@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I think I just won my other game. I now have 6 aircraft carriers with Germany on G8 and am about to sink the Allied Atlantic fleet with 11 transports, and taking over factories in Persia and Iraq, barring extreme dice
So maybe I’ll be able to pick up my slow pace a little.
I think that one is over for the allies. You see, 50 is usually not enough
He didn’t do the Yunnan bid and didn’t go after Spread of communism
Aw, cmon, no tech? It’ll be a long time until those infantry on Moscow get anywhere, what if you got improved artillery? Or improved mech? ▄︻デ══━一💥
Rockets, paratroopers, increased production? Those are all terrifying with the power you are wielding
Fighter in Java was mistake, was supposed to be in 42 to sink the transport. Everything missed in Java anyway and I lost a bomber because the fighter wasn’t supposed to be there. That was very disappointing, but the rest of my dice went fairly well
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 mech_infantry moved from Korea to Siberia
1 armour moved from Buryatia to Siberia
Japanese take Sakha from Russians
1 armour moved from Buryatia to Siberia
1 fighter and 1 mech_infantry moved from Kiangsu to Shantung
2 bombers moved from Philippines to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to Hunan
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/8 hits, 1.67 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Java, round 2 : 1/5 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Java, round 3 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Siberia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Shantung
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Java to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
3 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries moved from Kwangtung to Kiangsi
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Malaya
1 bomber moved from Java to Malaya
1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Shantung to Kwangtung
2 fighters moved from Hunan to Kwangtung
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : 0.50
UK_Pacific regular : 0.33
ANZAC regular : 1.00
Russians regular : -0.67
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 mech_infantry moved from Korea to Siberia
1 armour moved from Buryatia to Siberia
Japanese take Sakha from Russians
1 armour moved from Buryatia to Siberia
1 fighter and 1 mech_infantry moved from Kiangsu to Shantung
2 bombers moved from Philippines to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to Hunan
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/8 hits, 1.67 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Java, round 2 : 1/5 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Java, round 3 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Siberia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Shantung
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Java to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
3 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries moved from Kwangtung to Kiangsi
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Malaya
1 bomber moved from Java to Malaya
1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Shantung to Kwangtung
2 fighters moved from Hunan to Kwangtung
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : 0.50
UK_Pacific regular : 0.33
ANZAC regular : 1.00
Russians regular : -0.67
Pretty much this whole game I’ve had to work hard and keep my “eye on the ball” just to hang in there. I pretty well got used to the map after about 6-10 rounds, maybe, and I think we’ve “settled in”.
I don’t remember seeing a game where the Axis are only behind approx 200 TUV and very unsure of the win. But for now it’s Australia, Hong Kong, and Kiangsu for the game, and Australia is cut off from the world.
I knew Russia had to stop concentrating on the German front at some point, but surprised at the size of the shift you did this turn. Russia and America were SO close to exploding Europe but just can’t do it because China and India can’t handle Japan alone.
What a chess game.
Will your attempts to stop the Pacific victory take off too much pressure from Europe and then Europe gets going?
I know anything I say potentially lowers my chance of winning unless I would be devious with misdirection, but you know what’s going on lol!
I’d probably better start a game with someone else if I’m going to get 3 done by 12/31. This one could rival the length of some of my longest games ever.
And we just wanted a fun rematch, fast and loose, with tech and UHD map! What!?
Oh and that edit was when I noticed I didn’t move a lone AA, very similar to the one in Norway I forgot. This game is so tight something like that could make the difference LOL
yeah, tech with Russia is def. an option. I feel like I need more men than tech right now… and the war bonds and african money are trating me pretty well.
Looks like japan did about what i expected so not any nasty surprises there. But can you confirm: japan has “only” three carriers? Pretty good given USA has none…But not too terrifying (it feels like)
I agree, the game is pretty strange and you are right, 124 TUV advantage for allies at begining of USA 13 isnt too much to brag about. But my units are fairly active and i have 64 more units than you thanks to all the cheap Russians, maybe that will save the day… we will see.
Unfortunately I will not be able to move before monday, hopefully monday. My old folks are visiting this weekend.
But I look forward to discussing everything when this is over…maybe even with crockett
Enjoy your weekend
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oh and that edit was when I noticed I didn’t move a lone AA, very similar to the one in Norway I forgot. This game is so tight something like that could make the difference LOL
I am not always annoncing edits that I feel are OK as I assume you scroll through the summary. This is an edit I would not announce
Yeah, I announced it because it was another post. Never know when a player downloads your first one and starts playing and then doesn’t see your 2nd post… I have some bad habits
Thanks for what you said! I think it’s 3 carriers without looking, yes. We butted heads in the Pacific a couple times
I can’t play either, weekend event with family two states away.
No pressure, except you have to play your non-Russia allies
sorry for the delay
USA is sorted out and will free London from evil. The problem is what to do with China. BIG questions
I will move tomorrow ( i think)
and china can save money and potentially place 10-15 units in a newly conquered area next rond, right?
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
and china can save money and potentially place 10-15 units in a newly conquered area next rond, right?
Absolutely
Delay is not a problem
Usually it’s me holding up games, so this is kind of refreshing
I am making a save here. I tried to post after USA, but i got an error message. So far i have not received any dice emails even though I am playing online (not off line mode). I am not continuing with China at the moment
Note: USA sub in 66usa13.tsvg
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
3 fighters moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 infantry moved from Portugal to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Spain to 107 Sea Zone
1 bomber moved from Spain to Scotland
4 fighters moved from Spain to Scotland
1 artillery moved from Portugal to 91 Sea Zone
3 infantry moved from Portugal to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in United Kingdom
Battle in Scotland
Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Scotland
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland
Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 107 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
3 infantry moved from Spain to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Scotland to Spain
1 bomber moved from 107 Sea Zone to Spain
4 fighters moved from Scotland to 110 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to Spain
3 fighters moved from 103 Sea Zone to Spain
1 aaGun and 3 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from British Columbia to Western United States
1 submarine moved from 63 Sea Zone to 66 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 0.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
3 fighters moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 infantry moved from Portugal to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Spain to 107 Sea Zone
1 bomber moved from Spain to Scotland
4 fighters moved from Spain to Scotland
1 artillery moved from Portugal to 91 Sea Zone
3 infantry moved from Portugal to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in United Kingdom
Battle in Scotland
Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Scotland
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland
Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 107 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to 91 Sea Zone
1 armour moved from Portugal to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
3 infantry moved from Spain to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Scotland to Spain
1 bomber moved from 107 Sea Zone to Spain
4 fighters moved from Scotland to 110 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to Spain
3 fighters moved from 103 Sea Zone to Spain
1 aaGun and 3 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from British Columbia to Western United States
1 submarine moved from 63 Sea Zone to 66 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 0.00
I logged out and back in again, then it worked with the post. I am absolutely sure I did not roll in offline mode above. But still I have no dice emails. Have you received any?
what do you recommend?