OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • Fighter in Java was mistake, was supposed to be in 42 to sink the transport. Everything missed in Java anyway and I lost a bomber because the fighter wasn’t supposed to be there. That was very disappointing, but the rest of my dice went fairly well


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from Korea to Manchuria
            1 armour moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Siberia
            1 armour moved from Buryatia to Siberia
                  Japanese take Sakha from Russians
            1 armour moved from Buryatia to Siberia
            1 fighter and 1 mech_infantry moved from Kiangsu to Shantung
            2 bombers moved from Philippines to Java
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from Kwangtung to Kwangsi
            1 fighter moved from 20 Sea Zone to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Hunan
            1 fighter moved from Kwangtung to Hunan
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
                Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/8 hits, 1.67 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 aaGun and 2 infantry
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Java, round 2 : 1/5 hits, 2.50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Java, round 3 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Siberia
                Japanese attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    1 artillery owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Shantung
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from Java to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            3 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries moved from Kwangtung to Kiangsi
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from French Indo China to Malaya
            1 bomber moved from Java to Malaya
            1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to Malaya
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Shantung to Kwangtung
            2 fighters moved from Hunan to Kwangtung
            1 armour moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.33
    Japanese regular : 0.50
    UK_Pacific regular : 0.33
    ANZAC regular : 1.00
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from Korea to Manchuria
            1 armour moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Siberia
            1 armour moved from Buryatia to Siberia
                  Japanese take Sakha from Russians
            1 armour moved from Buryatia to Siberia
            1 fighter and 1 mech_infantry moved from Kiangsu to Shantung
            2 bombers moved from Philippines to Java
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from Kwangtung to Kwangsi
            1 fighter moved from 20 Sea Zone to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Hunan
            1 fighter moved from Kwangtung to Hunan
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
                Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/8 hits, 1.67 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 aaGun and 2 infantry
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Java, round 2 : 1/5 hits, 2.50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Java, round 3 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Siberia
                Japanese attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    1 artillery owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Shantung
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from Java to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            3 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries moved from Kwangtung to Kiangsi
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from French Indo China to Malaya
            1 bomber moved from Java to Malaya
            1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to Malaya
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Shantung to Kwangtung
            2 fighters moved from Hunan to Kwangtung
            1 armour moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
            EDIT: Adding units owned by Japanese to Amur: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.33
    Japanese regular : 0.50
    UK_Pacific regular : 0.33
    ANZAC regular : 1.00
    Russians regular : -0.67
    

    Savegame


  • Pretty much this whole game I’ve had to work hard and keep my “eye on the ball” just to hang in there. I pretty well got used to the map after about 6-10 rounds, maybe, and I think we’ve “settled in”.

    I don’t remember seeing a game where the Axis are only behind approx 200 TUV and very unsure of the win. But for now it’s Australia, Hong Kong, and Kiangsu for the game, and Australia is cut off from the world.

    I knew Russia had to stop concentrating on the German front at some point, but surprised at the size of the shift you did this turn. Russia and America were SO close to exploding Europe but just can’t do it because China and India can’t handle Japan alone.

    What a chess game.
    Will your attempts to stop the Pacific victory take off too much pressure from Europe and then Europe gets going?

    I know anything I say potentially lowers my chance of winning unless I would be devious with misdirection, but you know what’s going on lol!

    I’d probably better start a game with someone else if I’m going to get 3 done by 12/31. This one could rival the length of some of my longest games ever.

    And we just wanted a fun rematch, fast and loose, with tech and UHD map! What!?


  • Oh and that edit was when I noticed I didn’t move a lone AA, very similar to the one in Norway I forgot. This game is so tight something like that could make the difference LOL

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    yeah, tech with Russia is def. an option. I feel like I need more men than tech right now… and the war bonds and african money are trating me pretty well.

    Looks like japan did about what i expected so not any nasty surprises there. But can you confirm: japan has “only” three carriers? Pretty good given USA has none…But not too terrifying (it feels like)

    I agree, the game is pretty strange and you are right, 124 TUV advantage for allies at begining of USA 13 isnt too much to brag about. But my units are fairly active and i have 64 more units than you thanks to all the cheap Russians, maybe that will save the day… we will see.

    Unfortunately I will not be able to move before monday, hopefully monday. My old folks are visiting this weekend.

