dawgoneit Axis-VS- Entek Allies TRS. tie breaker


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Infantrys moved from W.Sian to Sikang
            2 Tankettes moved from Sian to Sikang
            1 Tankette moved from Sian to Sikang
            2 Infantrys and 1 Tankette moved from Sian to Szechwan
            1 Infantry moved from Sian to Shangsi
            3 Tankettes moved from Shangsi to N.Shangsi
            2 Tankettes moved from Sian to Gansu
            2 Artillerys and 1 Infantry moved from Sian to W.Sian
            1 Artillery and 1 Infantry moved from Hanan to Sian
            6 Tankettes moved from Kiangsi to Sian
            6 Tankettes moved from Hongkong to Kiangsi
            1 Tankette moved from Chunking to W.Sian
            1 B.Transport moved from sz81 to sz58
            1 Infantry and 1 Tank moved from Buru to sz81
            1 Artillery and 1 Infantry moved from Ceram to sz81
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz81 to sz58
            2 Artillerys moved from Nayumo to sz81
            1 Marine moved from Nayumo to sz81
            1 Infantry moved from S.G to sz81
            1 Infantry moved from S.G to New Guinea
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz81 to sz58
            3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz58 to Bava
            2 Transports moved from sz66 to sz60
            2 Artillerys and 5 Infantrys moved from S.Borneo to sz60
            2 Artillerys, 1 B.Transport, 5 Infantrys and 2 Transports moved from sz60 to sz59
            2 Artillerys and 5 Infantrys moved from sz59 to Bava
            2 Carriers moved from sz60 to sz66
            1 Elite, 6 Infantrys and 1 Marine moved from Manchuria to Belogorsk
            7 Infantrys moved from Hsingan to Belogorsk
            7 Infantrys and 1 Tankette moved from Seoul to Manchuria
            1 Tankette moved from Manchuria to Hsingan
            1 Infantry moved from Hsingan to Belogorsk
            2 Tanks and 1 Tankette moved from Peking to N.Shangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 2 Infantrys and 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Infantrys and 3 Tankettes in Sikang, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Infantry and 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Szechwan
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Szechwan, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Infantrys and 1 Tankette
                Casualties for Chinese: 1 Infantry
            Battle in Gansu
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 AAGun, 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes
                    Hisaichi roll dice for 2 Tankettes in Gansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes in Gansu, round 2 : 13/46 hits, 16.00 expected hits
                    2 Tankettes owned by the Hisaichi lost in Gansu
                Chinese win with 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
            4 Artillerys, 2 Infantrys and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Tank moved from E.India to India
            3 Mech.Infs moved from Dheli to India
            3 Mech.Infs moved from Bengal to India
            13 Infantrys moved from E.India to C.India
            2 Artillerys, 1 Elite and 2 Infantrys moved from Burma to Bengal
            1 Infantry and 1 Marine moved from Thailand to Burma
            1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from Sarong to sz81
            1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from sz81 to sz59
            1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Bali
            1 Transport moved from sz59 to sz60
            1 Infantry and 1 Tank moved from Malaya to sz60
            1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz59
            1 Infantry and 1 Tank moved from sz59 to Bali
            6 Infantrys moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in India
                Thai attack with 6 Mech.Infs and 1 Tank
                British defend with 1 Artillery, 2 Mech.Infs and 2 Tankettes
                    Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 2 : 2/7 hits, 2.50 expected hits
                    British roll dice for 1 Artillery, 2 Mech.Infs and 2 Tankettes in India, round 2 : 0/5 hits, 1.33 expected hits
                    2 Tankettes owned by the British lost in India
                    Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 3 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 2 Mech.Infs in India, round 3 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the British lost in India
                    Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 4 : 4/7 hits, 2.50 expected hits
                    British roll dice for 2 Mech.Infs in India, round 4 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British lost in India
                Thai win, taking India from British with 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22
                Casualties for British: 1 Artillery, 2 Mech.Infs and 2 Tankettes
            Battle in C.India
                Thai attack with 13 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 13 Infantrys in C.India, round 2 : 4/13 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in C.India, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in C.India
                Thai win, taking C.India from British with 13 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from Agra: 1 Tank
            EDIT: Adding units owned by Thai to Bhopal: 1 Tank
            EDIT: Turning off Edit Mode
            3 Mech.Infs placed in Dheli
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    British regular : -3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            4 Artillerys, 6 EarlyFighters and 11 Infantrys moved from Calcutta to C.India
            1 Infantry moved from Irkutsk to Quingdao
            1 Artillery and 3 Infantrys moved from Yakutsk to Angarsk
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 3 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in C.India
                British attack with 4 Artillerys, 6 EarlyFighters and 11 Infantrys
                Thai defend with 13 Infantrys
                    British roll dice for 4 Artillerys, 6 EarlyFighters and 11 Infantrys in C.India, round 2 : 6/21 hits, 5.83 expected hits
                    Thai roll dice for 13 Infantrys in C.India, round 2 : 5/13 hits, 4.33 expected hits
                    6 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in C.India
                    British roll dice for 4 Artillerys, 6 EarlyFighters and 6 Infantrys in C.India, round 3 : 4/16 hits, 5.00 expected hits
                    Thai roll dice for 7 Infantrys in C.India, round 3 : 2/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in C.India
                    British roll dice for 4 Artillerys, 6 EarlyFighters and 4 Infantrys in C.India, round 4 : 7/14 hits, 4.67 expected hits
                    Thai roll dice for 3 Infantrys in C.India, round 4 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in C.India
                British win, taking C.India from Thai with 4 Artillerys, 6 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 8 Infantrys
                Casualties for Thai: 13 Infantrys
    
