dawgoneit Axis-VS- Entek Allies TRS. tie breaker


  • TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            11 Infantrys and 1 Marine moved from Quingdao to Belogorsk
            2 Infantrys moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Jinan
            1 Infantry moved from Hsingan to Jinan
            1 Infantry moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Belogorsk
            4 Artillerys and 2 Infantrys moved from Manchuria to Belogorsk
            2 Infantrys moved from Hsingan to Belogorsk
            5 Infantrys and 3 Tankettes moved from Seoul to Manchuria
            3 Tankettes moved from Manchuria to Belogorsk
            2 Tanks and 1 Tankette moved from Peking to N.Shangsi
            6 Tankettes moved from Sian to N.Shangsi
            1 Artillery moved from Shangsi to N.Shangsi
            6 Tankettes moved from Kiangsi to Sian
            1 Artillery and 1 Tankette moved from Sikang to Nancheng
            2 Artillerys and 1 Infantry moved from S.Borneo to sz60
            1 Transport moved from sz59 to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Tank moved from Bava to sz59
            1 Infantry moved from Bava to sz59
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz60 to sz59
            1 B.Transport moved from sz81 to sz58
            4 Transports moved from sz81 to sz58
            1 Infantry, 1 Tank and 1 Transport moved from sz59 to sz81
            1 Infantry and 1 Tank moved from sz81 to S.G
            2 Artillerys, 6 Infantrys and 2 Marines moved from Bava to sz58
            2 Artillerys, 6 Infantrys and 2 Marines moved from sz58 to Flores
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz59 to sz58
            2 Artillerys and 1 Infantry moved from sz58 to Flores
            1 Infantry and 1 Transport moved from sz60 to sz59
            1 Infantry moved from sz59 to Bali
            1 Battleship, 2 Carriers, 2 Destroyers and 3 Submarines moved from sz66 to sz60
            6 Tankettes moved from Hongkong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Elite, 5 Infantrys, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nancheng
                Hisaichi attack with 1 Artillery and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nancheng
                Hisaichi win, taking Nancheng from Chinese with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Jinan
                Hisaichi attack with 4 Infantrys and 1 Tankette
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 4 Infantrys and 1 Tankette in Jinan, round 2 : 2/5 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 4 Infantrys and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from sz70 to sz42
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            2 Artillerys, 1 Elite, 3 Infantrys and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Russians regular : -0.67
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            3 Mech.Infs moved from Dheli to Bhopal
            1 Artillery, 1 Elite and 1 Infantry moved from E.India to C.India
            1 Infantry and 1 Marine moved from Bengal to E.India
            4 Infantrys moved from Thailand to Burma
            2 Transports moved from sz59 to sz60
            1 Transport moved from sz81 to sz59
            1 Elite and 3 Infantrys moved from Malaya to sz60
            1 Tank moved from Bali to Java
            3 Infantrys moved from Bali to Java
            1 Elite and 3 Infantrys moved from sz60 to Java
            5 Infantrys moved from Phuket to Thailand
            1 Mech.Inf moved from Phuket to Bengal
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 6 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bhopal
                Thai attack with 3 Mech.Infs
                Chinese defend with 1 Mech.Inf
                    Thai roll dice for 3 Mech.Infs in Bhopal, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Bhopal, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 3 Mech.Infs in Bhopal, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Bhopal, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Mech.Inf owned by the Thai lost in Bhopal
                Thai win, taking Bhopal from British with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Mech.Inf
                Casualties for Chinese: 1 Mech.Inf
            Battle in C.India
                Thai attack with 1 Artillery, 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Infantry in C.India, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in C.India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in C.India
                Thai win, taking C.India from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 1 Marine and 2 Tanks placed in Dheli
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.17
    British regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            1 Infantry moved from M.India to C.India
            1 Infantry moved from S.India to India
                  British take India from Thai
            1 Infantry moved from Calcutta to C.India
            9 EarlyFighters moved from Calcutta to C.India
            2 EarlyFighters moved from Calcutta to Bhopa
            1 Artillery and 3 Infantrys moved from Irkutsk to Quingdao
    
