OOB Oysteilo +40 v Gamerman01 with tech - UHD map

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Watch out, I will even roll tech for china from now 👍


  • Advanced artillery or jet power would just be amazing for them. Even LRA has possibilities 🎰


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Holy cow, war bonds. You get that and advanced artillery and it’s over.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    us combat.tsvg

    yeah, zero tech hit really sucked…

    tokens on the us destroyer in sz 6 (landing in korea)


  • About attacking or ignoring subs -

    Am I forgetting something? Reading the rules, it looks like the moving player can decide whether to attack subs/transports during the combat phase! Triple A asks for decisions at the beginning of the combat phase, but I don’t see that is even required.

    So I guess you do not have to tell me whether you are attacking or ignoring those subs. I don’t recall such a situation, but nevertheless, I won’t send any kamikazes anyway. Since my cruisers are both at the bottom of the ocean.

    And kamikazes don’t force a sea battle with the subs, so I guess I can’t stop the landing on Korea.

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    So it looks like I have to give you the kamikaze decision at the beginning of the combat phase (which I did, and the decision is zero kamikazes),
    And then it appears to me you could choose whether to attack or ignore the subs until it comes time to conduct the amphibious assault on Korea (and whether to attack subs in zone 6)

    Of course you’re ignoring the subs because you don’t want to risk a failure, but this is very interesting for future play for each of us.

    I was thinking you had to declare whether you were attacking subs at the beginning of the combat phase (probably due to Triple A) but I can’t find anything in the rulebook that says you have to. Let me know if you don’t understand what I’m trying to say.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I kind of understand what you are saying. See top of page 120 in the global Q and A thread and the following dialog where I ask about this.

    My understanding is the landing is allowed regardless of the kamikaze option/result.


  • @oysteilo Oh, sure, landing is allowed for sure

    I mean the part about whether you attack the subs or not. It seems to me you don’t have to declare that with combat move, and you can even wait until that individual battle to decide. If I’m right, I never knew this before.

    And I realize this morning you are taking advantage of the loophole where you can move Russia into Korea without upsetting the Mongolians. Dastardly!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    well, you dont declare wether you attack the sub or not in a regular combat move either? You are asked about that when you actually conduct combat, not in the combat move phase. Then I believe the kamikaze tokens happen before you actually conduct combat and henze it is not asked for (yet) Or?

    What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 15 on tech rolls
                Americans roll 1,1,2 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from United Kingdom to 123 Sea Zone
            2 bombers moved from Eastern United States to 123 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
            Battle in 123 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 cruiser and 1 submarine
                1 submarine owned by the Germans submerged
                    Americans roll dice for 3 bombers in 123 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 cruiser in 123 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in 123 Sea Zone
                    1 cruiser owned by the Germans lost in 123 Sea Zone
                Americans win, taking Korea from Japanese with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to Western United States
            1 artillery moved from Brazil to French Guiana
            1 infantry moved from Brazil to French Guiana
            2 bombers moved from 123 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,2
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
            British removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - British
            British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to 37 Sea Zone
            1 bomber moved from Gibraltar to 118 Sea Zone
            1 destroyer moved from 91 Sea Zone to 118 Sea Zone
            1 destroyer moved from 110 Sea Zone to 123 Sea Zone
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 118 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 118 Sea Zone
                    1 submarine owned by the Germans lost in 118 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 123 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 123 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 123 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 123 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 118 Sea Zone to United Kingdom
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
            2 infantry moved from Rhodesia to Belgian Congo
            1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Egypt
            1 aaGun moved from 98 Sea Zone to Egypt
            2 fighters moved from Algeria to Egypt
            1 tactical_bomber moved from Algeria to Egypt
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 aaGun and 2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
    
        Place Units - British
            1 airfield and 1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    British rolls : 0.00
    Germans regular : 0.50
    British regular : -1.17
    

    uk2.tsvg


  • What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well

    I thought the same thing, but was corrected recently. I think the choice to ignore the sub happens as part of the combat move phase. If the attacker ignores it, the sub doesn’t play a part anywhere during the conduct combat phase. If the attacking destroyer is then kamikazed, its transport vs empty SZ and the landing happens.

    And I’m still not used to this new map.


  • Yeah that’s not quite what I mean

    1. Combat move, I see NOTHING that says you have to declare whether you’re ignoring or not.

    2. Transports can’t be hit by kamikazes, so yes, it doesn’t matter whether the destroyer gets hit by kamikazes

    BUT
    3) TripleA might be wrong to require decisions about attacking transports and subs first. From all I can see in the rulebook, the attacker does not have to declare whether he’s attacking the subs. As Oysteilo did, you can simply move a destroyer in to escort the transport over the subs. Then you do NOT have to declare whether you are ATTACKING the subs until that battle comes up in the conduct combat phase. This last part is what I don’t remember anyone talking about before.

