I removed an inf from Novgorod because I don’t think I should get a benefit from re-rolling a battle.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Pretty much this whole game I’ve had to work hard and keep my “eye on the ball” just to hang in there. I pretty well got used to the map after about 6-10 rounds, maybe, and I think we’ve “settled in”.
I don’t remember seeing a game where the Axis are only behind approx 200 TUV and very unsure of the win. But for now it’s Australia, Hong Kong, and Kiangsu for the game, and Australia is cut off from the world.
I knew Russia had to stop concentrating on the German front at some point, but surprised at the size of the shift you did this turn. Russia and America were SO close to exploding Europe but just can’t do it because China and India can’t handle Japan alone.
What a chess game.
Will your attempts to stop the Pacific victory take off too much pressure from Europe and then Europe gets going?I know anything I say potentially lowers my chance of winning unless I would be devious with misdirection, but you know what’s going on lol!
I’d probably better start a game with someone else if I’m going to get 3 done by 12/31. This one could rival the length of some of my longest games ever.
And we just wanted a fun rematch, fast and loose, with tech and UHD map! What!?
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Oh and that edit was when I noticed I didn’t move a lone AA, very similar to the one in Norway I forgot. This game is so tight something like that could make the difference LOL
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yeah, tech with Russia is def. an option. I feel like I need more men than tech right now… and the war bonds and african money are trating me pretty well.
Looks like japan did about what i expected so not any nasty surprises there. But can you confirm: japan has “only” three carriers? Pretty good given USA has none…But not too terrifying (it feels like)
I agree, the game is pretty strange and you are right, 124 TUV advantage for allies at begining of USA 13 isnt too much to brag about. But my units are fairly active and i have 64 more units than you thanks to all the cheap Russians, maybe that will save the day… we will see.
Unfortunately I will not be able to move before monday, hopefully monday. My old folks are visiting this weekend.
But I look forward to discussing everything when this is over…maybe even with crockett
Enjoy your weekend
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oh and that edit was when I noticed I didn’t move a lone AA, very similar to the one in Norway I forgot. This game is so tight something like that could make the difference LOL
I am not always annoncing edits that I feel are OK as I assume you scroll through the summary. This is an edit I would not announce
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Yeah, I announced it because it was another post. Never know when a player downloads your first one and starts playing and then doesn’t see your 2nd post… I have some bad habits
Thanks for what you said! I think it’s 3 carriers without looking, yes. We butted heads in the Pacific a couple times
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I can’t play either, weekend event with family two states away.
No pressure, except you have to play your non-Russia allies -
sorry for the delay
USA is sorted out and will free London from evil. The problem is what to do with China. BIG questions
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I will move tomorrow ( i think)
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and china can save money and potentially place 10-15 units in a newly conquered area next rond, right?
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
and china can save money and potentially place 10-15 units in a newly conquered area next rond, right?