        Purchase Units - British
            British buy 2 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            British creates battle in territory Bhopa
            Battle in C.India
                British attack with 9 EarlyFighters and 2 Infantrys
                Thai defend with 1 Artillery and 1 Elite
                    British roll dice for 9 EarlyFighters and 2 Infantrys in C.India, round 2 : 2/11 hits, 3.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Elite in C.India, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in C.India
                British win with 9 EarlyFighters remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Elite
            Battle in Quingdao
                British attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Quingdao, round 2 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Quingdao
                British win, taking Quingdao from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from Bhopa to W.Tibet
            9 EarlyFighters moved from C.India to Calcutta
            1 Infantry moved from Vancouver to sz6
            1 AAGun moved from N.Canada to sz6
            1 AAGun, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 AAGun and 1 Infantry moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
    
        Place Units - British
            2 EarlyFighters and 6 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Thai regular : 1.33
    British regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 EarlyFighter moved from sz50 to sz81
            1 Fighter moved from sz50 to sz81
            1 Infantry moved from W.Australia to sz50
            1 Infantry and 1 S.Sub moved from sz50 to sz61
            1 Infantry moved from sz61 to N.S
                  Anzac take N.S from Yamamoto
            1 Infantry moved from Derby to sz49
            1 Infantry moved from sz49 to New Guinea
                  British take New Guinea from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 6 Infantrys, 1 S.Sub and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz81
                Anzac attack with 1 EarlyFighter and 1 Fighter
                Hisaichi defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz81, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in sz81
                Anzac win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Transport
    
        Non Combat Move - Anzac
            1 EarlyFighter and 1 Fighter moved from sz81 to sz50
            1 EarlyFighter moved from Melbourne to Derby
            1 Artillery moved from S.W.Australia to W.Australia
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 Marine moved from Melbourne to S.W.Australia
    
        Place Units - Anzac
            1 S.Sub and 1 Transport placed in sz37
            3 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.17
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            1 unit repaired.
            1 Destroyer moved from sz11 to sz17
            2 Fighters moved from Sukhalin to sz1
            1 Destroyer moved from sz2 to sz1
    
        Purchase Units - Americans
            Americans buy 4 Destroyers, 3 Fighters and 8 Marines; Remaining resources: 5 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz17
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Destroyer
            Battle in sz1
                Americans attack with 1 Destroyer and 2 Fighters
                Masaharu defend with 2 Destroyers and 4 Transports
                    Americans roll dice for 1 Destroyer and 2 Fighters in sz1, round 2 : 0/3 hits, 1.33 expected hits
                    Masaharu roll dice for 2 Destroyers and 4 Transports in sz1, round 2 : 3/6 hits, 1.67 expected hits
                    2 Fighters owned by the Americans and 1 Destroyer owned by the Americans lost in sz1
                Masaharu win with 2 Destroyers and 4 Transports remaining. Battle score for attacker is -28
                Casualties for Americans: 1 Destroyer and 2 Fighters
    
        Non Combat Move - Americans
            8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            2 Destroyers moved from sz4 to sz9
            2 Fighters moved from Pearl Harbor to sz19
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            1 Marine moved from Portland to Seattle
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            8 Marines moved from sz4 to Palana
            8 Marines moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
            2 B.Transports moved from sz4 to sz6
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 Fighter placed in sz19
            2 Destroyers placed in sz4
            1 Destroyer placed in sz11
            2 Marines placed in Pearl Harbor
            Americans undo move 4.
            1 Destroyer placed in sz25
            2 Fighters placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : -1.67
    Masaharu regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao
            2 Infantrys moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            6 Infantrys and 4 Transports moved from sz15 to sz1
            6 Infantrys moved from sz1 to Belogorsk
            1 Destroyer moved from sz16 to sz3
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                British defend with 1 Artillery and 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Quingdao, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker placed in Belogorsk
            2 Infantrys and 1 Marine placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            2 Mech.Infs moved from Bikaner to W.India
            2 Mech.Infs moved from Bikaner to Bhopal
            2 Mech.Infs moved from Agra to Bhopal
            5 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
            1 Elite and 3 Infantrys moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in W.India
                Russians attack with 2 Mech.Infs
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 2 Mech.Infs in W.India, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in W.India, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in W.India
                Russians win, taking W.India from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Mech.Inf
                Casualties for Yamamoto: 1 Infantry
            Battle in Quingdao
                Russians attack with 1 Elite and 3 Infantrys
                Masaharu defend with 1 Artillery, 1 Infantry and 1 Tank
                    Russians roll dice for 1 Elite and 3 Infantrys in Quingdao, round 2 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite and 1 Infantry in Quingdao, round 4 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Quingdao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Elite remaining. Battle score for attacker is 5
                Casualties for Russians: 3 Infantrys
                Casualties for Masaharu: 1 Artillery, 1 Infantry and 1 Tank
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 5 Infantrys
                Hisaichi defend with 4 Infantrys and 1 Tankette
                    Russians roll dice for 2 EarlyFighters and 5 Infantrys in Jinan, round 2 : 3/7 hits, 1.50 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Tankette in Jinan, round 2 : 1/5 hits, 1.50 expected hits
                    1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 EarlyFighters and 4 Infantrys in Jinan, round 3 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 EarlyFighters and 3 Infantrys in Jinan, round 4 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 EarlyFighters and 3 Infantrys in Jinan, round 5 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
                Casualties for Hisaichi: 4 Infantrys and 1 Tankette
            Battle in Bhopal
                Russians attack with 4 Mech.Infs
                Thai defend with 2 Mech.Infs
                    Russians roll dice for 4 Mech.Infs in Bhopal, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Mech.Infs in Bhopal, round 2 : 2/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Thai and 2 Mech.Infs owned by the Russians lost in Bhopal
                    Russians roll dice for 2 Mech.Infs in Bhopal, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Mech.Inf in Bhopal, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai lost in Bhopal
                Russians win, taking Bhopal from Thai with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Mech.Infs
                Casualties for Thai: 2 Mech.Infs
    
