Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Thai
1 Tank moved from E.India to India
3 Mech.Infs moved from Dheli to India
3 Mech.Infs moved from Bengal to India
13 Infantrys moved from E.India to C.India
2 Artillerys, 1 Elite and 2 Infantrys moved from Burma to Bengal
1 Infantry and 1 Marine moved from Thailand to Burma
1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from Sarong to sz81
1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from sz81 to sz59
1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Bali
1 Transport moved from sz59 to sz60
1 Infantry and 1 Tank moved from Malaya to sz60
1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz59
1 Infantry and 1 Tank moved from sz59 to Bali
6 Infantrys moved from Phuket to Malaya
Purchase Units - Thai
Thai buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Thai
Battle in India
Thai attack with 6 Mech.Infs and 1 Tank
British defend with 1 Artillery, 2 Mech.Infs and 2 Tankettes
Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 2 : 2/7 hits, 2.50 expected hits
British roll dice for 1 Artillery, 2 Mech.Infs and 2 Tankettes in India, round 2 : 0/5 hits, 1.33 expected hits
2 Tankettes owned by the British lost in India
Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 3 : 1/7 hits, 2.50 expected hits
British roll dice for 1 Artillery and 2 Mech.Infs in India, round 3 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the British lost in India
Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 4 : 4/7 hits, 2.50 expected hits
British roll dice for 2 Mech.Infs in India, round 4 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the British lost in India
Thai win, taking India from British with 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22
Casualties for British: 1 Artillery, 2 Mech.Infs and 2 Tankettes
Battle in C.India
Thai attack with 13 Infantrys
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 13 Infantrys in C.India, round 2 : 4/13 hits, 2.17 expected hits
British roll dice for 1 Artillery and 1 Infantry in C.India, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the British and 1 Infantry owned by the British lost in C.India
Thai win, taking C.India from British with 13 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Thai
Place Units - Thai
Turning on Edit Mode
EDIT: Removing units owned by Thai from Agra: 1 Tank
EDIT: Adding units owned by Thai to Bhopal: 1 Tank
EDIT: Turning off Edit Mode
3 Mech.Infs placed in Dheli
1 Elite and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Thai regular : 1.33
British regular : -3.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
4 Artillerys, 6 EarlyFighters and 11 Infantrys moved from Calcutta to C.India
1 Infantry moved from Irkutsk to Quingdao
1 Artillery and 3 Infantrys moved from Yakutsk to Angarsk
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 3 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in C.India
British attack with 4 Artillerys, 6 EarlyFighters and 11 Infantrys
Thai defend with 13 Infantrys
British roll dice for 4 Artillerys, 6 EarlyFighters and 11 Infantrys in C.India, round 2 : 6/21 hits, 5.83 expected hits
Thai roll dice for 13 Infantrys in C.India, round 2 : 5/13 hits, 4.33 expected hits
6 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in C.India
British roll dice for 4 Artillerys, 6 EarlyFighters and 6 Infantrys in C.India, round 3 : 4/16 hits, 5.00 expected hits
Thai roll dice for 7 Infantrys in C.India, round 3 : 2/7 hits, 2.33 expected hits
4 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in C.India
British roll dice for 4 Artillerys, 6 EarlyFighters and 4 Infantrys in C.India, round 4 : 7/14 hits, 4.67 expected hits
Thai roll dice for 3 Infantrys in C.India, round 4 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in C.India
British win, taking C.India from Thai with 4 Artillerys, 6 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for British: 8 Infantrys
Casualties for Thai: 13 Infantrys
Non Combat Move - British
6 EarlyFighters moved from C.India to Calcutta
Place Units - British
3 EarlyFighters and 5 Infantrys placed in Calcutta
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Thai regular : 0.33
British regular : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Anzac
2 Artillerys moved from W.Australia to sz50
1 Artillery moved from Derby to sz50
2 Infantrys moved from Derby to sz50
1 Infantry moved from W.Australia to sz50
3 Artillerys and 3 Infantrys moved from sz50 to Soem
1 EarlyFighter and 1 Fighter moved from sz50 to Soem
1 Artillery moved from S.W.Australia to W.Australia
1 Marine moved from Melbourne to sz37
1 Marine and 1 S.Sub moved from sz37 to sz50
1 Marine moved from sz50 to Nayumo
Anzac take Nayumo from Hisaichi
Purchase Units - Anzac
Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Soem
Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Artillery and 5 Infantrys
Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Soem
Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits
Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem
Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery and 5 Infantrys
Casualties for Anzac: 1 Artillery and 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from Soem to sz50
1 Fighter moved from Soem to sz50
3 Infantrys moved from Darwin to Derby
1 Artillery moved from S.W.Australia to W.Australia
Place Units - Anzac
2 Artillerys and 1 Infantry placed in W.Australia
1 Artillery and 2 Infantrys placed in Darwin
1 Submarine placed in sz37
1 Artillery placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Anzac regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Anzac
2 Artillerys moved from W.Australia to sz50
1 Artillery moved from Derby to sz50
2 Infantrys moved from Derby to sz50
1 Infantry moved from W.Australia to sz50
3 Artillerys and 3 Infantrys moved from sz50 to Soem
1 EarlyFighter and 1 Fighter moved from sz50 to Soem
1 Artillery moved from S.W.Australia to W.Australia
1 Marine moved from Melbourne to sz37
1 Marine and 1 S.Sub moved from sz37 to sz50
1 Marine moved from sz50 to Nayumo
Anzac take Nayumo from Hisaichi
Purchase Units - Anzac
Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Soem
Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Artillery and 5 Infantrys
Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Soem
Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits
Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem
Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery and 5 Infantrys
Casualties for Anzac: 1 Artillery and 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from Soem to sz50
1 Fighter moved from Soem to sz50
3 Infantrys moved from Darwin to Derby
1 Artillery moved from S.W.Australia to W.Australia
Place Units - Anzac
2 Artillerys and 1 Infantry placed in W.Australia
1 Artillery and 2 Infantrys placed in Darwin
1 Submarine placed in sz37
1 Artillery placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Anzac regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
2 Destroyers moved from sz7 to sz2
2 Destroyers moved from sz4 to sz7
1 Elite moved from Wake to sz19
1 Elite and 1 S.Sub moved from sz19 to sz17
1 Elite moved from sz17 to Marcus
1 Fighter moved from sz19 to sz17
1 Destroyer moved from sz11 to sz17
2 Destroyers moved from sz11 to sz19
1 Elite moved from Pearl Harbor to sz25
1 Elite and 1 S.Sub moved from sz25 to sz19
1 Destroyer moved from sz25 to sz11
Purchase Units - Americans
Americans buy 3 Destroyers, 1 Fighter, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs;
Combat - Americans
Battle in sz17
Americans attack with 1 Destroyer, 1 Fighter and 1 S.Sub
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in sz17, round 2 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz17
Americans win with 1 Destroyer, 1 Fighter and 1 S.Sub remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in sz2
Americans attack with 2 Destroyers
Masaharu defend with 1 Destroyer
Americans roll dice for 2 Destroyers in sz2, round 2 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz2
Americans win with 1 Destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Masaharu: 1 Destroyer
Battle in Marcus
Non Combat Move - Americans
1 Fighter moved from sz17 to sz19
1 Elite moved from sz19 to Wake
1 Elite moved from Nor Cal to Portland
1 Marine moved from San Francisco to Nor Cal
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
8 Marines moved from Seattle to sz6
2 B.Transports and 8 Marines moved from sz6 to sz4
8 Marines moved from sz4 to Palana
2 B.Transports moved from sz4 to sz6
8 Marines moved from sz14 to Seattle
10 Marines moved from Magadan to Yakutsk
8 Marines moved from Palana to Magadan
1 Artillery and 10 Marines moved from Yakutsk to Angarsk
Place Units - Americans
1 Fighter placed in sz19
1 Destroyer placed in sz11
2 Destroyers placed in sz4
2 S.Subs placed in sz25
1 S.Sub placed in sz25
8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Americans regular : 0.00
Masaharu regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Masaharu
6 Artillerys, 16 Infantrys and 1 Tank moved from Vostok to Quingdao
3 Infantrys moved from Belogorsk to Quingdao
3 Infantrys moved from Amursk to Belogorsk
Purchase Units - Masaharu
Masaharu buy 3 Destroyers and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Quingdao
Masaharu attack with 6 Artillerys, 19 Infantrys and 1 Tank
British defend with 1 Infantry; Russians defend with 14 Infantrys, 3 Marines and 3 Mech.Infs
Masaharu roll dice for 6 Artillerys, 19 Infantrys and 1 Tank in Quingdao, round 2 : 8/26 hits, 6.67 expected hits
Russians roll dice for 15 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 2 : 8/21 hits, 7.00 expected hits
7 Infantrys owned by the Russians, 8 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Quingdao
Masaharu roll dice for 6 Artillerys, 11 Infantrys and 1 Tank in Quingdao, round 3 : 7/18 hits, 5.33 expected hits