Absolutely
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Delay is not a problem
Usually it’s me holding up games, so this is kind of refreshing -
I am making a save here. I tried to post after USA, but i got an error message. So far i have not received any dice emails even though I am playing online (not off line mode). I am not continuing with China at the moment
Note: USA sub in 66usa13.tsvg
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 1 fighter moved from 91 Sea Zone to 103 Sea Zone 3 fighters moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Spain to 107 Sea Zone 1 bomber moved from Spain to Scotland 4 fighters moved from Spain to Scotland 1 artillery moved from Portugal to 91 Sea Zone 3 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in United Kingdom Battle in Scotland Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry Germans defend with 1 airfield, 1 artillery and 3 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 107 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 103 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 105 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone 1 submarine owned by the Germans lost in 105 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to 91 Sea Zone 1 armour moved from Portugal to 91 Sea Zone 1 artillery moved from Spain to 91 Sea Zone 2 infantry moved from Portugal to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Scotland to Spain 1 bomber moved from 107 Sea Zone to Spain 4 fighters moved from Scotland to 110 Sea Zone 2 fighters moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from 105 Sea Zone to Spain 3 fighters moved from 103 Sea Zone to Spain 1 aaGun and 3 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from British Columbia to Western United States 1 submarine moved from 63 Sea Zone to 66 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 1 fighter moved from 91 Sea Zone to 103 Sea Zone 3 fighters moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Spain to 107 Sea Zone 1 bomber moved from Spain to Scotland 4 fighters moved from Spain to Scotland 1 artillery moved from Portugal to 91 Sea Zone 3 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in United Kingdom Battle in Scotland Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry Germans defend with 1 airfield, 1 artillery and 3 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 107 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 103 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 105 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone 1 submarine owned by the Germans lost in 105 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to 91 Sea Zone 1 armour moved from Portugal to 91 Sea Zone 1 artillery moved from Spain to 91 Sea Zone 2 infantry moved from Portugal to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Scotland to Spain 1 bomber moved from 107 Sea Zone to Spain 4 fighters moved from Scotland to 110 Sea Zone 2 fighters moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from 105 Sea Zone to Spain 3 fighters moved from 103 Sea Zone to Spain 1 aaGun and 3 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from British Columbia to Western United States 1 submarine moved from 63 Sea Zone to 66 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.00
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I logged out and back in again, then it worked with the post. I am absolutely sure I did not roll in offline mode above. But still I have no dice emails. Have you received any?
what do you recommend?
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I will also move the med sub to 97
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I had trouble even getting into this thread via notifications (the bell)
Site must be having trouble right now.I don’t usually look at all, but I noticed MARTI e-mails to my yahoo account are weeks behind.
Carry on, don’t worry about the online dice since I trust you completely. Unless you have insanely lucky dice, in case I can check 3 weeks from now LOL
Thanks for asking
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 3:47:53 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 1 fighter moved from 91 Sea Zone to 103 Sea Zone 3 fighters moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Spain to 107 Sea Zone 1 bomber moved from Spain to Scotland 4 fighters moved from Spain to Scotland 1 artillery moved from Portugal to 91 Sea Zone 3 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in United Kingdom Battle in Scotland Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry Germans defend with 1 airfield, 1 artillery and 3 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 107 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 103 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 105 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone 1 submarine owned by the Germans lost in 105 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to 91 Sea Zone 1 armour moved from Portugal to 91 Sea Zone 1 artillery moved from Spain to 91 Sea Zone 2 infantry moved from Portugal to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Scotland to Spain 1 bomber moved from 107 Sea Zone to Spain 4 fighters moved from Scotland to 110 Sea Zone 2 fighters moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from 105 Sea Zone to Spain 3 fighters moved from 103 Sea Zone to Spain 1 aaGun and 3 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from British Columbia to Western United States 1 submarine moved from 63 Sea Zone to 66 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe 1 artillery and 6 infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Anhwe Place Units - Chinese 2 artilleries and 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Spain to Holland Belgium British take Holland Belgium from Germans 1 artillery moved from Spain to 91 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from Spain to Eire 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China Combat - British Battle in Eire British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Eire, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Eire British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire British win, taking Eire from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Battle in French Indo China British attack with 2 bombers and 2 infantry Japanese defend with 1 infantry British roll dice for 2 bombers and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers moved from French Indo China to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 1 armour and 1 mech_infantry moved from India to Yunnan 1 aaGun, 1 artillery and 13 infantry moved from Burma to India 1 aaGun, 3 artilleries and 11 infantry moved from Egypt to Trans-Jordan 2 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Eire to United Kingdom 1 tactical_bomber moved from Eire to United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,1,2,6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 0.00 Japanese regular : 1.33 Germans regular : -1.50 British regular : -0.33
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note that sub in 66
strange dice in erie and in FIC. o hits by bombers and armor
and the dice emails from yesterday arrived
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and the dudes in chahar came in handy this round