Farmboy (X) vs Simon (A+20)

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 bomber moved from Manchuria to 22 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 22 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to Japan
            2 tactical_bombers moved from 19 Sea Zone to Japan
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Japan
            2 aaGuns and 2 infantry moved from Manchuria to 19 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 aaGuns and 2 infantry moved from 6 Sea Zone to Japan
            2 carriers moved from 19 Sea Zone to 35 Sea Zone
            4 submarines moved from 6 Sea Zone to 35 Sea Zone
            5 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 4 marines, 16 submarines and 10 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Kiangsi
            1 aaGun, 9 artilleries and 7 infantry moved from Kwangsi to Kiangsi
            1 aaGun, 13 artilleries and 19 infantry moved from Burma to Yunnan
    
        Place Units - Japanese
            1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            10 fighters and 1 submarine moved from 21 Sea Zone to 19 Sea Zone
            14 fighters and 1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from Buryatia to Manchuria
            2 armour and 2 mech_infantrys moved from Central United States to Central America
    
        Combat - Americans
            Strategic bombing raid in Manchuria
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Manchuria causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 18 Sea Zone
                Americans attack with 14 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 14 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 19 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            10 fighters moved from 19 Sea Zone to 33 Sea Zone
            14 fighters moved from 18 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Guam to 21 Sea Zone
            1 armour, 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 2 infantry, 12 submarines and 2 transports moved from 21 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Manchuria to Amur
            1 bomber moved from Volgograd to Caucasus
            1 mech_infantry moved from Saudi Arabia to Persia
            1 artillery moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Libya to Alexandria
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from Spain to Gibraltar
            1 infantry moved from Morocco to Rio de Oro
            3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 factory_minor placed in Saudi Arabia
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Hopei to Hunan
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Kiangsu to Shantung
            1 fighter moved from Hunan to Hopei
            21 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Union of South Africa to Mozambique
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 infantry moved from Saudi Arabia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Mozambique
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            1 artillery and 18 infantry moved from Iraq to Turkey
            2 artilleries moved from Northwest Persia to Turkey
            EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Turkey
    
        Combat - British
            Battle in Mozambique
                British attack with 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Mozambique
                    1 infantry owned by the Neutral_True lost in Mozambique
                    British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Mozambique
                    1 infantry owned by the Neutral_True lost in Mozambique
                Neutral_True win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 3 artilleries, 1 fighter and 18 infantry
                Italians defend with 3 infantry
                    British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 2 : 2/22 hits, 5.00 expected hits
                    Italians roll dice for 3 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Turkey
                    British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 3 : 8/22 hits, 5.00 expected hits
                    Italians roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Turkey
                British win, taking Turkey from Italians with 3 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
            Battle in Rostov
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Turkey to Caucasus
            5 artilleries and 16 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            3 infantry moved from Persia to Eastern Persia
            3 aaGuns moved from Iraq to Turkey
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Saudi Arabia to Iraq
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry and 1 mech_infantry moved from Spain to Gibraltar
            1 battleship, 1 carrier and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Portugal
            2 fighters moved from Gibraltar to Morocco
            EDIT: 1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 104 Sea Zone to 107 Sea Zone
            1 transport moved from 104 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to Caucasus
    
        Place Units - British
            1 airfield placed in Portugal
            3 infantry placed in Union of South Africa
            3 artilleries placed in Caucasus
            1 artillery and 2 infantry placed in Iraq
            British undo move 4.
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Italians regular : -1.33
    Japanese regular : -1.00
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : -0.33
    Neutral_True regular : 0.67
    British regular : -1.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 artilleries and 4 infantry moved from Greece to Bulgaria
            1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria
            4 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Yugoslavia to Western Germany
            1 mech_infantry moved from Ukraine to Russia
            2 fighters moved from Western Germany to Normandy Bordeaux
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6
            Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 artilleries and 4 infantry moved from Greece to Bulgaria
            1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria
            4 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Yugoslavia to Western Germany
            1 mech_infantry moved from Ukraine to Russia
            2 fighters moved from Western Germany to Normandy Bordeaux
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6
            Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @farmboy reposted with an ncm edit. Please use second post.

  • '19 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            EDIT: 3 infantry moved from Trans-Jordan to Saudi Arabia
            EDIT: 2 infantry moved from Iraq to Saudi Arabia
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 21 Sea Zone to 33 Sea Zone
            2 fighters moved from Guam to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to New South Wales
            1 fighter moved from Caucasus to Iraq
            1 fighter moved from Caucasus to Saudi Arabia
            1 fighter moved from Caucasus to Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Portugal
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Oversight on UK NCM, I think it shouldn’t have affected Italy and I’ve edited it.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            11 fighters and 13 tactical_bombers moved from France to United Kingdom
            2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Southern France to Spain
                  Germans take Spain from Americans
            2 bombers moved from Greece to Rostov
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    

    Savegame


  • @farmboy edit was fine. I may get pulled away before I finish the turn, but note that I am attacking London and may ask for casualties