Russians roll dice for 7 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 3 : 3/13 hits, 4.33 expected hits
7 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Quingdao
Masaharu roll dice for 6 Artillerys, 8 Infantrys and 1 Tank in Quingdao, round 4 : 4/15 hits, 4.83 expected hits
Russians roll dice for 3 Marines and 3 Mech.Infs in Quingdao, round 4 : 5/6 hits, 2.00 expected hits
1 Mech.Inf owned by the Russians, 3 Marines owned by the Russians and 5 Infantrys owned by the Masaharu lost in Quingdao
Masaharu roll dice for 6 Artillerys, 3 Infantrys and 1 Tank in Quingdao, round 5 : 4/10 hits, 3.50 expected hits
Russians roll dice for 2 Mech.Infs in Quingdao, round 5 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao
Masaharu win, taking Quingdao from Russians with 6 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 18
Casualties for Masaharu: 18 Infantrys
Casualties for British: 1 Infantry
Casualties for Russians: 14 Infantrys, 3 Marines and 3 Mech.Infs
Non Combat Move - Masaharu
Place Units - Masaharu
3 Destroyers placed in sz1
1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.67
Russians regular : 4.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Angarsk to Vostok
Russians take Vostok from Masaharu
2 EarlyFighters, 8 Infantrys and 1 Mech.Inf moved from Ulaan Ude to Quingdao
4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
1 Infantry moved from Yecheng to Agra
1 Mech.Inf moved from Maltan to Agra
1 Infantry moved from Maltan to Bikaner
4 Mech.Infs moved from Achinsk to Bikaner
1 Elite and 5 Infantrys moved from Kaask to Tulun
Purchase Units - Russians
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 2 EarlyFighters, 8 Infantrys and 1 Mech.Inf
Masaharu defend with 6 Artillerys, 1 Infantry and 1 Tank
Russians roll dice for 2 EarlyFighters, 8 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 3/11 hits, 2.50 expected hits
Masaharu roll dice for 6 Artillerys, 1 Infantry and 1 Tank in Quingdao, round 2 : 1/8 hits, 2.83 expected hits
1 Infantry owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Quingdao
Russians roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Quingdao, round 3 : 1/10 hits, 2.33 expected hits
Masaharu roll dice for 4 Artillerys and 1 Tank in Quingdao, round 3 : 0/5 hits, 1.83 expected hits
1 Artillery owned by the Masaharu lost in Quingdao
Russians roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Quingdao, round 4 : 2/10 hits, 2.33 expected hits
Masaharu roll dice for 3 Artillerys and 1 Tank in Quingdao, round 4 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Russians and 2 Artillerys owned by the Masaharu lost in Quingdao
2 EarlyFighters owned by the Russians retreated
5 Infantrys owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude
Masaharu win with 1 Artillery and 1 Tank remaining. Battle score for attacker is 16
Casualties for Russians: 3 Infantrys
Casualties for Masaharu: 5 Artillerys and 1 Infantry
Battle in Agra
Russians attack with 1 Infantry and 1 Mech.Inf
Thai defend with 1 Tank
Russians roll dice for 1 Infantry and 1 Mech.Inf in Agra, round 2 : 2/2 hits, 0.67 expected hits
Thai roll dice for 1 Tank in Agra, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Thai lost in Agra
Russians win, taking Agra from Thai with 1 Mech.Inf remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Thai: 1 Tank
Non Combat Move - Russians
2 EarlyFighters moved from Quingdao to Ulaan Ude
Place Units - Russians
6 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : -3.17
Thai regular : 0.50
Russians regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Destroyers moved from sz78 to sz17
1 Destroyer moved from sz78 to sz16
1 Destroyer moved from sz16 to sz7
1 Destroyer moved from sz78 to sz7
1 Destroyer moved from sz78 to sz7
2 Destroyers moved from sz78 to sz18
2 Destroyers moved from sz70 to sz18
2 Artillerys and 4 Infantrys moved from Malaya to sz60
4 Infantrys moved from Davao to sz70
1 Infantry moved from N.G to New Guinea
1 Infantry moved from E.G to Moresby
10 Infantrys moved from Celebs to sz59
1 B.Transport and 4 Infantrys moved from sz70 to sz59
2 B.Transports, 1 Battleship, 10 Infantrys and 1 Transport moved from sz59 to sz81
10 Infantrys moved from sz81 to Nayumo
2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz60 to sz59
2 Artillerys and 8 Infantrys moved from sz59 to Soem
2 Transports moved from sz59 to sz60
1 Transport moved from sz70 to sz60
2 Artillerys and 2 Mech.Infs moved from Cheng to Agra
2 Mech.Infs moved from Bengal to Agra
1 Tank moved from W.India to Agra
1 Infantry moved from Bhopa to W.India
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 7 Destroyers, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz17
Yamamoto attack with 2 Destroyers
Americans defend with 1 Destroyer and 1 S.Sub
Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 2 Destroyers in sz17, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz17
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Destroyer and 1 S.Sub