        Non Combat Move - British
            6 EarlyFighters moved from C.India to Calcutta
    
        Place Units - British
            3 EarlyFighters and 5 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    British regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            3 Artillerys and 3 Infantrys moved from sz50 to Soem
            1 EarlyFighter and 1 Fighter moved from sz50 to Soem
            1 Artillery moved from S.W.Australia to W.Australia
            1 Marine moved from Melbourne to sz37
            1 Marine and 1 S.Sub moved from sz37 to sz50
            1 Marine moved from sz50 to Nayumo
                  Anzac take Nayumo from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
                Yamamoto defend with 1 Artillery and 5 Infantrys
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery and 5 Infantrys
                Casualties for Anzac: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Soem to sz50
            1 Fighter moved from Soem to sz50
            3 Infantrys moved from Darwin to Derby
            1 Artillery moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Submarine placed in sz37
            1 Artillery placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            3 Artillerys and 3 Infantrys moved from sz50 to Soem
            1 EarlyFighter and 1 Fighter moved from sz50 to Soem
            1 Artillery moved from S.W.Australia to W.Australia
            1 Marine moved from Melbourne to sz37
            1 Marine and 1 S.Sub moved from sz37 to sz50
            1 Marine moved from sz50 to Nayumo
                  Anzac take Nayumo from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
                Yamamoto defend with 1 Artillery and 5 Infantrys
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery and 5 Infantrys
                Casualties for Anzac: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Soem to sz50
            1 Fighter moved from Soem to sz50
            3 Infantrys moved from Darwin to Derby
            1 Artillery moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Submarine placed in sz37
            1 Artillery placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            1 unit repaired.
            2 Destroyers moved from sz7 to sz2
            2 Destroyers moved from sz4 to sz7
            1 Elite moved from Wake to sz19
            1 Elite and 1 S.Sub moved from sz19 to sz17
            1 Elite moved from sz17 to Marcus
            1 Fighter moved from sz19 to sz17
            1 Destroyer moved from sz11 to sz17
            2 Destroyers moved from sz11 to sz19
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz19
            1 Destroyer moved from sz25 to sz11
    
        Purchase Units - Americans
            Americans buy 3 Destroyers, 1 Fighter, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 1 Destroyer, 1 Fighter and 1 S.Sub
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 Fighter in sz17, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 Destroyer, 1 Fighter and 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz2
                Americans attack with 2 Destroyers
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers in sz2, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz2
                Americans win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 1 Destroyer
            Battle in Marcus
    
