
Standard Deviation : 0.921
Total rolls : 54
Round: 4
Research Technology - Russia
Trigger russianaTIM: Russia gains access to ImprovedMechanization
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedSpecialWarfare
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianNavalFighter moved from Urals to 14 Sea Zone
1 russianFighter moved from Urals to 14 Sea Zone
1 russianInfantry moved from Voronezh to Eastern Ukraine
Russia take Eastern Ukraine from Italy
1 russianFighter moved from Leningrad to 14 Sea Zone
Combat - Russia
Battle in 14 Sea Zone
Russia attack with 2 russianFighters and 1 russianNavalFighter
Germany defend with 1 germanBattleship-damaged
1 germanBattleship-damaged owned by the Germany lost in 14 Sea Zone
Russia win with 2 russianFighters and 1 russianNavalFighter remaining. Battle score for attacker is 17
Casualties for Germany: 1 germanBattleship-damaged
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia2: China takes ownership of territory Altay
1 russianInfantry moved from Irkutsk to Western Evenki
1 russianInfantry moved from Yakut to Lake Baikal
1 russianInfantry moved from Yakut to Lake Baikal
1 russianInfantry moved from Lake Baikal to Western Evenki
1 russianInfantry moved from Lake Baikal to Western Evenki
1 russianCombatEngineer moved from Irkutsk to Yakut
1 russianTank moved from Irkutsk to Yakut
1 russianAirTransport moved from Leningrad to Moscow
1 russianCombatEngineer moved from Moscow to Novgorod
1 russianInfantry moved from Moscow to Smolensk
1 russianMech.Infantry moved from Moscow to Novgorod
1 russianMech.Infantry moved from Moscow to Novgorod
2 russianFighters and 1 russianNavalFighter moved from 14 Sea Zone to Novgorod
1 russianAlpineInfantry, 4 russianAntiTankGuns, 5 russianArtillerys, 3 russianCombatEngineers, 16 russianInfantrys, 2 russianMarines, 1 russianParatrooper and 6 russianTanks moved from Leningrad to Novgorod
1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
1 Material and 1 Truck moved from Leningrad to Novgorod
1 Material and 1 Truck moved from Leningrad to Novgorod
1 Train and 1 russianAntiAirGun moved from Leningrad to Moscow
1 russianTank moved from Voronezh to Moscow
1 russianMech.Infantry moved from Voronezh to Moscow
1 russianInfantry moved from Stalingrad to Voronezh
1 russianCombatEngineer moved from Stalingrad to Caucasus
1 russianAlpineInfantry moved from Stalingrad to Caucasus
1 russianInfantry moved from Stalingrad to Caucasus
1 russianArtillery moved from Stalingrad to Caucasus
1 Truck moved from Yakut to Irkutsk
1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut
1 Train moved from Yakut to Novosibirsk
Purchase Units - Russia
Russia buy 1 Material, 1 russianArtillery, 1 russianEntrenchment, 1 russianFighter, 10 russianInfantrys, 1 russianTacticalBomber and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
Units in Novgorod being upgraded or consumed: 1 Material
1 russianEntrenchment placed in Novgorod
3 russianInfantrys placed in Stalingrad
3 russianInfantrys and 1 russianTank placed in Moscow
1 russianInfantry placed in Leningrad
1 russianInfantry placed in Leningrad
1 Material placed in Novosibirsk
1 russianArtillery placed in Novosibirsk
2 russianInfantrys placed in Irkutsk
1 russianFighter and 1 russianTacticalBomber placed in Urals
Activate Technology - Russia
Russia activating ImprovedSpecialWarfare
Trigger russianImpSW9: Setting isAirTransportable to true for unitAttachment attached to russianAlpineInfantry
Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianAlpineInfantry
Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianMarine
Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianCombatEngineer
Trigger russianImpSW1: Setting defense to 4 for unitAttachment attached to russianParatrooper
Trigger russianImpSW8: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianAirTransport} with name: supportAttachmentAirtranrussian3
Turn Complete - Russia
Russia collect 62 PUs; end with 62 PUs
Units generate 6 techTokens; Russia end with 6 techTokens
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 10 PUs
Research Technology - Japan
Japan rolls : 2/1 hits, 0.00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover ImprovedSpecialWarfare
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
1 unit repaired.