        Non Combat Move - Russians
            1 Infantry moved from Achinsk to Abakan
            3 Mech.Infs moved from Achinsk to Bikaner
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            6 Infantrys moved from Tulun to Ulaan Ude
            2 EarlyFighters moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Masaharu regular : 0.50
    Thai regular : 1.00
    Russians regular : 2.67
    Hisaichi regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 Destroyers moved from sz18 to sz9
            1 Infantry moved from E.India to C.India
            1 Infantry moved from E.India to Nagpur
            2 Artillerys and 1 Infantry moved from Davao to sz70
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz81
            2 Artillerys and 1 Infantry moved from sz81 to New Guinea
            3 B.Transports moved from sz60 to sz74
            1 B.Transport moved from sz59 to sz60
            1 Artillery moved from Malaya to sz60
            2 Infantrys moved from Malaya to sz60
            1 B.Transport moved from sz59 to sz60
            1 Artillery and 2 Infantrys moved from Malaya to sz60
            2 Artillerys and 4 Infantrys moved from sz60 to N.S
            4 Transports moved from sz59 to sz68
            1 Battleship moved from sz59 to sz70
            1 Destroyer moved from sz70 to sz18
            2 Destroyers moved from sz7 to sz3
            2 Destroyers moved from sz78 to sz7
            7 Destroyers moved from sz78 to sz18
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 9 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz9
                Yamamoto attack with 4 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 4 Destroyers in sz9, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in sz9, round 2 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Destroyers
            Battle in N.S
                Yamamoto attack with 2 Artillerys and 4 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in N.S, round 2 : 1/6 hits, 1.67 expected hits
                    Anzac roll dice for 1 Infantry in N.S, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in N.S
                Yamamoto win, taking N.S from Anzac with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in New Guinea
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in New Guinea, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in New Guinea, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in New Guinea, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in New Guinea
                Yamamoto win, taking New Guinea from British with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Infantrys placed in Bengal
            3 Infantrys placed in Moresby
            2 Artillerys placed in Davao
            Yamamoto undo move 3.
            8 Destroyers placed in sz78
            1 Destroyer placed in sz78
            2 Artillerys and 1 Marine placed in S.Japan
            Yamamoto undo move 5.
            2 Artillerys, 2 Infantrys and 1 Marine placed in Malaya
    
        Turn Complete - Yamamoto
            Yamamoto collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : 0.00
    Anzac regular : 0.67
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Agra to Bhopal
            1 Infantry moved from W.Tibet to Nepal
                  British take Nepal from Yamamoto
            3 Infantrys moved from W.Tibet to Bhopa
                  British take Bhopa from Thai
            1 Mech.Inf moved from W.Tibet to Nancheng
            2 Infantrys moved from Xining to Nancheng
            1 Infantry moved from Tsingnan to Sikang
            1 Marine moved from Tsingnan to Sikang
            3 Infantrys moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 : 2/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Nancheng
                Chinese attack with 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery and 1 Tankette
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Nancheng, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Nancheng
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Nancheng, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 3 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nancheng
                Chinese win, taking Nancheng from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Tankette
    