Battle in Agra
Yamamoto attack with 2 Artillerys, 4 Mech.Infs and 1 Tank
Russians defend with 1 Mech.Inf
Yamamoto roll dice for 2 Artillerys, 4 Mech.Infs and 1 Tank in Agra, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 Mech.Inf in Agra, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Agra
Yamamoto win, taking Agra from Russians with 2 Artillerys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
Casualties for Russians: 1 Mech.Inf
Battle in Nayumo
Yamamoto attack with 10 Infantrys
Anzac defend with 1 Marine
Yamamoto roll dice for 1 Battleship in Nayumo, round 2 : 1/1 hits, 0.67 expected hits
1 Marine owned by the Anzac lost in Nayumo
Yamamoto win, taking Nayumo from Anzac with 10 Infantrys remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Marine
Battle in Soem
Yamamoto attack with 2 Artillerys and 8 Infantrys
Anzac defend with 2 Artillerys
Yamamoto roll dice for 2 Artillerys and 8 Infantrys in Soem, round 2 : 1/10 hits, 2.33 expected hits
Anzac roll dice for 2 Artillerys in Soem, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac lost in Soem
Yamamoto roll dice for 2 Artillerys and 8 Infantrys in Soem, round 3 : 3/10 hits, 2.33 expected hits
Anzac roll dice for 1 Artillery in Soem, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Soem
Yamamoto win, taking Soem from Anzac with 2 Artillerys and 8 Infantrys remaining. Battle score for attacker is 8
Casualties for Anzac: 2 Artillerys
Battle in sz7
Yamamoto attack with 3 Destroyers
Americans defend with 2 Destroyers
Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz7
Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 2 Destroyers
Non Combat Move - Yamamoto
4 Infantrys moved from S.Japan to Tokyo
Place Units - Yamamoto
1 Destroyer placed in sz70
6 Destroyers placed in sz78
1 Bunker and 3 Infantrys placed in Moresby
2 Artillerys and 4 Infantrys placed in Malaya
2 Infantrys and 1 Marine placed in Davao
2 Infantrys placed in Bengal
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Americans regular : -2.17
Anzac regular : -1.00
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Chinese
3 Infantrys moved from Yecheng to Agra
1 Mech.Inf moved from Urumal to Agra
1 Mech.Inf moved from Punjab to Agra
1 Infantry moved from Bikaner to Agra
3 Infantrys moved from Quyan to Cheng
Chinese take Cheng from Yamamoto
1 Elite and 2 Infantrys moved from Urumal to Yecheng
1 Elite and 4 Infantrys moved from Tsingnan to Sikang
2 EarlyFighters moved from Gansu to Sikang
Purchase Units - Chinese
Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Agra
Chinese attack with 4 Infantrys and 2 Mech.Infs
Yamamoto defend with 2 Artillerys, 4 Mech.Infs and 1 Tank
Chinese roll dice for 4 Infantrys and 2 Mech.Infs in Agra, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 2 Artillerys, 4 Mech.Infs and 1 Tank in Agra, round 2 : 4/7 hits, 2.50 expected hits
2 Artillerys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Agra
2 Mech.Infs owned by the Chinese retreated to Punjab
Yamamoto win with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 4 Infantrys
Casualties for Yamamoto: 2 Artillerys
Battle in Sikang
Chinese attack with 2 EarlyFighters, 1 Elite and 4 Infantrys
Hisaichi defend with 1 Infantry and 3 Tankettes
Chinese roll dice for 2 EarlyFighters, 1 Elite and 4 Infantrys in Sikang, round 2 : 3/7 hits, 1.83 expected hits
Hisaichi roll dice for 1 Infantry and 3 Tankettes in Sikang, round 2 : 2/4 hits, 0.83 expected hits
3 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang
Chinese roll dice for 2 EarlyFighters, 1 Elite and 2 Infantrys in Sikang, round 3 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 2 EarlyFighters, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Infantry and 3 Tankettes
Non Combat Move - Chinese
2 EarlyFighters moved from Sikang to Gansu
6 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Ming Jong to Cheng
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.50
Chinese regular : 1.00
Hisaichi regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Hisaichi
2 Artillerys, 1 Infantry and 1 Tankette moved from W.Sian to Sikang
1 Infantry moved from Sian to Szechwan
Hisaichi take Szechwan from Chinese
2 Tankettes moved from Sian to Sikang
1 Tank and 2 Tankettes moved from Peking to N.Shangsi
4 Tankettes moved from Sian to N.Shangsi
1 Artillery moved from Sian to Shangsi
6 Tankettes moved from Kiangsi to Sian
6 Tankettes moved from Hongkong to Kiangsi
1 Tankette moved from Hsingan to Irkutsk
Hisaichi take Irkutsk from Russians
9 Infantrys moved from Belogorsk to Quingdao
1 Elite moved from Belogorsk to Vostok
2 Infantrys moved from Belogorsk to Vostok
3 Infantrys and 1 Marine moved from Belogorsk to Quingdao
7 Infantrys moved from Manchuria to Hsingan
2 Tankettes moved from Seoul to Hsingan
4 Artillerys and 2 Infantrys moved from Seoul to Manchuria
2 Transports moved from sz59 to sz60
2 Artillerys, 1 Infantry and 1 Marine moved from S.Borneo to sz60
