TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5
Battle in Sumatra
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC retreated to 36 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese forced to land in Kwangtung
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.50
ANZAC regular : 0.00
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
36 Sea Zone : 2 infantry and 1 transport
35 Sea Zone : 2 transports
54 Sea Zone : 1 destroyer
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5
Battle in Sumatra
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC retreated to 36 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese forced to land in Kwangtung
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50
ANZAC regular : 0.00
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries and 2 infantry
French Indo China : 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
36 Sea Zone : 2 infantry and 1 transport
35 Sea Zone : 2 transports
54 Sea Zone : 1 destroyer
Morocco : 1 airfield
Tobruk : 1 flag
99 Sea Zone : 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
110 Sea Zone : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Bryansk to Russia
2 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
10 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 6 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 29PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 2.83 expected hits
Americans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 6 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/8 hits, 2.17 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/6 hits, 1.83 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits, 1.50 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 4/5 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 bomber owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Holland Belgium
Americans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber, 6 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry
Non Combat Move - Germans
8 infantry moved from Germany to Western Germany
18 infantry moved from Poland to Slovakia Hungary
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in France
10 infantry placed in Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,5,4,3,4,5,3,5,4,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Nenetsia to Archangel
5 fighters and 3 tactical_bombers moved from Samara to Archangel
6 armour, 27 artilleries, 32 infantry and 3 mech_infantrys moved from Samara to Russia
Combat - Russians
Battle in Archangel
Russians attack with 5 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Archangel, round 2 : 4/9 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 artillery and 1 factory_minor
Russians roll dice for 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys in Russia, round 2 : 26/71 hits, 23.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Russia, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Russians
6 aaGuns moved from Samara to Russia
5 fighters and 3 tactical_bombers moved from Archangel to Urals
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : 1.83
Territory Summary for Russians :
Urals : 5 fighters and 3 tactical_bombers
Archangel : 1 infantry
Russia : 6 aaGuns, 1 airfield, 8 armour, 27 artilleries, 1 factory_minor, 30 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from Shantung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/12 hits, 5.50 expected hits
Chinese roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/9 hits, 3.83 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 3 : 4/10 hits, 4.83 expected hits
Chinese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 3 artilleries owned by the British lost in Kiangsi
Japanese roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Kiangsi, round 4 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 4 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
12 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 artilleries moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 7 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries and 10 infantry
Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits
Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits
2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 2 aaGuns and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Jehol
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
12 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 artilleries moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 7 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries and 10 infantry
Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits
Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits
2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 2 aaGuns and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Jehol
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Volgograd to Tambov
1 artillery and 4 infantry moved from Hunan to Kiangsi
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - British
Battle in Paulau Island
Battle in Tambov
British attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Tambov
British roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Tambov
British roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
British win, taking Paulau Island from Japanese, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kiangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 2 artilleries
British roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Rostov
British attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Rostov
British roll dice for 2 artilleries and 4 infantry in Rostov, round 3 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Denmark from Germans to British
EDIT: Adding units owned by British to Denmark: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from Denmark: 2 artilleries and 2 infantry
EDIT: Changing ownership of Denmark from British to Germans
EDIT: Turning off Edit Mode
1 armour moved from Volgograd to Russia
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Egypt
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Albania to Greece
Place Units - British
1 factory_minor and 1 harbour placed in Greece
1 artillery and 2 infantry placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3.00
Americans regular : -0.17
Japanese regular : 1.67
Germans regular : -1.00
British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 2 infantry
Marshall Islands : 1 flag
Kiangsi : 1 artillery and 4 infantry
Jehol : 2 artilleries and 3 infantry
Siam : 1 flag
Yunnan : 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Hunan : 3 infantry
Anhwe : 3 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
34 Sea Zone : 1 submarine and 1 transport
26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 transport
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Morocco : 2 artilleries and 2 fighters
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Norway : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Holland Belgium : 1 flag, 1 infantry
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 artilleries and 4 infantry
Russia : 1 armour
Tambov : 2 artilleries and 3 infantry
Volgograd : 5 artilleries and 12 infantry
Caucasus : 2 artilleries and 4 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 6 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
101 Sea Zone : 12 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 2 artilleries and 4 infantry
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 transport
91 Sea Zone : 3 transports
Suriname : 1 flag
110 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Northern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 2 fighters
British defend with 1 infantry
Italians roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Bulgaria to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,1,1
Italians collect 9 PUs (5 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Iwo Jima
Battle in Marianas
Battle in Hainan
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Marianas : 1 flag, 1 artillery and 1 infantry
Hainan : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 5 fighters and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 transport
22 Sea Zone : 1 transport
17 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 1 destroyer
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Iwo Jima
Battle in Marianas
Battle in Hainan
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Marianas : 1 flag, 1 artillery and 1 infantry
Hainan : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 5 fighters and 2 infantry
French Indo China : 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 transport
22 Sea Zone : 1 transport
17 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 1 destroyer
Morocco : 1 airfield
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
99 Sea Zone : 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Holland Belgium
18 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
10 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Norway causes 3 damage total.