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            11 fighters and 13 tactical_bombers moved from France to United Kingdom
            2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Southern France to Spain
                  Germans take Spain from Americans
            2 bombers moved from Greece to Rostov
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
                    British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
                    3 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
                    British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
                    British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British lost in United Kingdom
                Germans captures 58PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
                Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
                Casualties for Americans: 1 bomber
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 carriers moved from 113 Sea Zone to 110 Sea Zone
            6 fighters moved from United Kingdom to 110 Sea Zone
            5 fighters moved from United Kingdom to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Switzerland to France
            5 infantry moved from Sweden to Norway
            1 mech_infantry moved from Switzerland to France
            10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
            2 bombers moved from Rostov to Germany
            3 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            5 mech_infantrys moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Kansu to Vologda
            1 armour moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            2 mech_infantrys moved from Southern France to Southern Italy
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 fighter and 2 marines placed in Western Germany
            1 artillery and 2 infantry placed in Southern France
            1 airfield placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,3,2,1,6,6,5,6,3
            Germans collect 76 PUs (4 lost to blockades); end with 134 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 139 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 144 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 159 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Germans regular : 8.83
    British regular : 1.50
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            11 fighters and 13 tactical_bombers moved from France to United Kingdom
            2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Southern France to Spain
                  Germans take Spain from Americans
            2 bombers moved from Greece to Rostov
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
                    British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
                    3 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
                    British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
                    British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British lost in United Kingdom
                Germans captures 58PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
                Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
                Casualties for Americans: 1 bomber
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 carriers moved from 113 Sea Zone to 110 Sea Zone
            6 fighters moved from United Kingdom to 110 Sea Zone
            5 fighters moved from United Kingdom to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Switzerland to France
            5 infantry moved from Sweden to Norway
            1 mech_infantry moved from Switzerland to France
            10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
            2 bombers moved from Rostov to Germany
            3 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Kansu to Vologda
            2 mech_infantrys moved from Southern France to Southern Italy
            4 armour and 5 mech_infantrys moved from Ukraine to Volgograd
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 fighter and 2 marines placed in Western Germany
            1 artillery and 2 infantry placed in Southern France
            1 airfield placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5
            Germans collect 75 PUs (5 lost to blockades); end with 133 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Germans regular : 8.83
    British regular : 1.50
    

    Savegame


  • @farmboy I redid the ncms, and reposted. It rolled a second set of dice for convoy which I still need to adjust (I lost one more the second time around). I believe I have all the victory cities in Europe but you can retake London. I think I am in a position though to hold it once I take it again.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            11 fighters and 13 tactical_bombers moved from France to United Kingdom
            2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Southern France to Spain
                  Germans take Spain from Americans
            2 bombers moved from Greece to Rostov
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
                    British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
                    3 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits
                    British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits
                    British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British lost in United Kingdom
                Germans captures 58PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers
                Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
                Casualties for Americans: 1 bomber
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 carriers moved from 113 Sea Zone to 110 Sea Zone
            6 fighters moved from United Kingdom to 110 Sea Zone
            5 fighters moved from United Kingdom to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            12 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Switzerland to France
            5 infantry moved from Sweden to Norway
            1 mech_infantry moved from Switzerland to France
            10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
            2 bombers moved from Rostov to Germany
            3 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Kansu to Vologda
            2 mech_infantrys moved from Southern France to Southern Italy
            4 armour and 5 mech_infantrys moved from Ukraine to Volgograd
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 fighter and 2 marines placed in Western Germany
            1 artillery and 2 infantry placed in Southern France
            1 airfield placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5
            Germans collect 75 PUs (5 lost to blockades); end with 133 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
            EDIT: Changing PUs for Germans from 158 to 159
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Germans regular : 8.83
    British regular : 1.50
    

    Savegame


  • @farmboy reposted with a correction to convoying and an ncm change. See the comment below.

  • S simon33 referenced this topic on
  • '19 '17 '16

    Result posted. Yes I could reland on UK but you could and should sink my fleet for my trouble. The setback is too major to overcome even if I could hold London. I actually thought you could land on London a couple of rounds ago but there was nothing I could really do about it so I just had to hope that you didn’t.

    I was thinking that without you taking London the Axis weren’t looking that hot in spite of a great relative economy. Seemed that liberating Moscow was on the cards and bashing through into the Balkans was also looking likely. Japan was too strong for the investment by USA in the Pacific.

  • '19 '17 '16

    Rematch, swap sides?


  • @simon33 I could have set myself for odds on London in the high 90s (if you maxed the defense)a couple of turns earlier. But I was fairly sure I could get better odds and so decided to wait. I misjudged that I think but then I had the opening here. And you are right. If I wasn’t able to take London, you were well set up to come back. I wasn’t expecting you to leave London open here, and thought my best chance at a win was to just get the economic upper hand and grind out a win. Good game! That was some creative allied play and you really stalled the Germans after Moscow.

    I’ll be up for a rematch but maybe not quite yet. I’m about to start another with Andrew and I offered a game to Adam once I finished the two I was playing. So if he is still available it will have to wait until after. I’m trying to stick to a limit of two games.

  • '19 '17 '16

    Ok, let me know. Adam just finished one with me so he’s probably up.

    You are right that I should have attacked Germany more. I also didn’t worry enough about some of the national objectives like Carolines and Iwo Jima/Okinawa. The Carolines objective is great because it prevents a landing spot for planes coming from The Philippines.

    I still don’t know that I have the Europe/Pacific balance right as USA.

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