OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
barnee Axis vs VictoryFirst Allies G 40 Expansion
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@barnee
Game HistoryRound: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 elite, 1 harbour, 6 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 7 destroyers, 2 infantry, 1 marine, 2 transports and 4 usa_fighters moved from 101 Sea Zone to 90 Sea Zone 1 artillery, 1 battleship, 2 carriers, 7 destroyers, 2 infantry, 1 marine, 2 transports and 4 usa_fighters moved from 90 Sea Zone to 91 Sea Zone 3 infantry and 1 usa_armour moved from Brazil to 86 Sea Zone 3 infantry, 2 transports and 1 usa_armour moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry, 1 marine and 1 usa_armour moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 1 usa_fighter moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Gilbert Islands to Caroline Islands 1 Heavy_BB, 3 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Southeast Mexico to Mexico 2 infantry moved from Quebec to Eastern United States Place Units - Americans 1 artillery, 1 elite and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 2 destroyers and 2 transports placed in 10 Sea Zone 1 harbour placed in Caroline Islands Turning on Edit Mode EDIT: Changing PUs for Americans from 0 to 2 EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Tsinghai Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
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British Infantry
[dice 2d6]British Bomber
[dice 1d6]italian Para [dice 1d6]
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2d6: 5, 1
1d6: 5
1d6: 4 -
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 Escort, 5 infantry and 3 italian_paras; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 2 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 bomber moved from Greece to Iraq Combat - Italians Battle in Iraq Italians attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 artillery and 1 uk_armour Italians win, taking Iraq from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 1 uk_armour Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 2 fighters moved from Iraq to Egypt 1 bomber moved from Iraq to Greece EDIT: 2 infantry moved from Greece to Syria EDIT: 1 italian_para moved from Southern Italy to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Romania to Bessarabia 2 armour moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Bessarabia Place Units - Italians 3 italian_paras placed in Southern Italy 1 Escort placed in 97 Sea Zone 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,3,6,5,3 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
You can edit 1 hit or Max damage to the BB_Damaged. Then the repair marker will auto fix it, as long as you can place it, and will remove itself as well.
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@victoryfirst Hi Victory Just noticed you have 2 Elites in Novgorod. You’ll wanna edit the belarus one to a legal move. Too bad triplea can’t enforce it. I think you’d need a trigger for every TTy and every Nation. Not sure if that’d work either but definitely not worth the effort :)
I misnumbered the save again lol
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@barnee
We sometimes experience the same during Table Top (Game Board) play.Usually it happens simply because the owner of the Elite Infantry has forgot to move it out of the Capital before a new Elite Infantry is placed there.
Since we always play Gentleman Warfare, the owner just moves the Elite Infantry.
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My turn is coming, no worries. Got a little busy with work this week :(
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@victoryfirst All good Brother :)
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@barnee
Hi, right after I said I was busy with work I got a big flu. Luckily I feel much better now, but last week was terrible. I had to lie in bed all the time, and I was suffering from a sore throat and headache. I hope that never happens again! Anyway, I would gladly continue our game. You’ll see my turn in a minute. -
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Lol, we should not skip half a year of time! :)
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@victoryfirst heh heh yea i missed a few myself
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
I hope that never happens again!
Sadly with influenza and now commie 19 on the loose, it’s just a matter of time :)
Just try and stay healthy, lots of vitamin C and not smoke. Avoid crowded areas. Good hygiene.
Not really anyway to avoid it but the above helps in my experience. Nasty form of flu in the USA this year. Sis got her flu shot and now she’s in the hospital with the flu lol
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1 LM in UKR D2 @ Bessarabia [dice 1d6]
1 LM in Belarus D2 @ E POL [dice 1d6]
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1d6: 6
1d6: 6 -
@dicebot No hits
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@victoryfirst
COMMENT: I inadverntly sent an extra INF on Caucasus attack. Attack would’ve succeeded regardless but i’l kill extra INF for Fck up.Game History
Round: 7 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body> Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body> Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body> Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Germans buy 2 Atlantic_Walls, 2 Panzer_Grndrss, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 1 fighter, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 german_paras 2 Waffen_Paras placed in Germany Politics - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 German_LCV, 1 elite, 2 german_paras and 2 infantry moved from Greece to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Bessarabia to Ukraine 1 Panzer_Grndrs moved from Eastern Poland to Ukraine 2 Waffen_Paras moved from Germany to Western Ukraine 1 german_para moved from Romania to Western Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Bessarabia to Western Ukraine 4 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States 1 Panzer_Grndrs moved from Eastern Poland to Baltic States 3 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to Baltic States 1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/8 hits, 2.17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 1 German_LCV, 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/8 hits, 2.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 German_LCV owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 elite, 1 fighter, 2 german_paras, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 German_LCV Battle in 104 Sea Zone Germans attack with 1 GermanUBoat and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 Panzer_Grndrs, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 2 Waffen_Paras, 1 german_para and 1 mech_infantry; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Waffen_Paras, 1 german_para and 1 mech_infantry in Western Ukraine, round 4 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 Waffen_Paras, 1 german_para and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Changer loiter and taunt Changer defend; Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: I inadverntly sent an extra INF on Caucasus attack. Attack would've succeeded regardless but i'l kill extra INF for Fck up Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Caucasus to Romania 2 german_paras moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter moved from Baltic States to Western Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 2 fighters moved from Egypt to Southern Italy 1 Panzer_Grndrs moved from Western Germany to Southern Italy 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 2 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone 3 GermanUBoats, 1 Wolfpack and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 9 infantry moved from Germany to Poland 1 air_transport and 1 armour moved from Western Germany to Egypt 1 armour moved from Germany to Eastern Poland 1 Rail and 1 elite moved from Germany to Romania 1 armour moved from Germany to Romania EDIT: 1 Rail moved from Germany to Western Germany EDIT: 1 German_LCV and 1 Rail moved from Western Germany to Romania 3 GermanUBoats and 1 Wolfpack moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Norway to Finland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Changer from Ukraine: 1 mine_armed EDIT: Adding units owned by Changer to Ukraine: 1 russian_mine EDIT: Turning off Edit Mode 2 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux 6 TotalWar_Tanks, 1 fighter and 1 infantry placed in Western Germany 2 Panzer_Grndrss, 1 elite, 2 german_paras and 1 infantry placed in Germany 1 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -2.00 Germans regular : 1.00
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How do I produce those Russian Mass Tanks? THey do not show up in the list.