Busiest France turn 1 ever
Farmboy (X) vs Simon (A+20)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians repair damage of 4x airfield, 5x factory_minor; Remaining resources: 9 PUs; Italians buy 2 infantry; Remaining resources: 3 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 2 armour moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 bomber British defend with 2 armour and 1 artillery Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 armour and 1 artillery in Rostov, round 2 : 1/3 hits, 1.33 expected hits 1 armour owned by the Italians lost in Rostov 1 artillery owned by the British lost in Rostov Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Italians lost in Rostov 1 armour owned by the British lost in Rostov Italians roll dice for 1 bomber in Rostov, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 2 armour Casualties for British: 2 armour and 1 artillery Non Combat Move - Italians 1 bomber moved from Rostov to Yugoslavia 1 infantry moved from Greece to Turkey Italians take Turkey from Neutral_True 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Northern Italy to Western Germany 4 infantry moved from Northern Italy to France 1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,1,3,4,6,5,1 Italians collect 10 PUs (10 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : -0.83
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 54 Sea Zone to 21 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from South Australia to Queensland 1 fighter and 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to Guam 1 artillery moved from 21 Sea Zone to Guam Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd 1 mech_infantry moved from Tsinghai to Kansu Germans take Kansu from Chinese 2 infantry moved from Tambov to Rostov 1 bomber moved from Western Germany to Rostov 1 bomber moved from Western Germany to Rostov Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the ANZAC lost in Rostov Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 2 bombers moved from Rostov to Greece 7 fighters and 9 tactical_bombers moved from Greece to France 3 mech_infantrys moved from Volgograd to Ukraine 2 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Bryansk to Ukraine 3 tactical_bombers moved from Novgorod to Western Germany 4 fighters moved from Southern Italy to France 4 tactical_bombers moved from Southern Italy to France 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 3 mech_infantrys moved from Southern Italy to Southern France 8 artilleries and 10 infantry moved from France to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 armour moved from Volgograd to Ukraine 1 infantry moved from Tambov to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in France 3 artilleries placed in Southern France Germans undo move 6. 2 artilleries and 1 infantry placed in Southern France 1 artillery and 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Adding units owned by Germans to Switzerland: 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,6,4,4,4,2,1 Germans collect 67 PUs (5 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 submarine moved from 93 Sea Zone to 97 Sea Zone Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Anhwe to Kweichow 2 aaGuns and 18 infantry moved from Amur to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 bomber moved from Manchuria to 22 Sea Zone Combat - Japanese Battle in Ceylon Battle in 22 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 bomber moved from 22 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan 2 tactical_bombers moved from 19 Sea Zone to Japan 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Japan 2 aaGuns and 2 infantry moved from Manchuria to 19 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 aaGuns and 2 infantry moved from 6 Sea Zone to Japan 2 carriers moved from 19 Sea Zone to 35 Sea Zone 4 submarines moved from 6 Sea Zone to 35 Sea Zone 5 submarines moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 11 fighters, 4 marines, 16 submarines and 10 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Kiangsi 1 aaGun, 9 artilleries and 7 infantry moved from Kwangsi to Kiangsi 1 aaGun, 13 artilleries and 19 infantry moved from Burma to Yunnan Place Units - Japanese 1 aaGun, 5 fighters, 3 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 10 fighters and 1 submarine moved from 21 Sea Zone to 19 Sea Zone 14 fighters and 1 submarine moved from 21 Sea Zone to 18 Sea Zone 1 bomber moved from Iraq to Volgograd 1 bomber moved from Buryatia to Manchuria 2 armour and 2 mech_infantrys moved from Central United States to Central America Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 18 Sea Zone Americans attack with 14 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 14 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters in 19 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 10 fighters moved from 19 Sea Zone to 33 Sea Zone 14 fighters moved from 18 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Guam to 21 Sea Zone 1 armour, 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 3 destroyers, 2 infantry, 12 submarines and 2 transports moved from 21 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Manchuria to Amur 1 bomber moved from Volgograd to Caucasus 1 mech_infantry moved from Saudi Arabia to Persia 1 artillery moved from Saudi Arabia to Iraq 1 mech_infantry moved from Libya to Alexandria 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from Spain to Gibraltar 1 infantry moved from Morocco to Rio de Oro 3 artilleries and 3 infantry moved from Central United States to Southeast Mexico 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Morocco to Gibraltar Place Units - Americans 1 factory_minor placed in Spain 1 factory_minor placed in Saudi Arabia 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Hopei to Hunan 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 3 infantry moved from Kiangsu to Shantung 1 fighter moved from Hunan to Hopei 21 infantry moved from Kweichow to Hopei Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Union of South Africa to Mozambique 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from Saudi Arabia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Mozambique 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 artillery and 18 infantry moved from Iraq to Turkey 2 artilleries moved from Northwest Persia to Turkey EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter moved from Caucasus to Turkey Combat - British Battle in Mozambique British attack with 1 artillery and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Mozambique 1 infantry owned by the Neutral_True lost in Mozambique British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Mozambique British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0.33 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Mozambique, round 5 : 0/1 hits, 0.33 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Mozambique, round 6 : 0/1 hits, 0.33 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Mozambique, round 7 : 1/1 hits, 0.33 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Mozambique 1 infantry owned by the Neutral_True lost in Mozambique Neutral_True win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 3 artilleries, 1 fighter and 18 infantry Italians defend with 3 infantry British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 2 : 2/22 hits, 5.00 expected hits Italians roll dice for 3 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Turkey British roll dice for 3 artilleries, 1 fighter and 18 infantry in Turkey, round 3 : 8/22 hits, 5.00 expected hits Italians roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Italians with 3 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in Rostov British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Turkey to Caucasus 5 artilleries and 16 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 3 infantry moved from Persia to Eastern Persia 3 aaGuns moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Saudi Arabia to Iraq 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry and 1 mech_infantry moved from Spain to Gibraltar 1 battleship, 1 carrier and 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Portugal 2 fighters moved from Gibraltar to Morocco EDIT: 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 104 Sea Zone to 107 Sea Zone 1 transport moved from 104 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Caucasus Place Units - British 1 airfield placed in Portugal 3 infantry placed in Union of South Africa 3 artilleries placed in Caucasus 1 artillery and 2 infantry placed in Iraq British undo move 4. 