Game set-up
Bidding.jpg
6d6<=2: 1, 5, 1, 1, 2, 4; Hits: 4
3d6<=3: 6, 3, 6; Hits: 1
7d6<=4: 4, 5, 5, 6, 2, 2, 1; Hits: 4
9 hits, 8 1/6 expected
So my guilt is not relieved much.
Japan loses
3 SS
2 FTR
4 TAC (I do not like those units)
Japan round 3
1 CV can’t attack
2 SS can’t attack
2 DD
4 FTR
2 dmgd BB
2 BMB
[dice 2d6<=2]
[dice 4d6<=3]
[dice 4d6<=4]
Allied defense
2 FTR
[dice 2d6<=4]
2d6<=2: 1, 5; Hits: 1
4d6<=3: 2, 4, 3, 6; Hits: 2
4d6<=4: 1, 4, 4, 6; Hits: 3
2d6<=4: 2, 2; Hits: 2
That is a painful parting shot
I lost 2 extra fighters the round before in case the defending fighters both missed, then a carrier isn’t committed.
Now I can’t take subs,
I lose 2 destroyers
I have to edit a plane in 54, engine is confused
4 fighters survive 54, 2 stay on carrier
3 fighters came from the Carolines, so the other 2 survivors have 2 movement left and can go to 33
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 tactical_bomber moved from Ulaanbaatar to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 tactical_bomber moved from Ulaanbaatar to Jehol
1 infantry moved from Manchuria to Jehol
1 armour moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Suiyuyan
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Kiangsi
Combat - Japanese
Battle in Alaska
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 3 submarines
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters, 3 submarines and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 carrier, 4 fighters and 2 submarines
Americans defend with 3 transports; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 carrier, 4 fighters and 2 submarines remaining. Battle score for attacker is 28
Casualties for Americans: 3 transports
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Marshall Islands: 1 fighter
EDIT: Turning off Edit Mode
1 mech_infantry moved from Buryatia to Central Mongolia
1 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 tactical_bomber moved from Jehol to Manchuria
1 tactical_bomber moved from Chahar to Manchuria
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
EDIT: Japanese undo move 16.
1 carrier moved from 6 Sea Zone to 33 Sea Zone
EDIT: 1 fighter moved from Marshall Islands to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from 54 Sea Zone to Caroline Islands
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
2 artilleries placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 2 Sea Zone to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 14 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 55 Sea Zone to 60 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in Anhwe
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
2 bombers moved from Gibraltar to Iraq
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 2 Sea Zone to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 14 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 55 Sea Zone to 60 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in Anhwe
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
2 bombers moved from Gibraltar to Iraq
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.00
Thanks for the move, Oysteilo,
It appears to me your UK move is incomplete.
While you moved two bombers to the middle east, the rest of your UK Europe pieces remain unmoved.
@gamerman01 thanks for the warning. Maybe II forgot to move my transport. I will take a look later today. I may be sloppy as I dont feel like checking everything anymore. I will see where we are at in a round pr two. This is the worst game i have played in many tears and it is not great fun at the moment
Sure, I understand,
I noticed the transport first but then I think other stuff in Europe… you probably would have moved
The map was super hard to get used to, we just wanted a fun game, threw tech in the mix too!
Take your time
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 2 Sea Zone to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 14 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 55 Sea Zone to 60 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in Anhwe
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
2 bombers moved from Gibraltar to Iraq
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tobruk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.00
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Sure, I understand,
I noticed the transport first but then I think other stuff in Europe… you probably would have movedThe map was super hard to get used to, we just wanted a fun game, threw tech in the mix too!
Take your time
thanks, I forgot tomove. I moved them during my practice run
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 7 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
1 artillery owned by the Italians retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Combat Hit Differential Summary :
Italians regular : -2.67
Russians regular : -1.00
<sigh> Italians.
Casualty choice for Bryansk?
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
<sigh> Italians.
Casualty choice for Bryansk?
two inf down
Yeah… probably 2 dumb attacks by me, but not totally…
Still have can-opening units, and Italy participates by taking a few Russians down… Only about 300 more to go…
Thank you, I will be able to finish the move tonight then
Could be earlier, it’s just Italy noncom