3 Artillerys and 2 Infantrys moved from Bava to sz58
2 Artillerys moved from Bava to sz58
5 Artillerys, 1 B.Transport, 2 Infantrys and 4 Transports moved from sz58 to sz81
5 Artillerys and 2 Infantrys moved from sz81 to S.G
1 Infantry moved from New Guinea to S.G
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz60 to sz59
1 B.Transport moved from sz59 to sz60
2 Artillerys, 1 Infantry and 1 Marine moved from sz59 to Bava
1 Destroyer moved from sz58 to sz70
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 7 Infantrys, 2 Tanks and 10 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 2 Artillerys, 1 Infantry and 3 Tankettes
Chinese defend with 1 Elite and 2 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tankettes in Sikang, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang
Hisaichi roll dice for 2 Artillerys and 3 Tankettes in Sikang, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 Elite in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi and 1 Elite owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Casualties for Chinese: 1 Elite and 2 Infantrys
Battle in Vostok
Hisaichi attack with 1 Elite and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Elite and 2 Infantrys in Vostok, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vostok
Hisaichi win, taking Vostok from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 Tanks and 1 Tankette placed in Peking
6 Tankettes placed in Hongkong
2 Artillerys and 2 Infantrys placed in S.Borneo
5 Infantrys and 3 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : -0.33
Hisaichi regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Thai
1 Tank moved from Bali to sz59
1 Infantry moved from Bali to sz59
1 Infantry, 1 Tank and 1 Transport moved from sz59 to sz81
1 Infantry and 1 Tank moved from sz81 to S.G
2 Transports moved from sz59 to sz60
4 Infantrys moved from Malaya to sz60
4 Infantrys and 2 Transports moved from sz60 to sz59
4 Infantrys moved from sz59 to Bali
1 Mech.Inf moved from India to S.India
Thai take S.India from British
1 Mech.Inf moved from S.India to M.India
Thai take M.India from British
1 Mech.Inf moved from M.India to C.India
5 Mech.Infs and 1 Tank moved from India to C.India
3 Mech.Infs moved from Dheli to C.India
2 Artillerys, 1 Elite and 2 Infantrys moved from Bengal to E.India
1 Infantry and 1 Marine moved from Burma to Bengal
1 Elite and 1 Infantry moved from Phuket to Malaya
4 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Thai
Battle in C.India
Thai attack with 9 Mech.Infs and 1 Tank
British defend with 4 Artillerys and 3 Infantrys
Thai roll dice for 9 Mech.Infs and 1 Tank in C.India, round 2 : 5/10 hits, 3.50 expected hits
British roll dice for 4 Artillerys and 3 Infantrys in C.India, round 2 : 3/7 hits, 2.33 expected hits
3 Mech.Infs owned by the Thai, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in C.India
Thai roll dice for 6 Mech.Infs and 1 Tank in C.India, round 3 : 0/7 hits, 2.50 expected hits
British roll dice for 2 Artillerys in C.India, round 3 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Thai lost in C.India
Thai roll dice for 4 Mech.Infs and 1 Tank in C.India, round 4 : 1/5 hits, 1.83 expected hits
British roll dice for 2 Artillerys in C.India, round 4 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Thai and 1 Artillery owned by the British lost in C.India
Thai roll dice for 2 Mech.Infs and 1 Tank in C.India, round 5 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in C.India, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in C.India
Thai win, taking C.India from British with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -13
Casualties for Thai: 7 Mech.Infs
Casualties for British: 4 Artillerys and 3 Infantrys
Non Combat Move - Thai
Place Units - Thai
3 Mech.Infs placed in Dheli
5 Infantrys and 1 Mech.Inf placed in Phuket
Turn Complete - Thai
Thai collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Thai regular : -2.00
British regular : 3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - British
1 Infantry moved from Calcutta to M.India
British take M.India from Thai
1 Infantry moved from Calcutta to S.India
British take S.India from Thai
3 Infantrys moved from Calcutta to C.India
9 EarlyFighters moved from Calcutta to C.India
1 Artillery and 3 Infantrys moved from Angarsk to Irkutsk
1 Artillery and 1 Infantry moved from Palana to Magadan
Purchase Units - British
British buy 2 EarlyFighters and 5 Infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Irkutsk
British attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 1 Tankette
British roll dice for 1 Artillery and 3 Infantrys in Irkutsk, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tankette in Irkutsk, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Irkutsk
British win, taking Irkutsk from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Battle in C.India
British attack with 9 EarlyFighters and 3 Infantrys
Thai defend with 2 Mech.Infs and 1 Tank
