@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Kansu
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier and 6 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
1 bomber moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Anhwe
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kiangsu to Korea
1 submarine moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Amur to Korea
1 artillery and 3 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Soviet Far East to Korea
3 destroyers moved from 3 Sea Zone to 6 Sea Zone
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 armour and 1 bomber placed in Korea
6 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Kansu
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 19 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 7 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 bomber moved from India to Siam
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Burma to Shan State
Combat - British
Battle in Scotland
British attack with 2 artilleries, 1 fighter and 8 infantry
Germans defend with 1 airfield, 6 artilleries and 5 infantry
British roll dice for 2 artilleries, 1 fighter and 8 infantry in Scotland, round 2 : 3/11 hits, 2,83 expected hits
Germans roll dice for 6 artilleries and 5 infantry in Scotland, round 2 : 4/11 hits, 3,67 expected hits
3 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Scotland, round 3 : 3/7 hits, 2,17 expected hits
Germans roll dice for 6 artilleries and 2 infantry in Scotland, round 3 : 4/8 hits, 2,67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries and 1 fighter in Scotland, round 4 : 2/3 hits, 1,17 expected hits
Germans roll dice for 5 artilleries in Scotland, round 4 : 0/5 hits, 1,67 expected hits
2 artilleries owned by the Germans lost in Scotland
British roll dice for 2 artilleries and 1 fighter in Scotland, round 5 : 1/3 hits, 1,17 expected hits
Germans roll dice for 3 artilleries in Scotland, round 5 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 artillery owned by the British lost in Scotland
British roll dice for 1 artillery and 1 fighter in Scotland, round 6 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Scotland, round 6 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 artillery owned by the British lost in Scotland
1 fighter owned by the British retreated
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 8 infantry
Casualties for Germans: 5 artilleries and 5 infantry
Battle in Siam
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Siam, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 artillery and 1 bomber in Siam, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Siam
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Siam to India
1 artillery moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria
1 fighter moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 aaGun moved from Kweichow to Yunnan
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 1,00
Japanese AA : -0,17
Germans regular : 0,33
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
4 infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Northwest Persia
Combat - Italians
Battle in Tambov
Italians attack with 4 infantry
Russians defend with 1 artillery
Italians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 infantry in Tambov, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 infantry in Tambov, round 4 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
4 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 51 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Siam
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 51 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Siam
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@martin If i get 8 city on German side and lose japan do i win then
@feltmarskal when you have 8 victory cities on the Euope side, you must hold them for one round. And you must (only) control one Axis capital. So if Tokyo falls, you would still win.
But you can also resign - it is not too late! I would guarantee you a free ride to Argentina in a submarine!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Urals to Samara
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Turkmenistan
1 fighter moved from Northwest Persia to Samara
4 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
Combat - Germans
Combat Hit Differential Summary :
@martin Scramble 110
@feltmarskal no thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Urals to Samara
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Turkmenistan
1 fighter moved from Northwest Persia to Samara
4 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
Combat - Germans
Battle in Turkmenistan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in United Kingdom
Germans attack with 7 artilleries, 2 bombers and 11 infantry
British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits
British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits
4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits
British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits
5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 11 infantry
Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 fighters moved from 105 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Bessarabia to Volgograd
1 fighter moved from Samara to Volgograd
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Archangel
1 bomber moved from Turkmenistan to Volgograd
1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Samara
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
3 armour placed in Volgograd
2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3
Germans collect 65 PUs (2 lost to blockades); end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
British AA : -0.33
Russians regular : -0.83
Germans regular : -2.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 infantry moved from Egypt to Trans-Jordan
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
3 fighters and 2 tactical_bombers moved from Shantung to Jehol
4 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Jehol to Japan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
@feltmarskal sorry, I can only make my move, tomorrow.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@feltmarskal do you scramble to SZ6? How?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Combat Hit Differential Summary :
@feltmarskal do you scramble to SZ6? How?
No Scramble
@feltmarskal To the end in Japan