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to France
1 bomber moved from Norway to Western Germany
9 infantry moved from Western Germany to France
Place Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,2,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys moved from Russia to Bryansk
5 fighters and 3 tactical_bombers moved from Urals to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers
Germans defend with 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys; Italians defend with 2 aaGuns
Germans roll AA dice in Bryansk : 0/8 hits, 1.33 expected hits
Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 23/77 hits, 27.67 expected hits
Italians roll dice for 7 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys in Bryansk, round 2 : 25/67 hits, 24.50 expected hits
25 infantry owned by the Russians, 5 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 16 infantry owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 18/52 hits, 20.50 expected hits
Italians roll dice for 13 armour, 1 artillery, 3 infantry and 34 mech_infantrys in Bryansk, round 3 : 16/51 hits, 19.17 expected hits
5 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 infantry owned by the Germans and 15 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 16 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 16/36 hits, 15.17 expected hits
Italians roll dice for 13 armour, 1 artillery and 19 mech_infantrys in Bryansk, round 4 : 11/33 hits, 13.17 expected hits
11 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 5 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/25 hits, 11.50 expected hits
Italians roll dice for 13 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 5 : 7/17 hits, 7.83 expected hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 5 artilleries owned by the Russians, 8 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 6 : 8/18 hits, 8.83 expected hits
Italians roll dice for 5 armour in Bryansk, round 6 : 1/5 hits, 2.50 expected hits
1 mech_infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 8 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Russians: 27 artilleries, 30 infantry and 3 mech_infantrys
Casualties for Germans: 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys
Casualties for Italians: 2 aaGuns
Non Combat Move - Russians
6 aaGuns moved from Russia to Bryansk
5 fighters and 3 tactical_bombers moved from Bryansk to Russia
Place Units - Russians
2 armour and 1 mech_infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Karelia to Archangel
1 infantry moved from Archangel to Leningrad
3 infantry moved from Vyborg to Leningrad
3 infantry moved from Baltic States to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
2 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
1 armour and 1 mech_infantry moved from Russia to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Southern Caucasus to Northern Caucasus
1 submarine moved from 130 Sea Zone to 128 Sea Zone
2 aaGuns and 6 infantry moved from Sakha to Siberia
3 infantry moved from Amur to Siberia
1 infantry moved from Buryatia to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Leningrad
3 infantry placed in Ukraine
1 infantry placed in Stalingrad
1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
I would actually prefer to have set teams, but possibly randomly determined or determined by you to mix skill levels. We can also randomize who takes the turn.
I think it would be a great way for less experienced players to learn and discuss some possible strats with more experienced.
We could have some internal rule, that once you designate who will play the next turn, all strat discussions cease, and that player decides the specifics “on their own”. Or maybe we have discussions between complete full rounds, and then each power has at it independently, and has to adapt on their own as the round evolves.
I would foresee having an oversupply of players per team, so you never know which round you will be in, of which power you control. But you are on a set side, Axis or Allies.
