It’s rare to see dice that bad, wow 🤯
dawgoneit Axis-VS- Entek Allies TRS. tie breaker
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Artillery and 2 Infantrys moved from Bengal to Burma 1 Artillery and 2 Infantrys moved from C.India to sz63 1 Artillery moved from E.India to sz63 2 Artillerys, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Infantrys, 1 Submarine and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 2 Infantrys moved from Moresby to sz49 1 Destroyer, 2 Infantrys and 2 Transports moved from sz49 to sz50 2 Infantrys moved from sz50 to Soem Purchase Units - British British buy 6 Artillerys, 2 B.Transports, 2 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma British win, taking Burma from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - British 1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal 1 Tank moved from E.India to Bengal 2 Infantrys moved from E.India to Bengal 1 Tank moved from C.India to Bengal 5 Infantrys moved from C.India to E.India 2 Infantrys moved from Bhopa to Nepal 1 AAGun moved from Bhopa to Nepal 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 AAGun moved from Vancouver to British Columbia 1 Infantry moved from Anchorage to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 2 Infantrys moved from Palana to Magadan 1 Infantry and 1 Tank moved from Borneo to W.Borneo Place Units - British 2 B.Transports and 2 Destroyers placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Artillery and 2 Infantrys placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 British regular : 0.17
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 3 Infantrys moved from E.Australia to sz37 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 1 Submarine moved from sz49 to sz58 1 Artillery and 3 Infantrys moved from sz50 to Soem 1 Infantry moved from Soem to Lambok 1 Artillery moved from Soem to Lambok 1 EarlyFighter moved from Soem to sz68 1 Artillery and 1 Infantry moved from W.Australia to sz51 1 Artillery, 1 Infantry and 1 Transport moved from sz51 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Artillery moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 2 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz68 Anzac attack with 1 EarlyFighter Thai defend with 1 Transport Anzac roll dice for 1 EarlyFighter in sz68, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz68, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz68 Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Non Combat Move - Anzac 1 EarlyFighter moved from sz68 to W.Borneo 1 AAGun moved from Darwin to Derby 2 Infantrys moved from N.Australia to Derby 1 Infantry moved from S.W.Australia to W.Australia 2 Infantrys moved from Townsville to sz41 2 Infantrys and 2 T.Boats moved from sz41 to sz46 2 Infantrys moved from sz46 to N.Australia Place Units - Anzac 1 Factory placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : -0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 Tank moved from Palana to Magadan 1 Infantry moved from Palana to Magadan Purchase Units - Americans Americans buy 2 B.Transports, 1 Battleship, 2 Factorys, 1 Infantry and 9 Marines; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory sz45 Battle in sz45 Americans attack with 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45 Yamamoto win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Infantry moved from Nor Cal to sz23 2 B.Transports and 1 Infantry moved from sz23 to sz14 2 Tanks moved from Portland to sz14 1 Tank moved from Seattle to sz14 1 Artillery moved from Seattle to sz14 3 Infantrys moved from Portland to sz14 1 Infantry, 1 Tank and 1 Transport moved from sz14 to sz5 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz14 to sz6 1 Artillery, 3 Infantrys and 2 Tanks moved from sz6 to N.Canada 3 Infantrys moved from British Columbia to N.Canada 1 Tank moved from Canada to Anchorage 1 Artillery and 1 Infantry moved from Canada to N.Canada 2 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Canada to N.Canada 1 Artillery moved from Rocky Mt to Canada 2 Infantrys moved from High Desert to Rocky Mt 1 Infantry moved from Portland to Seattle 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz25 to sz11 1 Artillery and 1 Infantry moved from sz11 to Midway 1 Infantry and 1 Tank moved from sz5 to Alaska 1 Infantry moved from Alaska to sz4 1 Infantry moved from Umnak to sz4 2 Infantrys moved from sz4 to Palana 1 Bomber moved from Kauai to Midway Place Units - Americans 1 Battleship placed in sz25 1 Factory placed in Alaska 1 Factory placed in Midway 2 B.Transports placed in sz23 8 Marines placed in San Francisco 1 Infantry and 1 Marine placed in Pearl Harbor Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 0.67