        Non Combat Move - Americans
            1 Fighter moved from sz17 to sz19
            1 Elite moved from sz19 to Wake
            1 Elite moved from Nor Cal to Portland
            1 Marine moved from San Francisco to Nor Cal
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            8 Marines moved from sz4 to Palana
            2 B.Transports moved from sz4 to sz6
            8 Marines moved from sz14 to Seattle
            10 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            1 Artillery and 10 Marines moved from Yakutsk to Angarsk
    
        Place Units - Americans
            1 Fighter placed in sz19
            1 Destroyer placed in sz11
            2 Destroyers placed in sz4
            2 S.Subs placed in sz25
            1 S.Sub placed in sz25
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : 0.00
    Masaharu regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            6 Artillerys, 16 Infantrys and 1 Tank moved from Vostok to Quingdao
            3 Infantrys moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 3 Destroyers and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 6 Artillerys, 19 Infantrys and 1 Tank
                British defend with 1 Infantry; Russians defend with 14 Infantrys, 3 Marines and 3 Mech.Infs
                    Masaharu roll dice for 6 Artillerys, 19 Infantrys and 1 Tank in Quingdao, round 2 : 8/26 hits, 6.67 expected hits
                    Russians roll dice for 15 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 2 : 8/21 hits, 7.00 expected hits
                    7 Infantrys owned by the Russians, 8 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Quingdao
                    Masaharu roll dice for 6 Artillerys, 11 Infantrys and 1 Tank in Quingdao, round 3 : 7/18 hits, 5.33 expected hits
                    Russians roll dice for 7 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 3 : 3/13 hits, 4.33 expected hits
                    7 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 6 Artillerys, 8 Infantrys and 1 Tank in Quingdao, round 4 : 4/15 hits, 4.83 expected hits
                    Russians roll dice for 3 Marines and 3 Mech.Infs in Quingdao, round 4 : 5/6 hits, 2.00 expected hits
                1 Mech.Inf owned by the Russians, 3 Marines owned by the Russians and 5 Infantrys owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 6 Artillerys, 3 Infantrys and 1 Tank in Quingdao, round 5 : 4/10 hits, 3.50 expected hits
                    Russians roll dice for 2 Mech.Infs in Quingdao, round 5 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 6 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 18
                Casualties for Masaharu: 18 Infantrys
                Casualties for British: 1 Infantry
                Casualties for Russians: 14 Infantrys, 3 Marines and 3 Mech.Infs
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Destroyers placed in sz1
            1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.67
    Russians regular : 4.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
                  Russians take Vostok from Masaharu
            2 EarlyFighters, 8 Infantrys and 1 Mech.Inf moved from Ulaan Ude to Quingdao
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Infantry moved from Yecheng to Agra
            1 Mech.Inf moved from Maltan to Agra
            1 Infantry moved from Maltan to Bikaner
            4 Mech.Infs moved from Achinsk to Bikaner
            1 Elite and 5 Infantrys moved from Kaask to Tulun
    
