@Private-Panic it is not a camp. it is the league of extraordinary englishmen
Total World War 3.0 7 players
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TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys moved from Southern Thailand to Malay 1 japaneseMarine moved from Borneo to 93 Sea Zone 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseMarine, 2 japaneseNavalFighters and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone 2 japaneseNavalFighters moved from 91 Sea Zone to Malay 1 japaneseMarine moved from 91 Sea Zone to Malay 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Rangoon to Bengal 1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Burma to Bengal 3 japaneseInfantrys moved from Burma to Bengal 1 japaneseAirTransport moved from French Indochina to Rangoon 1 japaneseAirTransport and 1 japaneseParatrooper moved from Rangoon to Bengal 2 japaneseMarines moved from Phillippines to 127 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone 2 japaneseMarines moved from 147 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Hong Kong to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 2 japaneseMarines moved from 91 Sea Zone to Malay 2 japaneseFighters moved from French Indochina to Bengal 1 japaneseStrategicBomber moved from French Indochina to Malay 1 japaneseFighter moved from French Indochina to Malay 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseAlpineInfantrys moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseMech.Infantry and 1 japaneseTank moved from Hupeh to Tsinghai 1 japaneseFighter moved from Suiyuan to Tsinghai 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Far Eastern Republic to Eastern Evenki Japan take Eastern Evenki from Russia 2 japaneseInfantrys moved from Japan to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 1 japaneseInfantry moved from Hokkaido to 99 Sea Zone 2 japaneseNavalFighters moved from Japan to Soviet Far East 2 japaneseTanks moved from Khabarovskiy Kray to Soviet Far East 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseNavalFighter moved from 99 Sea Zone to Soviet Far East 1 japaneseCruiser moved from 127 Sea Zone to 147 Sea Zone 1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone 1 japaneseBattleship moved from 96 Sea Zone to 100 Sea Zone Combat - Japan Battle in Kamchatka Some non-combat units are destroyed: Battle in Bengal Japan attack with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper in Bengal, round 2 : 2/1 hits, 2.25 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 2 : 2/1 hits, 1.75 expected hits 2 japaneseInfantrys owned by the Japan lost in Bengal 1 britishAntiTankGun owned by the Britain and 1 britishArtillery owned by the Britain lost in Bengal Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseParatrooper in Bengal, round 3 : 2/1 hits, 1.92 expected hits Britain roll dice for 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 3 : 1/1 hits, 1.33 expected hits 1 japaneseInfantry owned by the Japan lost in Bengal 2 britishInfantrys owned by the Britain lost in Bengal Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper in Bengal, round 4 : 2/1 hits, 1.75 expected hits Britain roll dice for 1 britishCombatEngineer and 1 britishInfantry in Bengal, round 4 : 0/1 hits, 0.67 expected hits 1 britishInfantry owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Bengal Japan win, taking Kamchatka from Russia, taking Bengal from Britain with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 12 Casualties for Japan: 3 japaneseInfantrys Casualties for Britain: 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys Battle in Malay Japan attack with 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Britain roll AntiAircraftGun dice in Malay : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship-damaged in Malay, round 2 : 0/1 hits, 0.42 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 2 : 2/1 hits, 1.75 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 1/1 hits, 1.67 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Malay Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 3 : 2/1 hits, 1.58 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 3 : 1/1 hits, 1.08 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malay Some non-combat units are destroyed: Japan win, taking Malay from Britain with 1 japaneseFighter, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Celebes Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Celebes, round 2 : 1/1 hits, 0.25 expected hits ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 japaneseMarine owned by the Japan lost in Celebes 1 britishInfantry owned by the Britain lost in Celebes Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishInfantry Battle in Phillippines Islands Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines Islands 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Battle in Tsinghai Japan attack with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseCombatEngineer Japan roll dice for 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank in Tsinghai, round 2 : 1/1 hits, 0.92 expected hits China roll dice for 1 chineseCombatEngineer in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 chineseCombatEngineer owned by the China lost in Tsinghai Japan win, taking Tsinghai from China with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 4 Casualties for China: 1 chineseCombatEngineer Battle in Soviet Far East Japan attack with 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks Usa defend with 2 americanInfantrys; Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseBattleship in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits Japan roll dice for 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 2 : 1/1 hits, 1.33 expected hits Russia roll dice for 2 americanInfantrys and 1 britishInfantry in Soviet Far East, round 2 : 1/1 hits, 1.25 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East 1 britishInfantry owned by the Britain and 1 americanInfantry owned by the Usa lost in Soviet Far East Japan roll dice for 1 japaneseInfantry, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 3 : 1/1 hits, 1.17 expected hits Russia roll dice for 1 americanInfantry in Soviet Far East, round 3 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East 1 americanInfantry owned by the Usa lost in Soviet Far East Japan win, taking Soviet Far East from Russia with 3 japaneseNavalFighters and 2 japaneseTanks remaining. Battle score for attacker is 3 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishInfantry Casualties for Usa: 2 americanInfantrys Non Combat Move - Japan Note to players Japan: <body><img src="phillippines.png"/></body> Note to players Japan: <body><img src="singapore.