Oh ok, if able pls let me know. Take your time, work is more important
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Belarus to Novgorod 1 artillery and 7 infantry moved from Novgorod to Belarus 1 artillery and 4 infantry moved from Bryansk to Belarus 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 fighter moved from Russia to Novgorod 2 aaGuns, 1 artillery and 3 infantry moved from Russia to Bryansk 1 artillery moved from Volgograd to Rostov 2 mech_infantrys moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 mech_infantry moved from Sikang to Yunnan 1 armour moved from Sikang to Yunnan 2 fighters moved from Yunnan to Volgograd 2 aaGuns, 2 artilleries and 18 infantry moved from Buryatia to Amur 1 submarine moved from 124 Sea Zone to 117 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 5 mech_infantrys placed in Russia 2 artilleries placed in Ukraine Turning on Edit Mode EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
I am away for a few days now
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I don’t know why I didn’t get notification of your post to this thread - it happens to me sometimes. Wow, you moved 19 hours ago.
Thanks for letting me know I have some time for the J2Wow, the Paris disaster got compounded by your bid infantry and a wicked 2/3 on the remaining tanks. I don’t know that I can recover because of your high skill level. Need a couple of techs lol
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I am having a hard time vs farmboy in the other game where more or less everything is below average dice.
I guess the french inf bid paid off this time. Its a silly bid but fun to do.
I think it works better in BM if you want to avoid vichy
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I think it works better in BM if you want to avoid vichy
Right! That was my first thought. I was thinking, hm, does he realize this isn’t BM lol
He came up big.
I’m already stalled on both sides of the board. Here goes.
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Crockett36 interveiwed me for an hour last Thursday night -
I talked about this game briefly
I’d tell you what minutes and seconds to jump to, but… just watch it all :p
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Almost done -
will be tough Japan turns all the way. -
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Was just glancing at map again when shutting down laptop -
Should have dropped all units on Kiangsi instead of Kwangtung.
If you allow
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rolled dor tech no hits :( spent 15. Just making a save
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It seemed to me you’d go the whole game with no tech purchase! 3 dice, you must have had dastardly plans to sink my fleet or something.
1,1,2 you were close!
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Watch out, I will even roll tech for china from now 👍
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Advanced artillery or jet power would just be amazing for them. Even LRA has possibilities 🎰
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Holy cow, war bonds. You get that and advanced artillery and it’s over.
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yeah, zero tech hit really sucked…
tokens on the us destroyer in sz 6 (landing in korea)
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About attacking or ignoring subs -
Am I forgetting something? Reading the rules, it looks like the moving player can decide whether to attack subs/transports during the combat phase! Triple A asks for decisions at the beginning of the combat phase, but I don’t see that is even required.
So I guess you do not have to tell me whether you are attacking or ignoring those subs. I don’t recall such a situation, but nevertheless, I won’t send any kamikazes anyway. Since my cruisers are both at the bottom of the ocean.
And kamikazes don’t force a sea battle with the subs, so I guess I can’t stop the landing on Korea.
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So it looks like I have to give you the kamikaze decision at the beginning of the combat phase (which I did, and the decision is zero kamikazes),
And then it appears to me you could choose whether to attack or ignore the subs until it comes time to conduct the amphibious assault on Korea (and whether to attack subs in zone 6)Of course you’re ignoring the subs because you don’t want to risk a failure, but this is very interesting for future play for each of us.
I was thinking you had to declare whether you were attacking subs at the beginning of the combat phase (probably due to Triple A) but I can’t find anything in the rulebook that says you have to. Let me know if you don’t understand what I’m trying to say.
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I kind of understand what you are saying. See top of page 120 in the global Q and A thread and the following dialog where I ask about this.
My understanding is the landing is allowed regardless of the kamikaze option/result.
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@oysteilo Oh, sure, landing is allowed for sure
I mean the part about whether you attack the subs or not. It seems to me you don’t have to declare that with combat move, and you can even wait until that individual battle to decide. If I’m right, I never knew this before.
And I realize this morning you are taking advantage of the loophole where you can move Russia into Korea without upsetting the Mongolians. Dastardly!
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well, you dont declare wether you attack the sub or not in a regular combat move either? You are asked about that when you actually conduct combat, not in the combat move phase. Then I believe the kamikaze tokens happen before you actually conduct combat and henze it is not asked for (yet) Or?
What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well
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Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 1,1,2 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to 123 Sea Zone 2 bombers moved from Eastern United States to 123 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Battle in 123 Sea Zone Americans attack with 3 bombers Germans defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans submerged Americans roll dice for 3 bombers in 123 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 cruiser in 123 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in 123 Sea Zone 1 cruiser owned by the Germans lost in 123 Sea Zone Americans win, taking Korea from Japanese with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 aaGun and 1 infantry moved from Central United States to Western United States 1 artillery moved from Brazil to French Guiana 1 infantry moved from Brazil to French Guiana 2 bombers moved from 123 Sea Zone to United Kingdom Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,2 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits British removing all Technology Tokens after unsuccessful research. Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 bomber moved from Gibraltar to 118 Sea Zone 1 destroyer moved from 91 Sea Zone to 118 Sea Zone 1 destroyer moved from 110 Sea Zone to 123 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 118 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 118 Sea Zone 1 submarine owned by the Germans lost in 118 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 123 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 118 Sea Zone to United Kingdom 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 2 fighters moved from Algeria to Egypt 1 tactical_bomber moved from Algeria to Egypt 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 aaGun and 2 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 airfield and 1 factory_minor placed in Egypt Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 British rolls : 0.00 Germans regular : 0.50 British regular : -1.17