        Purchase Units - Russians
            Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 2 EarlyFighters, 8 Infantrys and 1 Mech.Inf
                Masaharu defend with 6 Artillerys, 1 Infantry and 1 Tank
                    Russians roll dice for 2 EarlyFighters, 8 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 3/11 hits, 2.50 expected hits
                    Masaharu roll dice for 6 Artillerys, 1 Infantry and 1 Tank in Quingdao, round 2 : 1/8 hits, 2.83 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Quingdao, round 3 : 1/10 hits, 2.33 expected hits
                    Masaharu roll dice for 4 Artillerys and 1 Tank in Quingdao, round 3 : 0/5 hits, 1.83 expected hits
                    1 Artillery owned by the Masaharu lost in Quingdao
                    Russians roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Quingdao, round 4 : 2/10 hits, 2.33 expected hits
                    Masaharu roll dice for 3 Artillerys and 1 Tank in Quingdao, round 4 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Masaharu lost in Quingdao
                2 EarlyFighters owned by the Russians retreated
                5 Infantrys owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude
                Masaharu win with 1 Artillery and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Russians: 3 Infantrys
                Casualties for Masaharu: 5 Artillerys and 1 Infantry
            Battle in Agra
                Russians attack with 1 Infantry and 1 Mech.Inf
                Thai defend with 1 Tank
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Agra, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in Agra, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Thai lost in Agra
                Russians win, taking Agra from Thai with 1 Mech.Inf remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Thai: 1 Tank
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Quingdao to Ulaan Ude
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -3.17
    Thai regular : 0.50
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz78 to sz17
            1 Destroyer moved from sz78 to sz16
            1 Destroyer moved from sz16 to sz7
            1 Destroyer moved from sz78 to sz7
            1 Destroyer moved from sz78 to sz7
            2 Destroyers moved from sz78 to sz18
            2 Destroyers moved from sz70 to sz18
            2 Artillerys and 4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from Davao to sz70
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from E.G to Moresby
            10 Infantrys moved from Celebs to sz59
            1 B.Transport and 4 Infantrys moved from sz70 to sz59
            2 B.Transports, 1 Battleship, 10 Infantrys and 1 Transport moved from sz59 to sz81
            10 Infantrys moved from sz81 to Nayumo
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz60 to sz59
            2 Artillerys and 8 Infantrys moved from sz59 to Soem
            2 Transports moved from sz59 to sz60
            1 Transport moved from sz70 to sz60
            2 Artillerys and 2 Mech.Infs moved from Cheng to Agra
            2 Mech.Infs moved from Bengal to Agra
            1 Tank moved from W.India to Agra
            1 Infantry moved from Bhopa to W.India
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 7 Destroyers, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz17
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Destroyer and 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz17, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
                    Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz17
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer and 1 S.Sub
            Battle in Agra
                Yamamoto attack with 2 Artillerys, 4 Mech.Infs and 1 Tank
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 2 Artillerys, 4 Mech.Infs and 1 Tank in Agra, round 2 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Agra, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Agra
                Yamamoto win, taking Agra from Russians with 2 Artillerys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mech.Inf
            Battle in Nayumo
                Yamamoto attack with 10 Infantrys
                Anzac defend with 1 Marine
                    Yamamoto roll dice for 1 Battleship in Nayumo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Marine owned by the Anzac lost in Nayumo
                Yamamoto win, taking Nayumo from Anzac with 10 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Marine
            Battle in Soem
                Yamamoto attack with 2 Artillerys and 8 Infantrys
                Anzac defend with 2 Artillerys
                    Yamamoto roll dice for 2 Artillerys and 8 Infantrys in Soem, round 2 : 1/10 hits, 2.33 expected hits
                    Anzac roll dice for 2 Artillerys in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in Soem
                    Yamamoto roll dice for 2 Artillerys and 8 Infantrys in Soem, round 3 : 3/10 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Anzac with 2 Artillerys and 8 Infantrys remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Artillerys
            Battle in sz7
                Yamamoto attack with 3 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Yamamoto
            4 Infantrys moved from S.Japan to Tokyo
    
