L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd


  • @martin If i get 8 city on German side and lose japan do i win then


  • @feltmarskal when you have 8 victory cities on the Euope side, you must hold them for one round. And you must (only) control one Axis capital. So if Tokyo falls, you would still win.

    But you can also resign - it is not too late! I would guarantee you a free ride to Argentina in a submarine!

    Rules.jpg


  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            2 fighters moved from 110 Sea Zone to 105 Sea Zone
            1 artillery moved from Scotland to United Kingdom
            1 fighter moved from 111 Sea Zone to 105 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
            6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 artillery moved from Vologda to Samara
            2 mech_infantrys moved from Urals to Samara
            1 armour moved from Novosibirsk to Samara
            1 mech_infantry moved from Novosibirsk to Turkmenistan
            2 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour moved from Northwest Persia to Volgograd
            1 bomber moved from Northwest Persia to Turkmenistan
            1 fighter moved from Northwest Persia to Samara
            4 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Novgorod to Smolensk
            1 bomber moved from Western Germany to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Germany to Greater Southern Germany
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @martin Scramble 110


  • @feltmarskal no thank you


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            2 fighters moved from 110 Sea Zone to 105 Sea Zone
            1 artillery moved from Scotland to United Kingdom
            1 fighter moved from 111 Sea Zone to 105 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
            6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 artillery moved from Vologda to Samara
            2 mech_infantrys moved from Urals to Samara
            1 armour moved from Novosibirsk to Samara
            1 mech_infantry moved from Novosibirsk to Turkmenistan
            2 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour moved from Northwest Persia to Volgograd
            1 bomber moved from Northwest Persia to Turkmenistan
            1 fighter moved from Northwest Persia to Samara
            4 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Novgorod to Smolensk
            1 bomber moved from Western Germany to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Germany to Greater Southern Germany
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - Germans
            Battle in Turkmenistan
                Germans attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Samara
                Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                Russians defend with 2 artilleries
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in United Kingdom
                Germans attack with 7 artilleries, 2 bombers and 11 infantry
                British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits
                    British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits
                    4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits
                    British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits
                    5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom
                    Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits
                    2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
                Germans captures 31PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 1 artillery and 11 infantry
                Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            3 fighters moved from 105 Sea Zone to 110 Sea Zone
            2 bombers moved from United Kingdom to Western Germany
            2 bombers moved from Bessarabia to Volgograd
            1 fighter moved from Samara to Volgograd
            1 bomber moved from Archangel to Novgorod
            1 aaGun moved from Novgorod to Archangel
            1 bomber moved from Turkmenistan to Volgograd
            1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara
            2 infantry moved from Volgograd to Samara
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 110 Sea Zone
            3 armour placed in Volgograd
            2 mech_infantrys placed in Novgorod
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3
            Germans collect 65 PUs (2 lost to blockades); end with 96 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    British AA : -0.33
    Russians regular : -0.83
    Germans regular : -2.00
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shantung to Jehol
            3 infantry moved from Kiangsu to Anhwe
            3 fighters and 2 tactical_bombers moved from Shantung to Jehol
            4 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Jehol
                Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 4 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Jehol to Japan
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3
            Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.67
    

    Savegame


  • @feltmarskal sorry, I can only make my move, tomorrow.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? How?

    Scramble.jpg

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6? How?

    Scramble.jpg


  • No Scramble


  • @feltmarskal To the end in Japan

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                    Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
                    1 armour owned by the Americans lost in Japan
                Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
                Casualties for Japanese: 3 aaGuns and 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 submarine moved from 91 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Korea
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 2,67
    Japanese AA : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
            5 infantry moved from Soviet Far East to 3 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 mech_infantry moved from Soviet Far East to Amur
            6 destroyers moved from 101 Sea Zone to 107 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                    Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
                    1 armour owned by the Americans lost in Japan
                Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
                Casualties for Japanese: 3 aaGuns and 4 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Japan to 20 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 submarine moved from 91 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Korea
            1 bomber placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 bomber moved from India to French Indo China
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Turkmenistan
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                    British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Turkmenistan
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                1 bomber owned by the British retreated
                1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan
                Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Trans-Jordan to Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Northwest Persia to Iraq
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Yunnan: 1 infantry
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
            EDIT: Adding units owned by British to Eastern Persia: 1 armour
            EDIT: Removing units owned by British from India: 1 armour
            EDIT: Turning off Edit Mode
            1 transport placed in 39 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : -0,17
    Japanese regular : 3,00
    Japanese AA : -0,33
    Germans regular : 0,67
    British regular : -1,00
    

    Savegame


  • @martin I change my strategy after you had bad luck with destroying the Italian army at rostock.
    Bad luck again in japan for you, you must giv offering to the dice Gods:angel:


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            4 infantry moved from Tambov to Volgograd
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Yugoslavia to Southern Italy
            1 infantry moved from Western Ukraine to Ukraine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,6,6
            Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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