1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
1 japaneseBattleship owned by the Japan added in 91 Sea Zone
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu
1 japaneseInfantry moved from Burma to Eastern Szechwan
1 japaneseArtillery moved from Yunnan to Eastern Szechwan
1 japaneseInfantry moved from Yunnan to Eastern Szechwan
3 japaneseFighters moved from French Indochina to Eastern Szechwan
1 japaneseMech.Infantry moved from Hunan to Kansu
1 japaneseArtillery moved from Hupeh to Kansu
1 japaneseAlpineInfantry moved from Hupeh to Kansu
1 japaneseInfantry moved from Kweichow to Eastern Szechwan
1 japaneseInfantry moved from Hupeh to Kansu
1 japaneseStrategicBomber moved from French Indochina to Eastern Szechwan
1 japaneseTacticalBomber moved from Suiyuan to Kansu
2 japaneseNavalFighters moved from 91 Sea Zone to Sumatra
3 japaneseMarines moved from Malay to 91 Sea Zone
3 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone
3 japaneseMarines moved from 92 Sea Zone to Sumatra
1 japaneseBattleship moved from 91 Sea Zone to 92 Sea Zone
1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone
2 japaneseNavalFighters moved from 147 Sea Zone to Sumatra
1 japaneseCruiser moved from 147 Sea Zone to 92 Sea Zone
1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 100 Sea Zone to 101 Sea Zone
Combat - Japan
Battle in 101 Sea Zone
Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine
Britain defend with 1 britishDestroyer; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
Japan roll DepthChargeAttack dice in 101 Sea Zone : 0/1 hits, 0.08 expected hits
1 russianSubmarine owned by the Russia submerged
Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Russia roll dice for 1 britishDestroyer, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits
Units damaged: 1 japaneseBattleship owned by the Japan
1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 101 Sea Zone
1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 101 Sea Zone
Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
Russia roll dice for 1 britishDestroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
1 britishDestroyer owned by the Britain lost in 101 Sea Zone
Japan win, taking 101 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 1
Casualties for Japan: 1 japaneseBattleship
Casualties for Russia: 1 russianDestroyer and 1 russianTransport
Casualties for Britain: 1 britishDestroyer
Battle in Eastern Szechwan
Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber
China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAlpineInfantry and 1 chineseEntrenchment
Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 2 : 1/1 hits, 1.33 expected hits
China roll dice for 1 chineseAlpineInfantry and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 1/1 hits, 1.08 expected hits
1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 3 : 1/1 hits, 1.25 expected hits
China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits
1 chineseEntrenchment owned by the China lost in Eastern Szechwan
Some non-combat units are destroyed:
Japan win, taking Eastern Szechwan from China with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7
Casualties for Japan: 1 japaneseInfantry
Casualties for China: 1 chineseAlpineInfantry and 1 chineseEntrenchment
Battle in Kansu
Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseTank
Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/1 hits, 2.50 expected hits
China roll dice for 1 chineseAlpineInfantry and 1 chineseTank in Kansu, round 2 : 0/1 hits, 0.58 expected hits
1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kansu
Japan win, taking Kansu from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10
Casualties for China: 1 chineseAlpineInfantry and 1 chineseTank
Battle in Sumatra
Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 2/1 hits, 1.08 expected hits
Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/1 hits, 2.33 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1.25 expected hits
2 japaneseMarines owned by the Japan lost in Sumatra
1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra
Some non-combat units are destroyed:
Japan win, taking Sumatra from ExiledAllies with 1 japaneseMarine and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 2 japaneseMarines
Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
Non Combat Move - Japan
Note to players Japan: <body><img src="dutchcolonies.png"/></body>
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
4 japaneseNavalFighters moved from Sumatra to 92 Sea Zone
1 japaneseCarrier and 1 japaneseDestroyer moved from 147 Sea Zone to 92 Sea Zone
1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
2 japaneseInfantrys moved from Formosa to 96 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