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 2 Destroyers and 1 Submarine moved from sz3 to sz4 1 Bomber moved from Sukhalin to sz4 1 Destroyer moved from sz16 to sz7 1 Artillery moved from Sukhalin to sz1 1 Tank moved from Sukhalin to sz1 1 Tank moved from N.Japan to sz1 1 Artillery, 2 Tanks and 4 Transports moved from sz1 to sz15 5 Infantrys moved from Akina to sz15 1 Infantry moved from Sukhalin to sz1 1 Infantry moved from Akina to N.Japan 1 Artillery, 5 Infantrys, 2 Tanks and 4 Transports moved from sz15 to sz1 1 Artillery, 6 Infantrys and 2 Tanks moved from sz1 to Vostok 1 Artillery and 1 Tank moved from Jinan to Quingdao 1 Infantry moved from Jinan to Quingdao 1 EarlyFighter moved from Manchuria to Quingdao 1 Artillery and 1 Infantry moved from Belogorsk to Quingdao 2 Tanks moved from Amursk to Quingdao 1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz4 Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine British defend with 1 Transport; Americans defend with 1 Destroyer and 1 Transport; Russians defend with 1 Submarine Masaharu roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.17 expected hits Masaharu roll dice for 1 Bomber and 2 Destroyers in sz4, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 0/3 hits, 0.83 expected hits 1 Submarine owned by the Russians, 1 Transport owned by the British, 1 Submarine owned by the Masaharu and 1 Transport owned by the Americans lost in sz4 Masaharu roll dice for 1 Bomber and 2 Destroyers in sz4, round 3 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz4, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz4 Masaharu roll dice for 1 Bomber and 1 Destroyer in sz4, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz4, round 4 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Bomber and 1 Destroyer in sz4, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz4, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz4 Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 12 Casualties for Masaharu: 1 Destroyer and 1 Submarine Casualties for British: 1 Transport Casualties for Americans: 1 Destroyer and 1 Transport Casualties for Russians: 1 Submarine Battle in Vostok Masaharu attack with 1 Artillery, 6 Infantrys and 2 Tanks Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Vostok, round 2 : 0/9 hits, 2.50 expected hits Russians roll dice for 2 Infantrys in Vostok, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Vostok, round 3 : 4/9 hits, 2.50 expected hits Russians roll dice for 2 Infantrys in Vostok, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 Bomber moved from sz4 to N.Japan Place Units - Masaharu 2 Artillerys and 1 Infantry placed in Amursk 1 Elite and 6 Infantrys placed in Akina 1 Destroyer placed in sz16 Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Masaharu regular : -2.00 Russians regular : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 5 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 6 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Ustkut to Angarsk 1 Infantry moved from Bratsk to Ustkut 1 Infantry moved from Kyzal to Ulaan Ude 2 Tanks moved from Jinquan to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 3 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Haixi to Jinquan 1 AAGun moved from Kyzyl to Kaask 1 Artillery and 1 Infantry moved from Kyzyl to Kaask Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.67 Russians regular : -2.33
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 4 Artillerys, 4 Infantrys and 2 Tanks moved from Davao to sz70 4 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from sz70 to sz68 2 Infantrys moved from Manila to sz68 4 Artillerys, 6 Infantrys, 2 Tanks and 6 Transports moved from sz68 to sz60 3 Artillerys moved from Manila to sz74 3 Tanks moved from Nagasaki to sz74 3 Tanks moved from Nagasaki to sz74 3 Tanks moved from Manila to sz74 6 Infantrys moved from Nagasaki to sz74 3 Artillerys, 6 B.Transports, 6 Infantrys and 9 Tanks moved from sz74 to sz60 2 Infantrys moved from Nagasaki to sz74 2 Infantrys and 2 T.Boats moved from sz74 to sz68 2 Infantrys moved from sz68 to Mindor 4 Infantrys moved from Manila to Samar 1 Infantry moved from Manila to Mindor 1 Battleship moved from sz70 to sz60 3 EarlyFighters moved from sz60 to sz58 1 Bomber moved from Phuket to sz58 7 Artillerys, 12 Infantrys and 11 Tanks moved from sz60 to Malaya 1 Artillery and 1 Infantry moved from Hainan to sz67 1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60 1 Artillery and 1 Infantry moved from sz60 to Malaya 1 EarlyFighter moved from Iwo Jima to sz60 2 Destroyers moved from sz78 to sz71 1 Carrier moved from sz60 to sz58 1 Tank moved from Kwangsi to N.Chunking 1 Infantry and 2 Tanks moved from Sian to W.Sian 2 Tanks moved from Nanking to Szechwan 1 Artillery and 1 Infantry moved from Kwangsi to N.French I. 2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 2 Infantrys moved from Tokyo to S.Japan Purchase Units - Yamamoto Yamamoto buy 6 Destroyers and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in W.Sian Yamamoto attack with 1 Infantry and 2 Tanks Chinese defend with 2 Tanks Yamamoto roll dice for 1 Infantry and 2 Tanks in W.Sian, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 Tanks in W.Sian, round 