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 49 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Italians regular : -1.33 Japanese regular : -1.00 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : -0.33 Neutral_True regular : 0.67 British regular : -1.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs; Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 artilleries and 4 infantry moved from Greece to Bulgaria 1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria 4 infantry moved from France to Normandy Bordeaux 1 bomber moved from Yugoslavia to Western Germany 1 mech_infantry moved from Ukraine to Russia 2 fighters moved from Western Germany to Normandy Bordeaux Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6 Italians collect 8 PUs (10 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 12 PUs; Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 artilleries and 4 infantry moved from Greece to Bulgaria 1 aaGun and 3 infantry moved from Yugoslavia to Bulgaria 4 infantry moved from France to Normandy Bordeaux 1 bomber moved from Yugoslavia to Western Germany 1 mech_infantry moved from Ukraine to Russia 2 fighters moved from Western Germany to Normandy Bordeaux Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,5,3,4,5,1,4,1,6 Italians collect 8 PUs (10 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@farmboy reposted with an ncm edit. Please use second post.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima EDIT: 3 infantry moved from Trans-Jordan to Saudi Arabia EDIT: 2 infantry moved from Iraq to Saudi Arabia Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 21 Sea Zone to 33 Sea Zone 2 fighters moved from Guam to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 3 submarines moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to New South Wales 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Saudi Arabia 1 fighter moved from Caucasus to Persia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Gibraltar to Portugal Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Oversight on UK NCM, I think it shouldn’t have affected Italy and I’ve edited it.
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 11 fighters and 13 tactical_bombers moved from France to United Kingdom 2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 infantry moved from Southern France to Spain Germans take Spain from Americans 2 bombers moved from Greece to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd
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@farmboy edit was fine. I may get pulled away before I finish the turn, but note that I am attacking London and may ask for casualties
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 11 fighters and 13 tactical_bombers moved from France to United Kingdom 2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 infantry moved from Southern France to Spain Germans take Spain from Americans 2 bombers moved from Greece to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British lost in United Kingdom Germans captures 58PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 6 fighters moved from United Kingdom to 110 Sea Zone 5 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 12 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Switzerland to France 5 infantry moved from Sweden to Norway 1 mech_infantry moved from Switzerland to France 10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux 2 bombers moved from Rostov to Germany 3 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 2 armour moved from Ukraine to Bryansk 5 mech_infantrys moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Kansu to Vologda 1 armour moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Southern France to Southern Italy Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 fighter and 2 marines placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 airfield placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,3,2,1,6,6,5,6,3 Germans collect 76 PUs (4 lost to blockades); end with 134 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 139 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 144 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 159 PUs
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : 8.83 British regular : 1.50
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 11 fighters and 13 tactical_bombers moved from France to United Kingdom 2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 infantry moved from Southern France to Spain Germans take Spain from Americans 2 bombers moved from Greece to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British lost in United Kingdom Germans captures 58PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 6 fighters moved from United Kingdom to 110 Sea Zone 5 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 12 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Switzerland to France 5 infantry moved from Sweden to Norway 1 mech_infantry moved from Switzerland to France 10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux 2 bombers moved from Rostov to Germany 3 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Kansu to Vologda 2 mech_infantrys moved from Southern France to Southern Italy 4 armour and 5 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 fighter and 2 marines placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 airfield placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5 Germans collect 75 PUs (5 lost to blockades); end with 133 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : 8.83 British regular : 1.50
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@farmboy I redid the ncms, and reposted. It rolled a second set of dice for convoy which I still need to adjust (I lost one more the second time around). I believe I have all the victory cities in Europe but you can retake London. I think I am in a position though to hold it once I take it again.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 11 fighters and 13 tactical_bombers moved from France to United Kingdom 2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 infantry moved from Southern France to Spain Germans take Spain from Americans 2 bombers moved from Greece to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British lost in United Kingdom Germans captures 58PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 6 fighters moved from United Kingdom to 110 Sea Zone 5 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 12 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Switzerland to France 5 infantry moved from Sweden to Norway 1 mech_infantry moved from Switzerland to France 10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux 2 bombers moved from Rostov to Germany 3 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Kansu to Vologda 2 mech_infantrys moved from Southern France to Southern Italy 4 armour and 5 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 fighter and 2 marines placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 airfield placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5 Germans collect 75 PUs (5 lost to blockades); end with 133 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Changing PUs for Germans from 158 to 159 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : 8.83 British regular : 1.50
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@farmboy reposted with a correction to convoying and an ncm change. See the comment below.
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Result posted. Yes I could reland on UK but you could and should sink my fleet for my trouble. The setback is too major to overcome even if I could hold London. I actually thought you could land on London a couple of rounds ago but there was nothing I could really do about it so I just had to hope that you didn’t.
I was thinking that without you taking London the Axis weren’t looking that hot in spite of a great relative economy. Seemed that liberating Moscow was on the cards and bashing through into the Balkans was also looking likely. Japan was too strong for the investment by USA in the Pacific.
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Rematch, swap sides?