British roll dice for 9 EarlyFighters and 3 Infantrys in C.India, round 2 : 4/12 hits, 3.50 expected hits
Thai roll dice for 2 Mech.Infs and 1 Tank in C.India, round 2 : 2/3 hits, 1.17 expected hits
2 Mech.Infs owned by the Thai, 1 Tank owned by the Thai and 2 Infantrys owned by the British lost in C.India
British win, taking C.India from Thai with 9 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 11
Casualties for British: 2 Infantrys
Casualties for Thai: 2 Mech.Infs and 1 Tank
Non Combat Move - British
9 EarlyFighters moved from C.India to Calcutta
Place Units - British
2 EarlyFighters and 5 Infantrys placed in Calcutta
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Thai regular : 0.83
British regular : 0.50
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
4 Artillerys moved from W.Australia to sz50
3 Infantrys moved from Derby to sz50
1 Infantry moved from W.Australia to sz50
4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys moved from sz50 to Soem
1 Artillery and 2 Infantrys moved from Darwin to Derby
1 Artillery moved from Melbourne to S.W.Australia
1 Submarine moved from sz37 to sz50
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Soem
Anzac attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys
Yamamoto defend with 2 Artillerys and 8 Infantrys
Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Soem
Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys in Soem, round 2 : 3/10 hits, 3.50 expected hits
Yamamoto roll dice for 2 Artillerys and 7 Infantrys in Soem, round 2 : 4/9 hits, 3.00 expected hits
4 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem
Anzac roll dice for 4 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/6 hits, 2.17 expected hits
Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Soem, round 3 : 1/6 hits, 2.00 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Soem, round 4 : 0/5 hits, 1.67 expected hits
2 Infantrys owned by the Yamamoto lost in Soem
Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Soem, round 5 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem
Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 6 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Artillery in Soem, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Soem
Anzac win, taking Soem from Yamamoto with 3 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Artillerys and 8 Infantrys
Casualties for Anzac: 1 Artillery and 4 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from Soem to sz50
1 Fighter moved from Soem to sz50
Place Units - Anzac
2 Artillerys and 1 Infantry placed in Darwin
2 Artillerys and 1 Infantry placed in W.Australia
1 EarlyFighter and 1 Marine placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.00
Anzac regular : -1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
10 Marines moved from Yakutsk to Vostok
1 Artillery and 10 Marines moved from Angarsk to Vostok
8 Marines moved from Magadan to Yakutsk
8 Marines moved from Palana to Magadan
2 Destroyers moved from sz4 to sz7
2 Fighters moved from sz19 to sz7
2 Destroyers moved from sz11 to sz19
3 S.Subs moved from sz25 to sz19
Purchase Units - Americans
Americans buy 1 Bunker, 3 Destroyers, 3 Fighters and 8 Marines; Remaining resources: 4 PUs;
Combat - Americans
Battle in sz7
Americans attack with 2 Destroyers and 2 Fighters
Yamamoto defend with 2 Destroyers
Americans roll dice for 2 Destroyers and 2 Fighters in sz7, round 2 : 3/4 hits, 1.67 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits
2 Destroyers owned by the Yamamoto lost in sz7
Americans win with 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 16
Casualties for Yamamoto: 2 Destroyers
Battle in Vostok
Americans attack with 1 Artillery and 20 Marines
Hisaichi defend with 1 Elite and 2 Infantrys
Americans roll dice for 1 Artillery and 20 Marines in Vostok, round 2 : 9/21 hits, 7.17 expected hits
Hisaichi roll dice for 1 Elite and 2 Infantrys in Vostok, round 2 : 1/3 hits, 1.00 expected hits
1 Marine owned by the Americans, 1 Elite owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Vostok
Americans win, taking Vostok from Hisaichi with 1 Artillery and 19 Marines remaining. Battle score for attacker is 5
Casualties for Americans: 1 Marine
Casualties for Hisaichi: 1 Elite and 2 Infantrys
Non Combat Move - Americans
2 Fighters moved from sz7 to Sukhalin
8 Marines moved from Seattle to sz6
2 B.Transports and 8 Marines moved from sz6 to sz4
2 B.Transports moved from sz4 to sz6
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
1 Elite moved from Portland to Seattle
1 Marine moved from Nor Cal to Portland
8 Marines moved from sz14 to Seattle
8 Marines moved from sz4 to Palana
Place Units - Americans
1 Fighter placed in sz19
1 Fighter placed in Midway
2 Destroyers placed in sz4
1 Bunker placed in Sukhalin
1 Fighter placed in Pearl Harbor
1 Destroyer placed in sz25
Americans undo move 5.
Americans undo move 3.
2 Destroyers placed in sz4
Americans undo move 2.
Americans undo move 3.