2 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in W.Sian Yamamoto win, taking W.Sian from Chinese with 1 Tank remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Infantry and 1 Tank Casualties for Chinese: 2 Tanks Battle in N.Chunking Yamamoto attack with 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Tank in N.Chunking, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Malaya Yamamoto attack with 8 Artillerys, 13 Infantrys and 11 Tanks British defend with 4 Artillerys, 1 Bunker, 3 EarlyFighters, 10 Infantrys and 3 Tanks; Dutch defend with 1 EarlyFighter Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Yamamoto roll dice for 8 Artillerys, 13 Infantrys and 11 Tanks in Malaya, round 2 : 12/32 hits, 11.67 expected hits British roll dice for 4 Artillerys, 1 Bunker, 4 EarlyFighters, 10 Infantrys and 3 Tanks in Malaya, round 2 : 8/22 hits, 8.67 expected hits 8 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 10 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 8 Artillerys, 5 Infantrys and 11 Tanks in Malaya, round 3 : 7/24 hits, 9.83 expected hits British roll dice for 2 Artillerys, 1 Bunker, 4 EarlyFighters and 3 Tanks in Malaya, round 3 : 6/10 hits, 4.67 expected hits 1 Bunker owned by the British, 3 Tanks owned by the British, 1 Artillery owned by the Yamamoto, 5 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 1 EarlyFighter owned by the British lost in Malaya Yamamoto roll dice for 7 Artillerys and 11 Tanks in Malaya, round 4 : 7/18 hits, 7.83 expected hits British roll dice for 3 EarlyFighters in Malaya, round 4 : 2/3 hits, 1.50 expected hits 2 Artillerys owned by the Yamamoto, 1 EarlyFighter owned by the Dutch and 2 EarlyFighters owned by the British lost in Malaya Yamamoto win, taking Malaya from British with 5 Artillerys and 11 Tanks remaining. Battle score for attacker is 51 Casualties for Yamamoto: 3 Artillerys and 13 Infantrys Casualties for British: 4 Artillerys, 1 Bunker, 3 EarlyFighters, 10 Infantrys and 3 Tanks Casualties for Dutch: 1 EarlyFighter Battle in Samar Yamamoto attack with 4 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 4 Infantrys in Samar, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Samar Yamamoto roll dice for 4 Infantrys in Samar, round 3 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Samar, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Samar Yamamoto roll dice for 3 Infantrys in Samar, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Samar, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Samar Yamamoto roll dice for 2 Infantrys in Samar, round 5 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 2 Infantrys Battle in sz58 Yamamoto attack with 1 Bomber, 1 Carrier and 3 EarlyFighters Anzac defend with 1 Submarine Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber, 1 Carrier and 3 EarlyFighters in sz58, round 2 : 1/5 hits, 1.83 expected hits 1 Submarine owned by the Anzac lost in sz58 Yamamoto win with 1 Bomber, 1 Carrier and 3 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Submarine Battle in Szechwan Yamamoto attack with 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for Chinese: 1 Infantry Battle in Mindor Yamamoto attack with 3 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 3 Infantrys in Mindor, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Mindor Yamamoto roll dice for 3 Infantrys in Mindor, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 1 EarlyFighter moved from sz58 to sz60 1 Bomber moved from sz58 to Davao 1 Infantry moved from Nanking to Sian Place Units - Yamamoto 6 Destroyers placed in sz78 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Yamamoto regular : -1.67 Americans regular : -0.67 Anzac regular : -0.17 British regular : 1.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to Szechwan 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 EarlyFighter moved from Gansu to N.Shangsi 1 EarlyFighter moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 3 Infantrys, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Yamamoto defend with 1 Tank Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 3 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 3 Infantrys in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.Shangsi, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 EarlyFighter owned by the Chinese retreated 1 Artillery owned by the Chinese retreated to Gansu Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Gansu 1 EarlyFighter moved from Szechwan to Gansu 1 Infantry moved from Tsingnan to Sikang 1 Artillery and 2 Infantrys moved from Tsingnan to Gansu 2 Tanks moved from Gobi to Gansu 4 Tankettes moved from Xining to Gansu 1 Tank moved from Xining to Gansu 1 Elite moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 4 Tanks moved from Urumal to Gobi 1 Artillery and 3 Infantrys moved from Gobi to Tsingnan Place Units - Chinese 3 Infantrys and 3 Tankettes placed in Xining 1 Tank and 3 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : -2.17 Hisaichi regular : 0.33