1 japaneseTacticalBomber moved from Kansu to Suiyuan
1 Material and 1 Truck moved from Hunan to Hupeh
1 Material and 1 Truck moved from Kwangtung to Hupeh
1 japaneseArtillery moved from Hunan to Hupeh
1 japaneseCombatEngineer moved from Anhwei to Hunan
2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Shensi to Hupeh
1 Train moved from Hunan to Shantung
1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shantung to Inner Mongolia
1 Train moved from Shensi to Shantung
1 Train and 2 japaneseAlpineInfantrys moved from Shantung to Inner Mongolia
1 Material and 1 Truck moved from Western Szechwan to Hupeh
1 japaneseInfantry moved from Burma to Bengal
1 japaneseFighter moved from Eastern Szechwan to Hupeh
1 japaneseFighter moved from Eastern Szechwan to Hupeh
1 japaneseFighter moved from Eastern Szechwan to French Indochina
1 japaneseStrategicBomber moved from Eastern Szechwan to French Indochina
1 japaneseFighter moved from Southern Thailand to Bengal
2 japaneseInfantrys moved from Thailand to Burma
1 Material and 1 Truck moved from Korea to Peking
1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Khabarovskiy Kray
1 japaneseNavalFighter moved from Vladivostok to Japan
2 japaneseTanks moved from Soviet Far East to Far Eastern Republic
1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
1 Truck moved from Manchuria to Korea
1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
1 japaneseArtillery moved from Japan to 98 Sea Zone
3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
3 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
1 japaneseArtillery moved from 97 Sea Zone to Shantung
3 japaneseTransports moved from 100 Sea Zone to 99 Sea Zone
4 japaneseMarines moved from Tokyo to 99 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone
1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone
Purchase Units - Japan
Japan buy 1 Material, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseBattleship, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
4 japaneseMarines placed in Tokyo
3 japaneseAlpineInfantrys placed in Kyushu Shikoku
Units in Hupeh being upgraded or consumed: 3 Materials
1 japaneseAirfield and 1 japaneseBarracks placed in Hupeh
1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
1 japaneseArtillery, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber placed in Japan
Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
1 japaneseBattleship placed in 99 Sea Zone
Activate Technology - Japan
Japan activating ImprovedSpecialWarfare
Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
Turn Complete - Japan
Japan collect 83 PUs; end with 83 PUs
Units generate 9 techTokens; Japan end with 9 techTokens
Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
Purchase Units - Manchuria
Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs;
Place Units - Manchuria
3 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 11 PUs
Units Change Ownership
Some Units in Manchuria change ownership: 3 japaneseInfantrys
Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
Purchase Units - Thailand
Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs
Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08
Japan regular : -0.17
ExiledAllies regular : 0.75
China regular : -1.25
Japan DepthChargeAttack : -0.08
Japan rolls : 2.00
Russia regular : 0.17
@surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 19 PUs
Some Units in Morrocco change ownership: 1 britishInfantry
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 8 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 7 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 14 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 23 PUs
Research Technology - Britain
Note to players Britain: <body><img src="dutchcolonies.png"/></body>
Britain spend 0 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
Combat - Britain
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
1 britishTank moved from Southern Saudi Arabia to 72 Sea Zone
1 britishTank moved from 72 Sea Zone to Cairo
1 Train moved from Western Bengal to Bombay
2 Materials and 1 Train moved from Bombay to Calcutta
1 Material and 1 Truck moved from New Dehli to Western Bengal
1 britishInfantry moved from Bombay to New Dehli
1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 149 Sea Zone to 163 Sea Zone
1 britishCarrier, 1 britishNavalFighter and 1 britishTransport moved from 162 Sea Zone to 163 Sea Zone
1 britishFighter moved from Southwestern Australia to 163 Sea Zone
2 Materials and 1 Train moved from New South Wales to Southwestern Australia
1 Train moved from Southwestern Australia to New South Wales
1 Truck moved from Southwestern Australia to New South Wales
1 britishMarine moved from Azores to 39 Sea Zone
1 britishMarine and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone
1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 61 Sea Zone to Morrocco
1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 9 Sea Zone to 13 Sea Zone
1 britishBattleship moved from 9 Sea Zone to 13 Sea Zone
1 britishCarrier and 2 britishNavalFighters moved from 9 Sea Zone to 13 Sea Zone
1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
1 britishFighter moved from Scotland to 7 Sea Zone
2 Materials moved from London to Exiled Allies
1 Material and 1 Truck moved from Rhodesia to Cameroon
1 britishArtillery and 1 britishInfantry moved from Tanganyika to 76 Sea Zone
1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo
1 britishTransport moved from 73 Sea Zone to 76 Sea Zone
1 britishTransport moved from 73 Sea Zone to 79 Sea Zone
1 britishTransport moved from 72 Sea Zone to 73 Sea Zone
2 britishInfantrys moved from Aden to 73 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
2 britishInfantrys moved from 72 Sea Zone to Cairo
1 britishTank moved from Rhodesia to Cameroon
2 britishInfantrys moved from Rhodesia to Tanganyika
1 britishCombatEngineer moved from Eastern South Africa to Rhodesia
1 Material moved from Cape Town to Eastern South Africa
1 britishInfantry moved from Cape Town to Eastern South Africa
1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
1 britishDestroyer moved from 32 Sea Zone to 7 Sea Zone
1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 9 Sea Zone to 7 Sea Zone
1 britishTransport moved from 104 Sea Zone to 112 Sea Zone
1 Material moved from New South Wales to Southern Australia
1 britishCombatEngineer moved from New South Wales to Southern Australia
1 Truck moved from Quebec to 19 Sea Zone
1 britishMarine moved from Quebec to 19 Sea Zone
1 Truck, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
1 Truck moved from 39 Sea Zone to Azores
1 britishMarine moved from 39 Sea Zone to Azores
1 Train moved from New Brunswick to Ontario
1 britishFighter moved from 163 Sea Zone to Southwestern Australia
1 britishFighter moved from 7 Sea Zone to Central Britain
Purchase Units - Britain
Britain buy 2 Materials, 1 britishCarrier, 1 britishCombatEngineer, 1 britishHull and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens;
Place Units - Britain
Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
1 britishCarrier placed in 7 Sea Zone
1 britishHull placed in 7 Sea Zone
1 britishTransport placed in 10 Sea Zone
1 britishCombatEngineer placed in Scotland
1 Material placed in Central Britain
1 Material placed in London
Britain undo move 5.
1 Material placed in Central Britain
Britain undo move 3.
1 britishTransport placed in 24 Sea Zone
Britain undo move 6.
1 britishTransport placed in 7 Sea Zone
1 britishInfantry placed in Scotland
1 britishInfantry and 1 britishMarine placed in London
Turn Complete - Britain
Britain collect 37 PUs; end with 38 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs
Units generate 3 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Cameroon change ownership: 1 Material
Some Units in Eastern South Africa change ownership: 2 Materials
Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 britishCombatEngineer
Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 3 Materials and 1 britishCombatEngineer
Some Units in Western Bengal change ownership: 3 Materials and 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs;
Place Units - Canada
2 britishArtillerys placed in Ontario
1 britishMarine placed in Quebec
1 britishTransport placed in 19 Sea Zone
Turn Complete - Canada
Canada collect 15 PUs; end with 15 PUs
Units Change Ownership
Some Units in 19 Sea Zone change ownership: 1 britishTransport
Some Units in Ontario change ownership: 2 britishArtillerys
Some Units in Quebec change ownership: 1 britishMarine
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies repair damage of 3x Rail; Remaining resources: 16 PUs;
ExiledAllies buy 2 britishCombatEngineers and 1 britishFactory; Remaining resources: 7 PUs;
Place Units - ExiledAllies
Units in Exiled Allies being upgraded or consumed: 2 Materials
2 britishCombatEngineers and 1 britishFactory placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 21 PUs; end with 28 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 24 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs
Units Change Ownership
Some Units in Cameroon change ownership: 1 Material
Some Units in Exiled Allies change ownership: 3 britishCombatEngineers
Some Units in Gold Coast change ownership: 1 Material
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Morrocco change ownership: 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 1 Material and 1 britishFortification; Remaining resources: 2 PUs;
Place Units - Egypt
Units in Cairo being upgraded or consumed: 1 Material and 1 britishEntrenchment
1 Material and 1 britishFortification placed in Cairo
Turn Complete - Egypt
Egypt collect 8 PUs; end with 10 PUs
Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
Purchase Units - SouthAfrica
SouthAfrica buy 2 Trucks and 1 britishInfantry; Remaining resources: 0 PUs;
Place Units - SouthAfrica
2 Trucks and 1 britishInfantry placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Cape Town change ownership: 2 Trucks and 1 britishInfantry
Some Units in Eastern South Africa change ownership: 2 Materials
Purchase Units - India
India buy 3 britishCombatEngineers and 2 britishEntrenchments; Remaining resources: 0 PUs;
Place Units - India
Units in Calcutta being upgraded or consumed: 1 Material
2 britishCombatEngineers and 1 britishEntrenchment placed in Calcutta
Units in Western Bengal being upgraded or consumed: 1 Material
1 britishEntrenchment placed in Western Bengal
1 britishCombatEngineer placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in Bombay change ownership: 1 britishCombatEngineer
Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 1 britishBarracks and 2 britishParatroopers; Remaining resources: 14 PUs;
Place Units - Australia
Units in Southwestern Australia being upgraded or consumed: 2 Materials
1 britishBarracks placed in Southwestern Australia
1 Material and 2 britishParatroopers placed in New South Wales
Turn Complete - Australia
Australia collect 17 PUs; end with 31 PUs
Units Change Ownership
Some Units in New South Wales change ownership: 1 Material and 2 britishParatroopers
Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Round: 2
Combat Move - British
1 Infantry moved from Manchester to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone
1 Artillery and 1 Infantry moved from 18 Sea Zone to Munster
1 Tank moved from Dublin to Munster
2 Infantrys moved from Dublin to Munster
2 Fighters moved from Northern Ireland to Munster
1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone
1 Fighter moved from Wales to Munster
1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from 18 Sea Zone to Munster
1 Bomber moved from Mauritania to Darfur
1 Infantry moved from New Valley to Darfur
1 Tank moved from Lower Egypt to Darfur
1 Fighter moved from French Equatorial Africa to Darfur
1 Fighter moved from Palestine to Darfur
2 Fighters moved from 56 Sea Zone to Darfur
1 Infantry moved from Burma to N.Thailand
British take N.Thailand from Thai
1 Artillery moved from Burma to Yunnan
2 Infantrys and 1 Tank moved from Assam to Yunnan
1 Infantry moved from Italian East Africa to Kordofan
British take Kordofan from Italians
1 Infantry moved from Kenya to Equatoria
British take Equatoria from Italians
1 Artillery moved from Italian East Africa to Equatoria
Purchase Units - British
British buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Elites, 1 Factory, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in Munster
British attack with 1 Artillery, 3 Fighters, 4 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Munster
British roll dice for 1 Artillery, 3 Fighters, 4 Infantrys and 2 Tanks in Munster, round 2 : 1/10 hits, 3.17 expected hits
Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 1 Artillery, 3 Fighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Yunnan
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
1 Infantry owned by the Thai lost in Yunnan
British win, taking Yunnan from Thai with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Darfur
British attack with 1 Bomber, 4 Fighters, 1 Infantry and 1 Tank
Germans defend with 2 Infantrys and 2 Tanks
British roll dice for 1 Bomber, 4 Fighters, 1 Infantry and 1 Tank in Darfur, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 Infantrys and 2 Tanks in Darfur, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the British lost in Darfur
2 Infantrys owned by the Germans lost in Darfur
British roll dice for 1 Bomber, 4 Fighters and 1 Tank in Darfur, round 3 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 Tanks in Darfur, round 3 : 2/2 hits, 1.00 expected hits
1 Fighter owned by the British and 1 Tank owned by the British lost in Darfur
2 Tanks owned by the Germans lost in Darfur
British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is -1
Casualties for British: 1 Fighter, 1 Infantry and 1 Tank
Casualties for Germans: 2 Infantrys and 2 Tanks
Non Combat Move - British
3 Fighters moved from Darfur to French Equatorial Africa
1 Bomber moved from Darfur to Cairo
1 Artillery and 4 Infantrys moved from Lower Egypt to New Valley
1 Tank moved from Cairo to New Valley
3 Infantrys moved from Cairo to Lower Egypt
1 Infantry moved from Palestine to Lower Egypt
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Rhodesia to Kenya
1 AAGun and 1 Infantry moved from South Africa to Rhodesia
