@dawgoneit I think the EU axis has to practise the naval battles a little bit… Maybe next round…
L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3
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@snigg destroyer
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5 Battle in Sumatra Battle in 20 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 20 Sea Zone 1 transport owned by the ANZAC retreated to 36 Sea Zone Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Kwangtung Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.00
Territory Summary for ANZAC :
Caroline Islands : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 2 artilleries and 2 infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery and 1 infantry 41 Sea Zone : 1 transport 36 Sea Zone : 2 infantry and 1 transport 35 Sea Zone : 2 transports 54 Sea Zone : 1 destroyer Tobruk : 1 flag
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5 Battle in Sumatra Battle in 20 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 20 Sea Zone 1 transport owned by the ANZAC retreated to 36 Sea Zone Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Kwangtung Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.00
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 2 artilleries and 2 infantry French Indo China : 1 factory_minor Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery and 1 infantry 41 Sea Zone : 1 transport 36 Sea Zone : 2 infantry and 1 transport 35 Sea Zone : 2 transports 54 Sea Zone : 1 destroyer Morocco : 1 airfield Tobruk : 1 flag 99 Sea Zone : 1 cruiser and 2 destroyers 98 Sea Zone : 1 flag 110 Sea Zone : 2 infantry
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@dawgoneit I landed the plane in Kwantung, but could have landed in Formosa if you’d rather. Feel free to edit.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from Bryansk to Russia 2 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 3 infantry moved from Novgorod to Archangel 1 artillery and 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 10 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Russia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 6 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 29PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Finland Germans attack with 4 infantry Americans defend with 1 infantry Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Norway Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 2.83 expected hits Americans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 1 bomber, 6 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 2 infantry Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/8 hits, 2.17 expected hits Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/6 hits, 1.83 expected hits Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits, 1.50 expected hits Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 4/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 bomber owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Holland Belgium Americans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -38 Casualties for Germans: 1 bomber, 6 infantry and 1 tactical_bomber Casualties for Americans: 1 infantry Non Combat Move - Germans 8 infantry moved from Germany to Western Germany 18 infantry moved from Poland to Slovakia Hungary 2 bombers moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in France 10 infantry placed in Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,5,4,3,4,5,3,5,4,3 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Russians regular : -2.67 Germans regular : -5.83
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@dawgoneit wow…Holland was turkey shoot for those Americans it looks like.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians 2 armour and 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Nenetsia to Archangel 5 fighters and 3 tactical_bombers moved from Samara to Archangel 6 armour, 27 artilleries, 32 infantry and 3 mech_infantrys moved from Samara to Russia Combat - Russians Battle in Archangel Russians attack with 5 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Archangel, round 2 : 4/9 hits, 4.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys Germans defend with 1 airfield, 1 armour, 1 artillery and 1 factory_minor Russians roll dice for 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys in Russia, round 2 : 26/71 hits, 23.50 expected hits Germans roll dice for 1 armour and 1 artillery in Russia, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 6 aaGuns moved from Samara to Russia 5 fighters and 3 tactical_bombers moved from Archangel to Urals Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.83
Territory Summary for Russians :
Urals : 5 fighters and 3 tactical_bombers Archangel : 1 infantry Russia : 6 aaGuns, 1 airfield, 8 armour, 27 artilleries, 1 factory_minor, 30 infantry and 4 mech_infantrys Volgograd : 1 factory_minor 97 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 fighter and 2 tactical_bombers moved from Shantung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/12 hits, 5.50 expected hits Chinese roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/9 hits, 3.83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 3 : 4/10 hits, 4.83 expected hits Chinese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 3 artilleries owned by the British lost in Kiangsi Japanese roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Kiangsi, round 4 : 4/9 hits, 4.50 expected hits Chinese roll dice for 2 fighters in Kiangsi, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Japanese: 1 artillery and 3 infantry Casualties for British: 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone Place Units - Japanese 3 armour placed in Shantung 2 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : -3.83
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit scramble 112? Assuming no, but figured should ask
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@snigg none
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Americans attack with 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Denmark to 112 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 artilleries moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 2 fighters placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -1.00 Germans regular : 1.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Guam : 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport 34 Sea Zone : 1 submarine 26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport 22 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 1 transport Central United States : 4 artilleries, 1 factory_major and 4 infantry Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry Morocco : 2 artilleries Normandy Bordeaux : 3 artilleries Norway : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Holland Belgium : 1 flag, 1 infantry 112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 transports 101 Sea Zone : 12 transports 91 Sea Zone : 3 transports 110 Sea Zone : 1 transport
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 7 infantry moved from Anhwe to Shantung 1 artillery and 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 4 artilleries and 10 infantry Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits 2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung 2 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Chinese undo move 1. 3 infantry placed in Jehol 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00 Japanese regular : 3.67
Territory Summary for Chinese :
Jehol : 2 artilleries and 3 infantry Anhwe : 3 infantry