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 3 Infantrys moved from Shangsi to Szechwan 2 Bombers moved from Shansi to Szechwan 1 Bomber moved from E.Shansi to Szechwan 1 Infantry moved from N.Shangsi to Shangsi 1 Infantry moved from Hanan to N.Chunking 1 Artillery moved from Kiangsi to Hanan 2 Tanks moved from Kiangsi to Nanking 1 Artillery and 3 Infantrys moved from Nanking to Shansi 4 Infantrys moved from Shansi to Shangsi 1 Tank and 2 Tankettes moved from Peking to Shangsi 4 Infantrys and 1 Marine moved from Manchuria to Hsingan 1 Elite and 7 Infantrys moved from Seoul to Manchuria 1 T.Boat moved from sz74 to sz78 3 Artillerys, 1 Infantry and 5 Tanks moved from S.Borneo to sz60 3 Artillerys, 1 Battleship, 2 Carriers, 3 Destroyers, 1 Infantry, 3 Submarines, 5 Tanks and 8 Transports moved from sz60 to sz59 3 Artillerys, 1 Infantry and 5 Tanks moved from sz59 to Lambok 1 Battleship, 3 Destroyers and 3 Submarines moved from sz59 to sz58 4 EarlyFighters moved from Sumatra to Lambok 1 EarlyFighter moved from Java to sz56 1 EarlyFighter moved from Sumatra to sz56 4 Infantrys moved from Hongkong to Kwangtung 2 Tankettes moved from Hongkong to Hankou Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Fighter, 5 Infantrys, 2 Tanks and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz56 Hisaichi attack with 2 EarlyFighters Dutch defend with 1 T.Boat Hisaichi roll dice for 2 EarlyFighters in sz56, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 T.Boat in sz56, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Dutch lost in sz56 Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 5 Casualties for Dutch: 1 T.Boat Battle in Lambok Hisaichi attack with 3 Artillerys, 4 EarlyFighters, 1 Infantry and 5 Tanks Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Infantrys Hisaichi roll dice for 3 Artillerys, 4 EarlyFighters, 1 Infantry and 5 Tanks in Lambok, round 2 : 6/13 hits, 5.17 expected hits Dutch roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 2 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lambok Hisaichi win, taking Lambok from Dutch with 2 Artillerys, 4 EarlyFighters and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Dutch: 2 Infantrys Battle in Szechwan Hisaichi attack with 3 Bombers and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 3 Bombers and 3 Infantrys in Szechwan, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 3 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 3 Bombers moved from Szechwan to Shansi 4 EarlyFighters moved from Lambok to sz59 2 EarlyFighters moved from sz56 to S.Borneo Place Units - Hisaichi 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank placed in S.Borneo 1 B.Transport placed in sz79 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 Artillery, 4 Infantrys and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Dutch regular : 0.50 Hisaichi regular : 2.67
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Nayumo to sz50 1 Artillery moved from Flores to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra Combat - Dutch Battle in Sumatra Dutch attack with 1 Artillery and 1 Infantry Thai defend with 1 Artillery and 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Sumatra Dutch roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Sumatra, round 5 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Sumatra Dutch roll dice for 1 Artillery in Sumatra, round 6 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Sumatra Dutch win, taking Sumatra from Thai with 1 Artillery remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Thai regular : -1.00 Dutch regular : -1.00
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Chunking to W.Chunking Thai take W.Chunking from Chinese 1 Infantry moved from Punay to Boho Thai take Boho from Americans 1 Infantry moved from E.Borneo to Borneo Thai take Borneo from Dutch 1 Artillery and 1 Infantry moved from Java to Sumatra 1 Transport moved from sz60 to sz73 1 Marine moved from Phuket to sz73 1 Artillery and 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry, 1 Marine, 1 T.Boat and 1 Transport moved from sz73 to sz60 1 Artillery, 1 Infantry and 1 Marine moved from sz60 to Sumatra 1 EarlyFighter moved from Phuket to Burma 1 Infantry moved from Thailand to Burma 1 Tank moved from Phuket to Burma 1 Destroyer moved from sz60 to sz59 Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 EarlyFighter, 1 Infantry and 1 Tank British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Burma, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 EarlyFighter owned by the Thai and 1 Infantry owned by the British lost in Burma Thai roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in Burma British win with 1 Artillery remaining. Battle score for attacker is -13 Casualties for Thai: 1 EarlyFighter, 1 Infantry and 1 Tank Casualties for British: 1 Infantry Battle in Sumatra Thai attack with 2 Artillerys, 2 Infantrys and 1 Marine Dutch defend with 1 Artillery Thai roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Sumatra, round 2 : 3/5 hits, 1.67 expected hits Dutch roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Sumatra Thai win, taking Sumatra from Dutch with 2 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Artillery Non Combat Move - Thai 1 Infantry moved from Phuket to Thailand 9 Infantrys and 2 Tanks moved from Phuket to Malaya Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai regular : 0.83 Dutch regular : -0.33 British regular : 2.