@Stucifer BTW, assumed you would not scramble in UK SZ
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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@martin If i get 8 city on German side and lose japan do i win then
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@feltmarskal when you have 8 victory cities on the Euope side, you must hold them for one round. And you must (only) control one Axis capital. So if Tokyo falls, you would still win.
But you can also resign - it is not too late! I would guarantee you a free ride to Argentina in a submarine!
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 fighter moved from 111 Sea Zone to 105 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 artillery moved from Vologda to Samara 2 mech_infantrys moved from Urals to Samara 1 armour moved from Novosibirsk to Samara 1 mech_infantry moved from Novosibirsk to Turkmenistan 2 mech_infantrys moved from Northwest Persia to Volgograd 2 armour moved from Northwest Persia to Volgograd 1 bomber moved from Northwest Persia to Turkmenistan 1 fighter moved from Northwest Persia to Samara 4 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Germany to Greater Southern Germany 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Northwest Persia to Caucasus Combat - Germans
Combat Hit Differential Summary :
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@martin Scramble 110
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@feltmarskal no thank you
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 fighter moved from 111 Sea Zone to 105 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 artillery moved from Vologda to Samara 2 mech_infantrys moved from Urals to Samara 1 armour moved from Novosibirsk to Samara 1 mech_infantry moved from Novosibirsk to Turkmenistan 2 mech_infantrys moved from Northwest Persia to Volgograd 2 armour moved from Northwest Persia to Volgograd 1 bomber moved from Northwest Persia to Turkmenistan 1 fighter moved from Northwest Persia to Samara 4 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Germany to Greater Southern Germany 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Northwest Persia to Caucasus Combat - Germans Battle in Turkmenistan Germans attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in 105 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in United Kingdom Germans attack with 7 artilleries, 2 bombers and 11 infantry British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits 4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 11 infantry Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 fighters moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 bombers moved from Bessarabia to Volgograd 1 fighter moved from Samara to Volgograd 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Novgorod to Archangel 1 bomber moved from Turkmenistan to Volgograd 1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara 2 infantry moved from Volgograd to Samara 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 3 armour placed in Volgograd 2 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3 Germans collect 65 PUs (2 lost to blockades); end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 British AA : -0.33 Russians regular : -0.83 Germans regular : -2.00 British regular : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 2 infantry moved from Egypt to Trans-Jordan Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shantung to Jehol 3 infantry moved from Kiangsu to Anhwe 3 fighters and 2 tactical_bombers moved from Shantung to Jehol 4 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Jehol Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Kiangsi Japanese attack with 4 infantry British defend with 1 mech_infantry Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Jehol to Japan 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3 Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67
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@feltmarskal sorry, I can only make my move, tomorrow.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6? How?
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan
Combat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6? How?
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No Scramble
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@feltmarskal To the end in Japan
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Non Combat Move - Americans 2 bombers moved from Japan to Korea 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 91 Sea Zone to 107 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Korea 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 2,67 Japanese AA : -0,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Jehol 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone 5 infantry moved from Soviet Far East to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 bombers moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 mech_infantry moved from Soviet Far East to Amur 6 destroyers moved from 101 Sea Zone to 107 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Combat - Americans Battle in Japan Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry Casualties for Japanese: 3 aaGuns and 4 infantry Non Combat Move - Americans 2 bombers moved from Japan to Korea 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 91 Sea Zone to 107 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Korea 1 bomber placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Jehol 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Yunnan to French Indo China 1 armour moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Shan State to French Indo China 1 bomber moved from India to French Indo China 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan Combat - British Battle in Northwest Persia British attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Turkmenistan British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Turkmenistan British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Turkmenistan Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China 1 bomber owned by the British retreated 1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 1 bomber moved from French Indo China to India 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Algeria to Tunisia 1 fighter moved from Northwest Persia to Iraq Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry EDIT: Removing units owned by British from India: 1 artillery and 1 infantry EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry EDIT: Removing units owned by British from India: 1 artillery and 2 infantry EDIT: Adding units owned by British to Eastern Persia: 1 armour EDIT: Removing units owned by British from India: 1 armour EDIT: Turning off Edit Mode 1 transport placed in 39 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,17 Japanese regular : 3,00 Japanese AA : -0,33 Germans regular : 0,67 British regular : -1,00
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@martin I change my strategy after you had bad luck with destroying the Italian army at rostock.
Bad luck again in japan for you, you must giv offering to the dice Gods:angel: -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 4 infantry moved from Tambov to Volgograd 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yugoslavia to Southern Italy 1 infantry moved from Western Ukraine to Ukraine Non Combat Move - Italians Place Units - Italians 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,6,6 Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :