@Private-Panic you’re up as Italy & Arabia
NML 1914 Team Game 7
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@dawgoneit Did you consult with Colt Turkey regarding your fleet? Did you forget to move your fleet?
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forgot to move it. on my way out would you kindly take care of that for me?
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@fmerwinrommel 1 of the subs can’t reach that far as it started in sz62.
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thats fine with me
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At the end of game 6, we had a discussion about game results being influenced by player talent. A suggestion was made about choosing 2 captains, and they would alternate choosing players. I’ve come up with a way to implement it.
This team game is dragging at times. So, perhaps we could initiate another 1914 team game series simultaneously for those willing to play in 2 series at once; or else we could pause this series after this game and try a fixed team format.
My suggestion is 2 captains, total of 3 or 4 players per side. Entente and CP would have equal number of players. Teams would alternate games between Entente and CP; and players would rotate through the assigned positions after each game.
Every player would play each position once on both sides of the board. 6 players = 6 games in a series; 8 players 8 games. i.e., a player might be Germany 1st game, then say France, Serbia, etc in 2nd game, then Austria game 3, and Italy, Arabia, etc in game 4, and so on in a fixed rotation.
Just a thought for your consideration.
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I hesitate to suggest the above proposal, as it might cause hurt feelings among players over who picked whom, etc. Or being committed to a specific team for multiple games. The current format has worked for other team games like W@W.
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Please let @Private-Panic review and confirm if he wants any of the Italian navy moved in the Med.
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@Colt45554 Please continue with Turkey. We will leave the Med as is.
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Round: 2
Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,2 and gets 0 hits Combat Move - Turkey Turkey loses 0 PUs for violating Bahrains neutrality. 1 infantry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 infantry moved from Mesopotamia to Al-Dammam Turkey take Al-Dammam from Arabia 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Trucial Coast to Sea Zone 72 Persian Gulf 1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain Turkey take Bahrain from Neutral 1 field_gun and 5 infantry moved from Smyrna to Dardanelles 1 fighter moved from Jordan to Kuwait 2 infantry moved from Mesopotamia to Kuwait Purchase Units - Turkey Turkey buy 8 cavalrys, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Dardanelles Turkey attack with 1 field_gun and 5 infantry Serbia defend with 1 field_gun and 1 heavy_gun Turkey roll dice for 1 field_gun and 5 infantry in Dardanelles, round 2 : 1/6 hits, 1.33 expected hits Serbia roll dice for 1 field_gun and 1 heavy_gun in Dardanelles, round 2 : 1/2 hits, 1.00 expected hits 1 field_gun owned by the Serbia and 1 infantry owned by the Turkey lost in Dardanelles Turkey roll dice for 1 field_gun and 4 infantry in Dardanelles, round 3 : 3/5 hits, 1.17 expected hits Serbia roll dice for 1 heavy_gun in Dardanelles, round 3 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the Serbia and 1 infantry owned by the Turkey lost in Dardanelles Turkey win, taking Dardanelles from Serbia with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 2 infantry Casualties for Serbia: 1 field_gun and 1 heavy_gun Battle in Kuwait Turkey attack with 1 fighter and 2 infantry Britain defend with 1 infantry Turkey roll dice for 1 fighter and 2 infantry in Kuwait, round 2 : 1/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Kuwait, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Kuwait Turkey win, taking Kuwait from Britain with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Turkey: 1 infantry Casualties for Britain: 1 infantry Non Combat Move - Turkey 1 fighter moved from Kuwait to Mesopotamia 2 infantry moved from Jordan to Palestine 4 field_guns moved from Damascus to Palestine 1 cavalry moved from Damascus to Palestine 4 infantry moved from Mesopotamia to Arabia 2 infantry moved from Syria to Mesopotamia 3 field_guns moved from Baghdad to Mesopotamia 2 cavalrys, 1 field_gun and 4 infantry moved from Arabia to Hejaz 2 infantry moved from Armenia to Georgia 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete Place Units - Turkey 2 submarines placed in Sea Zone 68 Aegean Sea 2 infantry placed in Constantinople 5 cavalrys placed in Damascus 3 cavalrys placed in Baghdad Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Serbia regular : 0.33 Turkey regular : 1.67 Britain regular : 0.67
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Game History