        Non Combat Move - Chinese
            4 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Urumal to Quyan
            3 Infantrys moved from Yecheng to Agra
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry, 1 Mech.Inf and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 Artillerys, 7 Infantrys, 4 Mech.Infs, 16 Tanks and 24 Tankettes moved from N.Shangsi to Gansu
            6 Tankettes moved from Sian to Gansu
            1 Infantry moved from Shangsi to Gansu
            1 Infantry moved from Hsingan to Jinan
            2 Tankettes moved from Belogorsk to Jinan
            1 Tankette moved from Belogorsk to Jinan
            1 Artillery, 1 Infantry and 1 Tankette moved from Belogorsk to Quingdao
            5 Infantrys moved from Manchuria to Belogorsk
            2 Tankettes moved from Seoul to Belogorsk
            2 Artillerys, 1 Elite and 3 Infantrys moved from Seoul to Manchuria
            1 Destroyer and 1 Submarine moved from sz60 to sz61
            1 Transport moved from sz59 to sz60
            1 Transport moved from sz58 to sz60
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to Java
            2 B.Transports and 3 Transports moved from sz58 to sz68
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 Infantrys, 1 Marine, 4 Tanks and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Jinan
                Hisaichi attack with 1 Infantry and 3 Tankettes
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in Jinan, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Jinan
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Russians: 2 Infantrys
            Battle in Quingdao
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tankette
                Russians defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Quingdao, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Elite in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Elite
            Battle in sz61
                Hisaichi attack with 1 Destroyer and 1 Submarine
                Anzac defend with 1 S.Sub
                    Hisaichi roll dice for 1 Submarine in sz61, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 S.Sub in sz61, round 2 : 0/1 hits, 0.17 expected hits
                1 S.Sub owned by the Anzac lost in sz61
                Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 S.Sub
            Battle in Gansu
                Hisaichi attack with 2 Artillerys, 8 Infantrys, 4 Mech.Infs, 16 Tanks and 30 Tankettes
                Chinese defend with 1 AAGun, 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 25 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes
                    Hisaichi roll dice for 2 Artillerys, 8 Infantrys, 4 Mech.Infs, 16 Tanks and 30 Tankettes in Gansu, round 2 : 23/60 hits, 22.33 expected hits
                Units damaged: 4 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 25 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes in Gansu, round 2 : 20/53 hits, 18.50 expected hits
                    10 Tankettes owned by the Chinese, 12 Tankettes owned by the Hisaichi, 8 Infantrys owned by the Hisaichi and 9 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 2 Artillerys, 4 Mech.Infs, 16 Tanks and 18 Tankettes in Gansu, round 3 : 17/40 hits, 16.00 expected hits
                    Chinese roll dice for 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 16 Infantrys, 1 Marine and 9 Tanks in Gansu, round 3 : 12/34 hits, 13.83 expected hits
                    12 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 16 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 2 Artillerys, 4 Mech.Infs, 16 Tanks and 6 Tankettes in Gansu, round 4 : 13/28 hits, 12.00 expected hits
                    Chinese roll dice for 2 Artillerys, 4 Bunkers, 2 EarlyFighters and 9 Tanks in Gansu, round 4 : 9/17 hits, 8.17 expected hits
                    9 Tanks owned by the Chinese, 2 Bunkers owned by the Chinese, 6 Tankettes owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 3 Mech.Infs and 16 Tanks in Gansu, round 5 : 7/19 hits, 9.00 expected hits
                    Chinese roll dice for 2 Bunkers and 2 EarlyFighters in Gansu, round 5 : 2/4 hits, 2.00 expected hits
                    2 EarlyFighters owned by the Chinese, 2 Bunkers owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Mech.Inf and 16 Tanks remaining. Battle score for attacker is 27
                Casualties for Hisaichi: 2 Artillerys, 8 Infantrys, 3 Mech.Infs and 30 Tankettes
                Casualties for Chinese: 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 25 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes
    
        Non Combat Move - Hisaichi
            1 Tankette moved from Kiangsi to W.Sian
            5 Tankettes moved from Kiangsi to Sian
            6 Tankettes moved from Hongkong to Kiangsi
            1 Tank and 2 Tankettes moved from Peking to Hsingan
    
