Total World War 3.0 7 players


  • @Guderian1 thanks for the tip!


  • who is after China?
    triplea_China_End.tsvg


  • @Grinchveld UK @dawgoneit is next

  • '18 '16

    @Avner Feel free! I did just to speed up the game. Sorry because I forget to write!


  • @Caesar1 I appreciate it

  • '22

    @Caesar1 said in Total World War 3.0 7 players:

    @Avner Feel free! I did just to speed up the game. Sorry because I forget to write!

    I already used it and it was sunk by a transport in the Baltic (lol)


  • TripleA Turn Summary: Australia round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 15 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 13 PUs
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 9 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 8 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 13 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 25 PUs
    
        Research Technology - Britain
            Note to players Britain: <body><img src="singapore.png"/></body>
            Trigger britishaTAD: Britain gains access to AdvancedDestroyers
            Britain spend 0 on tech rolls
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone
            1 britishTransport moved from 101 Sea Zone to 104 Sea Zone
            1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone
            1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone
            2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia
            2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia
            1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone
            1 britishInfantry moved from Cairo to Central Egpyt
            2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone
            1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika
            1 britishTransport moved from 72 Sea Zone to 76 Sea Zone
            2 britishInfantrys moved from Eastern South Africa to Rhodesia
            1 britishTank moved from Cape Town to Rhodesia
            1 britishMech.Infantry moved from Cameroon to Gold Coast
            1 britishInfantry moved from Eastern Madras to Western Bengal
            2 britishInfantrys moved from Exiled Allies to London
    
        Combat - Britain
            Battle in Southern Saudi Arabia
                Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank
                Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks
                    Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits
                    Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits
                Units damaged: 1 Entrenchment owned by the Neutral
                    Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits
                    2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia
                    1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia
                    Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits
                    2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia
                    2 Infantrys owned by the Neutral lost in Southern Saudi Arabia
                    Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits
                2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia
                    1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia
                    Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits
                    Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits
                    1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia
                    1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia
                Britain loses 0 PUs for violating Southern Saudi Arabias neutrality.
                Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4
                Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter
                Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            2 britishFighters moved from Southern Saudi Arabia to Cairo
            2 britishInfantrys moved from 73 Sea Zone to Aden
            1 Material and 1 Truck moved from Cape Town to Rhodesia
            1 Train moved from Western Bengal to Bombay
            1 Train and 2 britishInfantrys moved from Bombay to Western Bengal
            1 Truck moved from Western Madras to Bombay
            1 Material and 1 Truck moved from Bombay to New Dehli
            1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia
            1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone
            1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone
            4 britishInfantrys moved from Azores to 39 Sea Zone
            4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone
            1 britishCombatEngineer moved from Azores to 39 Sea Zone
            1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone
            1 Material moved from Cape Town to Eastern South Africa
            1 britishCombatEngineer moved from Cape Town to Eastern South Africa
            1 britishTank moved from Central Britain to 7 Sea Zone
            1 britishArtillery moved from Central Britain to 7 Sea Zone
            1 britishAntiTankGun moved from Central Britain to 7 Sea Zone
            1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone
            1 britishMarine moved from Scotland to 7 Sea Zone
            1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone
            1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone
            2 britishNavalFighters moved from London to 7 Sea Zone
            2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone
            1 britishFighter moved from Central Britain to Scotland
            1 britishStrategicBomber moved from London to Azores
            1 britishNavalFighter moved from Southern Britain to 9 Sea Zone
            1 Truck and 1 britishMarine moved from Central Britain to Scotland
            1 britishCombatEngineer moved from Central Britain to Scotland
            1 Truck moved from Exiled Allies to Scotland
            1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
            1 Material and 1 britishMarine moved from 39 Sea Zone to Azores
            1 britishArtillery moved from Labrador to Quebec
    
        Purchase Units - Britain
            Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            1 britishHull placed in 7 Sea Zone
            Britain undo move 1.
            3 britishInfantrys placed in Scotland
            4 britishInfantrys placed in London
            1 britishHull placed in 7 Sea Zone
    
        Turn Complete - Britain
            Britain collect 37 PUs; end with 37 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs
            Units generate 3 techTokens; Britain end with 6 techTokens
            Units Change Ownership
                Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
                Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Gold Coast change ownership: 1 Material
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in New Dehli change ownership: 1 Material
                Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
    
        Place Units - Canada
            1 britishTransport placed in 19 Sea Zone
            1 britishMarine placed in Quebec
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in 19 Sea Zone change ownership: 1 britishTransport
                Some Units in Quebec change ownership: 1 britishMarine
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs; 
    