1 Destroyer placed in sz11
2 Fighters placed in Pearl Harbor
8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 87 PUs; end with 91 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Americans regular : 3.17
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
7 Infantrys and 1 Marine moved from Akina to sz15
7 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
7 Infantrys and 1 Marine moved from sz1 to Sukhalin
2 Destroyers moved from sz1 to sz2
1 Artillery and 1 Tank moved from Quingdao to Belogorsk
Purchase Units - Masaharu
Masaharu buy 1 Bunker, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in sz2
Masaharu attack with 2 Destroyers
Americans defend with 1 Destroyer
Masaharu roll dice for 2 Destroyers in sz2, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Masaharu lost in sz2
Masaharu roll dice for 1 Destroyer in sz2, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in sz2, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Masaharu lost in sz2
Americans win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Masaharu: 2 Destroyers
Battle in Sukhalin
Masaharu attack with 7 Infantrys and 1 Marine
Americans defend with 2 Bunkers, 2 Fighters and 1 Infantry
Masaharu roll dice for 7 Infantrys and 1 Marine in Sukhalin, round 2 : 1/8 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Americans
Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 2 : 3/5 hits, 2.67 expected hits
3 Infantrys owned by the Masaharu lost in Sukhalin
Masaharu roll dice for 4 Infantrys and 1 Marine in Sukhalin, round 3 : 0/5 hits, 1.00 expected hits
Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 3 : 2/5 hits, 2.67 expected hits
2 Infantrys owned by the Masaharu lost in Sukhalin
Masaharu roll dice for 2 Infantrys and 1 Marine in Sukhalin, round 4 : 0/3 hits, 0.67 expected hits
Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 4 : 3/5 hits, 2.67 expected hits
1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Sukhalin
Americans win with 2 Bunkers, 2 Fighters and 1 Infantry remaining. Battle score for attacker is -17
Casualties for Masaharu: 7 Infantrys and 1 Marine
Non Combat Move - Masaharu
Place Units - Masaharu
1 Destroyer placed in sz1
1 Bunker placed in Belogorsk
2 Infantrys placed in Amursk
6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Masaharu regular : -3.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Russians
1 Infantry and 4 Mech.Infs moved from Bikaner to Agra
4 Mech.Infs moved from Achinsk to Bikaner
2 Infantrys moved from Ulaan Ude to Jinan
2 EarlyFighters moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Agra
Russians attack with 1 Infantry and 4 Mech.Infs
Yamamoto defend with 4 Mech.Infs and 1 Tank
Russians roll dice for 1 Infantry and 4 Mech.Infs in Agra, round 2 : 3/5 hits, 1.67 expected hits
Yamamoto roll dice for 4 Mech.Infs and 1 Tank in Agra, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Russians and 3 Mech.Infs owned by the Yamamoto lost in Agra
Russians roll dice for 4 Mech.Infs in Agra, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Agra, round 3 : 1/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Russians lost in Agra
Russians roll dice for 3 Mech.Infs in Agra, round 4 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Agra, round 4 : 1/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Russians and 1 Mech.Inf owned by the Yamamoto lost in Agra
Russians roll dice for 2 Mech.Infs in Agra, round 5 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Agra, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Agra
Russians win, taking Agra from Yamamoto with 2 Mech.Infs remaining. Battle score for attacker is 13
Casualties for Russians: 1 Infantry and 2 Mech.Infs
Casualties for Yamamoto: 4 Mech.Infs and 1 Tank
Non Combat Move - Russians
1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
2 EarlyFighters moved from Jinan to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Russians regular : 1.33
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Destroyers moved from sz78 to sz18
4 Destroyers moved from sz78 to sz7
2 Infantrys and 1 Marine moved from Davao to sz70
1 B.Transport, 2 Infantrys and 1 Marine moved from sz70 to sz59
2 Artillerys and 4 Infantrys moved from Malaya to sz60
2 Artillerys, 4 Infantrys and 3 Transports moved from sz60 to sz59
1 B.Transport moved from sz81 to sz70
1 Infantry moved from New Guinea to Moresby
1 B.Transport, 1 Battleship and 1 Transport moved from sz81 to sz59
3 B.Transports moved from sz59 to sz60
2 Artillerys, 6 Infantrys and 1 Marine moved from sz59 to Soem
2 Infantrys moved from Bengal to E.India
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 9 Destroyers and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Soem
Yamamoto attack with 2 Artillerys, 6 Infantrys and 1 Marine
Anzac defend with 3 Artillerys
Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Anzac lost in Soem
Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Soem, round 2 : 2/9 hits, 2.33 expected hits
Anzac roll dice for 2 Artillerys in Soem, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Anzac lost in Soem
Yamamoto win, taking Soem from Anzac with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 12
Casualties for Anzac: 3 Artillerys