Round: 2 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 4,3 and gets 0 hits Combat Move - Britain 1 infantry moved from British East Africa to Italian Somaliland Italy take Italian Somaliland from Germany 1 infantry moved from Guam to Sea Zone 131 Pacific Ocean 1 field_gun moved from Guam to Sea Zone 131 Pacific Ocean 1 cruiser moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 122 Bismarck Sea 1 field_gun moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Britain take Bismarck Islands from Germany 1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Purchase Units - Britain Britain buy 1 battlecruiser, 1 battleship, 2 cruisers and 3 destroyers; Remaining resources: 1 PUs; 2 techTokens; Combat - Britain Non Combat Move - Britain 1 fighter moved from Normandy to Paris 2 infantry moved from Normandy to Paris 2 infantry moved from Sea Zone 15 English Channel to Normandy 1 field_gun moved from England to Sea Zone 15 English Channel 4 infantry moved from England to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 battleship moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 1 battlecruiser and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 22 Mid Atlantic 2 colonials moved from Quebec to Nova Scotia 1 colonial moved from Ontario to Quebec 1 colonial moved from Dakota to Missouri 1 colonial moved from Montana to Great Plains 1 colonial moved from Oregon to New Mexico 1 infantry moved from London to Sea Zone 15 English Channel 1 field_gun moved from Sea Zone 15 English Channel to Normandy 5 infantry moved from Sea Zone 15 English Channel to Normandy 1 field_gun moved from Sinai to Cairo-Suez 2 infantry moved from Sinai to Cairo-Suez 1 colonial moved from Nigeria to Kamerun 1 infantry moved from Upper Volta to Niger 1 cavalry moved from Pretoria to Southern Rhodesia 1 infantry moved from Pretoria to German Southwest Africa 1 cavalry moved from Pretoria to German Southwest Africa 1 infantry moved from Madagascar to Sea Zone 92 Mozambique Channel 1 field_gun moved from Madagascar to Sea Zone 92 Mozambique Channel 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 92 Mozambique Channel to Sea Zone 94 South Atlantic 1 infantry moved from Sea Zone 94 South Atlantic to Cape Colony 1 field_gun moved from Sea Zone 94 South Atlantic to Cape Colony 1 battlecruiser and 1 cruiser moved from Sea Zone 101 South Atlantic to Sea Zone 94 South Atlantic 1 colonial moved from Rajputana to Gujarat 1 infantry moved from Orissa to Madras 1 cruiser moved from Sea Zone 83 Indian Ocean to Sea Zone 79 Arabian Sea 1 transport moved from Sea Zone 83 Indian Ocean to Sea Zone 79 Arabian Sea 1 cruiser moved from Sea Zone 116 Great Australian Bight to Sea Zone 119 Timor Sea 1 cavalry moved from South Australia to Northern Territory 1 colonial moved from South Australia to Northern Territory 1 transport moved from Sea Zone 116 Great Australian Bight to Sea Zone 119 Timor Sea 1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 124 Celebes Sea 1 infantry moved from Jamaica to Sea Zone 42 Caribbean Sea 1 infantry and 1 transport moved from Sea Zone 42 Caribbean Sea to Sea Zone 36 Straits of Florida 1 infantry moved from Sea Zone 36 Straits of Florida to Florida 1 cruiser moved from Sea Zone 35 Mid Atlantic to Sea Zone 29 Mid Atlantic Place Units - Britain 1 battleship and 1 cruiser placed in Sea Zone 15 English Channel Britain undo move 1. 1 battlecruiser and 1 cruiser placed in Sea Zone 15 English Channel 1 battleship and 1 destroyer placed in Sea Zone 79 Arabian Sea 1 destroyer placed in Sea Zone 94 South Atlantic 1 destroyer placed in Sea Zone 126 Java Sea 1 cruiser placed in Sea Zone 22 Mid Atlantic Turn Complete - Britain Britain collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
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Game History
Round: 2 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,1 and gets 0 hits Combat Move - Russia 1 conscript moved from Moldavia to Bessarabia 1 conscript and 1 field_gun moved from Odessa to Bessarabia Purchase Units - Russia Russia buy 1 Factory, 9 conscripts, 9 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Bessarabia Russia attack with 2 conscripts and 1 field_gun Germany defend with 1 infantry Russia roll dice for 2 conscripts and 1 field_gun in Bessarabia, round 2 : 0/2 hits, 0,50 expected hits Germany roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 conscript owned by the Russia lost in Bessarabia Russia roll dice for 1 conscript and 1 field_gun in Bessarabia, round 3 : 0/2 hits, 0,50 expected hits Germany roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 conscript and 1 field_gun in Bessarabia, round 4 : 1/2 hits, 0,50 expected hits Germany roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Bessarabia Russia win, taking Bessarabia from Germany with 1 field_gun remaining. Battle score for attacker is -1 Casualties for Russia: 2 conscripts Casualties for Germany: 1 infantry Non Combat Move - Russia 3 conscripts and 3 infantry moved from Belarus to Odessa 3 conscripts moved from Belarus to Odessa 2 cavalrys moved from Moscow to Don 1 field_gun, 1 heavy_gun and 3 infantry moved from Moscow to Don 4 infantry moved from Pskov to Smolensk 1 conscript moved from Pskov to Smolensk 1 conscript moved from Novgorod to Karelia 1 field_gun and 2 infantry moved from St. Petersburg to Finland 4 conscripts and 1 field_gun moved from Vladimir to Tver 2 conscripts moved from Kazakhstan to Caucasus 2 conscripts moved from Kazakhstan