        Place Units - Yamamoto
            1 Destroyer placed in sz70
            6 Destroyers placed in sz78
            1 Bunker and 3 Infantrys placed in Moresby
            2 Artillerys and 4 Infantrys placed in Malaya
            2 Infantrys and 1 Marine placed in Davao
            2 Infantrys placed in Bengal
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : -2.17
    Anzac regular : -1.00
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            3 Infantrys moved from Yecheng to Agra
            1 Mech.Inf moved from Urumal to Agra
            1 Mech.Inf moved from Punjab to Agra
            1 Infantry moved from Bikaner to Agra
            3 Infantrys moved from Quyan to Cheng
                  Chinese take Cheng from Yamamoto
            1 Elite and 2 Infantrys moved from Urumal to Yecheng
            1 Elite and 4 Infantrys moved from Tsingnan to Sikang
            2 EarlyFighters moved from Gansu to Sikang
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Agra
                Chinese attack with 4 Infantrys and 2 Mech.Infs
                Yamamoto defend with 2 Artillerys, 4 Mech.Infs and 1 Tank
                    Chinese roll dice for 4 Infantrys and 2 Mech.Infs in Agra, round 2 : 2/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 4 Mech.Infs and 1 Tank in Agra, round 2 : 4/7 hits, 2.50 expected hits
                    2 Artillerys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Agra
                2 Mech.Infs owned by the Chinese retreated to Punjab
                Yamamoto win with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 Infantrys
                Casualties for Yamamoto: 2 Artillerys
            Battle in Sikang
                Chinese attack with 2 EarlyFighters, 1 Elite and 4 Infantrys
                Hisaichi defend with 1 Infantry and 3 Tankettes
                    Chinese roll dice for 2 EarlyFighters, 1 Elite and 4 Infantrys in Sikang, round 2 : 3/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in Sikang, round 2 : 2/4 hits, 0.83 expected hits
                    3 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 EarlyFighters, 1 Elite and 2 Infantrys in Sikang, round 3 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 2 EarlyFighters, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 3 Tankettes
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Sikang to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Cheng
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Chinese regular : 1.00
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            2 Artillerys, 1 Infantry and 1 Tankette moved from W.Sian to Sikang
            1 Infantry moved from Sian to Szechwan
                  Hisaichi take Szechwan from Chinese
            2 Tankettes moved from Sian to Sikang
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            4 Tankettes moved from Sian to N.Shangsi
            1 Artillery moved from Sian to Shangsi
            6 Tankettes moved from Kiangsi to Sian
            6 Tankettes moved from Hongkong to Kiangsi
            1 Tankette moved from Hsingan to Irkutsk
                  Hisaichi take Irkutsk from Russians
            9 Infantrys moved from Belogorsk to Quingdao
            1 Elite moved from Belogorsk to Vostok
            2 Infantrys moved from Belogorsk to Vostok
            3 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            7 Infantrys moved from Manchuria to Hsingan
            2 Tankettes moved from Seoul to Hsingan
            4 Artillerys and 2 Infantrys moved from Seoul to Manchuria
            2 Transports moved from sz59 to sz60
            2 Artillerys, 1 Infantry and 1 Marine moved from S.Borneo to sz60
            3 Artillerys and 2 Infantrys moved from Bava to sz58
            2 Artillerys moved from Bava to sz58
            5 Artillerys, 1 B.Transport, 2 Infantrys and 4 Transports moved from sz58 to sz81
            5 Artillerys and 2 Infantrys moved from sz81 to S.G
            1 Infantry moved from New Guinea to S.G
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz60 to sz59
            1 B.Transport moved from sz59 to sz60
            2 Artillerys, 1 Infantry and 1 Marine moved from sz59 to Bava
            1 Destroyer moved from sz58 to sz70
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 7 Infantrys, 2 Tanks and 10 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 2 Artillerys, 1 Infantry and 3 Tankettes
                Chinese defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tankettes in Sikang, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 2 Artillerys and 3 Tankettes in Sikang, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Elite owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Chinese: 1 Elite and 2 Infantrys
            Battle in Vostok
                Hisaichi attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Vostok, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Hisaichi win, taking Vostok from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Tanks and 1 Tankette placed in Peking
            6 Tankettes placed in Hongkong
            2 Artillerys and 2 Infantrys placed in S.Borneo
            5 Infantrys and 3 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -0.33
    Hisaichi regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Tank moved from Bali to sz59
            1 Infantry moved from Bali to sz59
            1 Infantry, 1 Tank and 1 Transport moved from sz59 to sz81
            1 Infantry and 1 Tank moved from sz81 to S.G
            2 Transports moved from sz59 to sz60
            4 Infantrys moved from Malaya to sz60
            4 Infantrys and 2 Transports moved from sz60 to sz59
            4 Infantrys moved from sz59 to Bali
            1 Mech.Inf moved from India to S.India
                  Thai take S.India from British
            1 Mech.Inf moved from S.India to M.India
                  Thai take M.India from British
            1 Mech.Inf moved from M.India to C.India
            5 Mech.Infs and 1 Tank moved from India to C.India
            3 Mech.Infs moved from Dheli to C.India
            2 Artillerys, 1 Elite and 2 Infantrys moved from Bengal to E.India
            1 Infantry and 1 Marine moved from Burma to Bengal
            1 Elite and 1 Infantry moved from Phuket to Malaya
            4 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in C.India
                Thai attack with 9 Mech.Infs and 1 Tank
                British defend with 4 Artillerys and 3 Infantrys
                    Thai roll dice for 9 Mech.Infs and 1 Tank in C.India, round 2 : 5/10 hits, 3.50 expected hits
                    British roll dice for 4 Artillerys and 3 Infantrys in C.India, round 2 : 3/7 hits, 2.33 expected hits
                3 Mech.Infs owned by the Thai, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in C.India
                    Thai roll dice for 6 Mech.Infs and 1 Tank in C.India, round 3 : 0/7 hits, 2.50 expected hits
                    British roll dice for 2 Artillerys in C.India, round 3 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Thai lost in C.India
                    Thai roll dice for 4 Mech.Infs and 1 Tank in C.India, round 4 : 1/5 hits, 1.83 expected hits
                    British roll dice for 2 Artillerys in C.India, round 4 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Thai and 1 Artillery owned by the British lost in C.India
                    Thai roll dice for 2 Mech.Infs and 1 Tank in C.India, round 5 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in C.India, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in C.India
                Thai win, taking C.India from British with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -13
                Casualties for Thai: 7 Mech.Infs
                Casualties for British: 4 Artillerys and 3 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Mech.Infs placed in Dheli
            5 Infantrys and 1 Mech.Inf placed in Phuket
    