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Infantrys moved from E.India to sz63 2 Artillerys, 2 B.Transports, 2 Destroyers and 4 Infantrys moved from sz63 to sz66 2 Artillerys and 4 Infantrys moved from sz66 to N.S 2 Transports moved from sz66 to sz63 1 Artillery and 1 Infantry moved from Bengal to W.Chunking 2 Infantrys moved from Magadan to Yakutsk 2 Infantrys moved from Palana to Magadan 2 Transports moved from sz50 to sz49 2 Artillerys and 2 Infantrys moved from Moresby to sz49 2 Artillerys, 2 Infantrys and 2 Transports moved from sz49 to sz50 2 Artillerys and 2 Infantrys moved from sz50 to Soem Purchase Units - British British buy 4 Artillerys, 1 Destroyer, 1 Factory, 6 Infantrys, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in W.Chunking British win, taking W.Chunking from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Artillery and 1 Infantry moved from Bikaner to Bhopal 1 Artillery and 2 Infantrys moved from Dheli to Bhopa 1 AAGun and 2 Infantrys moved from Nepal to Bengal 1 Artillery moved from Burma to Bengal 1 Infantry moved from Bengal to Burma 3 Infantrys moved from E.India to Bengal Place Units - British 1 Factory placed in Bengal 1 Destroyer and 1 Submarine placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Artillery and 2 Tankettes placed in Dheli 1 Artillery and 2 Infantrys placed in Moresby 2 Infantrys placed in Vancouver Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Thai regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 3 Artillerys and 5 Infantrys moved from Soem to Lambok 2 EarlyFighters moved from sz50 to Lambok 1 EarlyFighter moved from W.Borneo to sz68 2 Infantrys moved from N.Australia to sz46 2 Infantrys and 2 T.Boats moved from sz46 to sz49 2 Infantrys moved from sz49 to New Guinea 2 Artillerys and 1 Infantry moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Lambok Anzac attack with 3 Artillerys, 2 EarlyFighters and 5 Infantrys Hisaichi defend with 2 Artillerys and 5 Tanks Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 5 Infantrys in Lambok, round 2 : 5/10 hits, 3.00 expected hits Hisaichi roll dice for 2 Artillerys and 5 Tanks in Lambok, round 2 : 3/7 hits, 3.17 expected hits 3 Infantrys owned by the Anzac, 3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Lambok Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 2 Infantrys in Lambok, round 3 : 3/7 hits, 2.33 expected hits Hisaichi roll dice for 2 Tanks in Lambok, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Lambok Anzac win, taking Lambok from Hisaichi with 3 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 25 Casualties for Anzac: 4 Infantrys Casualties for Hisaichi: 2 Artillerys and 5 Tanks Battle in sz68 Anzac attack with 1 EarlyFighter Yamamoto defend with 2 T.Boats Anzac roll dice for 1 EarlyFighter in sz68, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 T.Boats in sz68, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 EarlyFighter in sz68, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 T.Boats in sz68, round 3 : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz68 Yamamoto win with 1 T.Boat remaining. Battle score for attacker is -3 Casualties for Anzac: 1 EarlyFighter Casualties for Yamamoto: 1 T.Boat Non Combat Move - Anzac 2 EarlyFighters moved from Lambok to sz50 2 Tanks moved from W.Australia to sz50 1 Tank moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 5 Infantrys and 3 Tanks moved from sz50 to Soem Place Units - Anzac 1 Destroyer placed in sz50 2 Artillerys placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Anzac regular : 3.00 Hisaichi regular : -0.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Bomber moved from Midway to sz4 1 EarlyFighter moved from sz11 to sz4 1 Destroyer moved from sz11 to sz4 1 Artillery and 1 Infantry moved from Midway to sz11 1 Artillery, 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport moved from sz11 to sz17 1 Artillery and 1 Infantry moved from sz17 to Marcus 1 Infantry and 1 Tank moved from Magadan to Yakutsk 2 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 4 B.Transports, 4 Destroyers, 2 EarlyFighters and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in Marcus Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 1 Battleship in Marcus, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Marcus, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 1 Artillery remaining. Battle score for attacker is 5 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in