    But I look forward to discussing everything when this is over…maybe even with crockett

    Enjoy your weekend


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Oh and that edit was when I noticed I didn’t move a lone AA, very similar to the one in Norway I forgot. This game is so tight something like that could make the difference LOL

    I am not always annoncing edits that I feel are OK as I assume you scroll through the summary. This is an edit I would not announce


  • Yeah, I announced it because it was another post. Never know when a player downloads your first one and starts playing and then doesn’t see your 2nd post… I have some bad habits

    Thanks for what you said! I think it’s 3 carriers without looking, yes. We butted heads in the Pacific a couple times


  • I can’t play either, weekend event with family two states away.
    No pressure, except you have to play your non-Russia allies

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    sorry for the delay

    USA is sorted out and will free London from evil. The problem is what to do with China. BIG questions

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I will move tomorrow ( i think)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    and china can save money and potentially place 10-15 units in a newly conquered area next rond, right?


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    and china can save money and potentially place 10-15 units in a newly conquered area next rond, right?

    Absolutely


  • Delay is not a problem
    Usually it’s me holding up games, so this is kind of refreshing

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I am making a save here. I tried to post after USA, but i got an error message. So far i have not received any dice emails even though I am playing online (not off line mode). I am not continuing with China at the moment

    Note: USA sub in 66usa13.tsvg

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            3 fighters moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            2 infantry moved from Portugal to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Spain to 107 Sea Zone
            1 bomber moved from Spain to Scotland
            4 fighters moved from Spain to Scotland
            1 artillery moved from Portugal to 91 Sea Zone
            3 infantry moved from Portugal to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in United Kingdom
            Battle in Scotland
                Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
                Germans defend with 1 airfield, 1 artillery and 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Scotland
                    1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland
                Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in 107 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 2 submarines
                    Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 107 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 105 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 infantry moved from 91 Sea Zone to Spain
            1 aaGun moved from Spain to 91 Sea Zone
            1 armour moved from Portugal to 91 Sea Zone
            1 artillery moved from Spain to 91 Sea Zone
            2 infantry moved from Portugal to 91 Sea Zone
            3 infantry moved from Spain to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Scotland to Spain
            1 bomber moved from 107 Sea Zone to Spain
            4 fighters moved from Scotland to 110 Sea Zone
            2 fighters moved from 105 Sea Zone to 110 Sea Zone
            1 fighter moved from 105 Sea Zone to Spain
            3 fighters moved from 103 Sea Zone to Spain
            1 aaGun and 3 infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from British Columbia to Western United States
            1 submarine moved from 63 Sea Zone to 66 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.00
    
  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            3 fighters moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            2 infantry moved from Portugal to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Spain to 107 Sea Zone
            1 bomber moved from Spain to Scotland
            4 fighters moved from Spain to Scotland
            1 artillery moved from Portugal to 91 Sea Zone
            3 infantry moved from Portugal to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in United Kingdom
            Battle in Scotland
                Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
                Germans defend with 1 airfield, 1 artillery and 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Scotland
                    1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland
                Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in 107 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 2 submarines
                    Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 107 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 105 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 infantry moved from 91 Sea Zone to Spain
            1 aaGun moved from Spain to 91 Sea Zone
            1 armour moved from Portugal to 91 Sea Zone
            1 artillery moved from Spain to 91 Sea Zone
            2 infantry moved from Portugal to 91 Sea Zone
            3 infantry moved from Spain to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Scotland to Spain
            1 bomber moved from 107 Sea Zone to Spain
            4 fighters moved from Scotland to 110 Sea Zone
            2 fighters moved from 105 Sea Zone to 110 Sea Zone
            1 fighter moved from 105 Sea Zone to Spain
            3 fighters moved from 103 Sea Zone to Spain
            1 aaGun and 3 infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from British Columbia to Western United States
            1 submarine moved from 63 Sea Zone to 66 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I logged out and back in again, then it worked with the post. I am absolutely sure I did not roll in offline mode above. But still I have no dice emails. Have you received any?

    what do you recommend?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I will also move the med sub to 97


  • I had trouble even getting into this thread via notifications (the bell)
    Site must be having trouble right now.

    I don’t usually look at all, but I noticed MARTI e-mails to my yahoo account are weeks behind.

    Carry on, don’t worry about the online dice since I trust you completely. Unless you have insanely lucky dice, in case I can check 3 weeks from now LOL

    Thanks for asking

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14615, time: 3:47:53 PM
    Savegame

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