@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
@martin Scramble 110
@feltmarskal no thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Urals to Samara
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Turkmenistan
1 fighter moved from Northwest Persia to Samara
4 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
Combat - Germans
Battle in Turkmenistan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in United Kingdom
Germans attack with 7 artilleries, 2 bombers and 11 infantry
British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits
British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits
4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits
British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits
5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 11 infantry
Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 fighters moved from 105 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Bessarabia to Volgograd
1 fighter moved from Samara to Volgograd
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Archangel
1 bomber moved from Turkmenistan to Volgograd
1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Samara
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
3 armour placed in Volgograd
2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3
Germans collect 65 PUs (2 lost to blockades); end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
British AA : -0.33
Russians regular : -0.83
Germans regular : -2.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 infantry moved from Egypt to Trans-Jordan
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
3 fighters and 2 tactical_bombers moved from Shantung to Jehol
4 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Jehol to Japan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
@feltmarskal sorry, I can only make my move, tomorrow.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@feltmarskal do you scramble to SZ6? How?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Combat Hit Differential Summary :
@feltmarskal do you scramble to SZ6? How?
No Scramble
@feltmarskal To the end in Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
1 armour owned by the Americans lost in Japan
Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Non Combat Move - Americans
2 bombers moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 submarine moved from 91 Sea Zone to 107 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Korea
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 2,67
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Jehol
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
1 armour owned by the Americans lost in Japan
Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Non Combat Move - Americans
2 bombers moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 submarine moved from 91 Sea Zone to 107 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Korea
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Jehol
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Northwest Persia
British attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Turkmenistan
British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Turkmenistan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
1 bomber owned by the British retreated
1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan
Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 fighter moved from Northwest Persia to Iraq
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Removing units owned by British from India: 1 armour
EDIT: Turning off Edit Mode
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -0,17
Japanese regular : 3,00
Japanese AA : -0,33
Germans regular : 0,67
British regular : -1,00
@martin I change my strategy after you had bad luck with destroying the Italian army at rostock.
Bad luck again in japan for you, you must giv offering to the dice Gods:angel:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
4 infantry moved from Tambov to Volgograd
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
1 infantry moved from Western Ukraine to Ukraine
Non Combat Move - Italians
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,6,6
Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
ANZAC roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 3/3 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 115 PUs;
Germans buy 1 artillery, 3 bombers, 2 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 fighters moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 bomber moved from Novgorod to Russia
3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Russia
5 armour, 3 bombers, 1 fighter and 2 mech_infantrys moved from Volgograd to Russia
5 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Bryansk
Germans attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 8 armour, 2 artilleries, 9 bombers, 1 fighter, 5 infantry and 6 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 13 infantry
Russians roll AA dice in Russia : 3/10 hits, 1.67 expected hits
2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 8 armour, 2 artilleries, 7 bombers, 5 infantry and 6 mech_infantrys in Russia, round 2 : 13/28 hits, 11.50 expected hits
Russians roll dice for 4 aaGuns, 1 artillery, 2 fighters and 13 infantry in Russia, round 2 : 7/16 hits, 6.00 expected hits
9 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 2 artilleries, 7 bombers and 4 mech_infantrys in Russia, round 3 : 11/21 hits, 10.33 expected hits
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Russia, round 3 : 3/7 hits, 3.00 expected hits
4 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 bombers, 1 fighter, 5 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 artillery, 2 fighters and 13 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Archangel to Vologda
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Vologda
4 bombers moved from Russia to Vologda
1 aaGun moved from Samara to Russia
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Turkmenistan to Caucasus
1 infantry moved from Greater Southern Germany to Northern Italy
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from 104 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 artillery moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 artillery moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
Place Units - Germans
2 fighters and 1 infantry placed in United Kingdom
3 mech_infantrys placed in Novgorod
2 destroyers and 1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Volgograd
3 bombers placed in Western Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,1,1
Germans collect 69 PUs (2 lost to blockades); end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 1.67
Germans regular : 4.33
Russians AA : 1.33