        Turn Complete - Thai
            Thai collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.00
    British regular : 3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            1 Infantry moved from Calcutta to M.India
                  British take M.India from Thai
            1 Infantry moved from Calcutta to S.India
                  British take S.India from Thai
            3 Infantrys moved from Calcutta to C.India
            9 EarlyFighters moved from Calcutta to C.India
            1 Artillery and 3 Infantrys moved from Angarsk to Irkutsk
            1 Artillery and 1 Infantry moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 EarlyFighters and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Irkutsk
                British attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Artillery and 3 Infantrys in Irkutsk, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in Irkutsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Irkutsk
                British win, taking Irkutsk from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in C.India
                British attack with 9 EarlyFighters and 3 Infantrys
                Thai defend with 2 Mech.Infs and 1 Tank
                    British roll dice for 9 EarlyFighters and 3 Infantrys in C.India, round 2 : 4/12 hits, 3.50 expected hits
                    Thai roll dice for 2 Mech.Infs and 1 Tank in C.India, round 2 : 2/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Thai, 1 Tank owned by the Thai and 2 Infantrys owned by the British lost in C.India
                British win, taking C.India from Thai with 9 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for British: 2 Infantrys
                Casualties for Thai: 2 Mech.Infs and 1 Tank
    
        Non Combat Move - British
            9 EarlyFighters moved from C.India to Calcutta
    
        Place Units - British
            2 EarlyFighters and 5 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.83
    British regular : 0.50
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            4 Artillerys moved from W.Australia to sz50
            3 Infantrys moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys moved from sz50 to Soem
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            1 Artillery moved from Melbourne to S.W.Australia
            1 Submarine moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys
                Yamamoto defend with 2 Artillerys and 8 Infantrys
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys in Soem, round 2 : 3/10 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 7 Infantrys in Soem, round 2 : 4/9 hits, 3.00 expected hits
                    4 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem
                    Anzac roll dice for 4 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Soem, round 3 : 1/6 hits, 2.00 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 2/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Soem, round 4 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Soem
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 2/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Soem, round 5 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem
                    Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 6 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Soem, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 3 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Artillerys and 8 Infantrys
                Casualties for Anzac: 1 Artillery and 4 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Soem to sz50
            1 Fighter moved from Soem to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in Darwin
            2 Artillerys and 1 Infantry placed in W.Australia
            1 EarlyFighter and 1 Marine placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.00
    Anzac regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            10 Marines moved from Yakutsk to Vostok
            1 Artillery and 10 Marines moved from Angarsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            2 Destroyers moved from sz4 to sz7
            2 Fighters moved from sz19 to sz7
            2 Destroyers moved from sz11 to sz19
            3 S.Subs moved from sz25 to sz19
    
