Ok, I’ll ask. How do you determine or play by avg dice?
barnee Axis vs VictoryFirst Allies G 40 Expansion
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Ok, we can use local game files for now until the issue is fixed. I guess you have this same issue too? :)
yes sadly I do : ) maybe @Panther can clue us in :)
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I got a reply and it turns out that forum doesn’t work properly anymore. WHat you have to do is to PBEM, but post the results into the forum (by clicking on View Turn Summary and posting the contents into the thread).
I’ve converted my R1 to PBEM, so you can just click on PBEM and do your turn, and then you can do the things I described, if you are ok with it.
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@victoryfirst you had a mass tank in russia so I changed it. I tried to make most the images a little different for edit purposes but haven’t done that one yet :)
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@barnee
Thanks! I didn’t realize there was a difference!So when you click on Play By Email in the TripleA main menu and you select as save file our game, you’ll get to this screen at the end of the turn.
- Save the file
- Click on ‘View Turn Summary’ (I highlighted it on the screen to the right.
- Copy all the contents of the new window showing up using Ctrl+A.
- Then you go to our forum, press Ctrl+V and a summary of your turn will show up. Then you attach the save file.
This is how Play By Forum nowadays works.
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Edit:
- Copy all the contents of the new window showing up using Ctrl+A and then Ctrl+C
Forgot to add that…
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@barnee
Which will look like this:Game History
Round: 1 Purchase Units - Americans Americans buy 4 Fortifications, 3 transports and 2 usa_fighters; Remaining resources: 12 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Wake Island 4 usa_fighters moved from Hawaiian Islands to Wake Island 1 bomber moved from Central United States to Wake Island 1 usa_fighter moved from Western United States to 26 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 infantry and 3 mech_infantrys moved from Central United States to Western United States 1 usa_armour moved from Central United States to Eastern United States 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 usa_fighters placed in Eastern United States 3 transports placed in 10 Sea Zone 4 Fortifications placed in Philippines Turn Complete - Americans Americans collect 52 PUs; end with 64 PUs
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@victoryfirst right on. Thanks for dialing this in. So you can go ahead and do china and UK then ? I don’t think I need to respond to anything ?
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WTF You testing Captains stuff right ? OK.
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
I’ve converted my R1 to PBEM, so you can just click on PBEM and do your turn,
oops missed this. So i guess were back on track since you did USA though ?
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Lol, that’s true, I am used to other games where I have to do just one turn! So I forgot I had to do China and UK still…
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Yes, I converted it again when I did the US turn. If you click on Local Game and send the file instead of clicking on PBEM, all the PBEM data will be lost.
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Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Shensi 2 infantry moved from Kweichow to Shensi 4 infantry moved from Szechwan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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For some reason, the View Turn Summary button screen went away before I had a change to click on it, so this one has no Turn Summary :(
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@victoryfirst see if this works :)
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 infantry moved from Italian Somaliland to Kenya 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 armour and 1 artillery moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to Greece 1 armour and 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Battle in Trans-Jordan Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians win, taking Trans-Jordan from British, taking Kenya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for French: 1 cruiser and 1 destroyer Battle in Greece Italians attack with 2 armour, 1 artillery, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 artillery moved from Libya to Tobruk 1 bomber moved from 93 Sea Zone to Southern Italy 2 fighters moved from Greece to Southern Italy 1 Rail and 1 infantry moved from Southern Italy to Romania 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
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Looks like it did. Had dice roller on prerelease so hopefully that’s the only thing I had wrong :)
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@barnee
Game HistoryRound: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Everything went well! :) :+1:
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@barnee
Game HistoryRound: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 cruiser moved from 110 Sea Zone to 87 Sea Zone 2 infantry moved from United Kingdom to Scotland 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Alright, first turn is up! Looking forward to your G2, this is going to be a fun and interesting game!
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Alright, first turn is up! Looking forward to your G2, this is going to be a fun and interesting game!
I agree :grin:
Do you want to intercept SBR on UK ? Triplea does it mostly right, except you can’t designate Ftrs to specific Infrastructure. I just roll with it myself, but if you want we can hand roll it.
Also, Air Battle can go a lot of different ways, so if you decide to intercept, when would you want to retreat or fight to death or until I retreat.
I turned off “Volkstrum” as it just takes up a space in the Purchase window. If it’s needed later in game it’ll need to be turned on the end of the round before it’s needed.
Since this our first go around, I’ll probably be more deliberate and explain things that you already know. No offense meant :) Think it’s a good opportunity to use this thread as a promotional/tutorial for Captain and Company’s House Rules and how to play with triplea.
Especially since it’s edit heavy compared to most triplea maps, although triplea still does a solid 80% or better of it. I’ve found after a few games, most of it just becomes part of the standard game play.
All right, back to game action :)
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Actually this is a pretty significant distinction
Note 3:
If the attacker conducts bombing raids against an
Industrial Complex and an Air Base (and/or Naval
Base) in the same territory at the same time, the
attacker must announce which air units attack
which Target – and hereafter the defender must
announce which fighters are defending which
Target (if any).So I’m sending 4 Ftr Escorts and the Bmbr at the Factory and 4 Tacs at the AB
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@barnee said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
So I’m sending 4 Ftr Escorts and the Bmbr at the Factory and 4 Tacs at the AB
@The-Captain is that the correct procedure ?