    I suppose I should take it to the Q&A thread.


  • Great luck that the cruiser hit - nice move


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    well, you dont declare wether you attack the sub or not in a regular combat move either?

    Right! I’ll ask in the Q&A

    You are asked about that when you actually conduct combat, not in the combat move phase.

    But at the BEGINNING of the combat phase. I think you may be able to wait until you actually get to that battle because I can’t find a rule that says otherwise.

    Then I believe the kamikaze tokens happen before you actually conduct combat and henze it is not asked for (yet) Or?

    Kamikazes are declared at beginning of conduct combat phase

    What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well

    Kamikazes don’t bring the subs into the battle, only scrambling does.


  • Wow. Krieghund admits it does not explicitly say in the rulebook.

    Now we know - you have to declare whether you’re going to attack the subs, during combat movement. So technically, before my kamikaze decision I was supposed to know whether you were attacking the subs or not.

    Of course with 2 subs I wasn’t worried about you attacking the subs, and you didn’t want to attack them. But if there was only 1, it would have mattered.

    Interesting! I guess I have to write this down somewhere or I’ll forget the rule next time.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Let me summarize…

    1. I should have declared to attack or not. In this situation obviously no attack and it has no practical consequences since there is no scramble

    2. If i declare not to fight the sub, and survive the kamikaze (or none is chosen) and a scramble is made resulting in a dead destroyer, then the landing is not allowed due to the sub(s)?

    (one could also imagine surviving kami, but both destroyer and fighter is dead dring that combat)

    Is that the point?


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Let me summarize…

    1. I should have declared to attack or not. In this situation obviously no attack and it has no practical consequences since there is no scramble

    I was pretty sure you wouldn’t attack, yes. It didn’t bother me that you didn’t declare in this situation. This situation just made me realize this is a rule that I don’t know, and in another situation it could be important.

    1. If i declare not to fight the sub, and survive the kamikaze (or none is chosen) and a scramble is made resulting in a dead destroyer, then the landing is not allowed due to the sub(s)?

    This one’s hard to explain.
    If it was a destroyer and transport vs. 2 subs and a scrambled fighter, the scrambled fighter pulls the subs into the battle (they can be ignored in combat movement, not in combat when a fighter scrambles)
    Then the transport is in the battle but only gets hit if the defender scores more than 1 hit in a single round. If the destroyer is sunk but the transport survives, the transport would retreat along with its cargo.
    To illustrate, let’s say you did attack my subs (no scramble, no kamikaze). If both subs hit at once, the loaded transport is destroyed. If only 1 sub hits, you still have a transport but it will retreat with its cargo.
    The sub doesn’t prevent the landing. If I had a fighter and scrambled, and even if I took off the fighter for the first casualty (making it destroyer vs. sub) the sub does not prevent the landing. Subs only prevent landings in combat movement if there is no escort.

    (one could also imagine surviving kami, but both destroyer and fighter is dead dring that combat)

    Is that the point?

    Oh, I think this is what I explained above. (destroyer survives kamikaze, shoots down fighter but a sub still remains)

    No, my only point was whether and when the player has to declare he is attacking subs. The rulebook never actually says anything about this, so I wondered if the player could actually wait to decide whether to attack subs (like in this situation) until actually conducting Z6 and Korea activities.

    As you saw, Krieghund says the combat movement phase is all about declaring intentions of what to attack or not attack, so that means technically you were supposed to tell me whether you were attacking my subs before I have to decide on kamikazes (kamikazes are at the beginning of the conduct combat phase). Of course I don’t mind at all in this situation - neither of us knew the rule for sure and it didn’t matter because I was fine with you attacking 2 subs.

    I knew waiting until conduct combat to decide whether to attack subs felt wrong, but I couldn’t find it in the rulebook!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    perfect, thanks for the detailed explenation and answer!


  • I’m glad if it makes sense -

    You’re welcome - and now we can terrorize someone else with the knowledge!


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    I’m glad if it makes sense -

    You’re welcome - and now we can terrorize someone else with the knowledge!

    the key take home message is to make attacker declear his intentions and then everything pretty much follows smoothly I think.

    Its never done like this in triple a so it is hard to follow/easy to go with the triple a flow but its good to have it sorted out

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