to Caucasus 1 conscript moved from Irkutsk to Buryatia 3 cavalrys, 2 conscripts and 1 field_gun moved from Bratsk to Irkutsk 1 conscript moved from Khabarovsk to Primorsky 1 conscript and 1 field_gun moved from Koryak to Magadan 3 conscripts moved from Vladivostok to Primorsky 1 conscript moved from Novosibirsk to Bratsk 1 conscript moved from Bratsk to Evenkia 1 conscript moved from Krasnoyarsk to Norilsk 1 conscript moved from Omsk to Novosibirsk 2 conscripts moved from Archangelsk to Karelia 1 conscript moved from Latvia to Smolensk 3 conscripts moved from Kiev to Odessa 1 conscript moved from Odessa to Bessarabia 1 cavalry moved from Caucasus to Dnieper Place Units - Russia 1 Factory placed in Volgograd 1 conscript and 2 heavy_guns placed in Minsk 1 conscript and 2 heavy_guns placed in Kiev 1 conscript and 2 heavy_guns placed in Irkutsk 1 conscript and 2 heavy_guns placed in Vladivostok 5 conscripts and 1 heavy_gun placed in St. Petersburg 1 trench placed in Odessa 1 trench placed in Primorsky 1 trench placed in Caucasus Turn Complete - Russia Russia collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germany regular : 1,00 Russia regular : -0,50
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Happy Birthday Leo 🎁🎊🎉
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@aequitas-et-veritas Happy Birthday to you!
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com-2.tsvg
Round: 2Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,4 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover workingWomen Combat Move - Communists 2 conscripts and 1 field_gun moved from Tiksi to Bratsk 4 cavalrys, 5 conscripts and 1 field_gun moved from Aldan to Bratsk 1 cavalry moved from Amur to Bratsk 1 cavalry moved from Chita to Bratsk Purchase Units - Communists Communists buy 2 cavalrys, 3 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Bratsk Communists attack with 6 cavalrys, 7 conscripts and 2 field_guns Russia defend with 1 conscript and 1 trench Communists roll dice for 6 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 2 : 6/10 hits, 2.00 expected hits Russia roll dice for 1 conscript and 1 trench in Bratsk, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia and 1 conscript owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 6 cavalrys, 7 conscripts and 2 field_guns remaining. Battle score for attacker is 5 Casualties for Russia: 1 conscript and 1 trench Non Combat Move - Communists 1 conscript moved from Yakutsk to Tiksi 7 field_guns moved from Yakutsk to Aldan 1 conscript moved from Aldan to Amur 1 conscript moved from Aldan to Chita Place Units - Communists 2 cavalrys, 3 conscripts, 2 field_guns and 1 infantry placed in Yakutsk Activate Technology - Communists Communists activating workingWomen Trigger CommunistsT1: buyfield_gun_w added to productionCommunists Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists Trigger CommunistsT1: buyfield_gun removed from productionCommunists Trigger CommunistsT1: buyheavy_gun removed from productionCommunists Trigger CommunistsT1: buygas_w added to productionCommunists Trigger CommunistsT1: buyfighter_w added to productionCommunists Trigger CommunistsT1: buygas removed from productionCommunists Trigger CommunistsT1: buyfighter removed from productionCommunists Turn Complete - Communists Communists collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Communists regular : 4.00 Russia regular : -0.1
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@private-panic Wowza, all naval builds and no land builds. That flexibility is what makes UK so much fun to play. While G is stuck with the prime directive - Paris. So, no sub builds in Africa. Disappointed I won’t be able to rampage far into Africa. But I can still go big game hunting in the Serengeti (German East Africa), while guarding against amphibious invasion. At least it extracted a high price from UK.
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@elrood Nice move building a factory in Volgog on R2. When I was on the Entente side, I don’t think my R allies ever found enough spare income to build there. Now that I’m a CP, I hope it doesn’t give you too much of an advantage.
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Game History
Round: 2 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua 2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 gas moved from Charleston to Louisiana 1 infantry moved from Louisiana to Texas Purchase Units - USA USA buy 1 Factory, 2 destroyers, 2 field_guns and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 3 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0.67 expected hits USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 4 : 2/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral, 1 infantry owned by the USA and 1 cavalry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 2 infantry remaining. Battle score for attacker is -1 Casualties for USA: 1 cavalry and 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in San Francisco 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic 1 destroyer and 1 transport placed in Sea Zone 29 Mid Atlantic 2 field_guns placed in New York Turn Complete - USA USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : 0.00 USA rolls : 0.00 Neutral regular : 0.00