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Americans attack with 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Denmark to 112 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 artilleries moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 2 fighters placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 7 infantry moved from Anhwe to Shantung 1 artillery and 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 4 artilleries and 10 infantry Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits 2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung 2 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Chinese undo move 1. 3 infantry placed in Jehol 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Volgograd to Tambov 1 artillery and 4 infantry moved from Hunan to Kiangsi 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - British Battle in Paulau Island Battle in Tambov British attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Tambov British roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Tambov British roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov British win, taking Paulau Island from Japanese, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Kiangsi British attack with 1 artillery and 4 infantry Japanese defend with 2 artilleries British roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kiangsi British roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Rostov British attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Rostov British roll dice for 2 artilleries and 4 infantry in Rostov, round 3 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Denmark from Germans to British EDIT: Adding units owned by British to Denmark: 2 artilleries and 2 infantry EDIT: Removing units owned by British from Denmark: 2 artilleries and 2 infantry EDIT: Changing ownership of Denmark from British to Germans EDIT: Turning off Edit Mode 1 armour moved from Volgograd to Russia 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Greece to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Egypt 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Albania to Greece Place Units - British 1 factory_minor and 1 harbour placed in Greece 1 artillery and 2 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : -0.17 Japanese regular : 1.67 Germans regular : -1.00 British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 2 infantry Marshall Islands : 1 flag Kiangsi : 1 artillery and 4 infantry Jehol : 2 artilleries and 3 infantry Siam : 1 flag Yunnan : 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys Hunan : 3 infantry Anhwe : 3 infantry India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys Malaya : 1 harbour Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Guam : 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport 34 Sea Zone : 1 submarine and 1 transport 26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport 22 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 1 transport Central United States : 4 artilleries, 1 factory_major and 4 infantry Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 aaGun, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Morocco : 2 artilleries and 2 fighters Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry Norway : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry Holland Belgium : 1 flag, 1 infantry Albania : 1 flag, 1 infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Rostov : 2 artilleries and 4 infantry Russia : 1 armour Tambov : 2 artilleries and 3 infantry Volgograd : 5 artilleries and 12 infantry Caucasus : 2 artilleries and 4 infantry 112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 6 transports 106 Sea Zone : 1 flag Eire : 1 flag Bulgaria : 1 flag, 1 infantry Greece : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry 99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport 97 Sea Zone : 1 flag, 2 submarines Iraq : 1 flag, 1 factory_minor Eastern Persia : 1 flag 101 Sea Zone : 12 transports Brazil : 1 flag Northwest Persia : 1 flag, 2 artilleries and 4 infantry Persia : 1 flag, 1 factory_minor 98 Sea Zone : 1 transport 91 Sea Zone : 3 transports Suriname : 1 flag 110 Sea Zone : 1 transport
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Northern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 2 fighters British defend with 1 infantry Italians roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,1,1 Italians collect 9 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Iwo Jima Battle in Marianas Battle in Hainan Non Combat Move - ANZAC 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to Philippines 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry Marianas : 1 flag, 1 artillery and 1 infantry Hainan : 1 flag, 1 artillery and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 5 fighters and 2 infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 transport 35 Sea Zone : 1 transport 22 Sea Zone : 1 transport 17 Sea Zone : 1 transport 54 Sea Zone : 1 carrier and 1 destroyer Tobruk : 1 flag
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Iwo Jima Battle in Marianas Battle in Hainan Non Combat Move - ANZAC 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to Philippines 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 1 artillery and 1 infantry Marianas : 1 flag, 1 artillery and 1 infantry Hainan : 1 flag, 1 artillery and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 5 fighters and 2 infantry French Indo China : 1 factory_minor Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 transport 35 Sea Zone : 1 transport 22 Sea Zone : 1 transport 17 Sea Zone : 1 transport 54 Sea Zone : 1 carrier and 1 destroyer Morocco : 1 airfield Normandy Bordeaux : 2 infantry Tobruk : 1 flag 99 Sea Zone : 1 cruiser and 2 destroyers 98 Sea Zone : 1 flag
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Holland Belgium 18 infantry moved from Slovakia Hungary to Romania 10 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Smolensk 10 infantry moved from Germany to Slovakia Hungary Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Norway causes 3 damage total. Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to France 1 bomber moved from Norway to Western Germany 9 infantry moved from Western Germany to France Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 7 infantry placed in Western Germany 8 infantry placed in Germany Germans undo move 4. 3 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,2,3 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Americans AA : 0.67 Russians regular : -0.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys moved from Russia to Bryansk 5 fighters and 3 tactical_bombers moved from Urals to Bryansk Combat - Russians Battle in Bryansk Russians attack with 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys; Italians defend with 2 aaGuns Germans roll AA dice in Bryansk : 0/8 hits, 1.33 expected hits Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 23/77 hits, 27.67 expected hits Italians roll dice for 7 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys in Bryansk, round 2 : 25/67 hits, 24.50 expected hits 25 infantry owned by the Russians, 5 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 16 infantry owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 18/52 hits, 20.50 expected hits Italians roll dice for 13 armour, 1 artillery, 3 infantry and 34 mech_infantrys in Bryansk, round 3 : 16/51 hits, 19.17 expected hits 5 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 infantry owned by the Germans and 15 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 16 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 16/36 hits, 15.17 expected hits Italians roll dice for 13 armour, 1 artillery and 19 mech_infantrys in Bryansk, round 4 : 11/33 hits, 13.17 expected hits 11 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 5 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/25 hits, 11.50 expected hits Italians roll dice for 13 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 5 : 7/17 hits, 7.83 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 5 artilleries owned by the Russians, 8 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 6 : 8/18 hits, 8.83 expected hits Italians roll dice for 5 armour in Bryansk, round 6 : 1/5 hits, 2.50 expected hits 1 mech_infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 8 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 100 Casualties for Russians: 27 artilleries, 30 infantry and 3 mech_infantrys Casualties for Germans: 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys Casualties for Italians: 2 aaGuns Non Combat Move - Russians 6 aaGuns moved from Russia to Bryansk 5 fighters and 3 tactical_bombers moved from Bryansk to Russia Place Units - Russians 2 armour and 1 mech_infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -7.17 Germans AA : -1.33 Russians regular : -6.67
Territory Summary for Russians :
Bryansk : 6 aaGuns, 8 armour and 1 mech_infantry Russia : 1 airfield, 2 armour, 1 factory_minor, 5 fighters, 1 mech_infantry and 3 tactical_bombers Volgograd : 2 armour and 1 factory_minor 97 Sea Zone : 1 submarine
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@snigg i think that about does it.
Another?