        Place Units - Hisaichi
            4 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            3 Infantrys placed in Peking
            1 Infantry, 1 Marine, 4 Tanks and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Anzac regular : -0.17
    Russians regular : 0.67
    Hisaichi regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Transport moved from sz59 to sz60
            1 Artillery, 2 Infantrys and 1 Marine moved from E.India to Nepal
            1 Mech.Inf moved from Bengal to Nepal
            4 Infantrys moved from Burma to Bengal
            5 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Nepal
                Thai attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf in Nepal, round 2 : 4/5 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Nepal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in Nepal
                Thai win, taking Nepal from British with 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 1 Infantry and 2 Tanks placed in Dheli
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 2.33
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - British
            2 Infantrys moved from Calcutta to C.India
            4 EarlyFighters moved from Calcutta to C.India
            1 Infantry moved from India to Nagpur
            2 EarlyFighters moved from W.Tibet to Nagpur
            1 Artillery and 1 Infantry moved from Yakutsk to Vostok
            1 Infantry moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 EarlyFighters and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in C.India
                British attack with 4 EarlyFighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 4 EarlyFighters and 2 Infantrys in C.India, round 2 : 2/6 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in C.India
                British win, taking C.India from Thai with 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Nagpur
                British attack with 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 EarlyFighters and 1 Infantry in Nagpur, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Nagpur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Nagpur
                British win with 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from Nagpur to Calcutta
            2 EarlyFighters moved from C.India to Calcutta
            2 EarlyFighters moved from C.India to Calcutta
    
        Place Units - British
            2 EarlyFighters and 5 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Thai regular : -0.33
    British regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 S.Sub moved from sz37 to sz42
            1 EarlyFighter moved from Derby to sz42
            1 Marine moved from S.W.Australia to sz37
            1 Marine and 1 Transport moved from sz37 to sz50
            3 Artillerys moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            5 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys and 1 Marine moved from sz50 to Flores
            1 Infantry moved from Derby to sz49
            1 Infantry moved from sz49 to E.G
                  British take E.G from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz42
                Anzac attack with 1 EarlyFighter and 1 S.Sub
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 S.Sub in sz42, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz42, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz42, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 S.Sub in sz42, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz42, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz42
                Anzac win with 1 EarlyFighter and 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Flores
                Anzac attack with 5 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys and 1 Marine
                Hisaichi defend with 4 Artillerys, 7 Infantrys and 2 Marines
                    Anzac roll dice for 1 Battleship in Flores, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 5 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys and 1 Marine in Flores, round 2 : 2/12 hits, 4.33 expected hits
                    Yamamoto roll dice for 4 Artillerys, 7 Infantrys and 2 Marines in Flores, round 2 : 5/13 hits, 4.33 expected hits
                    1 Artillery owned by the Anzac, 4 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Flores
                    Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Marine in Flores, round 3 : 4/7 hits, 2.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 2 Marines in Flores, round 3 : 5/11 hits, 3.67 expected hits
                    4 Artillerys owned by the Anzac, 1 Marine owned by the Anzac and 4 Infantrys owned by the Hisaichi lost in Flores
                1 EarlyFighter owned by the Anzac and 1 Fighter owned by the Anzac retreated
                Yamamoto win with 4 Artillerys, 1 Infantry and 2 Marines remaining. Battle score for attacker is -19
                Casualties for Anzac: 5 Artillerys, 4 Infantrys and 1 Marine
                Casualties for Hisaichi: 6 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Flores to sz50
            1 Fighter moved from Flores to sz50
            3 Infantrys moved from Darwin to Derby
            1 EarlyFighter moved from sz42 to Arawa
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Infantry placed in Melbourne
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.00
    Anzac regular : -2.00
    Hisaichi regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Americans
            3 Elites moved from Wake to sz19
            1 Infantry moved from Wake to sz19
            3 Elites, 1 Infantry and 4 S.Subs moved from sz19 to sz70
            3 Elites and 1 Infantry moved from sz70 to Davao
            1 Artillery and 27 Marines moved from Vostok to Quingdao
            8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            2 Destroyers moved from sz4 to sz3
            1 Destroyer moved from sz11 to sz3
            4 Fighters moved from sz19 to sz3
    
