@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3
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@dawgoneit scramble 112? Assuming no, but figured should ask
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@snigg none
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Americans attack with 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Denmark to 112 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 artilleries moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 2 fighters placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -1.00 Germans regular : 1.67Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Guam : 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport 34 Sea Zone : 1 submarine 26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport 22 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 1 transport Central United States : 4 artilleries, 1 factory_major and 4 infantry Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry Morocco : 2 artilleries Normandy Bordeaux : 3 artilleries Norway : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Holland Belgium : 1 flag, 1 infantry 112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 transports 101 Sea Zone : 12 transports 91 Sea Zone : 3 transports 110 Sea Zone : 1 transport -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 7 infantry moved from Anhwe to Shantung 1 artillery and 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 4 artilleries and 10 infantry Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits 2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung 2 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Chinese undo move 1. 3 infantry placed in Jehol 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : -3.00 Japanese regular : 3.67Territory Summary for Chinese :
Jehol : 2 artilleries and 3 infantry Anhwe : 3 infantry -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Americans attack with 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Denmark to 112 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 artilleries moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 2 fighters placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 7 infantry moved from Anhwe to Shantung 1 artillery and 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 4 artilleries and 10 infantry Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits 2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung 2 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Chinese undo move 1. 3 infantry placed in Jehol 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Volgograd to Tambov 1 artillery and 4 infantry moved from Hunan to Kiangsi 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - British Battle in Paulau Island Battle in Tambov British attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Tambov British roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Tambov British roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov British win, taking Paulau Island from Japanese, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Kiangsi British attack with 1 artillery and 4 infantry Japanese defend with 2 artilleries British roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kiangsi British roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Rostov British attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Rostov British roll dice for 2 artilleries and 4 infantry in Rostov, round 3 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Denmark from Germans to British EDIT: Adding units owned by British to Denmark: 2 artilleries and 2 infantry EDIT: Removing units owned by British from Denmark: 2 artilleries and 2 infantry EDIT: Changing ownership of Denmark from British to Germans EDIT: Turning off Edit Mode 1 armour moved from Volgograd to Russia 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Greece to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Egypt 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Albania to Greece Place Units - British 1 factory_minor and 1 harbour placed in Greece 1 artillery and 2 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : -0.17 Japanese regular : 1.67 Germans regular : -1.00 British regular : -0.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 2 infantry Marshall Islands : 1 flag Kiangsi : 1 artillery and 4 infantry Jehol : 2 artilleries and 3 infantry Siam : 1 flag Yunnan : 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys Hunan : 3 infantry Anhwe : 3 infantry India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys Malaya : 1 harbour Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Guam : 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport 34 Sea Zone : 1 submarine and 1 transport 26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport 22 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 1 transport Central United States : 4 artilleries, 1 factory_major and 4 infantry Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 aaGun, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Morocco : 2 artilleries and 2 fighters Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry Norway : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry Holland Belgium : 1 flag, 1 infantry Albania : 1 flag, 1 infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Rostov : 2 artilleries and 4 infantry Russia : 1 armour Tambov : 2 artilleries and 3 infantry Volgograd : 5 artilleries and 12 infantry Caucasus : 2 artilleries and 4 infantry 112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 6 transports 106 Sea Zone : 1 flag Eire : 1 flag Bulgaria : 1 flag, 1 infantry Greece : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry 99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport 97 Sea Zone : 1 flag, 2 submarines