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 12 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Siberia to Amur
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 3/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Amur
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 transports moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine and 3 transports moved from 15 Sea Zone to 7 Sea Zone
2 destroyers and 6 submarines moved from 10 Sea Zone to 7 Sea Zone
2 carriers moved from 12 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - Americans
1 factory_minor placed in Alaska
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United States
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Eastern Persia to Russia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 battleship, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
12 infantry moved from United Kingdom to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
6 infantry moved from Morocco to Algeria
Place Units - British
9 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : -0.17
Italians regular : 0.67
Germans regular : -1.00
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 6 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
2 fighters and 3 tactical_bombers moved from Northern Caucasus to Southern Caucasus
2 bombers and 1 fighter moved from Northern Caucasus to Russia
2 bombers and 3 fighters moved from Bryansk to Russia
2 fighters moved from Leningrad to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Tambov to Tula
Germans take Tula from Russians
1 submarine moved from 107 Sea Zone to 94 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 11 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/5 hits, 0.83 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 3,4,5,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 94 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Southern Caucasus
Germans attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Southern Caucasus, round 2 : 4/7 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Caucasus
1 infantry owned by the British lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Northern Caucasus
1 artillery and 1 infantry moved from Stalingrad to Northern Caucasus
8 armour and 8 mech_infantrys moved from Northern Caucasus to Kursk
2 fighters and 3 tactical_bombers moved from Southern Caucasus to Kursk
1 armour and 2 mech_infantrys moved from Ukraine to Kursk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
5 artilleries and 1 infantry moved from Southern Belarus to Bryansk
2 artilleries moved from Northern Belarus to Smolensk
2 armour and 1 mech_infantry moved from Leningrad to Southern Belarus
1 armour, 2 infantry and 1 mech_infantry moved from Western Germany to 115 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 115 Sea Zone to 118 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 118 Sea Zone to Leningrad
3 tactical_bombers moved from Western Germany to Leningrad
2 bombers and 6 fighters moved from Russia to Bryansk
3 armour and 2 mech_infantrys moved from Bryansk to Kursk
1 armour and 1 mech_infantry moved from Bryansk to Kursk
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Southern France to France
Place Units - Germans
3 tactical_bombers placed in Ukraine
3 tactical_bombers placed in Leningrad
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5,1,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
3 fighters moved from 63 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 4 infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 submarines moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
2 fighters moved from Wake Island to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Alberta Saskatchewan Manitoba: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
16 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Hunan
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Libya
1 fighter moved from Egypt to Libya
2 fighters moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
Battle in Libya
British attack with 1 bomber and 3 fighters
Italians defend with 1 fighter
British roll dice for 1 bomber and 3 fighters in Libya, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 fighter in Libya, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Libya
1 fighter owned by the Italians lost in Libya
British win, taking Cyprus from Italians with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Italians: 1 fighter
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Libya to 92 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Libya to Egypt
1 bomber moved from Egypt to Persia
2 fighters moved from Eastern Persia to Russia
1 tactical_bomber moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Szechwan to India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 armour moved from Persia to West India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to Morocco: 1 bomber
EDIT: Removing units owned by Americans from Jehol: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 81 Sea Zone
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : 0.33
British regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Southern Caucasus
1 fighter and 1 tactical_bomber moved from Stalingrad to Southern Caucasus
1 fighter moved from Stalingrad to Southern Caucasus
1 fighter moved from Stalingrad to Rostov
1 fighter moved from Russia to Novgorod
1 infantry moved from Smolensk to Northern Belarus
1 fighter moved from Russia to Northern Belarus
1 infantry moved from Yaroslavl to Novgorod
1 fighter moved from Stalingrad to Rostov
1 fighter moved from Russia to Novgorod
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Combat - Russians
Battle in Northern Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Caucasus
Russians attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Southern Caucasus
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Southern Caucasus to Stalingrad
2 fighters moved from Rostov to Stalingrad
3 infantry moved from Russia to Samara
1 infantry moved from Stalingrad to Samara
2 fighters moved from Novgorod to Russia
1 fighter moved from Northern Belarus to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
1 artillery moved from Russia to Samara
1 artillery moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 infantry placed in Urals
1 infantry placed in Siberia
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians repair damage of 1x factory_minor; Remaining resources: 28 PUs;
Italians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Southern France to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 submarine moved from 98 Sea Zone to 100 Sea Zone
1 carrier moved from 98 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
1 battleship moved from 98 Sea Zone to 100 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to 100 Sea Zone
2 submarines moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from British with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Crete from British to Italians
EDIT: Turning off Edit Mode
1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from 100 Sea Zone to Southern Italy
1 armour moved from Tobruk to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Gibraltar
EDIT: 1 infantry moved from 100 Sea Zone to Crete
1 armour moved from Rostov to Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 infantry placed in Southern France
5 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs