@SuperbattleshipYamato said in [Global 1940] Balance idea for the Allies:
Give all the technologies of one row (the Allied player(s) chooses) to one Allied power (Allied player(s) choose), free of charge. These technologies apply at the beginning of the game on Germany’s very first turn for those powers. These powers cannot research further. Other powers research normally.
Do this twice with two different Allied powers.
If the Allied player(s) cannot make a decision the Axis player(s) choose (s).
For example, the Soviet Union chooses the first row and therefore has the technologies Rockets, War Bonds, Improved Mechanized Infantry, Advanced Artillery, Paratroopers, and Increased Factory Production, at the start of the game, and the US chooses the second row and gets the technologies Improved Shipyards, Super Submarines, Radar, Jet Fighters, Long Range Aircraft, and Heavy Bombers.
I think this can balance the game significantly for the Allies instead of a bid. If the game still isn’t balanced enough, do this with more Allied powers.
My contention is that Global 1940 is NOT a World War 2 game without technology. It is stuck in 1940l