sz4 Americans attack with 1 Bomber, 1 Destroyer and 1 EarlyFighter Masaharu defend with 1 Destroyer Americans roll dice for 1 Bomber, 1 Destroyer and 1 EarlyFighter in sz4, round 2 : 2/3 hits, 1.33 expected hits Masaharu roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz4 Americans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 EarlyFighter Casualties for Masaharu: 1 Destroyer Non Combat Move - Americans 1 Bomber moved from sz4 to Midway 1 Battleship moved from sz25 to sz11 1 Infantry and 1 Tank moved from Alaska to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 2 Artillerys and 2 Tanks moved from N.Canada to sz6 2 Infantrys moved from N.Canada to sz6 1 Tank moved from Anchorage to Alaska 6 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from British Columbia to N.Canada 1 Artillery moved from Canada to N.Canada 2 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Seattle to British Columbia 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz6 to sz4 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz6 8 Marines moved from sz6 to N.Canada Place Units - Americans 1 Fighter placed in sz11 2 B.Transports placed in sz25 2 Destroyers placed in sz25 2 Destroyers placed in sz4 2 B.Transports placed in sz23 2 EarlyFighters placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Americans regular : 1.33 Masaharu regular : 0.50
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Artillery and 3 Infantrys moved from Manchuria to Hsingan 1 Destroyer moved from sz7 to sz17 1 Destroyer moved from sz16 to sz17 1 Bomber moved from N.Japan to sz17 2 Infantrys moved from Vostok to Irkutsk 1 EarlyFighter moved from Quingdao to Irkutsk 1 Artillery and 3 Infantrys moved from Vostok to Quingdao 2 Tanks moved from Vostok to Quingdao 2 Artillerys and 1 Infantry moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 1 Elite and 6 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz15 1 Elite, 7 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 1 Elite and 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz17 Masaharu attack with 1 Bomber and 2 Destroyers Americans defend with 1 Battleship, 1 Destroyer and 1 Transport Masaharu roll dice for 1 Bomber and 2 Destroyers in sz17, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Destroyer and 1 Transport in sz17, round 2 : 1/3 hits, 1.33 expected hits 1 Transport owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz17 Masaharu roll dice for 1 Bomber and 1 Destroyer in sz17, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Battleship and 1 Destroyer in sz17, round 3 : 2/2 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz17 Americans win with 1 Battleship remaining. Battle score for attacker is -16 Casualties for Masaharu: 1 Bomber and 2 Destroyers Casualties for Americans: 1 Destroyer and 1 Transport Battle in Irkutsk Masaharu attack with 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Irkutsk to Quingdao Place Units - Masaharu 1 Destroyer placed in sz16 1 Artillery and 2 Tankettes placed in Amursk 1 Artillery and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : 2.00 Russians regular : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Angarsk to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 4 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 5 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 6 : 2/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude 4 Infantrys moved from Kyzal to Ulaan Ude 2 Infantrys moved from Jinan to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Marine moved from Kaask to Tulun 1 Artillery moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : 0.33
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz7 to sz3 6 Destroyers moved from sz78 to sz17 1 Submarine moved from sz7 to sz17 7 Transports moved from sz60 to sz74 5 Artillerys and 5 Tanks moved from Malaya to sz60 5 Artillerys, 2 EarlyFighters and 5 Tanks moved from sz60 to N.S 1 Carrier and 2 EarlyFighters moved from sz58 to sz60 2 EarlyFighters moved from sz60 to N.S 1 Artillery and 1 Infantry moved from N.French I. to Burma 1 Tank moved from N.Chunking to Burma 1 Infantry moved from Sian to W.Sian 1 Tank moved from W.Sian to Sikang 2 Artillerys and 4 Infantrys moved from E.Shansi to Shangsi 1 Artillery, 8 Infantrys and 1 Marine moved from S.Japan to sz74 1 Artillery, 8 Infantrys and 1 Marine moved from sz74 to Hopeh 1 Infantry moved from Mindor to sz68 1 Infantry moved from Samar to S Yamamoto take S from Americans 1 Infantry moved from Davao to Mindanao Yamamoto take Mindanao from Americans 1 Infantry moved from sz68 to N.B Yamamoto take N.B from British 1 Destroyer moved from sz71 to sz70 1 Destroyer moved from sz71 to sz70 Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 5 Destroyers, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sikang Yamamoto attack with 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto lost in Sikang Chinese win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Tank