        Purchase Units - Americans
            Americans buy 1 B29, 4 Destroyers, 1 EarlyFighter, 1 Fighter and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz70
                Americans attack with 4 S.Subs
                Yamamoto defend with 1 Battleship
                    Americans roll dice for 4 S.Subs in sz70, round 2 : 3/4 hits, 2.00 expected hits
                    1 Battleship owned by the Yamamoto lost in sz70
                Americans win with 4 S.Subs remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Battleship
            Battle in Quingdao
                Americans attack with 1 Artillery and 27 Marines
                Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tankette
                    Americans roll dice for 1 Artillery and 27 Marines in Quingdao, round 2 : 8/28 hits, 9.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Quingdao, round 2 : 0/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao
                Americans win, taking Quingdao from Hisaichi with 1 Artillery and 27 Marines remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tankette
            Battle in Davao
                Americans attack with 3 Elites and 1 Infantry
                Yamamoto defend with 1 AAGun, 1 Factory and 1 Infantry
                    Americans roll dice for 3 Elites and 1 Infantry in Davao, round 2 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                Americans win, taking Davao from Yamamoto with 3 Elites remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in sz3
                Americans attack with 3 Destroyers and 4 Fighters
                Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 3 Destroyers and 4 Fighters in sz3, round 2 : 4/7 hits, 3.00 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz3, round 2 : 2/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz3
                Americans win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Destroyers
                Casualties for Masaharu: 1 Destroyer
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            4 Fighters moved from sz3 to sz19
            2 Fighters moved from Pearl Harbor to Wake
            1 Destroyer moved from sz25 to sz20
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            9 Marines moved from Seattle to sz6
            1 Elite moved from Seattle to sz6
            2 B.Transports, 1 Elite, 9 Marines and 1 Transport moved from sz6 to sz4
            2 B.Transports moved from sz4 to sz6
            8 Marines moved from sz14 to Seattle
            1 Elite and 9 Marines moved from sz4 to Palana
    
        Place Units - Americans
            1 Destroyer placed in sz19
            1 Destroyer placed in sz11
            1 B29 and 1 Fighter placed in Pearl Harbor
            1 EarlyFighter placed in Hilo
            8 Marines placed in San Francisco
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : 0.83
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Masaharu round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Belogorsk
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            7 Infantrys and 1 Marine placed in Akina
            2 Artillerys and 1 Tank placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
            2 Mech.Infs moved from Bhopal to Dheli
            1 Mech.Inf moved from W.India to Dheli
            3 Mech.Infs moved from Bikaner to Dheli
    
        Purchase Units - Russians
            Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Dheli
                Russians attack with 6 Mech.Infs
                Thai defend with 2 Bunkers, 1 Factory, 1 Infantry, 1 Marine and 4 Tanks
                    Russians roll dice for 6 Mech.Infs in Dheli, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Thai
                    Thai roll dice for 2 Bunkers, 1 Infantry, 1 Marine and 4 Tanks in Dheli, round 2 : 3/8 hits, 3.67 expected hits
                3 Mech.Infs owned by the Russians lost in Dheli
                    Russians roll dice for 3 Mech.Infs in Dheli, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 2 Bunkers, 1 Infantry, 1 Marine and 4 Tanks in Dheli, round 3 : 2/8 hits, 3.67 expected hits
                2 Mech.Infs owned by the Russians lost in Dheli
                1 Mech.Inf owned by the Russians retreated to W.India
                Thai win with 2 Bunkers, 1 Infantry, 1 Marine and 4 Tanks remaining. Battle score for attacker is -25
                Casualties for Russians: 5 Mech.Infs
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 2 Tankettes
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 4 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in Jinan, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 5 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in Jinan, round 5 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Quingdao
            1 EarlyFighter moved from Jinan to Quingdao
            1 AAGun, 8 Infantrys, 1 Marine and 1 Mech.Inf moved from Ulaan Ude to Quingdao
            1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Abakan to Maltan
            4 Mech.Infs moved from Achinsk to Bikaner
    