Iraq : 1 flag, 1 factory_minor Eastern Persia : 1 flag 101 Sea Zone : 12 transports Brazil : 1 flag Northwest Persia : 1 flag, 2 artilleries and 4 infantry Persia : 1 flag, 1 factory_minor 98 Sea Zone : 1 transport 91 Sea Zone : 3 transports Suriname : 1 flag 110 Sea Zone : 1 transport -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Northern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 2 fighters British defend with 1 infantry Italians roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,1,1 Italians collect 9 PUs (5 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Iwo Jima Battle in Marianas Battle in Hainan Non Combat Move - ANZAC 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to Philippines 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry Marianas : 1 flag, 1 artillery and 1 infantry Hainan : 1 flag, 1 artillery and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 5 fighters and 2 infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 transport 35 Sea Zone : 1 transport 22 Sea Zone : 1 transport 17 Sea Zone : 1 transport 54 Sea Zone : 1 carrier and 1 destroyer Tobruk : 1 flag -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Iwo Jima Battle in Marianas Battle in Hainan Non Combat Move - ANZAC 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to Philippines 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 1 artillery and 1 infantry Marianas : 1 flag, 1 artillery and 1 infantry Hainan : 1 flag, 1 artillery and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 5 fighters and 2 infantry French Indo China : 1 factory_minor Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 transport 35 Sea Zone : 1 transport 22 Sea Zone : 1 transport 17 Sea Zone : 1 transport 54 Sea Zone : 1 carrier and 1 destroyer Morocco : 1 airfield Normandy Bordeaux : 2 infantry Tobruk : 1 flag 99 Sea Zone : 1 cruiser and 2 destroyers 98 Sea Zone : 1 flag -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Holland Belgium 18 infantry moved from Slovakia Hungary to Romania 10 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Smolensk 10 infantry moved from Germany to Slovakia Hungary Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Norway causes 3 damage total. Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to France 1 bomber moved from Norway to Western Germany 9 infantry moved from Western Germany to France Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 7 infantry placed in Western Germany 8 infantry placed in Germany Germans undo move 4. 3 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,2,3 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Americans AA : 0.67 Russians regular : -0.33 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys moved from Russia to Bryansk 5 fighters and 3 tactical_bombers moved from Urals to Bryansk Combat - Russians Battle in Bryansk Russians attack with 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys; Italians defend with 2 aaGuns Germans roll AA dice in Bryansk : 0/8 hits, 1.33 expected hits Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 23/77 hits, 27.67 expected hits Italians roll dice for 7 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys in Bryansk, round 2 : 25/67 hits, 24.50 expected hits 25 infantry owned by the Russians, 5 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 16 infantry owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 18/52 hits, 20.50 expected hits Italians roll dice for 13 armour, 1 artillery, 3 infantry and 34 mech_infantrys in Bryansk, round 3 : 16/51 hits, 19.17 expected hits 5 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 infantry owned by the Germans and 15 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 16 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 16/36 hits, 15.17 expected hits Italians roll dice for 13 armour, 1 artillery and 19 mech_infantrys in Bryansk, round 4 : 11/33 hits, 13.17 expected hits 11 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 5 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/25 hits, 11.50 expected hits Italians roll dice for 13 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 5 : 7/17 hits, 7.83 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 5 artilleries owned by the Russians, 8 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 6 : 8/18 hits, 8.83 expected hits Italians roll dice for 5 armour in Bryansk, round 6 : 1/5 hits, 2.50 expected hits 1 mech_infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 8 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 100 Casualties for Russians: 27 artilleries, 30 infantry and 3 mech_infantrys Casualties for Germans: 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys Casualties for Italians: 2 aaGuns Non Combat Move - Russians 6 aaGuns moved from Russia to Bryansk 5 fighters and 3 tactical_bombers moved from Bryansk to Russia Place Units - Russians 2 armour and 1 mech_infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -7.17 Germans AA : -1.33 Russians regular : -6.67Territory Summary for Russians :
Bryansk : 6 aaGuns, 8 armour and 1 mech_infantry Russia : 1 airfield, 2 armour, 1 factory_minor, 5 fighters, 1 mech_infantry and 3 tactical_bombers Volgograd : 2 armour and 1 factory_minor 97 Sea Zone : 1 submarine -
@snigg i think that about does it.
Another? -
@dawgoneit bloodbath on the eastern front…
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@snigg switch side. same bid.
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@dawgoneit said in L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3:
@snigg i think that about does it.
Another?Gladly…I always enjoy our games. switching sides same bid sounds fine…how would you like them?
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@snigg artillery in sudan
sub in sz98
transport in sz39