Battle in sz7
Yamamoto attack with 4 Destroyers
Americans defend with 2 Destroyers
Yamamoto roll dice for 4 Destroyers in sz7, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz7
Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz7
Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Destroyers
Casualties for Americans: 2 Destroyers
Non Combat Move - Yamamoto
Place Units - Yamamoto
8 Destroyers placed in sz78
1 Destroyer placed in sz78
2 Artillerys and 2 Infantrys placed in Davao
2 Artillerys and 4 Infantrys placed in Malaya
Turn Complete - Yamamoto
Yamamoto collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Americans regular : 0.50
Anzac regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
2 Mech.Infs moved from Punjab to Bhopal
4 Infantrys moved from Cheng to W.Tibet
Chinese take W.Tibet from Yamamoto
1 Elite and 2 Infantrys moved from Yecheng to Agra
1 Mech.Inf moved from Urumal to W.Tibet
3 Infantrys moved from Urumal to Yecheng
2 Infantrys moved from Gansu to Sikang
2 Infantrys moved from Tsingnan to Sikang
2 EarlyFighters moved from Gansu to Sikang
Purchase Units - Chinese
Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 2 EarlyFighters and 4 Infantrys
Hisaichi defend with 2 Artillerys and 2 Tankettes
Chinese roll dice for 2 EarlyFighters and 4 Infantrys in Sikang, round 2 : 1/6 hits, 1.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Tankettes in Sikang, round 2 : 3/4 hits, 1.00 expected hits
1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sikang
2 EarlyFighters owned by the Chinese retreated
1 Infantry owned by the Chinese retreated to Gansu
Hisaichi win with 2 Artillerys and 1 Tankette remaining. Battle score for attacker is -2
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 Tankette
Battle in Bhopal
Chinese attack with 2 Mech.Infs
Thai defend with 1 Tank
Chinese roll dice for 2 Mech.Infs in Bhopal, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Bhopal, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Chinese and 1 Tank owned by the Thai lost in Bhopal
Chinese win, taking Bhopal from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Mech.Inf
Casualties for Thai: 1 Tank
Non Combat Move - Chinese
2 EarlyFighters moved from Sikang to Gansu
4 Infantrys moved from Tsingnan to Gansu
1 Marine moved from Xining to Tsingnan
1 Infantry moved from Xining to Nancheng
4 Infantrys moved from Xining to Tsingnan
Place Units - Chinese
1 Bunker placed in Gansu
6 Infantrys placed in Xining
3 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Chinese regular : 0.00
Hisaichi regular : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Hisaichi
11 Infantrys and 1 Marine moved from Quingdao to Belogorsk
2 Infantrys moved from Hsingan to Jinan
1 Tankette moved from Hsingan to Jinan
1 Infantry moved from Hsingan to Jinan
1 Infantry moved from Hsingan to Jinan
1 Tankette moved from Hsingan to Belogorsk
4 Artillerys and 2 Infantrys moved from Manchuria to Belogorsk
2 Infantrys moved from Hsingan to Belogorsk
5 Infantrys and 3 Tankettes moved from Seoul to Manchuria
3 Tankettes moved from Manchuria to Belogorsk
2 Tanks and 1 Tankette moved from Peking to N.Shangsi
6 Tankettes moved from Sian to N.Shangsi
1 Artillery moved from Shangsi to N.Shangsi
6 Tankettes moved from Kiangsi to Sian
1 Artillery and 1 Tankette moved from Sikang to Nancheng
2 Artillerys and 1 Infantry moved from S.Borneo to sz60
1 Transport moved from sz59 to sz60
1 Infantry moved from S.Borneo to sz60
1 Tank moved from Bava to sz59
1 Infantry moved from Bava to sz59
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz60 to sz59
1 B.Transport moved from sz81 to sz58
4 Transports moved from sz81 to sz58
1 Infantry, 1 Tank and 1 Transport moved from sz59 to sz81
1 Infantry and 1 Tank moved from sz81 to S.G
2 Artillerys, 6 Infantrys and 2 Marines moved from Bava to sz58
2 Artillerys, 6 Infantrys and 2 Marines moved from sz58 to Flores
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz59 to sz58
2 Artillerys and 1 Infantry moved from sz58 to Flores
1 Infantry and 1 Transport moved from sz60 to sz59
1 Infantry moved from sz59 to Bali
1 Battleship, 2 Carriers, 2 Destroyers and 3 Submarines moved from sz66 to sz60
6 Tankettes moved from Hongkong to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Elite, 5 Infantrys, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Nancheng
Hisaichi attack with 1 Artillery and 1 Tankette
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Nancheng
Hisaichi win, taking Nancheng from Chinese with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Jinan
Hisaichi attack with 4 Infantrys and 1 Tankette
Russians defend with 2 Infantrys
Hisaichi roll dice for 4 Infantrys and 1 Tankette in Jinan, round 2 : 2/5 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Jinan
Hisaichi win, taking Jinan from Russians with 4 Infantrys and 1 Tankette remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Hisaichi
1 Destroyer moved from sz70 to sz42
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in S.Borneo
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
2 Artillerys, 1 Elite, 3 Infantrys and 2 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Russians regular : -0.67
Hisaichi regular : 0.67