        Purchase Units - Americans
            Americans buy 1 Bunker, 3 Destroyers, 3 Fighters and 8 Marines; Remaining resources: 4 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 2 Destroyers and 2 Fighters
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 2 Destroyers and 2 Fighters in sz7, round 2 : 3/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Yamamoto lost in sz7
                Americans win with 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 Destroyers
            Battle in Vostok
                Americans attack with 1 Artillery and 20 Marines
                Hisaichi defend with 1 Elite and 2 Infantrys
                    Americans roll dice for 1 Artillery and 20 Marines in Vostok, round 2 : 9/21 hits, 7.17 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Vostok, round 2 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Americans, 1 Elite owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Vostok
                Americans win, taking Vostok from Hisaichi with 1 Artillery and 19 Marines remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Marine
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
    
        Non Combat Move - Americans
            2 Fighters moved from sz7 to Sukhalin
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            2 B.Transports moved from sz4 to sz6
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            1 Elite moved from Portland to Seattle
            1 Marine moved from Nor Cal to Portland
            8 Marines moved from sz14 to Seattle
            8 Marines moved from sz4 to Palana
    
        Place Units - Americans
            1 Fighter placed in sz19
            1 Fighter placed in Midway
            2 Destroyers placed in sz4
            1 Bunker placed in Sukhalin
            1 Fighter placed in Pearl Harbor
            1 Destroyer placed in sz25
            Americans undo move 5.
            Americans undo move 3.
            2 Destroyers placed in sz4
            Americans undo move 2.
            Americans undo move 3.
            1 Destroyer placed in sz11
            2 Fighters placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : 3.17
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            7 Infantrys and 1 Marine moved from Akina to sz15
            7 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
            7 Infantrys and 1 Marine moved from sz1 to Sukhalin
            2 Destroyers moved from sz1 to sz2
            1 Artillery and 1 Tank moved from Quingdao to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz2
                Masaharu attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 2 Destroyers in sz2, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz2
                    Masaharu roll dice for 1 Destroyer in sz2, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz2, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz2
                Americans win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Masaharu: 2 Destroyers
            Battle in Sukhalin
                Masaharu attack with 7 Infantrys and 1 Marine
                Americans defend with 2 Bunkers, 2 Fighters and 1 Infantry
                    Masaharu roll dice for 7 Infantrys and 1 Marine in Sukhalin, round 2 : 1/8 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 2 : 3/5 hits, 2.67 expected hits
                    3 Infantrys owned by the Masaharu lost in Sukhalin
                    Masaharu roll dice for 4 Infantrys and 1 Marine in Sukhalin, round 3 : 0/5 hits, 1.00 expected hits
                    Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 3 : 2/5 hits, 2.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Sukhalin
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Sukhalin, round 4 : 0/3 hits, 0.67 expected hits
                    Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 4 : 3/5 hits, 2.67 expected hits
                    1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Sukhalin
                Americans win with 2 Bunkers, 2 Fighters and 1 Infantry remaining. Battle score for attacker is -17
                Casualties for Masaharu: 7 Infantrys and 1 Marine
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Destroyer placed in sz1
            1 Bunker placed in Belogorsk
            2 Infantrys placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Masaharu regular : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            1 Infantry and 4 Mech.Infs moved from Bikaner to Agra
            4 Mech.Infs moved from Achinsk to Bikaner
            2 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Agra
                Russians attack with 1 Infantry and 4 Mech.Infs
                Yamamoto defend with 4 Mech.Infs and 1 Tank
                    Russians roll dice for 1 Infantry and 4 Mech.Infs in Agra, round 2 : 3/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 4 Mech.Infs and 1 Tank in Agra, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Russians and 3 Mech.Infs owned by the Yamamoto lost in Agra
                    Russians roll dice for 4 Mech.Infs in Agra, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Agra, round 3 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Russians lost in Agra
                    Russians roll dice for 3 Mech.Infs in Agra, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Agra, round 4 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Russians and 1 Mech.Inf owned by the Yamamoto lost in Agra
                    Russians roll dice for 2 Mech.Infs in Agra, round 5 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Agra, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Agra
                Russians win, taking Agra from Yamamoto with 2 Mech.Infs remaining. Battle score for attacker is 13
                Casualties for Russians: 1 Infantry and 2 Mech.Infs
                Casualties for Yamamoto: 4 Mech.Infs and 1 Tank
    
        Non Combat Move - Russians
            1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
            2 EarlyFighters moved from Jinan to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Russians regular : 1.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz78 to sz18
            4 Destroyers moved from sz78 to sz7
            2 Infantrys and 1 Marine moved from Davao to sz70
            1 B.Transport, 2 Infantrys and 1 Marine moved from sz70 to sz59
            2 Artillerys and 4 Infantrys moved from Malaya to sz60
            2 Artillerys, 4 Infantrys and 3 Transports moved from sz60 to sz59
            1 B.Transport moved from sz81 to sz70
            1 Infantry moved from New Guinea to Moresby
            1 B.Transport, 1 Battleship and 1 Transport moved from sz81 to sz59
            3 B.Transports moved from sz59 to sz60
            2 Artillerys, 6 Infantrys and 1 Marine moved from sz59 to Soem
            2 Infantrys moved from Bengal to E.India
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 9 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Soem
                Yamamoto attack with 2 Artillerys, 6 Infantrys and 1 Marine
                Anzac defend with 3 Artillerys
                    Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in Soem
                    Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Soem, round 2 : 2/9 hits, 2.33 expected hits
                    Anzac roll dice for 2 Artillerys in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Anzac with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 12
                Casualties for Anzac: 3 Artillerys
            Battle in sz7
                Yamamoto attack with 4 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 4 Destroyers in sz7, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            8 Destroyers placed in sz78
            1 Destroyer placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            2 Artillerys and 4 Infantrys placed in Malaya
    
        Turn Complete - Yamamoto
            Yamamoto collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : 0.50
    Anzac regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Chinese
            2 Mech.Infs moved from Punjab to Bhopal
            4 Infantrys moved from Cheng to W.Tibet
                  Chinese take W.Tibet from Yamamoto
            1 Elite and 2 Infantrys moved from Yecheng to Agra
            1 Mech.Inf moved from Urumal to W.Tibet
            3 Infantrys moved from Urumal to Yecheng
            2 Infantrys moved from Gansu to Sikang
            2 Infantrys moved from Tsingnan to Sikang
            2 EarlyFighters moved from Gansu to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 EarlyFighters and 4 Infantrys
                Hisaichi defend with 2 Artillerys and 2 Tankettes
                    Chinese roll dice for 2 EarlyFighters and 4 Infantrys in Sikang, round 2 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Tankettes in Sikang, round 2 : 3/4 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sikang
                2 EarlyFighters owned by the Chinese retreated
                1 Infantry owned by the Chinese retreated to Gansu
                Hisaichi win with 2 Artillerys and 1 Tankette remaining. Battle score for attacker is -2
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Tankette
            Battle in Bhopal
                Chinese attack with 2 Mech.Infs
                Thai defend with 1 Tank
                    Chinese roll dice for 2 Mech.Infs in Bhopal, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Bhopal, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tank owned by the Thai lost in Bhopal
                Chinese win, taking Bhopal from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Thai: 1 Tank
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Sikang to Gansu
            4 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            1 Infantry moved from Xining to Nancheng
            4 Infantrys moved from Xining to Tsingnan
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            6 Infantrys placed in Xining
            3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Chinese regular : 0.00
    Hisaichi regular : 2.00
    

    Savegame

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