@crockett36 said in Post League Game Results Here:
Studying two great players is really informative. Look at their purchases, their stats (particularly piece counts and income). I don’t care (yet) about TUV. You have to adjust it for A vs A inflation, which is difficult and ever changing.
I don’t study many stats, but I have tracked one for years, in my games.
Don’t ask me why I chose this cutoff point, but once I did, I had to stay with it.
In my experience it is a VERY good indicator of who is winning and by how much, regardless of what round it is, even rounds 1-3 with different DOW timings.
It is a “rule of thumb” kind of like the “rule of 72” for example (you have internet search engines - don’t ask me what that is! I looked up Bjorn Bolg from crocketts post!)
At the end of each UK turn, I look at TUV total for Axis vs Allies.
If the difference is between 350 and 500, you have a tight game.
So if Allies are about 450 or 500 and rising, they are definitely pulling away at the time. Conversely, if Allies are only ahead 350 or less, and especially if dropping, Axis are gaining.
So that rule of thumb incorporates all the variables, like facilities owned, and the fact that there are more Allied powers that can’t attack together, etc, you know.
TUV obviously ignores positioning and an unused airbase on Iceland is worth the same as 5 infantry on Moscow (in TUV), but in my experience tracking dozens of games, this rule of thumb is quite reliable.