Battle in Burma Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Burma, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz17 Yamamoto attack with 6 Destroyers and 1 Submarine Americans defend with 1 Battleship Yamamoto roll dice for 1 Submarine in sz17, round 2 : 1/1 hits, 0.33 expected hits 1 Battleship owned by the Americans lost in sz17 Yamamoto win with 6 Destroyers and 1 Submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 Battleship Battle in N.S Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 5 Tanks British defend with 2 Artillerys and 4 Infantrys; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 5 Tanks in N.S, round 2 : 5/14 hits, 5.50 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in N.S, round 2 : 6/11 hits, 4.00 expected hits 5 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S Yamamoto roll dice for 3 EarlyFighters and 5 Tanks in N.S, round 3 : 2/8 hits, 3.50 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Infantry and 1 Tank in N.S, round 3 : 3/6 hits, 2.33 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the British and 3 EarlyFighters owned by the Yamamoto lost in N.S Yamamoto roll dice for 5 Tanks in N.S, round 4 : 4/5 hits, 2.50 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Tank in N.S, round 4 : 2/4 hits, 1.67 expected hits 2 Artillerys owned by the British, 1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 3 Tanks remaining. Battle score for attacker is -27 Casualties for Yamamoto: 5 Artillerys, 4 EarlyFighters and 2 Tanks Casualties for British: 2 Artillerys and 4 Infantrys Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Davao to Phuket Place Units - Yamamoto 1 Factory placed in Malaya 5 Destroyers placed in sz78 4 Infantrys placed in S.Japan 1 Infantry placed in Davao Turn Complete - Yamamoto Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 0.83 Dutch regular : 3.00 British regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Elite and 1 Infantry moved from Tsingnan to S.Mongolia 1 Tank moved from Gobi to S.Mongolia 1 Infantry moved from Sikang to Szechwan 1 EarlyFighter moved from Gansu to Szechwan 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 EarlyFighter moved from Gansu to N.Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in S.Mongolia Chinese attack with 1 Elite, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 2 : 0/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 3 : 0/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 4 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Mongolia, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in S.Mongolia Chinese roll dice for 1 Elite and 1 Tank in S.Mongolia, round 5 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Mongolia Chinese loses 0 PUs for violating S.Mongolias neutrality. Chinese win, taking S.Mongolia from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Szechwan Chinese attack with 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 EarlyFighter owned by the Chinese retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.Shangsi, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Gansu 1 EarlyFighter moved from Szechwan to Gansu 1 Infantry moved from Tsingnan to Sikang 1 Artillery and 1 Infantry moved from Tsingnan to Gansu 3 Tanks moved from Gobi to Gansu 2 Tankettes moved from Xining to Gansu 1 Tankette moved from Xining to Gansu 3 Infantrys moved from Xining to Tsingnan 3 Tankettes moved from Urumal to Gobi 1 Tank moved from Urumal to Gobi Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67 Neutral regular : -1.00 Hisaichi regular : 0.00
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Shangsi to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to Shangsi 1 Artillery and 3 Infantrys moved from Shansi to Shangsi 3 Bombers moved from Shansi to sz66 2 EarlyFighters and 1 Fighter moved from S.Borneo to sz66 4 EarlyFighters moved from sz59 to sz66 2 Transports moved from sz59 to sz60 1 Artillery, 1 Infantry and 1 Tank moved from S.Borneo to sz60 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from sz60 to sz59 1 Artillery, 1 Infantry and 1 Tank moved from sz59 to Lambok 1 Battleship moved from sz58 to sz59 3 Submarines moved from sz58 to sz59 2 Destroyers moved from sz58 to sz59 1 T.Boat moved from sz78 to sz76 1 Tank moved from N.French I. to W.Chunking 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Hsingan to Jinan Hisaichi take Jinan from Russians 1 Elite and 7 Infantrys moved from Manchuria to Hsingan 4 Infantrys and 1 Marine moved from Hsingan to Quingdao Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 1 Bunker, 11 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lambok Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Anzac defend with 3 Artillerys and 1 Infantry Hisaichi roll dice for 1 Battleship in Lambok, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lambok, round 2 : 1/3 hits, 1.17 expected hits Anzac roll dice for 3 Artillerys and 1 Infantry in Lambok, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lambok Hisaichi roll dice for 1 Tank in Lambok, round 3 : 1/1 hits, 0.50 expected hits Anzac roll dice for 3 Artillerys in Lambok, round 3 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac lost in Lambok Hisaichi roll dice for 1 Tank in Lambok, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 2 Artillerys in Lambok, round 4 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi lost in Lambok Anzac win with 2 Artillerys remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank Casualties for Anzac: 1 Artillery and 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in W.Chunking Hisaichi attack with 1 Infantry and 1 Tank British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking Hisaichi roll dice for 1 Tank in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi lost in W.Chunking Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in sz66 Hisaichi attack with 3 Bombers, 6 EarlyFighters and 1 Fighter British defend with 2 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Submarines Hisaichi roll dice for 3 Bombers, 6 EarlyFighters and 1 Fighter in sz66, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 2 B.Transports, 1 Carrier, 4 Destroyers and 2 EarlyFighters in sz66, round 2 : 4/9 hits, 3.83 expected hits 2 Submarines owned by the British, 2 B.Transports owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 3 Bombers, 2 EarlyFighters and 1 Fighter in sz66, round 3 : 3/6 hits, 3.17 expected hits British roll dice for 1 Carrier, 4 Destroyers and 2 EarlyFighters in sz66, round 3 : 3/7 hits, 3.50 expected hits 1 Carrier owned by the British, 1 Fighter owned by the Hisaichi, 2 EarlyFighters owned by the Hisaichi and 2 EarlyFighters owned by the British lost in sz66 Hisaichi roll dice for 3 Bombers in sz66, round 4 : 2/3 hits, 2.00 expected hits British roll dice for 4 Destroyers in sz66, round 4 : 2/4 hits, 2.00 expected hits 2 Destroyers owned by the British and 2 Bombers owned by the Hisaichi lost in sz66 Hisaichi roll dice for 1 Bomber in sz66, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 2 Destroyers in sz66, round 5 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz66 British win with 1 Destroyer remaining. Battle score for attacker is -18 Casualties for Hisaichi: 3 Bombers, 6 EarlyFighters and 1 Fighter Casualties for British: 2 B.Transports, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Submarines Non Combat Move - Hisaichi 2 Tanks moved from Nanking to Shangsi 2 Tankettes moved from Hankou to Shansi 1 Artillery moved from Hanan to N.Chunking 4 Infantrys moved from Kwangtung to Kiangsi 6 Tankettes moved from Hongkong to Kwangsi 1 Artillery, 4 Infantrys and 2 Tankettes moved from Seoul to Manchuria 2 Tankettes moved from Manchuria to Hsingan 1 B.Transport moved from sz79 to sz74 1 Artillery and 1 Tank moved from Formosa to sz74 1 Artillery, 1 B.Transport and 1 Tank moved from sz74 to sz67 1 Artillery and 1 Tank moved from sz67 to N.French I. Place Units - Hisaichi 1 Bunker, 3 Infantrys and 1 Tank placed in S.Borneo 3 Infantrys, 1 Marine and 2 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 5 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Anzac regular : 0.00 British regular : -0.33 Hisaichi regular : -2.17
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Transport moved from sz56 to sz66 1 Infantry moved from W.Borneo to E.Borneo Dutch take E.Borneo from Thai Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Combat - Dutch Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Transport moved from sz60 to sz73 1 Marine moved from Phuket to sz73 1 Artillery moved from Phuket to sz73 1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz60 1 Infantry moved from Malaya to sz60 1 Artillery, 1 Infantry and 1 Marine moved from sz60 to W.Borneo 1 Infantry moved from Borneo to W.Borneo 2 Artillerys, 2 Infantrys and 1 Marine moved from Sumatra to Java 1 Artillery and 3 Infantrys moved from Phuket to Malaya Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in W.Borneo Thai attack with 1 Artillery, 2 Infantrys and 1 Marine British defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in W.Borneo, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 2 Infantrys and 1 Tank in W.Borneo, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in W.Borneo Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in W.Borneo, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry and 1 Tank in W.Borneo, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Dutch lost in W.Borneo Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in W.Borneo, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 Tank in W.Borneo, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in W.Borneo Thai win, taking W.Borneo from British with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 7 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 3 Infantrys and 3 Tanks placed in Phuket Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : -0.17 British regular : -1.50