2 Tanks moved from W.Iran to Palestine
1 Infantry moved from Baluchistan to 58 Sea Zone
1 Infantry moved from Trucial Coast to 58 Sea Zone
2 Artillerys moved from W.Iran to 58 Sea Zone
1 Infantry moved from W.Iran to 58 Sea Zone
2 Artillerys and 3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from Hyderabad to Calcutta
1 AAGun and 2 Infantrys moved from Bihar to Assam
1 Submarine moved from 117 Sea Zone to 91 Sea Zone
2 Infantrys moved from Greenland to 8 Sea Zone
1 Fighter moved from Greenland to Scotland
1 Infantry moved from Scotland to Manchester
1 Tank moved from Northern Ireland to Manchester
2 Fighters moved from Munster to 18 Sea Zone
1 Fighter moved from Munster to Manchester
2 Destroyers moved from 9 Sea Zone to 10 Sea Zone
2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
2 Infantrys moved from 10 Sea Zone to Scotland
1 Submarine moved from 57 Sea Zone to 56 Sea Zone
Place Units - British
1 Carrier placed in 18 Sea Zone
1 Adv.Fighter and 1 Battleship placed in 56 Sea Zone
4 Infantrys placed in Cairo
2 Elites placed in W.Iran
1 Destroyer placed in 58 Sea Zone
1 Factory placed in Italian East Africa
1 Artillery, 2 Infantrys and 1 Tank placed in Delhi
1 Artillery and 1 Infantry placed in Bombay
Turning on Edit Mode
EDIT: Removing units owned by British from E.Morocco: 1 Fighter
EDIT: Adding units owned by British to French Equatorial Africa: 1 Adv.Fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 100 PUs; end with 100 PUs
@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by ANZAC to New Zealand: 1 marine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 2 : 4/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 3 : 2/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French and 6 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/14 hits, 5.50 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from France to Holland Belgium
2 infantry moved from Denmark to Western Germany
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 1.67
Neutral_Allies regular : -1.00
Germans regular : -1.83
British regular : 1.17
French AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 93
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 tactical_bombers moved from 110 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Caroline Islands to 33 Sea Zone
2 marines and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
5 battleships, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 5 submarines and 8 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
1 destroyer owned by the Americans lost in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Guam
Battle in Iwo Jima
Battle in Southern France
Americans attack with 9 fighters, 5 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters, 5 infantry and 4 tactical_bombers in Southern France, round 2 : 8/18 hits, 8.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Southern France from Italians with 9 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Paulau Island
Americans attack with 2 marines
Japanese defend with 1 artillery
Americans roll dice for 2 marines in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 2 : 13/27 hits, 15.33 expected hits
Units damaged: 9 carriers owned by the Japanese and 3 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 22/39 hits, 19.83 expected hits
Units damaged: 5 battleships owned by the Americans
2 fighters owned by the ANZAC and 9 carriers owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 submarines in 35 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 5 battleships, 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 3 : 19/27 hits, 15.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 23/39 hits, 19.83 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans and 7 fighters owned by the Americans lost in 35 Sea Zone
6 tactical_bombers owned by the Japanese, 11 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 battleships, 1 bomber, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/9 hits, 5.67 expected hits
Japanese roll dice for 3 battleships, 2 cruisers, 13 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 14/19 hits, 12.17 expected hits
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 5 battleships owned by the Americans lost in 35 Sea Zone
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 battleships and 9 fighters remaining. Battle score for attacker is -165
Casualties for Americans: 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 11 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 7 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 fighters moved from Southern France to 110 Sea Zone
3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters, 1 marine and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs