bid is placed already
Destroyer sz 106
Destroyer sz 91
Fighter Malta
Sub sz 98
Minor IC Egypt
Art Anglo-Egyption Sudan
2 IPC to UK
Farmboy (X) vs Simon (A+20)
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@farmboy edit was fine. I may get pulled away before I finish the turn, but note that I am attacking London and may ask for casualties
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 11 fighters and 13 tactical_bombers moved from France to United Kingdom 2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 infantry moved from Southern France to Spain Germans take Spain from Americans 2 bombers moved from Greece to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British lost in United Kingdom Germans captures 58PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 6 fighters moved from United Kingdom to 110 Sea Zone 5 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 12 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Switzerland to France 5 infantry moved from Sweden to Norway 1 mech_infantry moved from Switzerland to France 10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux 2 bombers moved from Rostov to Germany 3 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 2 armour moved from Ukraine to Bryansk 5 mech_infantrys moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Kansu to Vologda 1 armour moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Southern France to Southern Italy Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 fighter and 2 marines placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 airfield placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,3,2,1,6,6,5,6,3 Germans collect 76 PUs (4 lost to blockades); end with 134 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 139 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 144 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 159 PUs
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : 8.83 British regular : 1.50
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 11 fighters and 13 tactical_bombers moved from France to United Kingdom 2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 infantry moved from Southern France to Spain Germans take Spain from Americans 2 bombers moved from Greece to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British lost in United Kingdom Germans captures 58PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 6 fighters moved from United Kingdom to 110 Sea Zone 5 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 12 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Switzerland to France 5 infantry moved from Sweden to Norway 1 mech_infantry moved from Switzerland to France 10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux 2 bombers moved from Rostov to Germany 3 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Kansu to Vologda 2 mech_infantrys moved from Southern France to Southern Italy 4 armour and 5 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 fighter and 2 marines placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 airfield placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5 Germans collect 75 PUs (5 lost to blockades); end with 133 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : 8.83 British regular : 1.50
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@farmboy I redid the ncms, and reposted. It rolled a second set of dice for convoy which I still need to adjust (I lost one more the second time around). I believe I have all the victory cities in Europe but you can retake London. I think I am in a position though to hold it once I take it again.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 11 fighters and 13 tactical_bombers moved from France to United Kingdom 2 artilleries and 2 marines moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 infantry moved from Southern France to Spain Germans take Spain from Americans 2 bombers moved from Greece to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 16 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 2 marines and 13 tactical_bombers in United Kingdom, round 2 : 21/33 hits, 17.83 expected hits British roll dice for 5 aaGuns, 1 bomber, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 5.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 marine owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the Americans, 2 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 2 bombers, 11 fighters, 1 marine and 13 tactical_bombers in United Kingdom, round 3 : 20/27 hits, 15.50 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British lost in United Kingdom Germans captures 58PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 bombers, 11 fighters, 1 marine and 12 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 4 tactical_bombers Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 6 fighters moved from United Kingdom to 110 Sea Zone 5 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 12 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Switzerland to France 5 infantry moved from Sweden to Norway 1 mech_infantry moved from Switzerland to France 10 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux 2 bombers moved from Rostov to Germany 3 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Kansu to Vologda 2 mech_infantrys moved from Southern France to Southern Italy 4 armour and 5 mech_infantrys moved from Ukraine to Volgograd Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 fighter and 2 marines placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 airfield placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,4,6,4,1,3,1,3,5 Germans collect 75 PUs (5 lost to blockades); end with 133 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 138 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 143 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 158 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Changing PUs for Germans from 158 to 159 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : 8.83 British regular : 1.50
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@farmboy reposted with a correction to convoying and an ncm change. See the comment below.
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Result posted. Yes I could reland on UK but you could and should sink my fleet for my trouble. The setback is too major to overcome even if I could hold London. I actually thought you could land on London a couple of rounds ago but there was nothing I could really do about it so I just had to hope that you didn’t.
I was thinking that without you taking London the Axis weren’t looking that hot in spite of a great relative economy. Seemed that liberating Moscow was on the cards and bashing through into the Balkans was also looking likely. Japan was too strong for the investment by USA in the Pacific.
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Rematch, swap sides?
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@simon33 I could have set myself for odds on London in the high 90s (if you maxed the defense)a couple of turns earlier. But I was fairly sure I could get better odds and so decided to wait. I misjudged that I think but then I had the opening here. And you are right. If I wasn’t able to take London, you were well set up to come back. I wasn’t expecting you to leave London open here, and thought my best chance at a win was to just get the economic upper hand and grind out a win. Good game! That was some creative allied play and you really stalled the Germans after Moscow.
I’ll be up for a rematch but maybe not quite yet. I’m about to start another with Andrew and I offered a game to Adam once I finished the two I was playing. So if he is still available it will have to wait until after. I’m trying to stick to a limit of two games.
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Ok, let me know. Adam just finished one with me so he’s probably up.
You are right that I should have attacked Germany more. I also didn’t worry enough about some of the national objectives like Carolines and Iwo Jima/Okinawa. The Carolines objective is great because it prevents a landing spot for planes coming from The Philippines.
I still don’t know that I have the Europe/Pacific balance right as USA.