        Place Units - ExiledAllies
            Units in Exiled Allies being upgraded or consumed: 2 Materials
            1 britishAircraftPlant placed in Exiled Allies
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 21 PUs; end with 33 PUs
            Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs
            Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs
            Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in Exiled Allies change ownership: 1 britishCombatEngineer
                Some Units in Gold Coast change ownership: 1 Material
                Some Units in Java change ownership: 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs; 
    
        Place Units - Egypt
            Units in Cairo being upgraded or consumed: 1 Material
            1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo
    
        Turn Complete - Egypt
            Egypt collect 8 PUs; end with 8 PUs
            Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs; 
    
        Place Units - SouthAfrica
            1 Material and 1 britishInfantry placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry
                Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
    
        Purchase Units - India
            Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
            India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs; 
    
        Place Units - India
            1 britishCombatEngineer and 1 britishInfantry placed in Calcutta
            2 Materials and 1 britishInfantry placed in Bombay
    
        Turn Complete - India
            India collect 13 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry
                Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry
                Some Units in New Dehli change ownership: 1 Material
                Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
            Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs; 
    
        Place Units - Australia
            Units in 162 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishCarrier placed in 162 Sea Zone
            1 britishNavalFighter placed in 162 Sea Zone
            1 Material placed in New South Wales
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter
                Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
    

    Combat Hit Differential Summary :

    Britain rolls : 0.00
    Neutral AntiAircraftGun : -0.08
    Neutral regular : 1.33
    Britain regular : -0.17
    

    Savegame

  • 2023 '20

    I will post in a few hours - haven’t forgotten

  • 2023 '20

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0.00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover Logistics
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
            2 italianFighters moved from Crete to 51 Sea Zone
            1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
            1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
    
        Combat - Italy
            Battle in 51 Sea Zone
                Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
                Britain defend with 1 britishDestroyer
                    Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
                    Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
                Casualties for Britain: 1 britishDestroyer
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Crete
            1 italianTacticalBomber moved from 51 Sea Zone to Crete
            1 italianNavalFighter moved from 51 Sea Zone to Crete
            2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
            1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
            1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            2 italianInfantrys moved from Sicily to 48 Sea Zone
            2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
            2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
            1 italianInfantry moved from Peloponnese to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
            1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
            1 italianCombatEngineer moved from Tobruk to Cyrenaica
            1 Truck moved from Tripolitania to Tobruk
            1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
            1 italianInfantry moved from Bessarabia to Southern Ukraine
            1 italianInfantry moved from Kharkov to Southern Ukraine
            1 Truck moved from Southern Italy to Rome
            1 Material and 1 Truck moved from Rome to Northern Italy
            1 Truck moved from Northern Italy to Rome
            1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
            1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italy
            Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            4 italianInfantrys placed in Rome
            2 italianFighters placed in Northern Italy
    
        Activate Technology - Italy
            Italy activating Logistics
            Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
            Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
    
        Turn Complete - Italy
            Italy collect 30 PUs; end with 30 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
            Units generate 6 techTokens; Italy end with 6 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : -0.67
    Italy rolls : 1.00
    Britain regular : -0.25
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0.00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover Logistics
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
            2 italianFighters moved from Crete to 51 Sea Zone
            1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone
            1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone
    
        Combat - Italy
            Battle in 51 Sea Zone
                Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber
                Britain defend with 1 britishDestroyer
                    Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits
                    Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8
                Casualties for Britain: 1 britishDestroyer
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Cyrenaica
            1 italianFighter moved from 51 Sea Zone to Crete
            1 italianTacticalBomber moved from 51 Sea Zone to Crete
            1 italianNavalFighter moved from 51 Sea Zone to Crete
            2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
            1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone
            1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            2 italianInfantrys moved from Sicily to 48 Sea Zone
            2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
            2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone
            1 italianInfantry moved from Peloponnese to 50 Sea Zone
            1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt
            1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt
            1 italianCombatEngineer moved from Tobruk to Cyrenaica
            1 Truck moved from Tripolitania to Tobruk
            1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine
            1 italianInfantry moved from Bessarabia to Southern Ukraine
            1 italianInfantry moved from Kharkov to Southern Ukraine
            1 Truck moved from Southern Italy to Rome
            1 Material and 1 Truck moved from Rome to Northern Italy
            1 Truck moved from Northern Italy to Rome
            1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
            1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italy
            Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            4 italianInfantrys placed in Rome
            2 italianFighters placed in Northern Italy
    
        Activate Technology - Italy
            Italy activating Logistics
            Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier
            Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier
    
        Turn Complete - Italy
            Italy collect 30 PUs; end with 30 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
            Units generate 6 techTokens; Italy end with 6 techTokens
            Turning on Edit Mode
            EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck
            EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italy regular : -0.67
    Italy rolls : 1.00
    Britain regular : -0.25
    

    Savegame


  • Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
    @surfer is up next

  • 2024 2023 '22 '21 '20

    I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.

    Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?

  • 2023 '20

    @surfer said in Total World War 3.0 7 players:

    Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?

    I was wondering that myself. Really messed my NCM up.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Usa round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 3
    
        Research Technology - Usa
            Note to players Usa: <body><img src="phillippines.png"/></body>
            Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare
            Usa spend 0 on tech rolls
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone
            3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone
            3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco
            1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco
            1 americanStrategicBomber moved from Johnston Island to Marshall Islands
            2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
            2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone
            1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
            3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands
            1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands
            1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands
            1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone
    
        Combat - Usa
            Battle in Morrocco
                Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper
                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies
                    Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits
                    VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits
                    1 germanEntrenchment owned by the VichyFrance lost in Morrocco
                Some non-combat units are destroyed: 
                Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6
                Casualties for VichyFrance: 1 germanEntrenchment
            Battle in Marshall Islands
                Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
                Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                    Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                    Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits
                    Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits
                    Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits
                    1 americanInfantry owned by the Usa lost in Marshall Islands
                    1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
                Some non-combat units are destroyed: 
                Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11
                Casualties for Usa: 1 americanInfantry
                Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
            Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
            Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
            Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
            Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
            Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria
            Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
            Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria
            Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
            Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
            Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
            1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone
            2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone
            1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone
            1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands
            1 americanFighter moved from Johnston Island to Gilbert Islands
            1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone
            1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone
            1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
            1 americanInfantry moved from Alaska to British Columbia
            1 Train moved from Eastern Central US to Detroit
            2 Materials and 1 Train moved from Detroit to Florida Peninsula
            1 Truck moved from Detroit to Eastern Central US
            1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula
            1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone
            1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone
            1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone
            1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone
            1 americanNavalFighter moved from Azores to 61 Sea Zone
            1 americanAirTransport moved from Morrocco to Gibraltar
            1 americanArtillery moved from Washington to 30 Sea Zone
            1 americanMarine moved from New York to 30 Sea Zone
            1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
            1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores
            1 americanStrategicBomber moved from London to Gibraltar
            1 americanNavalFighter moved from Chicago to San Francisco
            1 americanNavalFighter moved from Chicago to 37 Sea Zone
    
        Purchase Units - Usa
            Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            Units in Florida Peninsula being upgraded or consumed: 2 Materials
            1 americanFactory placed in Florida Peninsula
            Units in San Francisco being upgraded or consumed: 2 Materials
            1 americanDocks placed in San Francisco
            1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone
            Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
            1 americanCarrier placed in 30 Sea Zone
            1 americanFighter and 1 americanNavalFighter placed in Chicago
            1 Material and 2 americanInfantrys placed in San Francisco
            2 Materials placed in Detroit
    
        Activate Technology - Usa
            Usa activating ImprovedDestroyers
            Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
    
        Turn Complete - Usa
            Usa collect 68 PUs; end with 68 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Japan regular : -0.17
    VichyFrance regular : -0.50
    Usa rolls : 1.00
    Usa regular : 0.83
    Japan AntiAircraftGun : -0.08
    

    Savegame


  • @surfer said in Total World War 3.0 7 players:

    I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.

    Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?

    When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
    Otherwise they get 2. When you research increased fighter range, they get +1 movement.

    The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.

  • '22

    Regarding trains, if it is permitted by the regulation it could/should be edited.

    I don’t remember if it’s one of those cases where the Triple A engine doesn’t arrive and editing is allowed…

    I actually ran into this problem too and gave up…

  • 2024 2023 '22 '21 '20

    Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
    Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in Morocco

    What is this about? Where is it in the rules?

  • '22

    Waiting @Caesar1 …

  • '18 '16

    TripleA Turn Summary: Finland round 4

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 4
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 8 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 24 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 30 PUs
    
        Research Technology - Germany
            Note to players Germany: <body><img src="winteroffensive.png"/></body>
                Germany rolls : 1/1 hits, 0.00 expected hits
            Germany removing all Technology Tokens after successful research.
            Germany discover SpecialWarfare
    
        Execute Operation Lila - Germany
            Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
            Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
            Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
            Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5  for Trigger SZ44PlaceGermanBattleship)
            Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
            Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
            Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
            Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanCruiser)
            Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
            Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
            Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1  for Trigger SZ44PlaceGermanDestroyer)
            Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone
            Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
            Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
            Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2  for Trigger SZ44PlaceGermanDestroyer)
            Trigger SZ44PlaceGermanDestroyer: Germany has 1 germanDestroyer placed in 44 Sea Zone
            Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
            Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 6  for Trigger SZ44PlaceGermanSubmarine)
            Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
            Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
            Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 2  for Trigger SZ44PlaceGermanSubmarine)
            Trigger SZ44PlaceGermanSubmarine: Germany has 1 germanSubmarine placed in 44 Sea Zone
            Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
            Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
            Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
            Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
            Trigger Rolling is a Success! (Rolled at 2 out of 12 Result: 1  for Trigger SZ44PlaceGermanTransport)
            Trigger SZ44PlaceGermanTransport: Germany has 1 germanTransport placed in 44 Sea Zone
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                Some non-combat units are destroyed: 
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanInfantry moved from Lativa Estonia to Belorussia
            1 germanInfantry moved from Lithuania to Belorussia
            2 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from Lativa Estonia to Belorussia
            1 germanAntiTankGun, 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Orel Kursk
            1 germanTank moved from Eastern Ukraine to Orel Kursk
            1 germanInfantry moved from Northern Finland to Murmansk
                  Finland take Murmansk from Russia
            1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 5 germanTanks moved from Lativa Estonia to Pskov
                  Germany take Pskov from Russia
            1 germanTank moved from Lithuania to Pskov
    
        Combat - Germany
            Battle in Belorussia
                Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber
                Russia defend with 1 Flagpole, 1 Rail and 1 russianMech.Infantry
                    Germany roll dice for 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber in Belorussia, round 2 : 2/1 hits, 2.25 expected hits
                    Russia roll dice for 1 russianMech.Infantry in Belorussia, round 2 : 1/1 hits, 0.25 expected hits
                    1 germanInfantry owned by the Germany lost in Belorussia
                1 russianMech.Infantry owned by the Russia lost in Belorussia
                Some non-combat units are destroyed: 
                Germany win, taking Belorussia from Russia with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 2
                Casualties for Germany: 1 germanInfantry
                Casualties for Russia: 1 russianMech.Infantry
            Battle in Orel Kursk
                Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank
                Russia defend with 1 Flagpole and 1 russianInfantry
                    Germany roll dice for 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits
                    Russia roll dice for 1 russianInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
                    1 russianInfantry owned by the Russia lost in Orel Kursk
                Germany win, taking Orel Kursk from Russia with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
    
        Non Combat Move - Germany
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanProd: Germany has 1 Material placed in Berlin
            1 germanAntiTankGun moved from Western Ukraine to Kharkov
            2 germanFighters moved from Belorussia to Lithuania
            1 germanNavalFighter moved from Belorussia to Lithuania
            1 germanStrategicBomber moved from Belorussia to Lithuania
            1 germanTacticalBomber moved from Belorussia to Lithuania
            1 Train moved from Poland to Berlin
            1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland
            1 germanTank moved from Crimea to Kharkov
            1 germanAirTransport moved from Eastern Ukraine to Western Ukraine
            4 germanInfantrys moved from Poland to Lithuania
            1 germanTransport moved from 29 Sea Zone to 27 Sea Zone
            1 Truck moved from Eastern Poland to Western Ukraine
            1 Material and 1 Truck moved from Western Ukraine to Kharkov
            1 Material and 1 Truck moved from Hungary Slovakia to Western Ukraine
            1 Train moved from Hungary Slovakia to Western Ukraine
            1 germanInfantry moved from Hungary Slovakia to Eastern Poland
            4 germanInfantrys moved from Eastern Germany to Poland
            1 germanCombatEngineer moved from Hungary Slovakia to Eastern Poland
            1 germanMech.Infantry moved from Hungary Slovakia to Western Ukraine
            1 germanCombatEngineer moved from Tobruk to Cyrenaica
            1 Truck moved from Western Egypt to Cyrenaica
            1 germanInfantry moved from Tobruk to Western Egypt
            1 germanArtillery moved from Tobruk to Western Egypt
            2 germanInfantrys moved from Tripolitania to 48 Sea Zone
            2 germanInfantrys and 1 germanTransport moved from 48 Sea Zone to 51 Sea Zone
            2 germanInfantrys moved from 51 Sea Zone to Western Egypt
            1 germanDestroyer moved from 48 Sea Zone to 51 Sea Zone
            2 germanInfantrys moved from Northern Norway to Central Norway
            2 germanArtillerys moved from Northern Norway to Central Norway
            1 Truck moved from Northern Norway to Northern Finland
            1 Material and 1 Truck moved from Northern Finland to Northern Norway
            1 germanNavalFighter moved from Paris to Eastern Germany
            1 germanFighter moved from Paris to Eastern Germany
            1 germanMech.Infantry moved from Northern Finland to Central Norway
            2 germanInfantrys moved from Finland to Northern Finland
            1 Truck moved from Northern Finland to Northern Norway
            1 germanParatrooper moved from Northern Finland to Northern Norway
            4 germanTanks moved from Western Germany to Bohemia Moravia
            2 germanInfantrys moved from Berlin to Eastern Germany
            1 germanCombatEngineer and 2 germanInfantrys moved from French West Africa to Eastern French Africa
            2 germanSubmarines and 1 germanTransport moved from 64 Sea Zone to 69 Sea Zone
            1 germanInfantry moved from Tripolitania to Cyrenaica
    
