@SuperbattleshipYamato said in Bonus Movement is Unrealistic Nonsense:
@shadowhawk
As I repeated, bombers from Midway cannot attack Japan.
It’s much harder than you think, landing in occupied areas.
Most of those territories that you can land in will be unflyable unless Japan is losing.
And the upgrades to B-25s are not the long range technology in the game. They were merely modifications so they can take off from a carrier at all.
The technology means the B-29.
It is correct that B-29s should not be able to bomb Japan from Midway.
Limiting aircraft range isn’t the solution though.
Limiting aircraft range makes it impossible for even B-29s to bomb Japan from Guam, when that historically wasn’t the case.
What should be done is add a sea zone or two between Japan and Midway.
You can bomb japan from midway, SZ25-16-6-japan-6-korea. Just need russia to occupy korea. So it can be done, this was no way possible in the real war.
I agree with you that the world is weird in A&A, some zones are way to small others are way to big.
The mentioned operation pedestail shows that the med is way to small. And maby the atlantic is to small as well.
But also russia, germany was in smolensk less then 6 months after the invasion but still in ukrain. Yet ukrain is 2 steps away and smolensk is 3 steps away.
So that would give tanks 1.5 turns to go 6 months in central russia but only 1 turn in the south.
There is no clear line how long a turn is really, time is flexible in this game, distances as well. Some bombers can fly 4000miles others can barely make 1000. Same bomber different part of the board.
Its just a bit unfortunate because it would be much more accurate if time and space was equal all over the board. This also affects air and naval bases, some just make the range accurate again, some make it insane.