        Place Units - Russians
            4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.33
    Russians regular : -3.00
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz17 to sz19
            2 Infantrys moved from Bengal to E.India
            2 Artillerys and 1 Infantry moved from New Guinea to E.G
            3 Destroyers moved from sz18 to sz70
            3 Destroyers moved from sz9 to sz19
            16 Destroyers moved from sz18 to sz19
            2 Artillerys moved from N.S to sz60
            1 Artillery moved from Malaya to sz60
            1 Marine moved from Malaya to sz60
            2 Infantrys moved from Malaya to sz60
            3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from sz60 to sz70
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz70 to Davao
            2 Transports moved from sz68 to sz70
            1 Transport moved from sz68 to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery moved from sz60 to N.S
            1 B.Transport moved from sz81 to sz70
            1 Transport moved from sz68 to sz70
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz70
            4 Infantrys moved from sz70 to Davao
            2 Artillerys and 3 Infantrys moved from N.Shangsi to Gansu
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 8 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in E.G
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in E.G, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in E.G, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.G
                Yamamoto win, taking E.G from British with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in sz70
                Yamamoto attack with 4 B.Transports, 3 Destroyers and 3 Transports
                Americans defend with 4 S.Subs
                    Americans roll dice for 4 S.Subs in sz70, round 2 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 3 Transports in sz70, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 4 S.Subs in sz70, round 3 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 3 Transports in sz70, round 3 : 0/3 hits, 1.00 expected hits
                    1 Transport owned by the Yamamoto lost in sz70
                    Americans roll dice for 4 S.Subs in sz70, round 4 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 2 Transports in sz70, round 4 : 2/3 hits, 1.00 expected hits
                2 S.Subs owned by the Americans lost in sz70
                    Americans roll dice for 2 S.Subs in sz70, round 5 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 2 Transports in sz70, round 5 : 2/3 hits, 1.00 expected hits
                2 S.Subs owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70
                Yamamoto win with 4 B.Transports, 3 Destroyers and 1 Transport remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 2 Transports
                Casualties for Americans: 4 S.Subs
            Battle in Davao
                Yamamoto attack with 3 Artillerys, 6 Infantrys and 1 Marine
                Americans defend with 1 AAGun, 3 Elites and 1 Factory
                    Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 1 Marine in Davao, round 2 : 3/10 hits, 2.83 expected hits
                    Americans roll dice for 3 Elites in Davao, round 2 : 1/3 hits, 1.00 expected hits
                    3 Elites owned by the Americans and 1 Infantry owned by the Yamamoto lost in Davao
                Yamamoto win, taking Davao from Americans with 3 Artillerys, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 3 Elites
            Battle in sz19
                Yamamoto attack with 20 Destroyers
                Americans defend with 1 B.Transport, 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters
                    Yamamoto roll dice for 20 Destroyers in sz19, round 2 : 13/20 hits, 6.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters in sz19, round 2 : 11/14 hits, 7.50 expected hits
                    3 Fighters owned by the Americans, 6 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 2 Carriers owned by the Americans and 11 Destroyers owned by the Yamamoto lost in sz19
                    Yamamoto roll dice for 9 Destroyers in sz19, round 3 : 2/9 hits, 3.00 expected hits
                    Americans roll dice for 1 Battleship and 1 Fighter in sz19, round 3 : 0/2 hits, 1.33 expected hits
                    1 Fighter owned by the Americans and 1 Battleship owned by the Americans lost in sz19
                Yamamoto win with 9 Destroyers remaining. Battle score for attacker is 56
                Casualties for Yamamoto: 11 Destroyers
                Casualties for Americans: 1 B.Transport, 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters
    
        Non Combat Move - Yamamoto
            9 Destroyers moved from sz78 to sz18
            8 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            1 Artillery and 1 Infantry placed in Bengal
            2 Artillerys and 4 Infantrys placed in Malaya
            8 Destroyers placed in sz78
            1 Artillery placed in S.Japan
            Yamamoto undo move 3.
            3 Destroyers placed in sz78
            5 Destroyers placed in sz78
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 6.50
    Americans regular : 1.83
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Chinese
            1 Infantry moved from Bhopa to Nagpur
                  British take Nagpur from Yamamoto
            1 Infantry moved from Agra to W.Tibet
            2 Infantrys moved from Agra to Bhopal
            1 Mech.Inf moved from Urumal to Bhopal
            2 Tankettes moved from Urumal to Agra
            3 Infantrys moved from Quyan to Gobi
            1 Infantry moved from Urumal to Quyan
            1 Infantry moved from Tsingnan to S.Mongolia
            1 Infantry and 1 Marine moved from Sikang to W.Sian
            1 Mech.Inf moved from Nancheng to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Infantry, 1 Marine and 1 Mech.Inf
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Infantry, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to Sikang
            1 Infantry moved from Tsingnan to Xining
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : -0.17
    

    Savegame

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