        Purchase Units - Germany
            Germany buy 1 germanArtillery, 3 germanInfantrys, 1 germanStrategicBomber and 6 germanTanks; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germany
            Units in Northern Norway being upgraded or consumed: 1 Material
            1 Rail placed in Northern Norway
            1 germanArtillery and 3 germanInfantrys placed in Eastern Germany
            1 germanStrategicBomber placed in Southern Germany
            4 germanTanks placed in Western Germany
    
        Activate Technology - Germany
            Germany activating SpecialWarfare
            Trigger germanSW1: Setting isMarine to true for unitAttachment attached to germanMarine
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanInfantry
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAlpineInfantry
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanParatrooper
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanCombatEngineer
            Trigger germanSW3: Germany is added to UnitSupportAttachment attached to: UnitType{name=germanAirTransport} with name: supportAttachmentAirtrangerman
    
        Turn Complete - Germany
            Germany collect 72 PUs; end with 72 PUs
            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 75 PUs
            Units generate 3 techTokens; Germany end with 3 techTokens
            Units Change Ownership
                Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer
                Some Units in Northern Finland change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 2 Materials
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 Truck, 2 germanArtillerys, 1 germanFighter, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs; 
    
        Place Units - VichyFrance
            3 germanInfantrys placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 11 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Eastern French Africa change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 2 Materials and 3 germanInfantrys
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 1 germanFighter and 2 germanTanks; Remaining resources: 1 PUs; 
    
        Place Units - DanubeAxis
            1 germanFighter and 2 germanTanks placed in Hungary Slovakia
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 13 PUs
            Some Units in Hungary Slovakia change ownership: 1 germanFighter and 2 germanTanks
    
        Purchase Units - Finland
            Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 1 PUs; 
    
        Place Units - Finland
            1 germanArtillery and 1 germanInfantry placed in Finland
    
        Turn Complete - Finland
            Finland collect 8 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
                Some Units in Northern Finland change ownership: 1 germanCombatEngineer
    

    Combat Hit Differential Summary :

    Germany regular : -0.50
    Germany rolls : 1.00
    Russia regular : 0.50
    

    Territory Summary for DanubeAxis, Finland, Germany and VichyFrance :

    13 Sea Zone : 1 flag
    14 Sea Zone : 1 germanBattleship-damaged
    15 Sea Zone : 1 flag
    27 Sea Zone : 1 germanHull and 1 germanTransport
    44 Sea Zone : 2 germanDestroyers, 1 germanSubmarine and 1 germanTransport
    51 Sea Zone : 1 germanDestroyer and 1 germanTransport
    64 Sea Zone : 1 vichyBattleship and 1 vichyDestroyer
    69 Sea Zone : 2 germanSubmarines and 1 germanTransport
    Al Kufrah : 1 germanAntiAirGun
    Algeria : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield
    Austria : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanBarracks
    Belorussia : 1 flag, 1 Flagpole and 1 germanInfantry
    Berlin : 1 Flagpole, 3 Materials, 2 Rails, 1 ResearchCenter, 1 germanAirfield, 1 germanAntiAirGun and 1 germanBarracks
    Bessarabia : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanArtillery
    Bohemia Moravia : 1 Flagpole, 1 Rail, 1 germanAirfield and 4 germanTanks
    Bulgaria : 1 Flagpole and 1 Rail
    Central Norway : 1 Flagpole, 1 Rail, 1 germanAntiAirGun, 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry
    Copenhagen : 1 Flagpole and 1 germanAirfield
    Corsica : 1 Flagpole
    Crete : 1 Flagpole, 1 Material, 1 germanAirfield, 1 germanArtillery, 1 germanInfantry and 1 germanParatrooper
    Crimea : 1 flag, 1 Flagpole
    Cyrenaica : 1 Truck, 1 germanCombatEngineer and 1 germanInfantry
    Denmark : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanEntrenchment and 1 germanInfantry
    Eastern Finland : 1 Flagpole, 1 Rail, 1 germanAirfield, 2 germanAntiAirGuns, 1 germanEntrenchment and 2 germanFortifications
    Eastern France : 1 Flagpole, 1 Material, 1 Rail, 1 Truck, 1 germanAntiTankGun and 1 germanInfantry
    Eastern French Africa : 1 Flagpole, 1 germanCombatEngineer and 2 germanInfantrys
    Eastern Germany : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 1 germanFighter, 5 germanInfantrys and 1 germanNavalFighter
    Eastern Poland : 1 flag, 1 Flagpole, 1 Rail, 1 Train, 1 germanAirfield, 1 germanCombatEngineer and 3 germanInfantrys
    Finland : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 1 germanInfantry
    French Central Africa : 1 Flagpole
    French Guyana : 1 Flagpole
    French Indochina : 1 Flagpole
    French West Africa : 1 Flagpole and 1 Rail
    Hungary Slovakia : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanFactory, 1 germanFighter and 2 germanTanks
    Kharkov : 1 flag, 1 Flagpole, 1 Material, 1 Truck, 1 germanAirfield, 1 germanAntiTankGun, 1 germanParatrooper and 1 germanTank
    Lativa Estonia : 1 flag, 1 Flagpole, 1 Truck and 1 germanAntiAirGun
    Lithuania : 1 flag, 1 Flagpole, 1 Rail, 2 germanFighters, 4 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber
    Low Countries : 1 Flagpole, 1 UnitsForExiledAllies and 1 germanEntrenchment
    Madagascar : 1 Flagpole, 1 germanAirfield and 1 germanInfantry
    Murmansk : 1 flag, 1 Flagpole and 1 germanInfantry
    Northern Finland : 1 Flagpole, 1 Rail, 1 germanCombatEngineer, 2 germanEntrenchments and 2 germanInfantrys
    Northern France : 1 Flagpole, 1 Material, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
    Northern Germany : 1 Flagpole, 2 Rails, 2 germanAirfields, 1 germanBarracks, 1 germanDocks, 1 germanFortification and 2 germanInfantrys
    Northern Italy : 1 germanAntiAirGun and 1 germanInfantry
    Northern Norway : 1 Flagpole, 1 Rail, 2 Trucks, 1 germanAirfield, 2 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper
    Northern Yugoslavia : 1 Flagpole and 1 Rail
    Norway : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
    Orel Kursk : 1 flag, 1 Flagpole, 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanTank
    Paris : 1 Flagpole, 2 Rails, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun, 1 germanArtillery, 1 germanCombatEngineer, 3 germanInfantrys, 2 germanMarines, 1 germanMech.Infantry and 1 germanTank
    Pinsk Marshes : 1 flag, 1 Flagpole
    Poland : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield and 4 germanInfantrys
    Pskov : 1 flag, 1 Flagpole, 1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 6 germanTanks
    Romania : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanBarracks and 1 germanDocks
    Southern Algeria : 1 Flagpole
    Southern Germany : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanEntrenchment and 1 germanStrategicBomber
    Southern Ukraine : 1 flag, 1 Flagpole and 1 Rail
    Southwestern Algeria : 1 Flagpole
    Tobruk : 1 Material
    Tripolitania : 1 Material
    Tunisia : 1 Flagpole, 1 Rail, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun
    Vichy France : 1 Flagpole, 2 Materials, 1 Occupation, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 6 germanInfantrys and 1 germanMech.Infantry
    West Africa : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield
    Western Egypt : 2 germanArtillerys, 1 germanFighter, 6 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks
    Western France : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanDocks and 1 germanEntrenchment
    Western Germany : 1 Flagpole, 1 Rail, 2 germanAirfields, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 1 germanFactory, 6 germanInfantrys and 4 germanTanks
    Western Ukraine : 1 flag, 1 Flagpole, 2 Materials, 1 Rail, 1 Train, 1 Truck, 1 germanAirTransport and 1 germanMech.Infantry
    

    Production/PUs Summary :

    Germany : 72 / 75
    VichyFrance : 11 / 11
    DanubeAxis : 12 / 13
    Finland : 8 / 9
    Russia : 60 / 69
    Brazil : 7 / 0
    Japan : 78 / 83
    Manchuria : 10 / 10
    Thailand : 9 / 10
    China : 17 / 18
    Spain : 8 / 0
    Britain : 37 / 42
    Canada : 15 / 15
    ExiledAllies : 23 / 19
    Egypt : 8 / 8
    SouthAfrica : 7 / 7
    India : 13 / 14
    Australia : 17 / 23
    Sweden : 7 / 0
    Italy : 30 / 33
    Usa : 68 / 68
    Turkey : 7 / 0
    

    Dice Statistics:

    Total
            1 was rolled 29 times
            2 was rolled 29 times
            3 was rolled 24 times
            4 was rolled 32 times
            5 was rolled 30 times
            6 was rolled 30 times
            7 was rolled 29 times
            8 was rolled 30 times
            9 was rolled 32 times
            10 was rolled 24 times
            11 was rolled 34 times
            12 was rolled 22 times
        Average roll : 6.452
        Median : 6.000
        Variance : 0.419
        Standard Deviation : 0.648
        Total rolls : 345
    
    Null / Other
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 5 times
            7 was rolled 7 times
            8 was rolled 4 times
            9 was rolled 3 times
            10 was rolled 1 times
            11 was rolled 3 times
            12 was rolled 4 times
        Average roll : 5.722
        Median : 5.500
        Variance : 0.849
        Standard Deviation : 0.921
        Total rolls : 54
    
    Manchuria Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Neutral Combat
            3 was rolled 2 times
            4 was rolled 1 times
            7 was rolled 3 times
            8 was rolled 1 times
            9 was rolled 2 times
            11 was rolled 1 times
        Average roll : 6.800
        Median : 7.000
        Variance : 1.296
        Standard Deviation : 1.139
        Total rolls : 10
    
    Usa Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
            8 was rolled 2 times
            9 was rolled 2 times
            10 was rolled 3 times
            11 was rolled 1 times
        Average roll : 5.778
        Median : 5.500
        Variance : 1.235
        Standard Deviation : 1.111
        Total rolls : 18
    
    ExiledAllies Combat
            3 was rolled 1 times
            4 was rolled 1 times
            7 was rolled 1 times
            10 was rolled 1 times
        Average roll : 6.000
        Median : 5.500
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 4
    
    VichyFrance Combat
            10 was rolled 1 times
        Average roll : 10.000
        Median : 10.000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Japan Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 9 times
            7 was rolled 3 times
            8 was rolled 7 times
            9 was rolled 7 times
            10 was rolled 6 times
            11 was rolled 8 times
            12 was rolled 2 times
        Average roll : 6.727
        Median : 6.500
        Variance : 0.877
        Standard Deviation : 0.936
        Total rolls : 66
    
    Egypt Combat
            8 was rolled 1 times
            9 was rolled 1 times
        Average roll : 8.500
        Median : 8.500
        Variance : 1.667
        Standard Deviation : 1.291
        Total rolls : 2
    
    Britain Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
            8 was rolled 2 times
            9 was rolled 6 times
            10 was rolled 4 times
            11 was rolled 7 times
            12 was rolled 3 times
        Average roll : 7.125
        Median : 8.500
        Variance : 1.043
        Standard Deviation : 1.021
        Total rolls : 40
    
    Russia Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 4 times
            7 was rolled 4 times
            8 was rolled 6 times
            9 was rolled 4 times
            10 was rolled 1 times
            11 was rolled 6 times
            12 was rolled 4 times
        Average roll : 6.471
        Median : 6.000
        Variance : 0.885
        Standard Deviation : 0.941
        Total rolls : 51
    
    China Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
            7 was rolled 3 times
            8 was rolled 1 times
            9 was rolled 3 times
            10 was rolled 5 times
            11 was rolled 3 times
            12 was rolled 3 times
        Average roll : 7.464
        Median : 8.500
        Variance : 0.617
        Standard Deviation : 0.786
        Total rolls : 28
    
    Finland Combat
            7 was rolled 1 times
            11 was rolled 1 times
        Average roll : 9.000
        Median : 9.000
        Variance : 1.667
        Standard Deviation : 1.291
        Total rolls : 2
    
    Italy Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 3 times
            6 was rolled 2 times
            8 was rolled 2 times
            9 was rolled 1 times
            10 was rolled 1 times
            11 was rolled 1 times
            12 was rolled 2 times
        Average roll : 7.000
        Median : 7.000
        Variance : 0.744
        Standard Deviation : 0.862
        Total rolls : 14
    
    Germany Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 5 times
            7 was rolled 7 times
            8 was rolled 4 times
            9 was rolled 3 times
            10 was rolled 1 times
            11 was rolled 3 times
            12 was rolled 4 times
        Average roll : 5.722
        Median : 5.500
        Variance : 0.849
        Standard Deviation : 0.921
        Total rolls : 54
    

