Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 4 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 aaGun moved from Northern Territory to Queensland 1 aaGun, 1 artillery and 2 infantry moved from Northern Territory to South Australia 2 infantry moved from Iraq to Turkey Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Libya 2 infantry moved from Iraq to Turkey Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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And so it’s time to work on Germany again…
Americans with a factory in Spain, big fleets, lots of planes, and the Russians’ relentless building of 13+ units is going to start becoming hard at some point
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
And so it’s time to work on Germany again…
Americans with a factory in Spain, big fleets, lots of planes, and the Russians’ relentless building of 13+ units is going to start becoming hard at some point
i am f****d in the pacific though
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LOL I’m sweating about Europe, if it’s your 2 powers against my 1.1 that could be a big problem, and I have to get Australia or India, you have a lot of time
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Apologies, I know it’s my turn. Need some time and energy and then I can try to slow the Nazi sandwich
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OK! Saturday morning. Here we go
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Well, well, well
Finally thought I could spare 5 for tech, and bam
That changes my strategy, more thinking needed
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 1 bomber, 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Novgorod to Eastern Poland Germans take Belarus from Russians 2 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 4.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 29 infantry moved from Western Ukraine to Eastern Poland 3 aaGuns moved from Western Ukraine to Eastern Poland 6 artilleries moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 3 infantry moved from Novgorod to Baltic States 1 aaGun moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from Sweden to 114 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Poland 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 armour moved from Northern Italy to Romania 1 artillery moved from France to Northern Italy 2 infantry moved from Switzerland to Northern Italy 1 bomber, 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Sweden to Finland 1 bomber moved from Ukraine to Romania 1 mech_infantry moved from Switzerland to Western Germany 1 submarine moved from 110 Sea Zone to 92 Sea Zone 9 armour and 25 mech_infantrys moved from Western Ukraine to Baltic States 3 mech_infantrys moved from Western Ukraine to Romania 1 mech_infantry moved from Western Ukraine to Baltic States 2 armour moved from Novgorod to Baltic States 1 submarine moved from 103 Sea Zone to 88 Sea Zone 1 submarine moved from 109 Sea Zone to 107 Sea Zone 1 submarine moved from 102 Sea Zone to 89 Sea Zone 1 submarine moved from 109 Sea Zone to 102 Sea Zone 1 submarine moved from 90 Sea Zone to 101 Sea Zone 1 submarine moved from 109 Sea Zone to 90 Sea Zone 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 submarine moved from 113 Sea Zone to 109 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 infantry placed in France 1 bomber, 2 fighters and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans rolls : 1.00 Russians regular : -0.33 Germans regular : -0.17
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2 Superpowers on 1 isn’t nice,
Very effective, wily veteran
That one was hard.
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I need to point out the Italian transports off Greece, they’re easy to miss and I didn’t let you play for like 10 days
Thank you!!!
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 bomber moved from Caucasus to 99 Sea Zone 3 mech_infantrys moved from Volgograd to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Battle in 99 Sea Zone Russians attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Ukraine Russians attack with 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/9 hits, 3.33 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Russia to Urals 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Bryansk 9 mech_infantrys moved from Volgograd to Ukraine 3 infantry moved from Iraq to Turkey 2 mech_infantrys moved from Saudi Arabia to Turkey 1 artillery moved from Saudi Arabia to Iraq 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from 99 Sea Zone to Spain 2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 armour and 7 mech_infantrys placed in Russia 3 infantry placed in Iraq Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 6 PUs from War Bonds; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 58 to 59 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.33
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war bonds is my only friend
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I figured from your post you rolled another high number. Bleah.