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseNavalFighters moved from Soviet Far East to 100 Sea Zone 1 japaneseNavalFighter moved from Soviet Far East to Vladivostok 1 japaneseCarrier moved from 99 Sea Zone to 100 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 100 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from Celebes to 147 Sea Zone 1 japaneseDestroyer moved from 93 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from Malay to 91 Sea Zone 1 japaneseFighter moved from Malay to Southern Thailand 1 japaneseStrategicBomber moved from Malay to Thailand 1 japaneseStrategicBomber moved from Thailand to French Indochina 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Hokkaido to 98 Sea Zone 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 100 Sea Zone to Far Eastern Republic 1 japaneseMech.Infantry moved from Manchuria to Khabarovskiy Kray 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseAlpineInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 Truck moved from Khabarovskiy Kray to Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseFighter moved from Tsinghai to Kansu 3 japaneseFighters moved from Bengal to French Indochina 1 japaneseAirTransport moved from Bengal to French Indochina 1 Truck moved from Kwangtung to Hong Kong 1 Material and 1 Truck moved from Hong Kong to Kwangtung 1 Train moved from French Indochina to Thailand 1 Material and 1 Train moved from Thailand to Hunan 2 japaneseAlpineInfantrys moved from Shantung to Shensi 1 Train and 1 japaneseCombatEngineer moved from Korea to Shensi 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 1 japaneseCombatEngineer moved from Shanghai to Anhwei 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung 1 japaneseAlpineInfantry moved from Hunan to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 2 japaneseInfantrys moved from Hupeh to Kansu 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseMech.Infantry and 1 japaneseTank moved from Kweichow to Kansu 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseArtillery moved from French Indochina to Yunnan 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Yunnan to Kweichow 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hong Kong to Hunan 1 Truck moved from Manchuria to Korea 1 japaneseInfantry moved from Kweichow to Hupeh Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 71 PUs; 9 techTokens; Japan buy 1 Material, 3 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseHull, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseSubmarine and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 4 japaneseMarines placed in Tokyo 3 japaneseAlpineInfantrys placed in Kyushu Shikoku 1 japaneseDestroyer, 1 japaneseHull and 1 japaneseSubmarine placed in 99 Sea Zone Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 18 techTokens Purchase Units - Manchuria Manchuria buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Some Units in Thailand change ownership: 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08 Japan regular : 1.58 China regular : -0.33 ExiledAllies regular : 0.50 Japan rolls : 0.00 Russia regular : 0.33 Usa regular : 0.58 Britain regular : -1.50
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@Guderian1 I tried to place a railroad on a place where I have an engineer, but it didnt work. Now I wonder what I need to make it work.
protip:
trucks and trains can carry material, but also units, like infantry, AA gun, artillery -
@Grinchveld you’re up next
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@Guderian1 thanks for the tip!
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who is after China?
triplea_China_End.tsvg -
@Grinchveld UK @dawgoneit is next
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@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
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@Caesar1 I appreciate it
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@Caesar1 said in Total World War 3.0 7 players:
@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
I already used it and it was sunk by a transport in the Baltic (lol)
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TripleA Turn Summary: Australia round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 13 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 25 PUs Research Technology - Britain Note to players Britain: <body><img src="singapore.png"/></body> Trigger britishaTAD: Britain gains access to AdvancedDestroyers Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone 1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia 2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia 1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone 1 britishInfantry moved from Cairo to Central Egpyt 2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika 1 britishTransport moved from 72 Sea Zone to 76 Sea Zone 2 britishInfantrys moved from Eastern South Africa to Rhodesia 1 britishTank moved from Cape Town to Rhodesia 1 britishMech.Infantry moved from Cameroon to Gold Coast 1 britishInfantry moved from Eastern Madras to Western Bengal 2 britishInfantrys moved from Exiled Allies to London Combat - Britain Battle in Southern Saudi Arabia Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 Entrenchment owned by the Neutral Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits 2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits 2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia 2 Infantrys owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits 2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia 1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits 1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia 1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia Britain loses 0 PUs for violating Southern Saudi Arabias neutrality. Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4 Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 2 britishFighters moved from Southern Saudi Arabia to Cairo 2 britishInfantrys moved from 73 Sea Zone to Aden 1 Material and 1 Truck moved from Cape Town to Rhodesia 1 Train moved from Western Bengal to Bombay 1 Train and 2 britishInfantrys moved from Bombay to Western Bengal 1 Truck moved from Western Madras to Bombay 1 Material and 1 Truck moved from Bombay to New Dehli 1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia 1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone 1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone 4 britishInfantrys moved from Azores to 39 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 britishCombatEngineer moved from Azores to 39 Sea Zone 1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 Material moved from Cape Town to Eastern South Africa 1 britishCombatEngineer moved from Cape Town to Eastern South Africa 1 britishTank moved from Central Britain to 7 Sea Zone 1 britishArtillery moved from Central Britain to 7 Sea Zone 1 britishAntiTankGun moved from Central Britain to 7 Sea Zone 1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone 1 britishMarine moved from Scotland to 7 Sea Zone 1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone 1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone 2 britishNavalFighters moved from London to 7 Sea Zone 2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone 1 britishFighter moved from Central Britain to Scotland 1 britishStrategicBomber moved from London to Azores 1 britishNavalFighter moved from Southern Britain to 9 Sea Zone 1 Truck and 1 britishMarine moved from Central Britain to Scotland 1 britishCombatEngineer moved from Central Britain to Scotland 1 Truck moved from Exiled Allies to Scotland 1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 1 Material and 1 britishMarine moved from 39 Sea Zone to Azores 1 britishArtillery moved from Labrador to Quebec Purchase Units - Britain Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishHull placed in 7 Sea Zone Britain undo move 1. 3 britishInfantrys placed in Scotland 4 britishInfantrys placed in London 1 britishHull placed in 7 Sea Zone Turn Complete - Britain Britain collect 37 PUs; end with 37 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs Units generate 3 techTokens; Britain end with 6 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; Place Units - Canada 1 britishTransport placed in 19 Sea Zone 1 britishMarine placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishTransport Some Units in Quebec change ownership: 1 britishMarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs; Place Units - ExiledAllies Units in Exiled Allies being upgraded or consumed: 2 Materials 1 britishAircraftPlant placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 33 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs Units Change Ownership Some Units in Exiled Allies change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 1 Material 1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 8 PUs Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs; Place Units - India 1 britishCombatEngineer and 1 britishInfantry placed in Calcutta 2 Materials and 1 britishInfantry placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry Some Units in New Dehli change ownership: 1 Material Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs; Place Units - Australia Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 britishNavalFighter placed in 162 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 23 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 0.00 Neutral AntiAircraftGun : -0.08 Neutral regular : 1.33 Britain regular : -0.17
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I will post in a few hours - haven’t forgotten
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens Turning on Edit Mode EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25
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Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
@surfer is up next -
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
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@surfer said in Total World War 3.0 7 players:
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
I was wondering that myself. Really messed my NCM up.
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco 1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco 1 americanStrategicBomber moved from Johnston Island to Marshall Islands 2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands 1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone Combat - Usa Battle in Morrocco Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Morrocco Some non-combat units are destroyed: Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6 Casualties for VichyFrance: 1 germanEntrenchment Battle in Marshall Islands Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands Some non-combat units are destroyed: Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco 1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone 2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands 1 americanFighter moved from Johnston Island to Gilbert Islands 1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone 1 americanTransport moved from 101 Sea Zone to 104 Sea Zone 1 americanInfantry moved from Alaska to British Columbia 1 Train moved from Eastern Central US to Detroit 2 Materials and 1 Train moved from Detroit to Florida Peninsula 1 Truck moved from Detroit to Eastern Central US 1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula 1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone 1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone 1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Azores to 61 Sea Zone 1 americanAirTransport moved from Morrocco to Gibraltar 1 americanArtillery moved from Washington to 30 Sea Zone 1 americanMarine moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanStrategicBomber moved from London to Gibraltar 1 americanNavalFighter moved from Chicago to San Francisco 1 americanNavalFighter moved from Chicago to 37 Sea Zone Purchase Units - Usa Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Florida Peninsula being upgraded or consumed: 2 Materials 1 americanFactory placed in Florida Peninsula Units in San Francisco being upgraded or consumed: 2 Materials 1 americanDocks placed in San Francisco 1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier placed in 30 Sea Zone 1 americanFighter and 1 americanNavalFighter placed in Chicago 1 Material and 2 americanInfantrys placed in San Francisco 2 Materials placed in Detroit Activate Technology - Usa Usa activating ImprovedDestroyers Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Usa collect 68 PUs; end with 68 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Japan regular : -0.17 VichyFrance regular : -0.50 Usa rolls : 1.00 Usa regular : 0.83 Japan AntiAircraftGun : -0.08
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@surfer said in Total World War 3.0 7 players:
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.
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Regarding trains, if it is permitted by the regulation it could/should be edited.
I don’t remember if it’s one of those cases where the Triple A engine doesn’t arrive and editing is allowed…
I actually ran into this problem too and gave up…
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Another item. My invasion of Morocco yielded 1 extra UK inf (partisans??) The event log states
Trigger Units EAMorocco ExiledAllies has 1 britishInfantry placed in MoroccoWhat is this about? Where is it in the rules?