    Savegame

  • '22

    rus04.tsvg

    Game History

    Round: 4
    
        Research Technology - Russia
            Trigger russianaTIM: Russia gains access to ImprovedMechanization
            Russia spend 0 on tech rolls
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedSpecialWarfare
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianNavalFighter moved from Urals to 14 Sea Zone
            1 russianFighter moved from Urals to 14 Sea Zone
            1 russianInfantry moved from Voronezh to Eastern Ukraine
                  Russia take Eastern Ukraine from Italy
            1 russianFighter moved from Leningrad to 14 Sea Zone
    
        Combat - Russia
            Battle in 14 Sea Zone
                Russia attack with 2 russianFighters and 1 russianNavalFighter
                Germany defend with 1 germanBattleship-damaged
                1 germanBattleship-damaged owned by the Germany lost in 14 Sea Zone
                Russia win with 2 russianFighters and 1 russianNavalFighter remaining. Battle score for attacker is 17
                Casualties for Germany: 1 germanBattleship-damaged
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            1 russianInfantry moved from Irkutsk to Western Evenki
            1 russianInfantry moved from Yakut to Lake Baikal
            1 russianInfantry moved from Yakut to Lake Baikal
            1 russianInfantry moved from Lake Baikal to Western Evenki
            1 russianInfantry moved from Lake Baikal to Western Evenki
            1 russianCombatEngineer moved from Irkutsk to Yakut
            1 russianTank moved from Irkutsk to Yakut
            1 russianAirTransport moved from Leningrad to Moscow
            1 russianCombatEngineer moved from Moscow to Novgorod
            1 russianInfantry moved from Moscow to Smolensk
            1 russianMech.Infantry moved from Moscow to Novgorod
            1 russianMech.Infantry moved from Moscow to Novgorod
            2 russianFighters and 1 russianNavalFighter moved from 14 Sea Zone to Novgorod
            1 russianAlpineInfantry, 4 russianAntiTankGuns, 5 russianArtillerys, 3 russianCombatEngineers, 16 russianInfantrys, 2 russianMarines, 1 russianParatrooper and 6 russianTanks moved from Leningrad to Novgorod
            1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
            1 Material and 1 Truck moved from Leningrad to Novgorod
            1 Material and 1 Truck moved from Leningrad to Novgorod
            1 Train and 1 russianAntiAirGun moved from Leningrad to Moscow
            1 russianTank moved from Voronezh to Moscow
            1 russianMech.Infantry moved from Voronezh to Moscow
            1 russianInfantry moved from Stalingrad to Voronezh
            1 russianCombatEngineer moved from Stalingrad to Caucasus
            1 russianAlpineInfantry moved from Stalingrad to Caucasus
            1 russianInfantry moved from Stalingrad to Caucasus
            1 russianArtillery moved from Stalingrad to Caucasus
            1 Truck moved from Yakut to Irkutsk
            1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut
            1 Train moved from Yakut to Novosibirsk
    
        Purchase Units - Russia
            Russia buy 1 Material, 1 russianArtillery, 1 russianEntrenchment, 1 russianFighter, 10 russianInfantrys, 1 russianTacticalBomber and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            Units in Novgorod being upgraded or consumed: 1 Material
            1 russianEntrenchment placed in Novgorod
            3 russianInfantrys placed in Stalingrad
            3 russianInfantrys and 1 russianTank placed in Moscow
            1 russianInfantry placed in Leningrad
            1 russianInfantry placed in Leningrad
            1 Material placed in Novosibirsk
            1 russianArtillery placed in Novosibirsk
            2 russianInfantrys placed in Irkutsk
            1 russianFighter and 1 russianTacticalBomber placed in Urals
    
        Activate Technology - Russia
            Russia activating ImprovedSpecialWarfare
            Trigger russianImpSW9: Setting isAirTransportable to true for unitAttachment attached to russianAlpineInfantry
            Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianAlpineInfantry
            Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianMarine
            Trigger russianImpSW2: Setting attack to 3 for unitAttachment attached to russianCombatEngineer
            Trigger russianImpSW1: Setting defense to 4 for unitAttachment attached to russianParatrooper
            Trigger russianImpSW8: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianAirTransport} with name: supportAttachmentAirtranrussian3
    
        Turn Complete - Russia
            Russia collect 62 PUs; end with 62 PUs
            Units generate 6 techTokens; Russia end with 6 techTokens
    

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