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Odd. It looks like it would let me place 4 in Hong Kong as if I had industrial production. Maybe confused that I’m placing an IC, who knows, I’m only placing 3 units
I forgot to move my sub away from 10 and was reminded by the scramble prompt, I trust it’s OK for me to move it to Hawaii before rolling any combat dice
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 artilleries, 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 2 infantry moved from 31 Sea Zone to Wake Island 1 armour moved from Amur to Buryatia 1 armour and 1 infantry moved from Amur to Buryatia 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Siam to French Indo China 1 infantry moved from Siam to Shan State 1 armour moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 2 fighters moved from Kiangsi to Kwangsi 2 fighters moved from Kiangsi to Hunan Combat - Japanese Japanese creates battle in territory 10 Sea Zone Battle in Midway Battle in Wake Island Turning on Edit Mode EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 10 Sea Zone Americans defend with 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese winAmericans win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer remaining, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Buryatia Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Buryatia 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from New Guinea to Dutch New Guinea 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Shan State to 20 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 battleship moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Marshall Islands to Philippines 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Hunan to Kwangtung 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Kwangsi to Kiangsu 1 tactical_bomber moved from Shan State to 20 Sea Zone 1 fighter moved from Hunan to Kiangsi 1 fighter moved from Kwangsi to Kiangsu 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 3 artilleries placed in Kwangtung 1 factory_minor placed in Kiangsu 1 artillery and 7 infantry placed in Japan 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.83 UK_Pacific regular : 0.00 Russians regular : 0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 4 destroyers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 carrier, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Portugal 1 armour moved from Spain to Portugal 1 fighter moved from Spain to Portugal 2 bombers moved from Spain to 107 Sea Zone 3 fighters moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 4 fighters moved from Spain to 103 Sea Zone Combat - Americans Battle in Portugal Americans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Portugal, round 2 : 2/10 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Normandy Bordeaux Americans attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 3 fighters owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in 107 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 107 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 103 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 107 Sea Zone to Spain 3 fighters moved from Normandy Bordeaux to 91 Sea Zone 3 fighters moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from 103 Sea Zone to Spain 1 fighter moved from Portugal to Spain 2 carriers and 3 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Alaska to British Columbia 1 fighter moved from 89 Sea Zone to Eastern United States 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 submarine moved from 61 Sea Zone to 63 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 3 destroyers placed in 91 Sea Zone 1 airfield and 1 harbour placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2 Americans collect 52 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Shan State 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to Shan State 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in Shan State British attack with 1 bomber and 2 infantry Japanese defend with 1 armour British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Shan State 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in French Indo China British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 1 artillery and 13 infantry moved from India to Burma 1 bomber moved from French Indo China to Yunnan 1 bomber moved from Shan State to Yunnan 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain 1 infantry moved from Caucasus to Turkey Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -1.83 Japanese regular : -0.50 Germans regular : 0.17 Neutral_True regular : -0.67 British regular : 1.00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 4 destroyers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 carrier, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Portugal 1 armour moved from Spain to Portugal 1 fighter moved from Spain to Portugal 2 bombers moved from Spain to 107 Sea Zone 3 fighters moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 4 fighters moved from Spain to 103 Sea Zone Combat - Americans Battle in Portugal Americans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Portugal, round 2 : 2/10 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Normandy Bordeaux Americans attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 3 fighters owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in 107 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 107 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 103 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 107 Sea Zone to Spain 3 fighters moved from Normandy Bordeaux to 91 Sea Zone 3 fighters moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from 103 Sea Zone to Spain 1 fighter moved from Portugal to Spain 2 carriers and 3 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Alaska to British Columbia 1 fighter moved from 89 Sea Zone to Eastern United States 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 submarine moved from 61 Sea Zone to 63 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 3 destroyers placed in 91 Sea Zone 1 airfield and 1 harbour placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2 Americans collect 52 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Shan State 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to Shan State 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in Shan State British attack with 1 bomber and 2 infantry Japanese defend with 1 armour British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Shan State 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in French Indo China British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 1 artillery and 13 infantry moved from India to Burma 1 bomber moved from French Indo China to Yunnan 1 bomber moved from Shan State to Yunnan 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain 1 infantry moved from Caucasus to Turkey Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -1.83 Japanese regular : -0.50 Germans regular : 0.17 Neutral_True regular : -0.67 British regular : 1.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Romania to Southern Italy 1 aaGun, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to France 2 aaGuns and 4 infantry moved from Southern France to Northern Italy 1 armour moved from Greece to Yugoslavia Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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i have looked at it, will try to move tomorrow
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No rush, I have a difficult move in my other game too! Thanks