L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd


  • @feltmarskal sorry, I can only make my move, tomorrow.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? How?

    Scramble.jpg

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? How?

    Scramble.jpg


  • No Scramble


  • @feltmarskal To the end in Japan

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                    Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
                    1 armour owned by the Americans lost in Japan
                Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
                Casualties for Japanese: 3 aaGuns and 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 submarine moved from 91 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Korea
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 2,67
    Japanese AA : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                    Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
                    1 armour owned by the Americans lost in Japan
                Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
                Casualties for Japanese: 3 aaGuns and 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 submarine moved from 91 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Korea
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Turkmenistan
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                    British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Turkmenistan
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                1 bomber owned by the British retreated
                1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan
                Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Trans-Jordan to Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Northwest Persia to Iraq
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Yunnan: 1 infantry
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
            EDIT: Adding units owned by British to Eastern Persia: 1 armour
            EDIT: Removing units owned by British from India: 1 armour
            EDIT: Turning off Edit Mode
            1 transport placed in 39 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : -0,17
    Japanese regular : 3,00
    Japanese AA : -0,33
    Germans regular : 0,67
    British regular : -1,00
    

    Savegame


  • @martin I change my strategy after you had bad luck with destroying the Italian army at rostock.
    Bad luck again in japan for you, you must giv offering to the dice Gods:angel:


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            4 infantry moved from Tambov to Volgograd
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Yugoslavia to Southern Italy
            1 infantry moved from Western Ukraine to Ukraine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,6,6
            Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 1 fighter and 3 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 2,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 1 fighter and 3 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 115 PUs; 
            Germans buy 1 artillery, 3 bombers, 2 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Smolensk to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            3 infantry and 2 mech_infantrys moved from Smolensk to Russia
            1 bomber moved from Novgorod to Russia
            3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Russia
            5 armour, 3 bombers, 1 fighter and 2 mech_infantrys moved from Volgograd to Russia
            5 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Germans attack with 8 armour, 2 artilleries, 9 bombers, 1 fighter, 5 infantry and 6 mech_infantrys
                Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 13 infantry
                    Russians roll AA dice in Russia : 3/10 hits, 1.67 expected hits
                    2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 2 artilleries, 7 bombers, 5 infantry and 6 mech_infantrys in Russia, round 2 : 13/28 hits, 11.50 expected hits
                    Russians roll dice for 4 aaGuns, 1 artillery, 2 fighters and 13 infantry in Russia, round 2 : 7/16 hits, 6.00 expected hits
                    9 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 2 artilleries, 7 bombers and 4 mech_infantrys in Russia, round 3 : 11/21 hits, 10.33 expected hits
                    Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Russia, round 3 : 3/7 hits, 3.00 expected hits
                    4 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Germans: 2 bombers, 1 fighter, 5 infantry and 5 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 artillery, 2 fighters and 13 infantry
    
        Non Combat Move - Germans
            1 aaGun, 1 artillery and 1 infantry moved from Archangel to Vologda
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Vologda
            4 bombers moved from Russia to Vologda
            1 aaGun moved from Samara to Russia
            1 aaGun moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Turkmenistan to Caucasus
            1 infantry moved from Greater Southern Germany to Northern Italy
            1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 artillery moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 artillery and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 1 artillery moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            2 fighters and 1 infantry placed in United Kingdom
            3 mech_infantrys placed in Novgorod
            2 destroyers and 1 submarine placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Volgograd
            3 bombers placed in Western Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,1,1
            Germans collect 69 PUs (2 lost to blockades); end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 1.67
    Germans regular : 4.33
    Russians AA : 1.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Yenisey to Timguska
            1 mech_infantry moved from Timguska to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from French Indo China to Kwangtung
            1 artillery, 6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 fighter and 3 infantry
                ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 artillery, 6 infantry and 2 mech_infantrys
                British defend with 3 aaGuns, 1 armour, 1 artillery and 1 infantry; Chinese defend with 1 fighter
                    Japanese roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/9 hits, 1.83 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Yunnan, round 3 : 0/7 hits, 1.50 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 3/4 hits, 1.83 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to French Indo China
                Chinese win with 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shantung to Kiangsu
            1 fighter moved from Kwangtung to Kiangsu
            1 infantry moved from Anhwe to Shantung
            2 infantry moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in Japan
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,3,2,5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2,4,1,6,6,3
            Japanese collect 9 PUs (14 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -4.33
    UK_Pacific regular : -0.67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries moved from Korea to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            2 bombers moved from Korea to Japan
            4 infantry moved from Korea to 6 Sea Zone
            2 fighters moved from 20 Sea Zone to Japan
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 armour, 4 artilleries and 4 infantry moved from 6 Sea Zone to Japan
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? If yes, how?

    Scramble.jpg


  • @martin No scramble

Suggested Topics

  • 91
  • 34
  • 104
  • 153
  • 115
  • 165
  • 72
  • 708
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.4k

Users

39.9k

Topics

1.7m

Posts