are you not able to play on a daily basis like in our last game?
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Japan round 3
1 CV can’t attack
2 SS can’t attack
2 DD
4 FTR
2 dmgd BB
2 BMB[dice 2d6<=2]
[dice 4d6<=3]
[dice 4d6<=4]Allied defense
2 FTR
[dice 2d6<=4] -
2d6<=2: 1, 5; Hits: 1
4d6<=3: 2, 4, 3, 6; Hits: 2
4d6<=4: 1, 4, 4, 6; Hits: 3
2d6<=4: 2, 2; Hits: 2 -
That is a painful parting shot
I lost 2 extra fighters the round before in case the defending fighters both missed, then a carrier isn’t committed.Now I can’t take subs,
I lose 2 destroyers -
I have to edit a plane in 54, engine is confused
4 fighters survive 54, 2 stay on carrier
3 fighters came from the Carolines, so the other 2 survivors have 2 movement left and can go to 33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 tactical_bomber moved from Ulaanbaatar to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Ulaanbaatar to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 3 submarines EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters, 3 submarines and 4 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 bombers, 1 carrier, 4 fighters and 2 submarines Americans defend with 3 transports; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 carrier, 4 fighters and 2 submarines remaining. Battle score for attacker is 28 Casualties for Americans: 3 transports Casualties for ANZAC: 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Marshall Islands: 1 fighter EDIT: Turning off Edit Mode 1 mech_infantry moved from Buryatia to Central Mongolia 1 infantry moved from Buryatia to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar 1 tactical_bomber moved from Jehol to Manchuria 1 tactical_bomber moved from Chahar to Manchuria 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 42 Sea Zone to 36 Sea Zone EDIT: Japanese undo move 16. 1 carrier moved from 6 Sea Zone to 33 Sea Zone EDIT: 1 fighter moved from Marshall Islands to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from 54 Sea Zone to Caroline Islands 1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi 1 fighter moved from Philippines to Manchuria 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 fighter and 5 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 2 artilleries placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3 Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Eastern United States to 2 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 2 Sea Zone to British Columbia 1 aaGun moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 14 Sea Zone to 26 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 55 Sea Zone to 60 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 2 infantry placed in Anhwe 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 2 bombers moved from Gibraltar to Iraq Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Eastern United States to 2 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 2 Sea Zone to British Columbia 1 aaGun moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 14 Sea Zone to 26 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 55 Sea Zone to 60 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 2 infantry placed in Anhwe 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 2 bombers moved from Gibraltar to Iraq Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00
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Thanks for the move, Oysteilo,
It appears to me your UK move is incomplete.
While you moved two bombers to the middle east, the rest of your UK Europe pieces remain unmoved. -
@gamerman01 thanks for the warning. Maybe II forgot to move my transport. I will take a look later today. I may be sloppy as I dont feel like checking everything anymore. I will see where we are at in a round pr two. This is the worst game i have played in many tears and it is not great fun at the moment
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Sure, I understand,
I noticed the transport first but then I think other stuff in Europe… you probably would have movedThe map was super hard to get used to, we just wanted a fun game, threw tech in the mix too!
Take your time
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Eastern United States to 2 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 2 Sea Zone to British Columbia 1 aaGun moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 14 Sea Zone to 26 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 55 Sea Zone to 60 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 2 infantry placed in Anhwe 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 2 bombers moved from Gibraltar to Iraq Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Adding units owned by British to 101 Sea Zone: 1 transport EDIT: Adding units owned by British to Tobruk: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Egypt: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Sure, I understand,
I noticed the transport first but then I think other stuff in Europe… you probably would have movedThe map was super hard to get used to, we just wanted a fun game, threw tech in the mix too!
Take your time
thanks, I forgot tomove. I moved them during my practice run
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Italians Battle in Baltic States Italians attack with 1 artillery and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 7 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States 1 artillery owned by the Italians retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Combat Hit Differential Summary :
Italians regular : -2.67 Russians regular : -1.00
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<sigh> Italians.
Casualty choice for Bryansk?
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
<sigh> Italians.
Casualty choice for Bryansk?
two inf down
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Yeah… probably 2 dumb attacks by me, but not totally…
Still have can-opening units, and Italy participates by taking a few Russians down… Only about 300 more to go… -
Thank you, I will be able to finish the move tonight then
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Could be earlier, it’s just Italy noncom
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Italians Battle in Baltic States Italians attack with 1 artillery and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 7 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States 1 artillery owned by the Italians retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk 1 aaGun owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 infantry placed in Northern Italy 1 bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -2.67 Russians regular : -1.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 66 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,1,3,5,6,6,2,3 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 3 infantry moved from Libya to Tobruk 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33